65 lines
2 KiB
C#
65 lines
2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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/*
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TShock, a server mod for Terraria
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Copyright (C) 2011-2015 Nyx Studios (fka. The TShock Team)
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System.IO;
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using Newtonsoft.Json;
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namespace TShockAPI.ServerSideCharacters
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{
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public class ServerSideConfig
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{
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[Description("Enable server side characters, This stops the client from saving character data! EXPERIMENTAL!!!!!")]
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public bool Enabled;
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[Description("How often SSC should save, in minutes.")]
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public int ServerSideCharacterSave = 5;
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[Description("Time, in milliseconds, to disallow discarding items after logging in when ServerSideInventory is ON.")]
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public int LogonDiscardThreshold = 250;
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[Description("The starting default health for new SSC.")]
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public int StartingHealth = 100;
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[Description("The starting default mana for new SSC.")]
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public int StartingMana = 20;
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[Description("The starting default inventory for new SSC.")]
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public List<NetItem> StartingInventory = new List<NetItem>();
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public static ServerSideConfig Read(string path)
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{
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using (var reader = new StreamReader(path))
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{
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string txt = reader.ReadToEnd();
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var config = JsonConvert.DeserializeObject<ServerSideConfig>(txt);
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return config;
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}
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}
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public void Write(string path)
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{
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using (var writer = new StreamWriter(path))
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{
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writer.Write(JsonConvert.SerializeObject(this, Formatting.Indented));
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}
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}
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}
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}
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