1171 lines
36 KiB
C#
1171 lines
36 KiB
C#
/*
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TShock, a server mod for Terraria
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Copyright (C) 2011-2016 Nyx Studios (fka. The TShock Team)
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Net;
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using System.Net.Sockets;
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using System.Security.Cryptography;
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using System.Text;
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using System.Text.RegularExpressions;
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using Terraria;
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using Terraria.ID;
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using TShockAPI.DB;
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using BCrypt.Net;
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using Microsoft.Xna.Framework;
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namespace TShockAPI
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{
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/// <summary>
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/// Utilities and other TShock core calls that don't fit anywhere else
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/// </summary>
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public class Utils
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{
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/// <summary>
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/// The lowest id for a prefix.
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/// </summary>
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private const int FirstItemPrefix = 1;
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/// <summary>
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/// The highest id for a prefix.
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/// </summary>
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private const int LastItemPrefix = 83;
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/// <summary>instance - an instance of the utils class</summary>
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private static readonly Utils instance = new Utils();
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/// <summary> This regex will look for the old MotD format for colors and replace them with the new chat format. </summary>
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private Regex motdColorRegex = new Regex(@"\%\s*(?<r>\d{1,3})\s*,\s*(?<g>\d{1,3})\s*,\s*(?<b>\d{1,3})\s*\%(?<text>((?!(\%\s*\d{1,3}\s*,\s*\d{1,3}\s*,\s*\d{1,3}\s*\%)|(\[[a-zA-Z]/[^:]+:[^\]]*\])).)*)");
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/// <summary> Matches the start of a line with our legacy color format</summary>
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private Regex startOfLineColorRegex = new Regex(@"^\%\s*(?<r>\d{1,3})\s*,\s*(?<g>\d{1,3})\s*,\s*(?<b>\d{1,3})\s*\%");
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/// <summary>Utils - Creates a utilities object.</summary>
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private Utils() {}
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/// <summary>Instance - An instance of the utils class.</summary>
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/// <value>value - the Utils instance</value>
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public static Utils Instance { get { return instance; } }
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/// <summary>
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/// Provides the real IP address from a RemoteEndPoint string that contains a port and an IP
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/// </summary>
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/// <param name="mess">A string IPv4 address in IP:PORT form.</param>
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/// <returns>A string IPv4 address.</returns>
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public string GetRealIP(string mess)
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{
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return mess.Split(':')[0];
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}
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/// <summary>
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/// Returns a list of current players on the server
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/// </summary>
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/// <param name="includeIDs">bool includeIDs - whether or not the string of each player name should include ID data</param>
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/// <returns>List of strings with names</returns>
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public List<string> GetPlayers(bool includeIDs)
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{
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var players = new List<string>();
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foreach (TSPlayer ply in TShock.Players)
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{
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if (ply != null && ply.Active)
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{
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if (includeIDs)
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{
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players.Add(String.Format("{0} (IX: {1}{2})", ply.Name, ply.Index, ply.User != null ? ", ID: " + ply.User.ID : ""));
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}
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else
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{
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players.Add(ply.Name);
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}
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}
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}
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return players;
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}
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/// <summary>
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/// Finds a player and gets IP as string
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/// </summary>
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/// <param name="playername">string playername</param>
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public string GetPlayerIP(string playername)
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{
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foreach (TSPlayer player in TShock.Players)
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{
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if (player != null && player.Active)
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{
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if (playername.ToLower() == player.Name.ToLower())
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{
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return player.IP;
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}
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}
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}
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return null;
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}
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/// <summary>
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/// It's a clamp function
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="value">Value to clamp</param>
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/// <param name="max">Maximum bounds of the clamp</param>
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/// <param name="min">Minimum bounds of the clamp</param>
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/// <returns></returns>
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public T Clamp<T>(T value, T max, T min)
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where T : IComparable<T>
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{
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T result = value;
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if (value.CompareTo(max) > 0)
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result = max;
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if (value.CompareTo(min) < 0)
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result = min;
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return result;
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}
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/// <summary>
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/// Saves the map data by calling the SaveManager and instructing it to save the world.
