Refactored Utils ForceKick to call Kick so we have one core method with all the logic in Added missing params to docs for Kick and Ban
783 lines
No EOL
23 KiB
C#
783 lines
No EOL
23 KiB
C#
/*
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TShock, a server mod for Terraria
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Copyright (C) 2011 The TShock Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Net;
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using System.Net.Sockets;
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using System.Security.Cryptography;
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using System.Text;
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using Terraria;
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namespace TShockAPI
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{
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public class Utils
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{
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private readonly static int firstItemPrefix = 1;
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private readonly static int lastItemPrefix = 83;
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// Utils is a Singleton
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private static readonly Utils instance = new Utils();
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private Utils() {}
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public static Utils Instance { get { return instance; } }
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public Random Random = new Random();
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//private static List<Group> groups = new List<Group>();
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/// <summary>
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/// Provides the real IP address from a RemoteEndPoint string that contains a port and an IP
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/// </summary>
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/// <param name="mess">A string IPv4 address in IP:PORT form.</param>
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/// <returns>A string IPv4 address.</returns>
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public string GetRealIP(string mess)
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{
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return mess.Split(':')[0];
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}
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/// <summary>
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/// Used for some places where a list of players might be used.
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/// </summary>
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/// <returns>String of players seperated by commas.</returns>
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public string GetPlayers()
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{
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var sb = new StringBuilder();
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foreach (TSPlayer player in TShock.Players)
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{
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if (player != null && player.Active)
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{
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if (sb.Length != 0)
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{
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sb.Append(", ");
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}
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sb.Append(player.Name);
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}
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}
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return sb.ToString();
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}
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/// <summary>
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/// Used for some places where a list of players might be used.
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/// </summary>
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/// <returns>String of players and their id seperated by commas.</returns>
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public string GetPlayersWithIds()
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{
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var sb = new StringBuilder();
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foreach (TSPlayer player in TShock.Players)
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{
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if (player != null && player.Active)
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{
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if (sb.Length != 0)
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{
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sb.Append(", ");
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}
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sb.Append(player.Name);
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string id = "( " + Convert.ToString(TShock.Users.GetUserID(player.UserAccountName)) + " )";
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sb.Append(id);
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}
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}
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return sb.ToString();
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}
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/// <summary>
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/// Finds a player and gets IP as string
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/// </summary>
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/// <param name="msg">Player name</param>
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public string GetPlayerIP(string playername)
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{
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foreach (TSPlayer player in TShock.Players)
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{
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if (player != null && player.Active)
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{
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if (playername.ToLower() == player.Name.ToLower())
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{
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return player.IP;
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}
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}
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}
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return null;
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}
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/// <summary>
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/// It's a clamp function
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="value">Value to clamp</param>
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/// <param name="max">Maximum bounds of the clamp</param>
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/// <param name="min">Minimum bounds of the clamp</param>
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/// <returns></returns>
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public T Clamp<T>(T value, T max, T min)
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where T : IComparable<T>
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{
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T result = value;
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if (value.CompareTo(max) > 0)
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result = max;
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if (value.CompareTo(min) < 0)
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result = min;
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return result;
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}
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/// <summary>
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/// Saves the map data
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/// </summary>
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public void SaveWorld()
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{
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SaveManager.Instance.SaveWorld();
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}
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/// <summary>
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/// Broadcasts a message to all players
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/// </summary>
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/// <param name="msg">string message</param>
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public void Broadcast(string msg)
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{
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Broadcast(msg, Color.Green);
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}
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public void Broadcast(string msg, byte red, byte green, byte blue)
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{
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TSPlayer.All.SendMessage(msg, red, green, blue);
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TSPlayer.Server.SendMessage(msg, red, green, blue);
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Log.Info(string.Format("Broadcast: {0}", msg));
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}
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public void Broadcast(string msg, Color color)
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{
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Broadcast(msg, color.R, color.G, color.B);
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}
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/// <summary>
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/// Sends message to all users with 'logs' permission.
