Using TSPlayer.GiveItem from /item and /give Fixed TSPlayer.GiveItem not setting stack size
246 lines
No EOL
8.1 KiB
C#
246 lines
No EOL
8.1 KiB
C#
/*
|
|
TShock, a server mod for Terraria
|
|
Copyright (C) 2011 The TShock Team
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using Microsoft.Xna.Framework;
|
|
using Terraria;
|
|
using TerrariaAPI;
|
|
|
|
namespace TShockAPI
|
|
{
|
|
public class TSPlayer
|
|
{
|
|
public static readonly TSServerPlayer Server = new TSServerPlayer();
|
|
public static readonly TSPlayer All = new TSPlayer("All");
|
|
public uint TileThreshold { get; set; }
|
|
public Dictionary<Vector2, Tile> TilesDestroyed { get; set; }
|
|
public bool SyncHP { get; set; }
|
|
public bool SyncMP { get; set; }
|
|
public Group Group { get; set; }
|
|
public bool ReceivedInfo { get; set; }
|
|
public int Index { get; protected set; }
|
|
public bool RealPlayer
|
|
{
|
|
get { return Index >= 0 && Index < Main.maxNetPlayers; }
|
|
}
|
|
public bool ConnectionAlive
|
|
{
|
|
get { return RealPlayer ? Netplay.serverSock[Index].active && !Netplay.serverSock[Index].kill : false; }
|
|
}
|
|
/// <summary>
|
|
/// Terraria Player
|
|
/// </summary>
|
|
public Player TPlayer { get; protected set; }
|
|
public string Name
|
|
{
|
|
get { return TPlayer.name; }
|
|
}
|
|
public string IP
|
|
{
|
|
get
|
|
{
|
|
return RealPlayer ? Tools.GetRealIP(Netplay.serverSock[Index].tcpClient.Client.RemoteEndPoint.ToString()) : "";
|
|
}
|
|
}
|
|
public bool Active
|
|
{
|
|
get { return TPlayer.active; }
|
|
}
|
|
public int Team
|
|
{
|
|
get { return TPlayer.team; }
|
|
}
|
|
public float X
|
|
{
|
|
get
|
|
{
|
|
|
|
return RealPlayer ? TPlayer.position.X : Main.spawnTileX * 16;
|
|
}
|
|
}
|
|
public float Y
|
|
{
|
|
get
|
|
{
|
|
return RealPlayer ? TPlayer.position.Y : Main.spawnTileY * 16;
|
|
}
|
|
}
|
|
public int TileX
|
|
{
|
|
get { return (int)(X / 16); }
|
|
}
|
|
public int TileY
|
|
{
|
|
get { return (int)(Y / 16); }
|
|
}
|
|
public bool InventorySlotAvailable
|
|
{
|
|
get
|
|
{
|
|
bool flag = false;
|
|
for (int i = 0; i < 40; i++)
|
|
{
|
|
if (!TPlayer.inventory[i].active)
|
|
{
|
|
flag = true;
|
|
break;
|
|
}
|
|
}
|
|
return flag;
|
|
}
|
|
}
|
|
|
|
public TSPlayer(int index)
|
|
{
|
|
TilesDestroyed = new Dictionary<Vector2, Tile>();
|
|
Index = index;
|
|
TPlayer = Main.player[index];
|
|
Group = new Group("null");
|
|
}
|
|
|
|
protected TSPlayer(String playerName)
|
|
{
|
|
TilesDestroyed = new Dictionary<Vector2, Tile>();
|
|
Index = -1;
|
|
TPlayer = new Player { name = playerName, whoAmi = -1 };
|
|
Group = new Group("null");
|
|
}
|
|
|
|
public virtual void Disconnect(string reason)
|
|
{
|
|
if (Index == -1)
|
|
return;
|
|
|
|
NetMessage.SendData((int)PacketTypes.Disconnect, Index, -1, reason, 0x0, 0f, 0f, 0f);
|
|
}
|
|
|
|
public virtual void SendTileSquare(int x, int y, int size = 10)
|
|
{
|
|
if (Index == -1)
|
|
return;
|
|
|
|
NetMessage.SendData((int)PacketTypes.TileSendSquare, Index, -1, "", size, (float)(x - (size / 2)), (float)(y - (size / 2)), 0f);
|
|
}
|
|
|
|
public virtual void GiveItem(int type, string name, int width, int height, int stack)
|
|
{
|
|
int itemid = Terraria.Item.NewItem((int)X, (int)Y, width, height, type, stack, true);