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/// </summary>
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public void SaveWorld()
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{
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SaveManager.Instance.SaveWorld();
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}
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/// <summary>Broadcast - Broadcasts a message to all players on the server, as well as the server console, and the logs.</summary>
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/// <param name="msg">msg - The message to send</param>
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/// <param name="red">red - The amount of red (0-255) in the color for supported destinations.</param>
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/// <param name="green">green - The amount of green (0-255) in the color for supported destinations.</param>
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/// <param name="blue">blue - The amount of blue (0-255) in the color for the supported destinations.</param>
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public void Broadcast(string msg, byte red, byte green, byte blue)
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{
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TSPlayer.All.SendMessage(msg, red, green, blue);
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TSPlayer.Server.SendMessage(msg, red, green, blue);
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TShock.Log.Info(string.Format("Broadcast: {0}", msg));
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}
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/// <summary>>Broadcast - Broadcasts a message to all players on the server, as well as the server console, and the logs.</summary>
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/// <param name="msg">msg - The message to send</param>
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/// <param name="color">color - The color object for supported destinations.</param>
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public void Broadcast(string msg, Color color)
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{
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Broadcast(msg, color.R, color.G, color.B);
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}
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/// <summary>
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/// Broadcasts a message from a Terraria playerplayer, not TShock
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/// </summary>
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/// <param name="ply">ply - the Terraria player index that will send the packet</param>
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/// <param name="msg">msg - The message to send</param>
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/// <param name="red">red - The amount of red (0-255) in the color for supported destinations.</param>
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/// <param name="green">green - The amount of green (0-255) in the color for supported destinations.</param>
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/// <param name="blue">blue - The amount of blue (0-255) in the color for the supported destinations.</param>
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public void Broadcast(int ply, string msg, byte red, byte green, byte blue)
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{
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TSPlayer.All.SendMessageFromPlayer(msg, red, green, blue, ply);
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TSPlayer.Server.SendMessage(Main.player[ply].name + ": " + msg, red, green, blue);
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TShock.Log.Info(string.Format("Broadcast: {0}", Main.player[ply].name + ": " + msg));
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}
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/// <summary>
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/// Sends message to all players with 'logs' permission.
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/// </summary>
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/// <param name="log">Message to send</param>
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/// <param name="color">Color of the message</param>
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/// <param name="excludedPlayer">The player to not send the message to.</param>
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public void SendLogs(string log, Color color, TSPlayer excludedPlayer = null)
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{
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TShock.Log.Info(log);
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TSPlayer.Server.SendMessage(log, color);
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foreach (TSPlayer player in TShock.Players)
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{
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if (player != null && player != excludedPlayer && player.Active && player.HasPermission(Permissions.logs) &&
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player.DisplayLogs && TShock.Config.DisableSpewLogs == false)
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player.SendMessage(log, color);
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}
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}
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/// <summary>
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/// Gets the number of active players on the server.
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/// </summary>
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/// <returns>The number of active players on the server.</returns>
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public int ActivePlayers()
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{
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return Main.player.Where(p => null != p && p.active).Count();
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}
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/// <summary>
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/// Finds a TSPlayer based on name or ID
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/// </summary>
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/// <param name="plr">Player name or ID</param>
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/// <returns>A list of matching players</returns>
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public List<TSPlayer> FindPlayer(string plr)
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{
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var found = new List<TSPlayer>();
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// Avoid errors caused by null search
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if (plr == null)
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return found;
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byte plrID;
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if (byte.TryParse(plr, out plrID) && plrID < Main.maxPlayers)
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{
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TSPlayer player = TShock.Players[plrID];
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if (player != null && player.Active)
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{
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return new List<TSPlayer> { player };
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}
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}
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string plrLower = plr.ToLower();
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foreach (TSPlayer player in TShock.Players)
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{
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if (player != null)
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{
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// Must be an EXACT match
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if (player.Name == plr)
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return new List<TSPlayer> { player };
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if (player.Name.ToLower().StartsWith(plrLower))
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found.Add(player);
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}
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}
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return found;
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}
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//Random should not be generated in a method
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Random r = new Random();
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/// <summary>
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/// Gets a random clear tile in range
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/// </summary>
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/// <param name="startTileX">Bound X</param>
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/// <param name="startTileY">Bound Y</param>
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/// <param name="tileXRange">Range on the X axis</param>
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/// <param name="tileYRange">Range on the Y axis</param>
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/// <param name="tileX">X location</param>
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/// <param name="tileY">Y location</param>
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public void GetRandomClearTileWithInRange(int startTileX, int startTileY, int tileXRange, int tileYRange,
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out int tileX, out int tileY)
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{
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int j = 0;
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do
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{
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if (j == 100)
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{
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tileX = startTileX;
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tileY = startTileY;
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break;
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}
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tileX = startTileX + r.Next(tileXRange*-1, tileXRange);
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tileY = startTileY + r.Next(tileYRange*-1, tileYRange);
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j++;
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} while (TilePlacementValid(tileX, tileY) && TileSolid(tileX, tileY));
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}
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/// <summary>
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/// Determines if a tile is valid.
