TShock/TShockAPI/Net/WorldInfoMsg.cs
Lucas Nicodemus 569b350cea Update to Pryaxis, 2018 part 2
If there's one thing I learned in this exercise, it's that letting
people add random python scripts to the repo like gpltext.py that
promise to be easier than find and replace is a bad idea.
2018-01-01 02:20:56 -07:00

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7.3 KiB
C#

/*
TShock, a server mod for Terraria
Copyright (C) 2011-2018 Pryaxis & TShock Contributors
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.IO;
using System.IO.Streams;
using System.Text;
using Terraria;
namespace TShockAPI.Net
{
[Flags]
public enum BossFlags : byte
{
None = 0,
OrbSmashed = 1,
DownedBoss1 = 2,
DownedBoss2 = 4,
DownedBoss3 = 8,
HardMode = 16,
DownedClown = 32,
ServerSideCharacter = 64,
DownedPlantBoss = 128
}
[Flags]
public enum BossFlags2 : byte
{
None = 0,
DownedMechBoss1 = 1,
DownedMechBoss2 = 2,
DownedMechBoss3 = 4,
DownedMechBossAny = 8,
CloudBg = 16,
Crimson = 32,
PumpkinMoon = 64,
SnowMoon = 128
}
[Flags]
public enum BossFlags3 : byte
{
None = 0,
ExpertMode = 1,
FastForwardTime = 2,
SlimeRain = 4,
DownedKingSlime = 8,
DownedQueenBee = 16,
DownedFishron = 32,
DownedMartians = 64,
DownedAncientCultist = 128
}
[Flags]
public enum BossFlags4 : byte
{
None = 0,
DownedMoonLord = 1,
DownedHalloweenKing = 2,
DownedHalloweenTree = 4,
DownedChristmasIceQueen = 8,
DownedChristmasSantank = 16,
DownedChristmasTree = 32
}
public class WorldInfoMsg : BaseMsg
{
public int Time { get; set; }
public bool DayTime { get; set; }
public byte MoonPhase { get; set; }
public bool BloodMoon { get; set; }
public bool Eclipse { get; set; }
public short MaxTilesX { get; set; }
public short MaxTilesY { get; set; }
public short SpawnX { get; set; }
public short SpawnY { get; set; }
public short WorldSurface { get; set; }
public short RockLayer { get; set; }
public int WorldID { get; set; }
public byte MoonType { get; set; }
public int TreeX0 { get; set; }
public int TreeX1 { get; set; }
public int TreeX2 { get; set; }
public byte TreeStyle0 { get; set; }
public byte TreeStyle1 { get; set; }
public byte TreeStyle2 { get; set; }
public byte TreeStyle3 { get; set; }
public int CaveBackX0 { get; set; }
public int CaveBackX1 { get; set; }
public int CaveBackX2 { get; set; }
public byte CaveBackStyle0 { get; set; }
public byte CaveBackStyle1 { get; set; }
public byte CaveBackStyle2 { get; set; }
public byte CaveBackStyle3 { get; set; }
public byte SetBG0 { get; set; }
public byte SetBG1 { get; set; }
public byte SetBG2 { get; set; }
public byte SetBG3 { get; set; }
public byte SetBG4 { get; set; }
public byte SetBG5 { get; set; }
public byte SetBG6 { get; set; }
public byte SetBG7 { get; set; }
public byte IceBackStyle { get; set; }
public byte JungleBackStyle { get; set; }
public byte HellBackStyle { get; set; }
public float WindSpeed { get; set; }
public byte NumberOfClouds { get; set; }
public BossFlags BossFlags { get; set; }
public BossFlags2 BossFlags2 { get; set; }
public BossFlags3 BossFlags3 { get; set; }
public BossFlags4 BossFlags4 { get; set; }
public float Rain { get; set; }
public string WorldName { get; set; }
public override PacketTypes ID
{
get { return PacketTypes.WorldInfo; }
}
public override void Pack(Stream stream)
{
BinaryWriter writer = new BinaryWriter(stream);
writer.Write(Time);
BitsByte worldinfo = new BitsByte(DayTime, BloodMoon, Eclipse);