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/// </summary>
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/// <param name="log">Message to send</param>
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/// <param name="color">Color of the message</param>
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public void SendLogs(string log, Color color)
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{
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Log.Info(log);
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TSPlayer.Server.SendMessage(log, color);
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foreach (TSPlayer player in TShock.Players)
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{
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if (player != null && player.Active && player.Group.HasPermission(Permissions.logs) && player.DisplayLogs &&
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TShock.Config.DisableSpewLogs == false)
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player.SendMessage(log, color);
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}
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}
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/// <summary>
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/// The number of active players on the server.
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/// </summary>
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/// <returns>int playerCount</returns>
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public int ActivePlayers()
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{
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return Main.player.Where(p => null != p && p.active).Count();
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}
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/// <summary>
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/// Finds a player ID based on name
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/// </summary>
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/// <param name="ply">Player name</param>
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/// <returns></returns>
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public List<TSPlayer> FindPlayer(string ply)
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{
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var found = new List<TSPlayer>();
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// Avoid errors caused by null search
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if (null == ply)
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return found;
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ply = ply.ToLower();
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foreach (TSPlayer player in TShock.Players)
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{
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if (player == null)
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continue;
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string name = player.Name.ToLower();
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if (name.Equals(ply))
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return new List<TSPlayer> {player};
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if (name.Contains(ply))
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found.Add(player);
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}
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return found;
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}
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/// <summary>
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/// Gets a random clear tile in range
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/// </summary>
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/// <param name="startTileX">Bound X</param>
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/// <param name="startTileY">Bound Y</param>
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/// <param name="tileXRange">Range on the X axis</param>
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/// <param name="tileYRange">Range on the Y axis</param>
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/// <param name="tileX">X location</param>
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/// <param name="tileY">Y location</param>
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public void GetRandomClearTileWithInRange(int startTileX, int startTileY, int tileXRange, int tileYRange,
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out int tileX, out int tileY)
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{
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int j = 0;
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do
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{
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if (j == 100)
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{
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tileX = startTileX;
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tileY = startTileY;
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break;
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}
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tileX = startTileX + Random.Next(tileXRange*-1, tileXRange);
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tileY = startTileY + Random.Next(tileYRange*-1, tileYRange);
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j++;
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} while (TileValid(tileX, tileY) && !TileClear(tileX, tileY));
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}
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/// <summary>
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/// Determines if a tile is valid
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/// </summary>
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/// <param name="tileX">Location X</param>
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/// <param name="tileY">Location Y</param>
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/// <returns>If the tile is valid</returns>
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private bool TileValid(int tileX, int tileY)
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{
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return tileX >= 0 && tileX <= Main.maxTilesX && tileY >= 0 && tileY <= Main.maxTilesY;
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}
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/// <summary>
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/// Clears a tile
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/// </summary>
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/// <param name="tileX">Location X</param>
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/// <param name="tileY">Location Y</param>
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/// <returns>The state of the tile</returns>
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private bool TileClear(int tileX, int tileY)
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{
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return !Main.tile[tileX, tileY].active;
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}
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/// <summary>
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/// Gets a list of items by ID or name
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/// </summary>
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/// <param name="idOrName">Item ID or name</param>
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/// <returns>List of Items</returns>
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public List<Item> GetItemByIdOrName(string idOrName)
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{
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int type = -1;
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if (int.TryParse(idOrName, out type))
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{
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return new List<Item> {GetItemById(type)};
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}
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return GetItemByName(idOrName);
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}
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/// <summary>
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/// Gets an item by ID
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/// </summary>
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/// <param name="id">ID</param>
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/// <returns>Item</returns>
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public Item GetItemById(int id)
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{
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Item item = new Item();
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item.netDefaults(id);
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return item;
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}
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/// <summary>
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/// Gets items by name
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/// </summary>
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/// <param name="name">name</param>
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/// <returns>List of Items</returns>
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public List<Item> GetItemByName(string name)
