There are probably a few components in here that don't make sense for bouncer (looking at you, regions code). However, it's on my todo list rather than being an imminent thing.
677 lines
No EOL
22 KiB
C#
677 lines
No EOL
22 KiB
C#
/*
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TShock, a server mod for Terraria
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Copyright (C) 2011-2017 Nyx Studios (fka. The TShock Team)
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.IO;
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using System.IO.Streams;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Terraria.ID;
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using TShockAPI.DB;
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using TShockAPI.Net;
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using Terraria;
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using Terraria.ObjectData;
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using Terraria.DataStructures;
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using Terraria.GameContent.Tile_Entities;
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using Terraria.Localization;
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using Microsoft.Xna.Framework;
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using OTAPI.Tile;
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using TShockAPI.Localization;
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using static TShockAPI.GetDataHandlers;
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using TerrariaApi.Server;
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namespace TShockAPI
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{
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/// <summary>Bouncer is the TShock anti-hack and build guardian system</summary>
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internal sealed class Bouncer
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{
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/// <summary>Constructor call initializes Bouncer & related functionality.</summary>
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/// <returns>A new Bouncer.</returns>
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internal Bouncer(TerrariaPlugin pluginInstance)
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{
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// Setup hooks
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GetDataHandlers.SendTileSquare.Register(OnSendTileSquare);
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GetDataHandlers.HealOtherPlayer.Register(OnHealOtherPlayer);
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GetDataHandlers.TileEdit.Register(OnTileEdit);
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}
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internal void OnTileEdit(object sender, GetDataHandlers.TileEditEventArgs args)
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{
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EditAction action = args.Action;
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int tileX = args.X;
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int tileY = args.Y;
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short editData = args.EditData;
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EditType type = args.editDetail;
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byte style = args.Style;
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try
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{
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if (editData < 0)
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{
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Handled = true;
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return;
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}
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if (!TShock.Utils.TilePlacementValid(tileX, tileY))
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args.Handled = true;
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return;
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if (action == EditAction.KillTile && Main.tile[tileX, tileY].type == TileID.MagicalIceBlock)
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args.Handled = false;
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return;
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if (args.Player.Dead && TShock.Config.PreventDeadModification)
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args.Handled = true;
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return;
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if (args.Player.AwaitingName)
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{
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bool includeUnprotected = false;
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bool includeZIndexes = false;
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bool persistentMode = false;
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foreach (string parameter in args.Player.AwaitingNameParameters)
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{
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if (parameter.Equals("-u", StringComparison.InvariantCultureIgnoreCase))
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includeUnprotected = true;
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if (parameter.Equals("-z", StringComparison.InvariantCultureIgnoreCase))
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includeZIndexes = true;
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if (parameter.Equals("-p", StringComparison.InvariantCultureIgnoreCase))
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persistentMode = true;
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}
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List<string> outputRegions = new List<string>();
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foreach (Region region in TShock.Regions.Regions.OrderBy(r => r.Z).Reverse())
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{
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if (!includeUnprotected && !region.DisableBuild)
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continue;
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if (tileX < region.Area.Left || tileX > region.Area.Right)
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continue;
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if (tileY < region.Area.Top || tileY > region.Area.Bottom)
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continue;
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string format = "{1}";
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if (includeZIndexes)
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format = "{1} (z:{0})";
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outputRegions.Add(string.Format(format, region.Z, region.Name));
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}
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if (outputRegions.Count == 0)
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{
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if (includeUnprotected)
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args.Player.SendInfoMessage("There are no regions at this point.");
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else
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args.Player.SendInfoMessage("There are no regions at this point or they are not protected.");
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}