writer.Write(worldinfo);
writer.Write(MoonPhase);
writer.Write(MaxTilesX);
writer.Write(MaxTilesY);
writer.Write(SpawnX);
writer.Write(SpawnY);
writer.Write(WorldSurface);
writer.Write(RockLayer);
writer.Write(WorldID);
writer.Write(WorldName);
writer.Write(MoonType);
writer.Write(SetBG0);
writer.Write(SetBG1);
writer.Write(SetBG2);
writer.Write(SetBG3);
writer.Write(SetBG4);
writer.Write(SetBG5);
writer.Write(SetBG6);
writer.Write(SetBG7);
writer.Write(IceBackStyle);
writer.Write(JungleBackStyle);
writer.Write(HellBackStyle);
writer.Write(WindSpeed);
writer.Write(NumberOfClouds);
writer.Write(TreeX0);
writer.Write(TreeX1);
writer.Write(TreeX2);
writer.Write(TreeStyle0);
writer.Write(TreeStyle1);
writer.Write(TreeStyle2);
writer.Write(TreeStyle3);
writer.Write(CaveBackX0);
writer.Write(CaveBackX1);
writer.Write(CaveBackX2);
writer.Write(CaveBackStyle0);
writer.Write(CaveBackStyle1);
writer.Write(CaveBackStyle2);
writer.Write(CaveBackStyle3);
writer.Write(Rain);
BitsByte bosses1 = new BitsByte((BossFlags & BossFlags.OrbSmashed) == BossFlags.OrbSmashed,
(BossFlags & BossFlags.DownedBoss1) == BossFlags.DownedBoss1,
(BossFlags & BossFlags.DownedBoss2) == BossFlags.DownedBoss2,
(BossFlags & BossFlags.DownedBoss3) == BossFlags.DownedBoss3,
(BossFlags & BossFlags.HardMode) == BossFlags.HardMode,
(BossFlags & BossFlags.DownedClown) == BossFlags.DownedClown,
(BossFlags & BossFlags.ServerSideCharacter) == BossFlags.ServerSideCharacter,
(BossFlags & BossFlags.DownedPlantBoss) == BossFlags.DownedPlantBoss);
writer.Write(bosses1);
BitsByte bosses2 = new BitsByte((BossFlags2 & BossFlags2.DownedMechBoss1) == BossFlags2.DownedMechBoss1,
(BossFlags2 & BossFlags2.DownedMechBoss2) == BossFlags2.DownedMechBoss2,
(BossFlags2 & BossFlags2.DownedMechBoss3) == BossFlags2.DownedMechBoss3,
(BossFlags2 & BossFlags2.DownedMechBossAny) == BossFlags2.DownedMechBossAny,
(BossFlags2 & BossFlags2.CloudBg) == BossFlags2.CloudBg,
(BossFlags2 & BossFlags2.Crimson) == BossFlags2.Crimson,
(BossFlags2 & BossFlags2.PumpkinMoon) == BossFlags2.PumpkinMoon,
(BossFlags2 & BossFlags2.SnowMoon) == BossFlags2.SnowMoon);
writer.Write(bosses2);
BitsByte bosses3 = new BitsByte((BossFlags3 & BossFlags3.ExpertMode) == BossFlags3.ExpertMode,
(BossFlags3 & BossFlags3.FastForwardTime) == BossFlags3.FastForwardTime,
(BossFlags3 & BossFlags3.SlimeRain) == BossFlags3.SlimeRain,
(BossFlags3 & BossFlags3.DownedKingSlime) == BossFlags3.DownedKingSlime,
(BossFlags3 & BossFlags3.DownedQueenBee) == BossFlags3.DownedQueenBee,
(BossFlags3 & BossFlags3.DownedFishron) == BossFlags3.DownedFishron,
(BossFlags3 & BossFlags3.DownedMartians) == BossFlags3.DownedMartians,
(BossFlags3 & BossFlags3.DownedAncientCultist) == BossFlags3.DownedAncientCultist);
writer.Write(bosses3);
BitsByte bosses4 = new BitsByte((BossFlags4 & BossFlags4.DownedMoonLord) == BossFlags4.DownedMoonLord,
(BossFlags4 & BossFlags4.DownedHalloweenKing) == BossFlags4.DownedHalloweenKing,
(BossFlags4 & BossFlags4.DownedHalloweenTree) == BossFlags4.DownedHalloweenTree,
(BossFlags4 & BossFlags4.DownedChristmasIceQueen) == BossFlags4.DownedChristmasIceQueen,
(BossFlags4 & BossFlags4.DownedChristmasSantank) == BossFlags4.DownedChristmasSantank,
(BossFlags4 & BossFlags4.DownedChristmasTree) == BossFlags4.DownedChristmasTree);
writer.Write(bosses4);
writer.Write((sbyte)Main.invasionType);
writer.Write(Main.LobbyId);
}
}
}