Creating a long row of grass with vines below and then mowing it without breaking the vines below could cause a tile framing stack overflow due to all vines being cleared at once if one of them is being broken on the server or if the client simply loads the corresponding section. Warning: this does not fix eventual existing worlds that are already in such a state. |
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|---|---|---|
| .. | ||
| IllegalPerSe | ||
| NetModules | ||
| DisplayDollItemSyncHandler.cs | ||
| EmojiHandler.cs | ||
| IPacketHandler.cs | ||
| LandGolfBallInCupHandler.cs | ||
| RequestTileEntityInteractionHandler.cs | ||
| SendTileRectHandler.cs | ||
| SyncTilePickingHandler.cs | ||