825 lines
24 KiB
C#
Executable file
825 lines
24 KiB
C#
Executable file
/*
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TShock, a server mod for Terraria
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Copyright (C) 2011-2016 Nyx Studios (fka. The TShock Team)
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.Data;
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using System.Linq;
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using MySql.Data.MySqlClient;
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using Terraria;
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namespace TShockAPI.DB
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{
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public class RegionManager
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{
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/// <summary>
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/// The list of regions.
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/// </summary>
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public List<Region> Regions = new List<Region>();
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private IDbConnection database;
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internal RegionManager(IDbConnection db)
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{
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database = db;
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var table = new SqlTable("Regions",
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new SqlColumn("Id", MySqlDbType.Int32) {Primary = true, AutoIncrement = true},
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new SqlColumn("X1", MySqlDbType.Int32),
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new SqlColumn("Y1", MySqlDbType.Int32),
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new SqlColumn("width", MySqlDbType.Int32),
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new SqlColumn("height", MySqlDbType.Int32),
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new SqlColumn("RegionName", MySqlDbType.VarChar, 50) {Unique = true},
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new SqlColumn("WorldID", MySqlDbType.VarChar, 50) { Unique = true },
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new SqlColumn("UserIds", MySqlDbType.Text),
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new SqlColumn("Protected", MySqlDbType.Int32),
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new SqlColumn("Groups", MySqlDbType.Text),
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new SqlColumn("Owner", MySqlDbType.VarChar, 50),
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new SqlColumn("Z", MySqlDbType.Int32){ DefaultValue = "0" }
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);
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var creator = new SqlTableCreator(db,
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db.GetSqlType() == SqlType.Sqlite
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? (IQueryBuilder) new SqliteQueryCreator()
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: new MysqlQueryCreator());
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creator.EnsureTableStructure(table);
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}
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/// <summary>
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/// Reloads all regions.
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/// </summary>
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public void Reload()
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{
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try
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{
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using (var reader = database.QueryReader("SELECT * FROM Regions WHERE WorldID=@0", Main.worldID.ToString()))
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{
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Regions.Clear();
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while (reader.Read())
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{
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int id = reader.Get<int>("Id");
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int X1 = reader.Get<int>("X1");
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int Y1 = reader.Get<int>("Y1");
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int height = reader.Get<int>("height");
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int width = reader.Get<int>("width");
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int Protected = reader.Get<int>("Protected");
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string mergedids = reader.Get<string>("UserIds");
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string name = reader.Get<string>("RegionName");
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string owner = reader.Get<string>("Owner");
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string groups = reader.Get<string>("Groups");
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int z = reader.Get<int>("Z");
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string[] splitids = mergedids.Split(new[] {','}, StringSplitOptions.RemoveEmptyEntries);
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Region r = new Region(id, new Rectangle(X1, Y1, width, height), name, owner, Protected != 0, Main.worldID.ToString(), z);
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r.SetAllowedGroups(groups);
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try
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{
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for (int i = 0; i < splitids.Length; i++)
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{
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int userid;
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if (Int32.TryParse(splitids[i], out userid)) // if unparsable, it's not an int, so silently skip
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r.AllowedIDs.Add(userid);
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else
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TShock.Log.Warn("One of your UserIDs is not a usable integer: " + splitids[i]);
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}
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}
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catch (Exception e)
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{
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TShock.Log.Error("Your database contains invalid UserIDs (they should be ints).");
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TShock.Log.Error("A lot of things will fail because of this. You must manually delete and re-create the allowed field.");
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TShock.Log.Error(e.ToString());
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TShock.Log.Error(e.StackTrace);
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}
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Regions.Add(r);
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}
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}
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}
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catch (Exception ex)
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{
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TShock.Log.Error(ex.ToString());
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}
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}
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/// <summary>
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/// Adds a region to the database.