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/// </summary>
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/// <param name="tileX">Location X</param>
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/// <param name="tileY">Location Y</param>
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/// <returns>If the tile is valid</returns>
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public bool TilePlacementValid(int tileX, int tileY)
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{
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return tileX >= 0 && tileX < Main.maxTilesX && tileY >= 0 && tileY < Main.maxTilesY;
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}
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/// <summary>
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/// Checks if the tile is solid.
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/// </summary>
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/// <param name="tileX">Location X</param>
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/// <param name="tileY">Location Y</param>
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/// <returns>The tile's solidity.</returns>
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public bool TileSolid(int tileX, int tileY)
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{
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return TilePlacementValid(tileX, tileY) && Main.tile[tileX, tileY] != null &&
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Main.tile[tileX, tileY].active() && Main.tileSolid[Main.tile[tileX, tileY].type] &&
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!Main.tile[tileX, tileY].inActive() && !Main.tile[tileX, tileY].halfBrick() &&
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Main.tile[tileX, tileY].slope() == 0 && Main.tile[tileX, tileY].type != TileID.Bubble;
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}
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/// <summary>
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/// Gets a list of items by ID, Name or Tag.
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/// </summary>
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/// <param name="text">Item ID, Name or Tag.</param>
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/// <returns>A list of matching items.</returns>
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public List<Item> GetItemByIdOrName(string text)
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{
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int type = -1;
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if (Int32.TryParse(text, out type))
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{
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if (type >= Main.maxItemTypes)
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return new List<Item>();
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return new List<Item> {GetItemById(type)};
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}
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Item item = GetItemFromTag(text);
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if (item != null)
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return new List<Item>() { item };
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return GetItemByName(text);
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}
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/// <summary>
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/// Gets an item by ID
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/// </summary>
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/// <param name="id">ID</param>
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/// <returns>Item</returns>
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public Item GetItemById(int id)
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{
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Item item = new Item();
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item.netDefaults(id);
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return item;
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}
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/// <summary>
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/// Gets items by name
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/// </summary>
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/// <param name="name">name</param>
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/// <returns>List of Items</returns>
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public List<Item> GetItemByName(string name)
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{
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var found = new List<Item>();
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Item item = new Item();
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string nameLower = name.ToLower();
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for (int i = -48; i < Main.maxItemTypes; i++)
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{
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item.netDefaults(i);
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if (String.IsNullOrWhiteSpace(item.name))
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continue;
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if (item.name.ToLower() == nameLower)
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return new List<Item> { item };
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if (item.name.ToLower().StartsWith(nameLower))
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found.Add(item.Clone());
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}
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return found;
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}
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/// <summary>
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/// Gets an item based on a chat item tag.
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/// </summary>
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/// <param name="tag">A tag in the [i/s#/p#:netid] format.</param>
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/// <returns>The item represented by the tag.</returns>
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public Item GetItemFromTag(string tag)
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{
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Regex regex = new Regex(@"\[i(tem)?(?:\/s(?<Stack>\d{1,3}))?(?:\/p(?<Prefix>\d{1,3}))?:(?<NetID>-?\d{1,4})\]");
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Match match = regex.Match(tag);
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if (!match.Success)
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return null;
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Item item = new Item();
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item.netDefaults(Int32.Parse(match.Groups["NetID"].Value));
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if (!String.IsNullOrWhiteSpace(match.Groups["Stack"].Value))
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item.stack = Int32.Parse(match.Groups["Stack"].Value);
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if (!String.IsNullOrWhiteSpace(match.Groups["Prefix"].Value))
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item.prefix = Byte.Parse(match.Groups["Prefix"].Value);
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return item;
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}
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/// <summary>
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/// Gets an NPC by ID or Name
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/// </summary>
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/// <param name="idOrName"></param>
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/// <returns>List of NPCs</returns>
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public List<NPC> GetNPCByIdOrName(string idOrName)
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{
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int type = -1;
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if (int.TryParse(idOrName, out type))
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{
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if (type >= Main.maxNPCTypes)
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return new List<NPC>();
