TShock/TShockAPI/TSPlayer.cs
2011-06-16 16:17:00 +10:00

145 lines
No EOL
4.2 KiB
C#

/*
TShock, a server mod for Terraria
Copyright (C) 2011 The TShock Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Terraria;
namespace TShockAPI
{
public class TSPlayer
{
public static readonly TSPlayer Server = new ServerPlayer();
public static readonly TSPlayer All = new TSPlayer("All");
public uint TileThreshold { get; set; }
public Dictionary<Vector2, Tile> TilesDestroyed { get; set; }
public bool SyncHP { get; set; }
public bool SyncMP { get; set; }
public Group Group { get; set; }
public bool ReceivedInfo { get; set; }
public int Index { get; protected set; }
public bool RealPlayer
{
get { return Index >= 0 && Index < Main.maxNetPlayers; }
}
public bool ConnectionAlive
{
get { return RealPlayer ? Netplay.serverSock[Index].active && !Netplay.serverSock[Index].kill : false; }
}
/// <summary>
/// Terraria Player
/// </summary>
public Player TPlayer { get; protected set; }
public string Name
{
get { return TPlayer.name; }
}
public string IP
{
get
{
return RealPlayer ? Tools.GetRealIP(Netplay.serverSock[Index].tcpClient.Client.RemoteEndPoint.ToString()) : "";
}
}
public bool Active
{
get { return TPlayer.active; }
}
public int Team
{
get { return TPlayer.team; }
}
public float X
{
get
{
return RealPlayer ? TPlayer.position.X : Main.spawnTileX * 16;
}
}
public float Y
{
get
{
return RealPlayer ? TPlayer.position.Y : Main.spawnTileY * 16;
}
}
public int TileX
{
get { return (int)(X / 16); }
}
public int TileY
{
get { return (int)(Y / 16); }
}
public TSPlayer(int index)
{
TilesDestroyed = new Dictionary<Vector2, Tile>();
Index = index;
TPlayer = Main.player[index];
Group = new Group("null");
}
protected TSPlayer(String playerName)
{
TilesDestroyed = new Dictionary<Vector2, Tile>();
Index = -1;
TPlayer = new Player { name = playerName, whoAmi = -1 };
Group = new Group("null");
}
public virtual void SendMessage(string msg)
{
SendMessage(msg, 0, 255, 0);
}
public virtual void SendMessage(string msg, Color color)
{
SendMessage(msg, color.R, color.G, color.B);
}
public virtual void SendMessage(string msg, byte red, byte green, byte blue)
{
NetMessage.SendData(0x19, Index, -1, msg, 255, red, green, blue);
}
}
public class ServerPlayer : TSPlayer
{
public ServerPlayer() : base("Server")
{
Group = new SuperAdminGroup();
}
public override void SendMessage(string msg)
{
Console.WriteLine(msg);
}
public override void SendMessage(string msg, byte red, byte green, byte blue)
{
SendMessage(msg);
}
public override void SendMessage(string msg, Color color)
{
SendMessage(msg);
}
}
}