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{
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//Method #1 - must be exact match, allows support for different pickaxes/hammers/swords etc
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for (int i = 1; i < Main.maxItemTypes; i++)
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{
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Item item = new Item();
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item.SetDefaults(name);
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if (item.name == name)
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return new List<Item> {item};
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}
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//Method #2 - allows impartial matching
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var found = new List<Item>();
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for (int i = -24; i < Main.maxItemTypes; i++)
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{
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try
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{
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Item item = new Item();
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item.netDefaults(i);
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if (item.name.ToLower() == name.ToLower())
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return new List<Item> {item};
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if (item.name.ToLower().StartsWith(name.ToLower()))
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found.Add(item);
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}
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catch
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{
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}
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}
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return found;
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}
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/// <summary>
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/// Gets an NPC by ID or Name
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/// </summary>
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/// <param name="idOrName"></param>
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/// <returns>List of NPCs</returns>
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public List<NPC> GetNPCByIdOrName(string idOrName)
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{
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int type = -1;
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if (int.TryParse(idOrName, out type))
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{
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return new List<NPC> {GetNPCById(type)};
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}
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return GetNPCByName(idOrName);
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}
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/// <summary>
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/// Gets an NPC by ID
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/// </summary>
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/// <param name="id">ID</param>
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/// <returns>NPC</returns>
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public NPC GetNPCById(int id)
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{
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NPC npc = new NPC();
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npc.netDefaults(id);
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return npc;
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}
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/// <summary>
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/// Gets a NPC by name
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/// </summary>
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/// <param name="name">Name</param>
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/// <returns>List of matching NPCs</returns>
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public List<NPC> GetNPCByName(string name)
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{
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//Method #1 - must be exact match, allows support for different coloured slimes
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for (int i = -17; i < Main.maxNPCTypes; i++)
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{
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NPC npc = new NPC();
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npc.SetDefaults(name);
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if (npc.name == name)
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return new List<NPC> {npc};
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}
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//Method #2 - allows impartial matching
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var found = new List<NPC>();
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for (int i = 1; i < Main.maxNPCTypes; i++)
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{
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NPC npc = new NPC();
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npc.netDefaults(i);
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if (npc.name.ToLower() == name.ToLower())
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return new List<NPC> {npc};
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if (npc.name.ToLower().StartsWith(name.ToLower()))
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found.Add(npc);
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}
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return found;
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}
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/// <summary>
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/// Gets a buff name by id
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/// </summary>
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/// <param name="id">ID</param>
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/// <returns>name</returns>
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public string GetBuffName(int id)
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{
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return (id > 0 && id < Main.maxBuffs) ? Main.buffName[id] : "null";
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}
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/// <summary>
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/// Gets the description of a buff
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/// </summary>
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/// <param name="id">ID</param>
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/// <returns>description</returns>
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public string GetBuffDescription(int id)
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{
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return (id > 0 && id < Main.maxBuffs) ? Main.buffTip[id] : "null";
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}
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/// <summary>
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/// Gets a list of buffs by name
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/// </summary>
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/// <param name="name">name</param>
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/// <returns>Matching list of buff ids</returns>
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public List<int> GetBuffByName(string name)
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{
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for (int i = 1; i < Main.maxBuffs; i++)
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{
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if (Main.buffName[i].ToLower() == name)
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return new List<int> {i};
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}
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var found = new List<int>();
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for (int i = 1; i < Main.maxBuffs; i++)
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{
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if (Main.buffName[i].ToLower().StartsWith(name.ToLower()))
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found.Add(i);
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}
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return found;
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}
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/// <summary>
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/// Gets a prefix based on its id
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/// </summary>
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/// <param name="id">ID</param>
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/// <returns>Prefix name</returns>
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public string GetPrefixById(int id)
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{
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var item = new Item();
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item.SetDefaults(0);