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else
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{
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if (includeUnprotected)
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args.Player.SendSuccessMessage("Regions at this point:");
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else
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args.Player.SendSuccessMessage("Protected regions at this point:");
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foreach (string line in PaginationTools.BuildLinesFromTerms(outputRegions))
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args.Player.SendMessage(line, Color.White);
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}
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if (!persistentMode)
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{
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args.Player.AwaitingName = false;
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args.Player.AwaitingNameParameters = null;
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}
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Handled = true;
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return;
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}
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if (args.Player.AwaitingTempPoint > 0)
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{
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args.Player.TempPoints[args.Player.AwaitingTempPoint - 1].X = tileX;
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args.Player.TempPoints[args.Player.AwaitingTempPoint - 1].Y = tileY;
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args.Player.SendInfoMessage("Set temp point {0}.", args.Player.AwaitingTempPoint);
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Player.AwaitingTempPoint = 0;
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args.Handled = true;
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return;
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}
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Item selectedItem = args.Player.SelectedItem;
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int lastKilledProj = args.Player.LastKilledProjectile;
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ITile tile = Main.tile[tileX, tileY];
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if (action == EditAction.PlaceTile)
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{
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if (TShock.TileBans.TileIsBanned(editData, args.Player))
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{
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args.Player.SendTileSquare(tileX, tileY, 1);
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args.Player.SendErrorMessage("You do not have permission to place this tile.");
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args.Handled = true;
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return;
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}
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}
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if (action == EditAction.KillTile && !Main.tileCut[tile.type] && !breakableTiles.Contains(tile.type))
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{
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//TPlayer.mount.Type 8 => Drill Containment Unit.
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// If the tile is an axe tile and they aren't selecting an axe, they're hacking.
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if (Main.tileAxe[tile.type] && ((args.Player.TPlayer.mount.Type != 8 && selectedItem.axe == 0) && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0))
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{
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Handled = true;
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return;
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}
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// If the tile is a hammer tile and they aren't selecting a hammer, they're hacking.
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else if (Main.tileHammer[tile.type] && ((args.Player.TPlayer.mount.Type != 8 && selectedItem.hammer == 0) && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0))
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{
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Handled = true;
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return;
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}
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// If the tile is a pickaxe tile and they aren't selecting a pickaxe, they're hacking.
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// Item frames can be modified without pickaxe tile.
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else if (tile.type != TileID.ItemFrame
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&& !Main.tileAxe[tile.type] && !Main.tileHammer[tile.type] && tile.wall == 0 && args.Player.TPlayer.mount.Type != 8 && selectedItem.pick == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0)
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{
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Handled = true;
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return;
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}
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}
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else if (action == EditAction.KillWall)
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{
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// If they aren't selecting a hammer, they could be hacking.
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if (selectedItem.hammer == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0 && selectedItem.createWall == 0)
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{
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args.Player.SendTileSquare(tileX, tileY, 1);
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args.Handled = true;
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return;
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}
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}
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else if (action == EditAction.PlaceTile && (projectileCreatesTile.ContainsKey(lastKilledProj) && editData == projectileCreatesTile[lastKilledProj]))
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{
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args.Player.LastKilledProjectile = 0;
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}
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else if (action == EditAction.PlaceTile || action == EditAction.PlaceWall)
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{
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if ((action == EditAction.PlaceTile && TShock.Config.PreventInvalidPlaceStyle) &&
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(MaxPlaceStyles.ContainsKey(editData) && style > MaxPlaceStyles[editData]) &&
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(ExtraneousPlaceStyles.ContainsKey(editData) && style > ExtraneousPlaceStyles[editData]))
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{
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Handled = true;
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return;
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}
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// If they aren't selecting the item which creates the tile or wall, they're hacking.