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/// </summary>
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/// <param name="tx">TileX of the top left corner.</param>
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/// <param name="ty">TileY of the top left corner.</param>
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/// <param name="width">Width of the region in tiles.</param>
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/// <param name="height">Height of the region in tiles.</param>
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/// <param name="regionname">The name of the region.</param>
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/// <param name="owner">The User Account Name of the person who created this region.</param>
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/// <param name="worldid">The world id that this region is in.</param>
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/// <param name="z">The Z index of the region.</param>
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/// <returns>Whether the region was created and added successfully.</returns>
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public bool AddRegion(int tx, int ty, int width, int height, string regionname, string owner, string worldid, int z = 0)
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{
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if (GetRegionByName(regionname) != null)
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{
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return false;
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}
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try
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{
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database.Query(
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"INSERT INTO Regions (X1, Y1, width, height, RegionName, WorldID, UserIds, Protected, Groups, Owner, Z) VALUES (@0, @1, @2, @3, @4, @5, @6, @7, @8, @9, @10);",
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tx, ty, width, height, regionname, worldid, "", 1, "", owner, z);
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int id;
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using (QueryResult res = database.QueryReader("SELECT Id FROM Regions WHERE RegionName = @0 AND WorldID = @1", regionname, worldid))
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{
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if (res.Read())
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{
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id = res.Get<int>("Id");
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}
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else
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{
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return false;
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}
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}
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Region region = new Region(id, new Rectangle(tx, ty, width, height), regionname, owner, true, worldid, z);
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Regions.Add(region);
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Hooks.RegionHooks.OnRegionCreated(region);
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return true;
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}
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catch (Exception ex)
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{
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TShock.Log.Error(ex.ToString());
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}
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return false;
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}
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/// <summary>
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/// Delets the region from this world with a given ID.
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/// </summary>
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/// <param name="id">The ID of the region to delete.</param>
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/// <returns>Whether the region was successfully deleted.</returns>
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public bool DeleteRegion(int id)
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{
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try
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{
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database.Query("DELETE FROM Regions WHERE Id=@0 AND WorldID=@1", id, Main.worldID.ToString());
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var worldid = Main.worldID.ToString();
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var region = Regions.FirstOrDefault(r => r.ID == id && r.WorldID == worldid);
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Regions.RemoveAll(r => r.ID == id && r.WorldID == worldid);
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Hooks.RegionHooks.OnRegionDeleted(region);
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return true;
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}
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catch (Exception ex)
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{
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TShock.Log.Error(ex.ToString());
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}
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return false;
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}
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/// <summary>
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/// Deletes the region from this world with a given name.
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/// </summary>
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/// <param name="name">The name of the region to delete.</param>
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/// <returns>Whether the region was successfully deleted.</returns>
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public bool DeleteRegion(string name)
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{
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try
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{
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database.Query("DELETE FROM Regions WHERE RegionName=@0 AND WorldID=@1", name, Main.worldID.ToString());
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var worldid = Main.worldID.ToString();
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var region = Regions.FirstOrDefault(r => r.Name == name && r.WorldID == worldid);
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Regions.RemoveAll(r => r.Name == name && r.WorldID == worldid);
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Hooks.RegionHooks.OnRegionDeleted(region);
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return true;
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}
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catch (Exception ex)
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{
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TShock.Log.Error(ex.ToString());
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}
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return false;
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}
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/// <summary>
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/// Sets the protected state of the region with a given ID.
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/// </summary>
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/// <param name="id">The ID of the region to change.</param>
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/// <param name="state">New protected state of the region.</param>
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/// <returns>Whether the region's state was successfully changed.</returns>
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public bool SetRegionState(int id, bool state)
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{
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try
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{
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database.Query("UPDATE Regions SET Protected = @0 WHERE Id = @1 AND WorldID = @2", state ? 1 : 0, id,
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Main.worldID.ToString());
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var region = GetRegionByID(id);
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if (region != null)
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{
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region.DisableBuild = state;
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}
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return true;
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}
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catch (Exception ex)
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{
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TShock.Log.Error(ex.ToString());
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return false;
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}
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}
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/// <summary>
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/// Sets the protected state of the region with a given name.