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item.prefix = (byte) id;
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item.AffixName();
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return item.name.Trim();
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}
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/// <summary>
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/// Gets a list of prefixes by name
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/// </summary>
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/// <param name="name">Name</param>
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/// <returns>List of prefix IDs</returns>
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public List<int> GetPrefixByName(string name)
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{
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Item item = new Item();
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item.SetDefaults(0);
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string lowerName = name.ToLower();
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var found = new List<int>();
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for (int i = firstItemPrefix; i <= lastItemPrefix; i++)
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{
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try
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{
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item.prefix = (byte)i;
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string trimmed = item.AffixName().Trim();
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if (trimmed == name)
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{
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// Exact match
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found.Add(i);
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return found;
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}
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else
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{
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string trimmedLower = trimmed.ToLower();
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if (trimmedLower == lowerName)
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{
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// Exact match (caseinsensitive)
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found.Add(i);
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return found;
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}
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else if (trimmedLower.StartsWith(lowerName)) // Partial match
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found.Add(i);
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}
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}
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catch
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{
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}
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}
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return found;
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}
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/// <summary>
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/// Gets a prefix by ID or name
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/// </summary>
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/// <param name="idOrName">ID or name</param>
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/// <returns>List of prefix IDs</returns>
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public List<int> GetPrefixByIdOrName(string idOrName)
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{
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int type = -1;
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if (int.TryParse(idOrName, out type) && type >= firstItemPrefix && type <= lastItemPrefix)
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{
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return new List<int> {type};
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}
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return GetPrefixByName(idOrName);
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}
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/// <summary>
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/// Kicks all player from the server without checking for immunetokick permission.
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/// </summary>
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/// <param name="ply">int player</param>
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/// <param name="reason">string reason</param>
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public void ForceKickAll(string reason)
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{
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foreach (TSPlayer player in TShock.Players)
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{
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if (player != null && player.Active)
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{
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ForceKick(player, reason);
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}
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}
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}
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/// <summary>
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/// Stops the server after kicking all players with a reason message, and optionally saving the world
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/// </summary>
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/// <param name="save">bool perform a world save before stop (default: true)</param>
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/// <param name="reason">string reason (default: "Server shutting down!")</param>
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public void StopServer(bool save = true, string reason = "Server shutting down!")
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{
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ForceKickAll(reason);
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if (save)
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SaveManager.Instance.SaveWorld();
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// Save takes a while so kick again
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ForceKickAll(reason);
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// Broadcast so console can see we are shutting down as well
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TShock.Utils.Broadcast(reason, Color.Red);
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// Disconnect after kick as that signifies server is exiting and could cause a race
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Netplay.disconnect = true;
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}
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/// <summary>
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/// Kicks a player from the server without checking for immunetokick permission.
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/// </summary>
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/// <param name="ply">int player</param>
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/// <param name="reason">string reason</param>
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/// <param name="silent">bool silent (default: false)</param>
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public void ForceKick(TSPlayer player, string reason, bool silent = false)
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{
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Kick(player, reason, true, silent);
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}
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/// <summary>
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/// Kicks a player from the server.
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/// </summary>
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/// <param name="ply">int player</param>
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/// <param name="reason">string reason</param>
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/// <param name="force">bool force (default: false)</param>
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/// <param name="silent">bool silent (default: false)</param>
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/// <param name="adminUserName">bool silent (default: null)</param>
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|
public bool Kick(TSPlayer player, string reason, bool force = false, bool silent = false, string adminUserName = null)
|
|
{
|
|
if (!player.ConnectionAlive)
|
|
return true;
|
|
if (force || !player.Group.HasPermission(Permissions.immunetokick))
|
|
{
|
|
string playerName = player.Name;
|
|
player.SilentKickInProgress = silent;
|
|
player.Disconnect(string.Format("Kicked: {0}", reason));
|
|
Log.ConsoleInfo(string.Format("Kicked {0} for : {1}", playerName, reason));
|
|
string verb = force ? "force " : "";
|
|
if (string.IsNullOrWhiteSpace(adminUserName))
|
|
Broadcast(string.Format("{0} was {1}kicked for {2}", playerName, verb, reason.ToLower()));
|
|
else
|
|
Broadcast(string.Format("{0} {1}kicked {2} for {3}", adminUserName, verb, playerName, reason.ToLower()));
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Bans and kicks a player from the server.