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if (!(selectedItem.netID == ItemID.IceRod && editData == TileID.MagicalIceBlock) &&
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(editData != (action == EditAction.PlaceTile ? selectedItem.createTile : selectedItem.createWall) &&
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!(ropeCoilPlacements.ContainsKey(selectedItem.netID) && editData == ropeCoilPlacements[selectedItem.netID])))
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{
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Handled = true;
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return;
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}
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// Using the actuation accessory can lead to actuator hacking
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if (TShock.Itembans.ItemIsBanned("Actuator", args.Player) && args.Player.TPlayer.autoActuator)
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{
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args.Player.SendTileSquare(tileX, tileY, 1);
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args.Player.SendErrorMessage("You do not have permission to place actuators.");
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args.Handled = true;
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return;
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}
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if (TShock.Itembans.ItemIsBanned(EnglishLanguage.GetItemNameById(selectedItem.netID), args.Player) || editData >= (action == EditAction.PlaceTile ? Main.maxTileSets : Main.maxWallTypes))
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{
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Handled = true;
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return;
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}
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if (action == EditAction.PlaceTile && (editData == 29 || editData == 97) && Main.ServerSideCharacter)
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{
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args.Player.SendErrorMessage("You cannot place this tile because server side characters are enabled.");
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args.Player.SendTileSquare(tileX, tileY, 3);
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args.Handled = true;
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return;
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}
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if (action == EditAction.PlaceTile && (editData == TileID.Containers || editData == TileID.Containers2))
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{
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if (TShock.Utils.MaxChests())
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{
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args.Player.SendErrorMessage("The world's chest limit has been reached - unable to place more.");
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args.Player.SendTileSquare(tileX, tileY, 3);
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args.Handled = true;
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return;
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}
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if ((TShock.Utils.TilePlacementValid(tileX, tileY + 1) && Main.tile[tileX, tileY + 1].type == TileID.Boulder) ||
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(TShock.Utils.TilePlacementValid(tileX + 1, tileY + 1) && Main.tile[tileX + 1, tileY + 1].type == TileID.Boulder))
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{
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args.Player.SendTileSquare(tileX, tileY, 3);
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args.Handled = true;
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return;
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}
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}
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}
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else if (action == EditAction.PlaceWire || action == EditAction.PlaceWire2 || action == EditAction.PlaceWire3)
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{
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// If they aren't selecting a wrench, they're hacking.
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// WireKite = The Grand Design
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if (selectedItem.type != ItemID.Wrench
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&& selectedItem.type != ItemID.BlueWrench
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&& selectedItem.type != ItemID.GreenWrench
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&& selectedItem.type != ItemID.YellowWrench
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&& selectedItem.type != ItemID.MulticolorWrench
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&& selectedItem.type != ItemID.WireKite)
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{
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args.Player.SendTileSquare(tileX, tileY, 1);
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args.Handled = true;
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return;
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}
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}
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else if (action == EditAction.KillActuator || action == EditAction.KillWire ||
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action == EditAction.KillWire2 || action == EditAction.KillWire3)
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{
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// If they aren't selecting the wire cutter, they're hacking.
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if (selectedItem.type != ItemID.WireCutter
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&& selectedItem.type != ItemID.WireKite
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&& selectedItem.type != ItemID.MulticolorWrench)
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{
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args.Player.SendTileSquare(tileX, tileY, 1);
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args.Handled = true;
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return;
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}
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}
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else if (action == EditAction.PlaceActuator)
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{
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// If they aren't selecting the actuator and don't have the Presserator equipped, they're hacking.
