TShock/TShockAPI/BackupManager.cs
Zidonuke 8cf298ad85 Save player data on backups
Server Side Inventory security improvements, blocking trashcan and "banks" items
CovertCorruption is now more thorough.
PvP Modes, normal, always, disabled now configurable
Initial group prefix/suffix implementation
Range checks reworked, Killing ice blocks now ignored for ice rod.
Adding a NPC name to item banlist will block it from spawning
Added configs to disable snowballs and clown bombs from npcs.
2011-12-22 17:32:51 -05:00

112 lines
3.6 KiB
C#

/*
TShock, a server mod for Terraria
Copyright (C) 2011 The TShock Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.IO;
using System.Threading;
using Terraria;
namespace TShockAPI
{
public class BackupManager
{
public string BackupPath { get; set; }
public int Interval { get; set; }
public int KeepFor { get; set; }
DateTime lastbackup = DateTime.UtcNow;
public BackupManager(string path)
{
BackupPath = path;
}
public bool IsBackupTime
{
get
{
return (Interval > 0) && ((DateTime.UtcNow - lastbackup).TotalMinutes >= Interval);
}
}
public void Backup()
{
lastbackup = DateTime.UtcNow;
ThreadPool.QueueUserWorkItem(DoBackup);
ThreadPool.QueueUserWorkItem(DeleteOld);
}
void DoBackup(object o)
{
try
{
string worldname = Main.worldPathName;
string name = Path.GetFileName(worldname);
Main.worldPathName = Path.Combine(BackupPath, string.Format("{0}.{1:dd.MM.yy-HH.mm.ss}.bak", name, DateTime.UtcNow));
string worldpath = Path.GetDirectoryName(Main.worldPathName);
if (worldpath != null && !Directory.Exists(worldpath))
Directory.CreateDirectory(worldpath);
TShock.Utils.Broadcast("Server map saving, potential lag spike");
Console.WriteLine("Backing up world...");
foreach (TSPlayer player in TShock.Players)
{
if (player.IsLoggedIn)
{
TShock.InventoryDB.InsertPlayerData(player);
}
}
Thread SaveWorld = new Thread(TShock.Utils.SaveWorld);
SaveWorld.Start();
while (SaveWorld.ThreadState == ThreadState.Running)
Thread.Sleep(50);
Console.WriteLine("World backed up");
Console.ForegroundColor = ConsoleColor.Gray;
Log.Info(string.Format("World backed up ({0})", Main.worldPathName));
Main.worldPathName = worldname;
}
catch (Exception ex)
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("Backup failed");
Console.ForegroundColor = ConsoleColor.Gray;
Log.Error("Backup failed");
Log.Error(ex.ToString());
}
}
void DeleteOld(object o)
{
if (KeepFor <= 0)
return;
foreach (var fi in new DirectoryInfo(BackupPath).GetFiles("*.bak"))
{
if ((DateTime.UtcNow - fi.LastWriteTimeUtc).TotalMinutes > KeepFor)
{
fi.Delete();
}
}
}
}
}