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return new List<NPC> { GetNPCById(type) };
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}
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return GetNPCByName(idOrName);
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}
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/// <summary>
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/// Gets an NPC by ID
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/// </summary>
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/// <param name="id">ID</param>
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/// <returns>NPC</returns>
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public NPC GetNPCById(int id)
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{
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NPC npc = new NPC();
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npc.netDefaults(id);
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return npc;
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}
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/// <summary>
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/// Gets a NPC by name
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/// </summary>
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/// <param name="name">Name</param>
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/// <returns>List of matching NPCs</returns>
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public List<NPC> GetNPCByName(string name)
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{
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var found = new List<NPC>();
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NPC npc = new NPC();
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string nameLower = name.ToLower();
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for (int i = -17; i < Main.maxNPCTypes; i++)
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{
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npc.netDefaults(i);
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if (npc.name.ToLower() == nameLower)
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return new List<NPC> { npc };
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if (npc.name.ToLower().StartsWith(nameLower))
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found.Add((NPC)npc.Clone());
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}
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return found;
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}
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/// <summary>
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/// Gets a buff name by id
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/// </summary>
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/// <param name="id">ID</param>
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/// <returns>name</returns>
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public string GetBuffName(int id)
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{
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return (id > 0 && id < Main.maxBuffTypes) ? Main.buffName[id] : "null";
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}
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/// <summary>
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/// Gets the description of a buff
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/// </summary>
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/// <param name="id">ID</param>
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/// <returns>description</returns>
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public string GetBuffDescription(int id)
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{
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return (id > 0 && id < Main.maxBuffTypes) ? Main.buffTip[id] : "null";
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}
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/// <summary>
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/// Gets a list of buffs by name
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/// </summary>
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/// <param name="name">name</param>
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/// <returns>Matching list of buff ids</returns>
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public List<int> GetBuffByName(string name)
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{
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string nameLower = name.ToLower();
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string buffname;
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for (int i = 1; i < Main.maxBuffTypes; i++)
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{
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buffname = Main.buffName[i];
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if (!String.IsNullOrWhiteSpace(buffname) && buffname.ToLower() == nameLower)
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return new List<int> {i};
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}
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var found = new List<int>();
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for (int i = 1; i < Main.maxBuffTypes; i++)
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{
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buffname = Main.buffName[i];
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if (!String.IsNullOrWhiteSpace(buffname) && buffname.ToLower().StartsWith(nameLower))
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found.Add(i);
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}
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return found;
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}
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/// <summary>
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/// Gets a prefix based on its id
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/// </summary>
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/// <param name="id">ID</param>
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/// <returns>Prefix name</returns>
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public string GetPrefixById(int id)
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{
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return id < FirstItemPrefix || id > LastItemPrefix ? "" : Lang.prefix[id] ?? "";
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}
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/// <summary>
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/// Gets a list of prefixes by name
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/// </summary>
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/// <param name="name">Name</param>
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/// <returns>List of prefix IDs</returns>
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public List<int> GetPrefixByName(string name)
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{
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Item item = new Item();
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item.SetDefaults(0);
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string lowerName = name.ToLower();
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var found = new List<int>();
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for (int i = FirstItemPrefix; i <= LastItemPrefix; i++)
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{
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item.prefix = (byte)i;
|
|
string prefixName = item.AffixName().Trim().ToLower();
|
|
if (prefixName == lowerName)
|
|
return new List<int>() { i };
|
|
else if (prefixName.StartsWith(lowerName)) // Partial match
|
|
found.Add(i);
|
|
}
|
|
return found;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets a prefix by ID or name
|
|
/// </summary>
|
|
/// <param name="idOrName">ID or name</param>
|
|
/// <returns>List of prefix IDs</returns>
|
|
public List<int> GetPrefixByIdOrName(string idOrName)
|
|
{
|
|
int type = -1;
|
|
if (int.TryParse(idOrName, out type) && type >= FirstItemPrefix && type <= LastItemPrefix)
|
|
{
|
|
return new List<int> {type};
|
|
}
|
|
return GetPrefixByName(idOrName);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Kicks all player from the server without checking for immunetokick permission.