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if (selectedItem.type != ItemID.Actuator && !args.Player.TPlayer.autoActuator)
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{
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args.Player.SendTileSquare(tileX, tileY, 1);
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args.Handled = true;
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return;
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}
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}
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if (TShock.Config.AllowCutTilesAndBreakables && Main.tileCut[tile.type])
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{
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if (action == EditAction.KillWall)
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{
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args.Player.SendTileSquare(tileX, tileY, 1);
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args.Handled = true;
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return;
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}
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args.Handled = false;
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return;
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}
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if (TShock.CheckIgnores(args.Player))
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{
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Handled = true;
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return;
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}
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if (TShock.CheckTilePermission(args.Player, tileX, tileY, editData, action))
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{
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Handled = true;
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return;
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}
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if (TShock.CheckRangePermission(args.Player, tileX, tileY))
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{
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if (action == EditAction.PlaceTile && (editData == TileID.Rope || editData == TileID.SilkRope || editData == TileID.VineRope || editData == TileID.WebRope))
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{
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args.Handled = false;
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return;
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}
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if (action == EditAction.KillTile || action == EditAction.KillWall && ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0)
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{
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args.Handled = false;
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return;
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}
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Handled = true;
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return;
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}
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if (args.Player.TileKillThreshold >= TShock.Config.TileKillThreshold)
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{
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args.Player.Disable("Reached TileKill threshold.", DisableFlags.WriteToLogAndConsole);
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Handled = true;
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return;
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}
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if (args.Player.TilePlaceThreshold >= TShock.Config.TilePlaceThreshold)
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{
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args.Player.Disable("Reached TilePlace threshold.", DisableFlags.WriteToLogAndConsole);
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Handled = true;
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return;
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}
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if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
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{
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Handled = true;
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return;
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}
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if ((action == EditAction.PlaceTile || action == EditAction.PlaceWall) && !args.Player.HasPermission(Permissions.ignoreplacetiledetection))
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{
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args.Player.TilePlaceThreshold++;
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var coords = new Vector2(tileX, tileY);
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lock (args.Player.TilesCreated)
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if (!args.Player.TilesCreated.ContainsKey(coords))
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args.Player.TilesCreated.Add(coords, Main.tile[tileX, tileY]);
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}
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if ((action == EditAction.KillTile || action == EditAction.KillTileNoItem || action == EditAction.KillWall) && Main.tileSolid[Main.tile[tileX, tileY].type] &&
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!args.Player.HasPermission(Permissions.ignorekilltiledetection))
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{
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args.Player.TileKillThreshold++;