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/// </summary>
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/// <param name="name">The name of the region to change.</param>
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/// <param name="state">New protected state of the region.</param>
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/// <returns>Whether the region's state was successfully changed.</returns>
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public bool SetRegionState(string name, bool state)
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{
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try
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{
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database.Query("UPDATE Regions SET Protected=@0 WHERE RegionName=@1 AND WorldID=@2", state ? 1 : 0, name,
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Main.worldID.ToString());
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var region = GetRegionByName(name);
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if (region != null)
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region.DisableBuild = state;
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return true;
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}
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catch (Exception ex)
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{
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TShock.Log.Error(ex.ToString());
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return false;
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}
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}
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/// <summary>
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/// Checks if a given player can build in a region at the given (x, y) coordinate
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/// </summary>
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/// <param name="x">X coordinate</param>
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/// <param name="y">Y coordinate</param>
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/// <param name="ply">Player to check permissions with</param>
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/// <returns>Whether the player can build at the given (x, y) coordinate</returns>
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public bool CanBuild(int x, int y, TSPlayer ply)
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{
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if (!ply.HasPermission(Permissions.canbuild))
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{
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return false;
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}
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Region top = null;
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foreach (Region region in Regions.ToList())
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{
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if (region.InArea(x, y))
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{
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if (top == null || region.Z > top.Z)
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top = region;
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}
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}
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return top == null || top.HasPermissionToBuildInRegion(ply);
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}
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/// <summary>
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/// Checks if any regions exist at the given (x, y) coordinate
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/// </summary>
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/// <param name="x">X coordinate</param>
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/// <param name="y">Y coordinate</param>
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/// <returns>Whether any regions exist at the given (x, y) coordinate</returns>
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public bool InArea(int x, int y)
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{
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return Regions.Any(r => r.InArea(x, y));
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}
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/// <summary>
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/// Checks if any regions exist at the given (x, y) coordinate
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/// and returns an IEnumerable containing their names
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/// </summary>
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/// <param name="x">X coordinate</param>
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/// <param name="y">Y coordinate</param>
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/// <returns>The names of any regions that exist at the given (x, y) coordinate</returns>
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public IEnumerable<string> InAreaRegionName(int x, int y)
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{
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return Regions.Where(r => r.InArea(x, y)).Select(r => r.Name);
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}
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/// <summary>
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/// Checks if any regions exist at the given (x, y) coordinate
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/// and returns an IEnumerable containing their IDs
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/// </summary>
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/// <param name="x">X coordinate</param>
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/// <param name="y">Y coordinate</param>
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/// <returns>The IDs of any regions that exist at the given (x, y) coordinate</returns>
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public IEnumerable<int> InAreaRegionID(int x, int y)
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{
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return Regions.Where(r => r.InArea(x, y)).Select(r => r.ID);
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}
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/// <summary>
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/// Checks if any regions exist at the given (x, y) coordinate
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/// and returns an IEnumerable containing their <see cref="Region"/> objects
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/// </summary>
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/// <param name="x">X coordinate</param>
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/// <param name="y">Y coordinate</param>
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/// <returns>The <see cref="Region"/> objects of any regions that exist at the given (x, y) coordinate</returns>
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public IEnumerable<Region> InAreaRegion(int x, int y)
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{