|
|
/// </summary>
|
|
/// <param name="reason">string reason</param>
|
|
public void ForceKickAll(string reason)
|
|
{
|
|
foreach (TSPlayer player in TShock.Players)
|
|
{
|
|
if (player != null && player.Active)
|
|
{
|
|
ForceKick(player, reason, false, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Stops the server after kicking all players with a reason message, and optionally saving the world
|
|
/// </summary>
|
|
/// <param name="save">bool perform a world save before stop (default: true)</param>
|
|
/// <param name="reason">string reason (default: "Server shutting down!")</param>
|
|
public void StopServer(bool save = true, string reason = "Server shutting down!")
|
|
{
|
|
TShock.ShuttingDown = true;
|
|
|
|
ForceKickAll(reason);
|
|
if (save)
|
|
SaveManager.Instance.SaveWorld();
|
|
|
|
// Save takes a while so kick again
|
|
ForceKickAll(reason);
|
|
|
|
// Broadcast so console can see we are shutting down as well
|
|
TShock.Utils.Broadcast(reason, Color.Red);
|
|
|
|
// Disconnect after kick as that signifies server is exiting and could cause a race
|
|
Netplay.disconnect = true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Stops the server after kicking all players with a reason message, and optionally saving the world then attempts to
|
|
/// restart it.
|
|
/// </summary>
|
|
/// <param name="save">bool perform a world save before stop (default: true)</param>
|
|
/// <param name="reason">string reason (default: "Server shutting down!")</param>
|
|
public void RestartServer(bool save = true, string reason = "Server shutting down!")
|
|
{
|
|
if (Main.ServerSideCharacter)
|
|
foreach (TSPlayer player in TShock.Players)
|
|
if (player != null && player.IsLoggedIn && !player.IgnoreActionsForClearingTrashCan)
|
|
TShock.CharacterDB.InsertPlayerData(player);
|
|
|
|
StopServer(true, reason);
|
|
System.Diagnostics.Process.Start(System.Reflection.Assembly.GetExecutingAssembly().GetName().CodeBase);
|
|
Environment.Exit(0);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reloads all configuration settings, groups, regions and raises the reload event.
|
|
/// </summary>
|
|
public void Reload(TSPlayer player)
|
|
{
|
|
FileTools.SetupConfig();
|
|
TShock.HandleCommandLinePostConfigLoad(Environment.GetCommandLineArgs());
|
|
TShock.Groups.LoadPermisions();
|
|
TShock.Regions.Reload();
|
|
TShock.Itembans.UpdateItemBans();
|
|
TShock.ProjectileBans.UpdateBans();
|
|
TShock.TileBans.UpdateBans();
|
|
Hooks.GeneralHooks.OnReloadEvent(player);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Kicks a player from the server without checking for immunetokick permission.
|
|
/// </summary>
|
|
/// <param name="player">TSPlayer player</param>
|
|
/// <param name="reason">string reason</param>
|
|
/// <param name="silent">bool silent (default: false)</param>
|
|
/// <param name="saveSSI">bool saveSSI (default: false)</param>
|
|
public void ForceKick(TSPlayer player, string reason, bool silent = false, bool saveSSI = false)
|
|
{
|
|
Kick(player, reason, true, silent, null, saveSSI);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Kicks a player from the server..
|
|
/// </summary>
|
|
/// <param name="player">TSPlayer player</param>
|
|
/// <param name="reason">string reason</param>
|
|
/// <param name="force">bool force (default: false)</param>
|
|
/// <param name="silent">bool silent (default: false)</param>
|
|
/// <param name="adminUserName">string adminUserName (default: null)</param>
|
|
/// <param name="saveSSI">bool saveSSI (default: false)</param>
|
|
public bool Kick(TSPlayer player, string reason, bool force = false, bool silent = false, string adminUserName = null, bool saveSSI = false)
|
|
{
|
|
if (!player.ConnectionAlive)
|
|
return true;
|
|
if (force || !player.HasPermission(Permissions.immunetokick))
|
|
{
|
|
string playerName = player.Name;
|
|
player.SilentKickInProgress = silent;
|
|
if (player.IsLoggedIn && saveSSI)
|
|
player.SaveServerCharacter();
|
|
player.Disconnect(string.Format("Kicked: {0}", reason));
|
|
TShock.Log.ConsoleInfo(string.Format("Kicked {0} for : '{1}'", playerName, reason));
|
|
string verb = force ? "force " : "";
|
|
if (!silent)
|
|
{
|
|
if (string.IsNullOrWhiteSpace(adminUserName))
|
|
Broadcast(string.Format("{0} was {1}kicked for '{2}'", playerName, verb, reason.ToLower()), Color.Green);
|
|
else
|
|
Broadcast(string.Format("{0} {1}kicked {2} for '{3}'", adminUserName, verb, playerName, reason.ToLower()), Color.Green);
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Bans and kicks a player from the server.