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var coords = new Vector2(tileX, tileY);
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lock (args.Player.TilesDestroyed)
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if (!args.Player.TilesDestroyed.ContainsKey(coords))
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args.Player.TilesDestroyed.Add(coords, Main.tile[tileX, tileY]);
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}
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args.Handled = false;
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return;
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}
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catch
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{
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Handled = true;
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return;
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}
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}
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/// <summary>The handler for the HealOther events in Bouncer</summary>
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/// <param name="sender">sender</param>
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/// <param name="args">args</param>
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internal void OnHealOtherPlayer(object sender, GetDataHandlers.HealOtherPlayerEventArgs args)
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{
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short amount = args.Amount;
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byte plr = args.TargetPlayerIndex;
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if (amount <= 0 || Main.player[plr] == null || !Main.player[plr].active)
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{
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args.Handled = true;
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return;
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}
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if (amount > TShock.Config.MaxDamage * 0.2)
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{
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args.Player.Disable("HealOtherPlayer cheat attempt!", DisableFlags.WriteToLogAndConsole);
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args.Handled = true;
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return;
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}
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if (args.Player.HealOtherThreshold > TShock.Config.HealOtherThreshold)
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{
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args.Player.Disable("Reached HealOtherPlayer threshold.", DisableFlags.WriteToLogAndConsole);
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args.Handled = true;
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return;
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}
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if (TShock.CheckIgnores(args.Player) || (DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
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{
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args.Handled = true;
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return;
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}
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args.Player.HealOtherThreshold++;
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args.Handled = false;
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return;
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}
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/// <summary>The handler for SendTileSquare events in Bouncer</summary>
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/// <param name="sender">sender</param>
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/// <param name="args">args</param>
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internal void OnSendTileSquare(object sender, GetDataHandlers.SendTileSquareEventArgs args)
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{
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short size = args.Size;
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int tileX = args.TileX;
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int tileY = args.TileY;
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if (args.Player.HasPermission(Permissions.allowclientsideworldedit))
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{
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args.Handled = false;
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return;
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}
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// From White:
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// IIRC it's because 5 means a 5x5 square which is normal for a tile square, and anything bigger is a non-vanilla tile modification attempt
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if (size > 5)
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{
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args.Handled = true;
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return;
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}
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if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
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{
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args.Player.SendTileSquare(tileX, tileY, size);
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args.Handled = true;
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return;
