TShock/TShockAPI/ItemManager.cs

76 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using Terraria;
namespace TShockAPI
{
class ItemManager
{
public static List<ItemBan> BannedItems = new List<ItemBan>();
public static void LoadBans()
{
try
{
if (!File.Exists(FileTools.ItemBansPath))
return;
BannedItems.Clear();
foreach (var line in File.ReadAllLines(FileTools.ItemBansPath))
{
int ID = -1;
if (Int32.TryParse(line, out ID))
{
if (ID <= Main.item.Length)
{
var item = Tools.GetItemById(ID);
BannedItems.Add(new ItemBan(ID, item.name));
Log.Info("Item: " + item.name + " is banned");
}
else
{
Log.Warn("Invalid ID " + ID);
}
}
}
}
catch (Exception e)
{
Log.Error(e.ToString());
}
}
public static bool ItemIsBanned(string ID)
{
foreach (ItemBan item in BannedItems)
{
if (ID == item.Name)
return true;
}
return false;
}
}
public class ItemBan
{
public int ID { get; set; }
public string Name { get; set; }
public ItemBan(int id, string name)
{
ID = id;
Name = name;
}
public ItemBan()
{
ID = -1;
Name = string.Empty;
}
}
}