TShock/TShockAPI/HandlerList.cs
2017-03-13 12:17:16 +10:30

134 lines
3.5 KiB
C#

/*
TShock, a server mod for Terraria
Copyright (C) 2011-2017 Nyx Studios (fka. The TShock Team)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
namespace TShockAPI
{
public class HandlerList : HandlerList<EventArgs>
{
}
public class HandlerList<T> where T : EventArgs
{
public class HandlerItem
{
public EventHandler<T> Handler { get; set; }
public HandlerPriority Priority { get; set; }
public bool GetHandled { get; set; }
}
protected object HandlerLock = new object();
protected List<HandlerItem> Handlers { get; set; }
public HandlerList()
{
Handlers = new List<HandlerItem>();
}
/// <summary>
/// Register a handler
/// </summary>
/// <param name="handler">Delegate to be called</param>
/// <param name="priority">Priority of the delegate</param>
/// <param name="gethandled">Should the handler receive a call even if it has been handled</param>
public void Register(EventHandler<T> handler, HandlerPriority priority = HandlerPriority.Normal, bool gethandled = false)
{
Register(Create(handler, priority, gethandled));
}
public void Register(HandlerItem obj)
{
lock (HandlerLock)
{
Handlers.Add(obj);
Handlers = Handlers.OrderBy(h => (int)h.Priority).ToList();
}
}
public void UnRegister(EventHandler<T> handler)
{
lock (HandlerLock)
{
Handlers.RemoveAll(h => h.Handler.Equals(handler));
}
}
public void Invoke(object sender, T e)
{
List<HandlerItem> handlers;
lock (HandlerLock)
{
//Copy the list for invoking as to not keep it locked during the invokes
handlers = new List<HandlerItem>(Handlers);
}
var hargs = e as HandledEventArgs;
for (int i = 0; i < handlers.Count; i++)
{
if (hargs == null || !hargs.Handled || (hargs.Handled && handlers[i].GetHandled))
{
handlers[i].Handler(sender, e);
}
}
}
public static HandlerItem Create(EventHandler<T> handler, HandlerPriority priority = HandlerPriority.Normal, bool gethandled = false)
{
return new HandlerItem { Handler = handler, Priority = priority, GetHandled = gethandled };
}
public static HandlerList<T> operator +(HandlerList<T> hand, HandlerItem obj)
{
if (hand == null)
hand = new HandlerList<T>();
hand.Register(obj);
return hand;
}
public static HandlerList<T> operator +(HandlerList<T> hand, EventHandler<T> handler)
{
if (hand == null)
hand = new HandlerList<T>();
hand.Register(Create(handler));
return hand;
}
public static HandlerList<T> operator -(HandlerList<T> hand, HandlerItem obj)
{
return hand - obj.Handler;
}
public static HandlerList<T> operator -(HandlerList<T> hand, EventHandler<T> handler)
{
if (hand == null)
return null;
hand.UnRegister(handler);
return hand;
}
}
public enum HandlerPriority
{
Highest = 1,
High = 2,
Normal = 3,
Low = 4,
Lowest = 5,
}
}