TShock/TShockLauncher.Tests/GroupTests.cs
2022-10-05 18:24:44 +10:00

54 lines
1.8 KiB
C#

using NUnit.Framework;
using Terraria;
using Terraria.Localization;
using TShockAPI;
using TShockAPI.DB;
namespace TShockLauncher.Tests;
public class GroupTests
{
/// <summary>
/// This will be called automatically by nunit before other tests in this class.
/// It serves to initialise the bare minimum variables needed for TShock to be testable without booting up an actual server.
/// </summary>
[SetUp]
public static void SetupTShock()
{
Program.SavePath = ""; // 1.4.4.2 staticness introduced this where by default it is null, and any touch to Terraria.Main will use it and cause a crash.
LanguageManager.Instance.SetLanguage(GameCulture.DefaultCulture); // TShockAPI.Localization will fail without ActiveCulture set
Lang.InitializeLegacyLocalization(); // TShockAPI.Localization will fail without preparing NPC names etc
var ts = new TShock(null); // prepares configs etc
ts.Initialize(); // used to prepare tshocks own static variables, such as the TShock.DB instance
}
/// <summary>
/// This tests to ensure the group commands work.
/// </summary>
/// <remarks>Due to the switch to Microsoft.Data.Sqlite, nulls have to be replaced with DBNull for the query to complete</remarks>
[TestCase]
public void TestPermissions()
{
var groups = TShock.Groups = new GroupManager(TShock.DB);
if (!groups.GroupExists("test"))
groups.AddGroup("test", null, "test", Group.defaultChatColor);
groups.AddPermissions("test", new() { "abc" });
var hasperm = groups.GetGroupByName("test").Permissions.Contains("abc");
Assert.IsTrue(hasperm);
groups.DeletePermissions("test", new() { "abc" });
hasperm = groups.GetGroupByName("test").Permissions.Contains("abc");
Assert.IsFalse(hasperm);
groups.DeleteGroup("test");
var g = groups.GetGroupByName("test");
Assert.IsNull(g);
}
}