In a previous PR I have added the tile entity request packet handler which checks for building permissions to prevent the unauthorized player to open a DisplayDoll and see its content. This Handler is being added to prevent *Hackers* from modifying a DisplayDoll through direct/crafted packet sending, or by sending raw byte data to the server. In a valid enviroment, the player couldn't even get to see the content of the doll in the first place, to then try to modify it's items. Because of this, I do not bother with making sure the player gets their item back. |
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|---|---|---|
| .. | ||
| NetModules | ||
| DisplayDollItemSyncHandler.cs | ||
| EmojiHandler.cs | ||
| IPacketHandler.cs | ||
| LandGolfBallInCupHandler.cs | ||
| SendTileSquareHandler.cs | ||
| SyncTilePickingHandler.cs | ||