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return Regions.Where(r => r.InArea(x, y));
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}
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[Obsolete("Unused")]
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public static List<string> ListIDs(string MergedIDs)
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{
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return MergedIDs.Split(new[] {','}, StringSplitOptions.RemoveEmptyEntries).ToList();
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}
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/// <summary>
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/// Changes the size of a given region
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/// </summary>
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/// <param name="regionName">Name of the region to resize</param>
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/// <param name="addAmount">Amount to resize</param>
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/// <param name="direction">Direction to resize in:
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/// 0 = resize height and Y.
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/// 1 = resize width.
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/// 2 = resize height.
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/// 3 = resize width and X.</param>
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/// <returns></returns>
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public bool ResizeRegion(string regionName, int addAmount, int direction)
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{
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//0 = up
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//1 = right
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//2 = down
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//3 = left
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int X = 0;
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int Y = 0;
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int height = 0;
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int width = 0;
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try
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{
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using (var reader = database.QueryReader("SELECT X1, Y1, height, width FROM Regions WHERE RegionName=@0 AND WorldID=@1",
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regionName, Main.worldID.ToString()))
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{
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if (reader.Read())
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{
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X = reader.Get<int>("X1");
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width = reader.Get<int>("width");
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Y = reader.Get<int>("Y1");
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height = reader.Get<int>("height");
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}
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}
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switch (direction)
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{
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case 0:
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Y -= addAmount;
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height += addAmount;
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break;
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case 1:
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width += addAmount;
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break;
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case 2:
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height += addAmount;
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break;
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case 3:
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X -= addAmount;
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width += addAmount;
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break;
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default:
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return false;
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}
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foreach (var region in Regions.Where(r => r.Name == regionName))
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region.Area = new Rectangle(X, Y, width, height);
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int q = database.Query("UPDATE Regions SET X1 = @0, Y1 = @1, width = @2, height = @3 WHERE RegionName = @4 AND WorldID=@5", X, Y, width,
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height, regionName, Main.worldID.ToString());
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if (q > 0)
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return true;
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}
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catch (Exception ex)
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{
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TShock.Log.Error(ex.ToString());
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}
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return false;
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}
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/// <summary>
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/// Removes an allowed user from a region
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/// </summary>
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/// <param name="regionName">Name of the region to modify</param>
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/// <param name="userName">Username to remove</param>
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/// <returns>true if removed successfully</returns>
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public bool RemoveUser(string regionName, string userName)
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{
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Region r = GetRegionByName(regionName);
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if (r != null)
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{
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if (!r.RemoveID(TShock.Users.GetUserID(userName)))
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{
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return false;
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}
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string ids = string.Join(",", r.AllowedIDs);
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return database.Query("UPDATE Regions SET UserIds=@0 WHERE RegionName=@1 AND WorldID=@2", ids,
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regionName, Main.worldID.ToString()) > 0;
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}
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return false;
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}
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/// <summary>
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/// Adds a user to a region's allowed user list