|
|
/// </summary>
|
|
/// <param name="ply">int player</param>
|
|
/// <param name="reason">string reason</param>
|
|
/// <param name="force">bool force (default: false)</param>
|
|
/// <param name="adminUserName">bool silent (default: null)</param>
|
|
public bool Ban(TSPlayer player, string reason, bool force = false, string adminUserName = null)
|
|
{
|
|
if (!player.ConnectionAlive)
|
|
return true;
|
|
if (force || !player.Group.HasPermission(Permissions.immunetoban))
|
|
{
|
|
string ip = player.IP;
|
|
string playerName = player.Name;
|
|
TShock.Bans.AddBan(ip, playerName, reason);
|
|
player.Disconnect(string.Format("Banned: {0}", reason));
|
|
Log.ConsoleInfo(string.Format("Banned {0} for : {1}", playerName, reason));
|
|
string verb = force ? "force " : "";
|
|
if (string.IsNullOrWhiteSpace(adminUserName))
|
|
Broadcast(string.Format("{0} was {1}banned for {1}", playerName, verb, reason.ToLower()));
|
|
else
|
|
Broadcast(string.Format("{0} {1}banned {1} for {2}", adminUserName, verb, playerName, reason.ToLower()));
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Shows a file to the user.
|
|
/// </summary>
|
|
/// <param name="ply">int player</param>
|
|
/// <param name="file">string filename reletave to savedir</param>
|
|
//Todo: Fix this
|
|
public void ShowFileToUser(TSPlayer player, string file)
|
|
{
|
|
string foo = "";
|
|
using (var tr = new StreamReader(Path.Combine(TShock.SavePath, file)))
|
|
{
|
|
while ((foo = tr.ReadLine()) != null)
|
|
{
|
|
foo = foo.Replace("%map%", Main.worldName);
|
|
foo = foo.Replace("%players%", GetPlayers());
|
|
//foo = SanitizeString(foo);
|
|
if (foo.Substring(0, 1) == "%" && foo.Substring(12, 1) == "%") //Look for a beginning color code.
|
|
{
|
|
string possibleColor = foo.Substring(0, 13);
|
|
foo = foo.Remove(0, 13);
|
|
float[] pC = {0, 0, 0};
|
|
possibleColor = possibleColor.Replace("%", "");
|
|
string[] pCc = possibleColor.Split(',');
|
|
if (pCc.Length == 3)
|
|
{
|
|
try
|
|
{
|
|
player.SendMessage(foo, (byte) Convert.ToInt32(pCc[0]), (byte) Convert.ToInt32(pCc[1]),
|
|
(byte) Convert.ToInt32(pCc[2]));
|
|
continue;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Log.Error(e.ToString());
|
|
}
|
|
}
|
|
}
|
|
player.SendMessage(foo);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a Group from the name of the group
|
|
/// </summary>
|
|
/// <param name="ply">string groupName</param>
|
|
public Group GetGroup(string groupName)
|
|
{
|
|
//first attempt on cached groups
|
|
for (int i = 0; i < TShock.Groups.groups.Count; i++)
|
|
{
|
|
if (TShock.Groups.groups[i].Name.Equals(groupName))
|
|
{
|
|
return TShock.Groups.groups[i];
|
|
}
|
|
}
|
|
return new Group(TShock.Config.DefaultGuestGroupName);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns an IPv4 address from a DNS query
|
|
/// </summary>
|
|
/// <param name="hostname">string ip</param>
|
|
public string GetIPv4Address(string hostname)
|
|
{
|
|
try
|
|
{
|
|
//Get the ipv4 address from GetHostAddresses, if an ip is passed it will return that ip
|
|
var ip = Dns.GetHostAddresses(hostname).FirstOrDefault(i => i.AddressFamily == AddressFamily.InterNetwork);
|
|
//if the dns query was successful then return it, otherwise return an empty string
