TShock/TShockAPI/DB
Zidonuke bc7fac9b73 Annoying Server Side Inventory implemented. Needs extensive testing.
If enabled, all player actions are disabled until they /login which triggers a inventory check against the server. If they fail the check the login doesn't occur and they can't act. Default inventory for new accounts or characters requires a new character's inventory and health. Every inventory change that occurs is stored back into playerData memory and then onLeave it's stored back into the database, to be loaded at next /login
2011-12-20 16:21:22 -05:00
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BanManager.cs All managers now use querybuilder for creating tables to make for easy changes. 2011-08-03 19:55:23 -04:00
DBTools.cs Few other fixes 2011-08-06 13:49:47 +12:00
GroupManager.cs Random Improvements and Fixes 2011-12-20 03:31:47 -05:00
InventoryManager.cs Annoying Server Side Inventory implemented. Needs extensive testing. 2011-12-20 16:21:22 -05:00
IQueryBuilder.cs Adds Delete Row. 2011-08-07 20:10:22 +12:00
ItemManager.cs As per High's complaining, holocaust against the Tools class (now Utils) 2011-12-01 23:24:02 -07:00
RegionManager.cs Merge pull request #296 from erikive/patch-3 2011-11-01 18:05:00 -07:00
RememberPosManager.cs Updated to new binary (with the api merged). 2011-09-24 18:30:19 -04:00
SqlColumn.cs Finished: 2011-08-03 18:37:42 -04:00
SqlTable.cs Adds Delete Row. 2011-08-07 20:10:22 +12:00
SqlValue.cs Adds SQL Queries for Update, Read and Insert 2011-08-04 21:53:02 +12:00
UserManager.cs As per High's complaining, holocaust against the Tools class (now Utils) 2011-12-01 23:24:02 -07:00
WarpsManager.cs Updated to new binary (with the api merged). 2011-09-24 18:30:19 -04:00