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/// </summary>
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/// <param name="regionName">Name of the region to modify</param>
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/// <param name="userName">Username to add</param>
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/// <returns>true if added successfully</returns>
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public bool AddNewUser(string regionName, string userName)
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{
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try
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{
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string mergedIDs = string.Empty;
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using (
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var reader = database.QueryReader("SELECT UserIds FROM Regions WHERE RegionName=@0 AND WorldID=@1", regionName,
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Main.worldID.ToString()))
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{
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if (reader.Read())
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mergedIDs = reader.Get<string>("UserIds");
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}
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string userIdToAdd = Convert.ToString(TShock.Users.GetUserID(userName));
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string[] ids = mergedIDs.Split(',');
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// Is the user already allowed to the region?
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if (ids.Contains(userIdToAdd))
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return true;
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if (string.IsNullOrEmpty(mergedIDs))
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mergedIDs = userIdToAdd;
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else
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mergedIDs = string.Concat(mergedIDs, ",", userIdToAdd);
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int q = database.Query("UPDATE Regions SET UserIds=@0 WHERE RegionName=@1 AND WorldID=@2", mergedIDs,
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regionName, Main.worldID.ToString());
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foreach (var r in Regions)
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{
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if (r.Name == regionName && r.WorldID == Main.worldID.ToString())
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r.SetAllowedIDs(mergedIDs);
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}
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return q != 0;
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}
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catch (Exception ex)
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{
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TShock.Log.Error(ex.ToString());
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}
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return false;
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}
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/// <summary>
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/// Sets the position of a region.
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/// </summary>
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/// <param name="regionName">The region name.</param>
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/// <param name="x">The X position.</param>
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/// <param name="y">The Y position.</param>
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/// <param name="height">The height.</param>
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/// <param name="width">The width.</param>
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/// <returns>Whether the operation succeeded.</returns>
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public bool PositionRegion(string regionName, int x, int y, int width, int height)
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{
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try
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{
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Region region = Regions.First(r => String.Equals(regionName, r.Name, StringComparison.OrdinalIgnoreCase));
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region.Area = new Rectangle(x, y, width, height);
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if (database.Query("UPDATE Regions SET X1 = @0, Y1 = @1, width = @2, height = @3 WHERE RegionName = @4 AND WorldID = @5",
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x, y, width, height, regionName, Main.worldID.ToString()) > 0)
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return true;
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}
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catch (Exception ex)
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{
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TShock.Log.Error(ex.ToString());
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}
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return false;
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}
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/// <summary>
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/// Gets all the regions names from world
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|
/// </summary>
|
|
/// <param name="worldid">World name to get regions from</param>
|
|
/// <returns>List of regions with only their names</returns>
|
|
public List<Region> ListAllRegions(string worldid)
|
|
{
|
|
var regions = new List<Region>();
|
|
try
|
|
{
|
|
using (var reader = database.QueryReader("SELECT RegionName FROM Regions WHERE WorldID=@0", worldid))
|
|
{
|
|
while (reader.Read())
|
|
regions.Add(new Region {Name = reader.Get<string>("RegionName")});
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
TShock.Log.Error(ex.ToString());
|
|
}
|
|
return regions;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a region with the given name
|
|
/// </summary>
|
|
/// <param name="name">Region name</param>
|
|
/// <returns>The region with the given name, or null if not found</returns>
|
|
public Region GetRegionByName(String name)
|
|
{
|
|
return Regions.FirstOrDefault(r => r.Name.Equals(name) && r.WorldID == Main.worldID.ToString());
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a region with the given ID
|
|
/// </summary>
|
|
/// <param name="id">Region ID</param>
|
|
/// <returns>The region with the given ID, or null if not found</returns>
|
|
public Region GetRegionByID(int id)
|
|
{
|
|
return Regions.FirstOrDefault(r => r.ID == id && r.WorldID == Main.worldID.ToString());
|
|
}
|
|
|
|
/// <summary>
|
|
/// Changes the owner of the region with the given name
|
|
/// </summary>
|
|
/// <param name="regionName">Region name</param>
|
|
/// <param name="newOwner">New owner's username</param>
|
|
/// <returns>Whether the change was successfull</returns>
|
|
public bool ChangeOwner(string regionName, string newOwner)
|
|
{
|
|
var region = GetRegionByName(regionName);
|
|