|
|
return ip != null ? ip.ToString() : "";
|
|
}
|
|
catch (SocketException)
|
|
{
|
|
}
|
|
return "";
|
|
}
|
|
|
|
public string HashAlgo = "sha512";
|
|
|
|
public readonly Dictionary<string, Func<HashAlgorithm>> HashTypes = new Dictionary<string, Func<HashAlgorithm>>
|
|
{
|
|
{"sha512", () => new SHA512Managed()},
|
|
{"sha256", () => new SHA256Managed()},
|
|
{"md5", () => new MD5Cng()},
|
|
{"sha512-xp", () => SHA512.Create()},
|
|
{"sha256-xp", () => SHA256.Create()},
|
|
{"md5-xp", () => MD5.Create()},
|
|
};
|
|
|
|
/// <summary>
|
|
/// Returns a Sha256 string for a given string
|
|
/// </summary>
|
|
/// <param name="bytes">bytes to hash</param>
|
|
/// <returns>string sha256</returns>
|
|
public string HashPassword(byte[] bytes)
|
|
{
|
|
if (bytes == null)
|
|
throw new NullReferenceException("bytes");
|
|
Func<HashAlgorithm> func;
|
|
if (!HashTypes.TryGetValue(HashAlgo.ToLower(), out func))
|
|
throw new NotSupportedException("Hashing algorithm {0} is not supported".SFormat(HashAlgo.ToLower()));
|
|
|
|
using (var hash = func())
|
|
{
|
|
var ret = hash.ComputeHash(bytes);
|
|
return ret.Aggregate("", (s, b) => s + b.ToString("X2"));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a Sha256 string for a given string
|
|
/// </summary>
|
|
/// <param name="bytes">bytes to hash</param>
|
|
/// <returns>string sha256</returns>
|
|
public string HashPassword(string password)
|
|
{
|
|
if (string.IsNullOrEmpty(password) || password == "non-existant password")
|
|
return "non-existant password";
|
|
return HashPassword(Encoding.UTF8.GetBytes(password));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the string contains any unprintable characters
|
|
/// </summary>
|
|
/// <param name="str">String to check</param>
|
|
/// <returns>True if the string only contains printable characters</returns>
|
|
public bool ValidString(string str)
|
|
{
|
|
foreach (var c in str)
|
|
{
|
|
if (c < 0x20 || c > 0xA9)
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if world has hit the max number of chests
|
|
/// </summary>
|
|
/// <returns>True if the entire chest array is used</returns>
|
|
public bool MaxChests()
|
|
{
|
|
for (int i = 0; i < Main.chest.Length; i++)
|
|
{
|
|
if (Main.chest[i] == null)
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Searches for a projectile by identity and owner
|
|
/// </summary>
|
|
/// <param name="identity">identity</param>
|
|
/// <param name="owner">owner</param>
|
|
/// <returns>projectile ID</returns>
|
|
public int SearchProjectile(short identity, int owner)
|
|
{
|
|
for (int i = 0; i < Main.maxProjectiles; i++)
|
|
{
|
|
if (Main.projectile[i].identity == identity && Main.projectile[i].owner == owner)
|
|
return i;
|
|
}
|
|
return 1000;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sanitizes input strings
|
|
/// </summary>
|
|
/// <param name="str">string</param>
|
|
/// <returns>sanitized string</returns>
|
|
public string SanitizeString(string str)
|
|
{
|
|
var returnstr = str.ToCharArray();
|
|
for (int i = 0; i < str.Length; i++)
|
|
{
|
|
if (!ValidString(str[i].ToString()))
|
|
returnstr[i] = ' ';
|
|
}
|
|
return new string(returnstr);
|
|
}
|
|
}
|
|
} |