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}
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|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, size);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
try
|
|
{
|
|
var tiles = new NetTile[size, size];
|
|
for (int x = 0; x < size; x++)
|
|
{
|
|
for (int y = 0; y < size; y++)
|
|
{
|
|
tiles[x, y] = new NetTile(args.Data);
|
|
}
|
|
}
|
|
|
|
bool changed = false;
|
|
for (int x = 0; x < size; x++)
|
|
{
|
|
int realx = tileX + x;
|
|
if (realx < 0 || realx >= Main.maxTilesX)
|
|
continue;
|
|
|
|
for (int y = 0; y < size; y++)
|
|
{
|
|
int realy = tileY + y;
|
|
if (realy < 0 || realy >= Main.maxTilesY)
|
|
continue;
|
|
|
|
var tile = Main.tile[realx, realy];
|
|
var newtile = tiles[x, y];
|
|
if (TShock.CheckTilePermission(args.Player, realx, realy) ||
|
|
TShock.CheckRangePermission(args.Player, realx, realy))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Fixes the Flower Boots not creating flowers issue
|
|
if (size == 1 && args.Player.Accessories.Any(i => i.active && i.netID == ItemID.FlowerBoots))
|
|
{
|
|
if (Main.tile[realx, realy + 1].type == TileID.Grass && (newtile.Type == TileID.Plants || newtile.Type == TileID.Plants2))
|
|
{
|
|
args.Handled = false;
|
|
return;
|
|
}
|
|
|
|
if (Main.tile[realx, realy + 1].type == TileID.HallowedGrass && (newtile.Type == TileID.HallowedPlants || newtile.Type == TileID.HallowedPlants2))
|
|
{
|
|
args.Handled = false;
|
|
return;
|
|
}
|
|
|
|
if (Main.tile[realx, realy + 1].type == TileID.JungleGrass && newtile.Type == TileID.JunglePlants2)
|
|
{
|
|
args.Handled = false;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Junction Box
|
|
if (tile.type == TileID.WirePipe)
|
|
{
|
|
args.Handled = false;
|
|
return;
|
|
}
|
|
|
|
// Orientable tiles
|
|
if (tile.type == newtile.Type && orientableTiles.Contains(tile.type))
|
|
{
|
|
Main.tile[realx, realy].frameX = newtile.FrameX;
|
|
Main.tile[realx, realy].frameY = newtile.FrameY;
|
|
changed = true;
|
|
}
|
|
// Landmine
|
|
if (tile.type == TileID.LandMine && !newtile.Active)
|
|
{
|
|
Main.tile[realx, realy].active(false);
|
|
changed = true;
|
|
}
|
|
// Sensors
|
|
if(newtile.Type == TileID.LogicSensor && !Main.tile[realx, realy].active())
|
|
{
|
|
Main.tile[realx, realy].type = newtile.Type;
|
|
Main.tile[realx, realy].frameX = newtile.FrameX;
|
|
Main.tile[realx, realy].frameY = newtile.FrameY;
|
|
Main.tile[realx, realy].active(true);
|
|
changed = true;
|
|
}
|
|
|
|
if (tile.active() && newtile.Active && tile.type != newtile.Type)
|
|
{
|
|
// Grass <-> Grass
|
|
if ((TileID.Sets.Conversion.Grass[tile.type] && TileID.Sets.Conversion.Grass[newtile.Type]) ||
|
|
// Dirt <-> Dirt
|
|
((tile.type == 0 || tile.type == 59) &&
|
|
(newtile.Type == 0 || newtile.Type == 59)) ||
|
|
// Ice <-> Ice
|
|
(TileID.Sets.Conversion.Ice[tile.type] && TileID.Sets.Conversion.Ice[newtile.Type]) ||
|
|
// Stone <-> Stone
|
|
((TileID.Sets.Conversion.Stone[tile.type] || Main.tileMoss[tile.type]) &&
|
|
(TileID.Sets.Conversion.Stone[newtile.Type] || Main.tileMoss[newtile.Type])) ||
|
|
// Sand <-> Sand
|
|
(TileID.Sets.Conversion.Sand[tile.type] && TileID.Sets.Conversion.Sand[newtile.Type]) ||
|
|
// Sandstone <-> Sandstone
|
|
(TileID.Sets.Conversion.Sandstone[tile.type] && TileID.Sets.Conversion.Sandstone[newtile.Type]) ||
|
|
// Hardened Sand <-> Hardened Sand
|
|
(TileID.Sets.Conversion.HardenedSand[tile.type] && TileID.Sets.Conversion.HardenedSand[newtile.Type]))
|
|
{
|
|
Main.tile[realx, realy].type = newtile.Type;
|
|
changed = true;
|
|
}
|
|
}
|
|
// Stone wall <-> Stone wall
|
|
if (((tile.wall == 1 || tile.wall == 3 || tile.wall == 28 || tile.wall == 83) &&
|
|
(newtile.Wall == 1 || newtile.Wall == 3 || newtile.Wall == 28 || newtile.Wall == 83)) ||
|
|
// Leaf wall <-> Leaf wall
|
|
(((tile.wall >= 63 && tile.wall <= 70) || tile.wall == 81) &&
|
|
((newtile.Wall >= 63 && newtile.Wall <= 70) || newtile.Wall == 81)))
|
|
{
|
|
Main.tile[realx, realy].wall = newtile.Wall;
|
|
changed = true;
|
|
}
|
|
|
|
if ((tile.type == TileID.TrapdoorClosed && (newtile.Type == TileID.TrapdoorOpen || !newtile.Active)) ||
|
|
(tile.type == TileID.TrapdoorOpen && (newtile.Type == TileID.TrapdoorClosed || !newtile.Active)) ||
|
|
(!tile.active() && newtile.Active && (newtile.Type == TileID.TrapdoorOpen||newtile.Type == TileID.TrapdoorClosed)))
|
|
{
|
|
Main.tile[realx, realy].type = newtile.Type;
|
|
Main.tile[realx, realy].frameX = newtile.FrameX;
|
|
Main.tile[realx, realy].frameY = newtile.FrameY;
|
|
Main.tile[realx, realy].active(newtile.Active);
|
|
changed = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (changed)
|
|
{
|
|
TSPlayer.All.SendTileSquare(tileX, tileY, size + 1);
|
|
WorldGen.RangeFrame(tileX, tileY, tileX + size, tileY + size);
|
|
}
|
|
else
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, size);
|
|
}
|
|
}
|
|
catch
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, size);
|
|
}
|
|
args.Handled = false;
|
|
return;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tile IDs that can be oriented:
|
|
/// Cannon,
|
|
/// Chairs,
|
|
/// Beds,
|
|
/// Bathtubs,
|
|
/// Statues,
|
|
/// Mannequin,
|
|
/// Traps,
|
|
/// MusicBoxes,
|
|
/// ChristmasTree,
|
|
/// WaterFountain,
|
|
/// Womannequin,
|
|
/// MinecartTrack,
|
|
/// WeaponsRack,
|
|
/// LunarMonolith,
|
|
/// TargetDummy,
|
|
/// Campfire
|
|
/// </summary>
|
|
private static int[] orientableTiles = new int[]
|
|
{
|
|
TileID.Cannon,
|
|
TileID.Chairs,
|
|
TileID.Beds,
|
|
TileID.Bathtubs,
|
|
TileID.Statues,
|
|
TileID.Mannequin,
|
|
TileID.Traps,
|
|
TileID.MusicBoxes,
|
|
TileID.ChristmasTree,
|
|
TileID.WaterFountain,
|
|
TileID.Womannequin,
|
|
TileID.MinecartTrack,
|
|
TileID.WeaponsRack,
|
|
TileID.ItemFrame,
|
|
TileID.LunarMonolith,
|
|
TileID.TargetDummy,
|
|
TileID.Campfire
|
|
};
|
|
|
|
}
|
|
} |