|
|
// This is for special pickaxe/hammers/swords etc
|
|
Main.item[itemid].SetDefaults(name);
|
|
// The set default overrides the wet and stack set by NewItem
|
|
Main.item[itemid].wet = Collision.WetCollision(Main.item[itemid].position, Main.item[itemid].width, Main.item[itemid].height);
|
|
Main.item[itemid].stack = stack;
|
|
Main.item[itemid].owner = Index;
|
|
NetMessage.SendData((int)PacketTypes.ItemDrop, -1, -1, "", itemid, 0f, 0f, 0f);
|
|
NetMessage.SendData((int)PacketTypes.ItemOwner, -1, -1, "", itemid, 0f, 0f, 0f);
|
|
}
|
|
|
|
public virtual void SendMessage(string msg)
|
|
{
|
|
SendMessage(msg, 0, 255, 0);
|
|
}
|
|
|
|
public virtual void SendMessage(string msg, Color color)
|
|
{
|
|
SendMessage(msg, color.R, color.G, color.B);
|
|
}
|
|
|
|
public virtual void SendMessage(string msg, byte red, byte green, byte blue)
|
|
{
|
|
NetMessage.SendData((int)PacketTypes.ChatText, Index, -1, msg, 255, red, green, blue);
|
|
}
|
|
|
|
public virtual void DamagePlayer(int damage)
|
|
{
|
|
if (Index == -1)
|
|
return;
|
|
|
|
NetMessage.SendData((int)PacketTypes.PlayerDamage, -1, -1, "", Index, ((new Random()).Next(-1, 1)), damage, (float)0);
|
|
}
|
|
|
|
public virtual void SetPvP(bool pvp)
|
|
{
|
|
if (Index == -1)
|
|
return;
|
|
|
|
if (TPlayer.hostile != pvp)
|
|
{
|
|
TPlayer.hostile = pvp;
|
|
NetMessage.SendData((int)PacketTypes.TogglePVP, -1, -1, "", Index);
|
|
All.SendMessage(string.Format("{0} has {1} PvP!", Name, pvp ? "enabled" : "disabled"), Main.teamColor[Team]);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
public class TSServerPlayer : TSPlayer
|
|
{
|
|
public TSServerPlayer() : base("Server")
|
|
{
|
|
Group = new SuperAdminGroup();
|
|
}
|
|
|
|
public override void SendMessage(string msg)
|
|
{
|
|
SendMessage(msg, 0, 255, 0);
|
|
}
|
|
|
|
public override void SendMessage(string msg, Color color)
|
|
{
|
|
SendMessage(msg, color.R, color.G, color.B);
|
|
}
|
|
|
|
public override void SendMessage(string msg, byte red, byte green, byte blue)
|
|
{
|
|
Console.WriteLine(msg);
|
|
}
|
|
|
|
public void SetBloodMoon(bool bloodMoon)
|
|
{
|
|
Main.bloodMoon = bloodMoon;
|
|
SetTime(false, 0);
|
|
}
|
|
|
|
public void SetTime(bool dayTime, double time)
|
|
{
|
|
Main.dayTime = dayTime;
|
|
Main.time = time;
|
|
NetMessage.SendData((int)PacketTypes.TimeSet, -1, -1, "", 0, 0, Main.sunModY, Main.moonModY);
|
|
NetMessage.syncPlayers();
|
|
}
|
|
|
|
public void SpawnNPC(int type, string name, int amount, int startTileX, int startTileY, int tileXRange = 50, int tileYRange = 20)
|
|
{
|
|
for (int i = 0; i < amount; i++)
|
|
{
|
|
int spawnTileX;
|
|
int spawnTileY;
|
|
Tools.GetRandomClearTileWithInRange(startTileX, startTileY, tileXRange, tileYRange, out spawnTileX, out spawnTileY);
|
|
int npcid = NPC.NewNPC(spawnTileX * 16, spawnTileY * 16, type, 0);
|
|
// This is for special slimes
|
|
Main.npc[npcid].SetDefaults(name);
|
|
}
|
|
}
|
|
|
|
public void StrikeNPC(int npcid, int damage, float knockBack, int hitDirection)
|
|
{
|
|
Main.npc[npcid].StrikeNPC(damage, knockBack, hitDirection);
|
|
NetMessage.SendData((int)PacketTypes.NPCStrike, -1, -1, "", npcid, damage, knockBack, hitDirection);
|
|
}
|
|
}
|
|
} |