if (region != null)
|
|
{
|
|
region.Owner = newOwner;
|
|
int q = database.Query("UPDATE Regions SET Owner=@0 WHERE RegionName=@1 AND WorldID=@2", newOwner,
|
|
regionName, Main.worldID.ToString());
|
|
if (q > 0)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Allows a group to use a region
|
|
/// </summary>
|
|
/// <param name="regionName">Region name</param>
|
|
/// <param name="groupName">Group's name</param>
|
|
/// <returns>Whether the change was successfull</returns>
|
|
public bool AllowGroup(string regionName, string groupName)
|
|
{
|
|
string mergedGroups = "";
|
|
using (
|
|
var reader = database.QueryReader("SELECT Groups FROM Regions WHERE RegionName=@0 AND WorldID=@1", regionName,
|
|
Main.worldID.ToString()))
|
|
{
|
|
if (reader.Read())
|
|
mergedGroups = reader.Get<string>("Groups");
|
|
}
|
|
|
|
string[] groups = mergedGroups.Split(',');
|
|
// Is the group already allowed to the region?
|
|
if (groups.Contains(groupName))
|
|
return true;
|
|
|
|
if (mergedGroups != "")
|
|
mergedGroups += ",";
|
|
mergedGroups += groupName;
|
|
|
|
int q = database.Query("UPDATE Regions SET Groups=@0 WHERE RegionName=@1 AND WorldID=@2", mergedGroups,
|
|
regionName, Main.worldID.ToString());
|
|
|
|
Region r = GetRegionByName(regionName);
|
|
if (r != null)
|
|
{
|
|
r.SetAllowedGroups(mergedGroups);
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return q > 0;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes a group's access to a region
|
|
/// </summary>
|
|
/// <param name="regionName">Region name</param>
|
|
/// <param name="group">Group name</param>
|
|
/// <returns>Whether the change was successfull</returns>
|
|
public bool RemoveGroup(string regionName, string group)
|
|
{
|
|
Region r = GetRegionByName(regionName);
|
|
if (r != null)
|
|
{
|
|
r.RemoveGroup(group);
|
|
string groups = string.Join(",", r.AllowedGroups);
|
|
int q = database.Query("UPDATE Regions SET Groups=@0 WHERE RegionName=@1 AND WorldID=@2", groups,
|
|
regionName, Main.worldID.ToString());
|
|
if (q > 0)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the <see cref="Region"/> with the highest Z index of the given list
|
|
/// </summary>
|
|
/// <param name="regions">List of Regions to compare</param>
|
|
/// <returns></returns>
|
|
public Region GetTopRegion(IEnumerable<Region> regions)
|
|
{
|
|
Region ret = null;
|
|
foreach (Region r in regions)
|
|
{
|
|
if (ret == null)
|
|
ret = r;
|
|
else
|
|
{
|
|
if (r.Z > ret.Z)
|
|
ret = r;
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the Z index of a given region
|
|
/// </summary>
|
|
/// <param name="name">Region name</param>
|
|
/// <param name="z">New Z index</param>
|
|
/// <returns>Whether the change was successfull</returns>
|
|
public bool SetZ(string name, int z)
|
|
{
|
|
try
|
|
{
|
|
database.Query("UPDATE Regions SET Z=@0 WHERE RegionName=@1 AND WorldID=@2", z, name,
|
|
Main.worldID.ToString());
|
|
|
|
var region = GetRegionByName(name);
|
|
if (region != null)
|
|
region.Z = z;
|
|
return true;
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
TShock.Log.Error(ex.ToString());
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
public class Region
|
|
{
|
|
public int ID { get; set; }
|
|
public Rectangle Area { get; set; }
|
|
public string Name { get; set; }
|
|
public string Owner { get; set; }
|
|
public bool DisableBuild { get; set; }
|
|
public string WorldID { get; set; }
|
|
public List<int> AllowedIDs { get; set; }
|
|
public List<string> AllowedGroups { get; set; }
|
|
public int Z { get; set; }
|
|
|
|
public Region(int id, Rectangle region, string name, string owner, bool disablebuild, string RegionWorldIDz, int z)
|
|
: this()
|
|
{
|
|
ID = id;
|
|
Area = region;
|
|
Name = name;
|
|
Owner = owner;
|
|
DisableBuild = disablebuild;
|
|
WorldID = RegionWorldIDz;
|
|
Z = z;
|
|
}
|
|
|
|
public Region()
|
|
{
|
|
Area = Rectangle.Empty;
|
|
Name = string.Empty;
|
|
DisableBuild = true;
|
|
WorldID = string.Empty;
|
|
AllowedIDs = new List<int>();
|
|
AllowedGroups = new List<string>();
|
|
Z = 0;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if a given point is in the region's area
|
|
/// </summary>
|
|
/// <param name="point">Point to check</param>
|
|
/// <returns>Whether the point exists in the region's area</returns>
|
|
public bool InArea(Rectangle point)
|
|
{
|
|
return InArea(point.X, point.Y);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if a given (x, y) coordinate is in the region's area
|
|
/// </summary>
|
|
/// <param name="x">X coordinate to check</param>
|
|
/// <param name="y">Y coordinate to check</param>
|
|
/// <returns>Whether the coordinate exists in the region's area</returns>
|
|
public bool InArea(int x, int y) //overloaded with x,y
|
|
{
|
|
/*
|
|
DO NOT CHANGE TO Area.Contains(x, y)!
|
|
Area.Contains does not account for the right and bottom 'border' of the rectangle,
|
|
which results in regions being trimmed.
|
|
*/
|
|
return x >= Area.X && x <= Area.X + Area.Width && y >= Area.Y && y <= Area.Y + Area.Height;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if a given player has permission to build in the region
|
|
/// </summary>
|
|
/// <param name="ply">Player to check permissions with</param>
|
|
/// <returns>Whether the player has permission</returns>
|
|
public bool HasPermissionToBuildInRegion(TSPlayer ply)
|
|
{
|
|
if (!DisableBuild)
|
|
{
|
|
return true;
|
|
}
|
|
if (!ply.IsLoggedIn)
|
|
{
|
|
if (!ply.HasBeenNaggedAboutLoggingIn)
|
|
{
|
|
ply.SendMessage("You must be logged in to take advantage of protected regions.", Color.Red);
|
|
ply.HasBeenNaggedAboutLoggingIn = true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
return ply.HasPermission(Permissions.editregion) || AllowedIDs.Contains(ply.User.ID) || AllowedGroups.Contains(ply.Group.Name) || Owner == ply.User.Name;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the user IDs which are allowed to use the region
|
|
/// </summary>
|
|
/// <param name="ids">String of IDs to set</param>
|
|
public void SetAllowedIDs(String ids)
|
|
{
|
|
String[] idArr = ids.Split(',');
|
|
List<int> idList = new List<int>();
|
|
|
|
foreach (String id in idArr)
|
|
{
|
|
int i = 0;
|
|
if (int.TryParse(id, out i) && i != 0)
|
|
{
|
|
idList.Add(i);
|
|
}
|
|
}
|
|
AllowedIDs = idList;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the group names which are allowed to use the region
|
|
/// </summary>
|
|
/// <param name="groups">String of group names to set</param>
|
|
public void SetAllowedGroups(String groups)
|
|
{
|
|
// prevent null pointer exceptions
|
|
if (!string.IsNullOrEmpty(groups))
|
|
{
|
|
List<String> groupList = groups.Split(',').ToList();
|
|
|
|
for (int i = 0; i < groupList.Count; i++)
|
|
{
|
|
groupList[i] = groupList[i].Trim();
|
|
}
|
|
|
|
AllowedGroups = groupList;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes a user's access to the region
|
|
/// </summary>
|
|
/// <param name="id">User ID to remove</param>
|
|
/// <returns>true if the user was found and removed from the region's allowed users</returns>
|
|
public bool RemoveID(int id)
|
|
{
|
|
return AllowedIDs.Remove(id);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes a group's access to the region
|
|
/// </summary>
|
|
/// <param name="groupName">Group name to remove</param>
|
|
/// <returns></returns>
|
|
public bool RemoveGroup(string groupName)
|
|
{
|
|
return AllowedGroups.Remove(groupName);
|
|
}
|
|
}
|
|
}
|