|
|
/// </summary>
|
|
/// <param name="player">TSPlayer player</param>
|
|
/// <param name="reason">string reason</param>
|
|
/// <param name="force">bool force (default: false)</param>
|
|
/// <param name="adminUserName">string adminUserName (default: null)</param>
|
|
public bool Ban(TSPlayer player, string reason, bool force = false, string adminUserName = null)
|
|
{
|
|
if (!player.ConnectionAlive)
|
|
return true;
|
|
if (force || !player.HasPermission(Permissions.immunetoban))
|
|
{
|
|
string ip = player.IP;
|
|
string uuid = player.UUID;
|
|
string playerName = player.Name;
|
|
TShock.Bans.AddBan(ip, playerName, uuid, reason, false, adminUserName);
|
|
player.Disconnect(string.Format("Banned: {0}", reason));
|
|
string verb = force ? "force " : "";
|
|
if (string.IsNullOrWhiteSpace(adminUserName))
|
|
TSPlayer.All.SendInfoMessage("{0} was {1}banned for '{2}'.", playerName, verb, reason);
|
|
else
|
|
TSPlayer.All.SendInfoMessage("{0} {1}banned {2} for '{3}'.", adminUserName, verb, playerName, reason);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/// <summary>HasBanExpired - Returns whether or not a ban has expired or not.</summary>
|
|
/// <param name="ban">ban - The ban object to check.</param>
|
|
/// <param name="byName">byName - Defines whether or not the ban should be checked by name.</param>
|
|
/// <returns>bool - True if the ban has expired.</returns>
|
|
public bool HasBanExpired(Ban ban, bool byName = false)
|
|
{
|
|
DateTime exp;
|
|
bool expirationExists = DateTime.TryParse(ban.Expiration, out exp);
|
|
|
|
if (!string.IsNullOrWhiteSpace(ban.Expiration) && (expirationExists) &&
|
|
(DateTime.UtcNow >= exp))
|
|
{
|
|
if (byName)
|
|
{
|
|
TShock.Bans.RemoveBan(ban.Name, true, true, false);
|
|
}
|
|
else
|
|
{
|
|
TShock.Bans.RemoveBan(ban.IP, false, false, false);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Shows a file to the user.
|
|
/// </summary>
|
|
/// <param name="player">Player the file contents will be sent to</param>
|
|
/// <param name="file">Filename relative to <see cref="TShock.SavePath"></see></param>
|
|
public void ShowFileToUser(TSPlayer player, string file)
|
|
{
|
|
string foo = "";
|
|
bool containsOldFormat = false;
|
|
using (var tr = new StreamReader(file))
|
|
{
|
|
Color lineColor;
|
|
while ((foo = tr.ReadLine()) != null)
|
|
{
|
|
lineColor = Color.White;
|
|
if (string.IsNullOrWhiteSpace(foo))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
foo = foo.Replace("%map%", (TShock.Config.UseServerName ? TShock.Config.ServerName : Main.worldName));
|
|
foo = foo.Replace("%players%", String.Join(",", GetPlayers(false)));
|
|
|
|
var legacyColorMatch = startOfLineColorRegex.Match(foo);
|
|
if (legacyColorMatch.Success)
|
|
{
|
|
lineColor = new Color(Int32.Parse(legacyColorMatch.Groups["r"].Value),
|
|
Int32.Parse(legacyColorMatch.Groups["g"].Value),
|
|
Int32.Parse(legacyColorMatch.Groups["b"].Value));
|
|
foo = foo.Replace(legacyColorMatch.Groups[0].Value, "");
|
|
}
|
|
|
|
bool upgraded = false;
|
|
string newFoo = ReplaceDeprecatedColorCodes(foo, out upgraded);
|
|
if (upgraded && !containsOldFormat)
|
|
{
|
|
TShock.Log.ConsoleInfo($"You are using an old color format in file {file}.");
|
|
TShock.Log.ConsoleInfo("To send coloured text please use Terraria's inbuilt format of: [c/#hex:text].");
|
|
TShock.Log.ConsoleInfo("For example: [c/ff00aa:This is a message!].");
|
|
containsOldFormat = true;
|
|
}
|
|
foo = newFoo;
|
|
|
|
player.SendMessage(foo, lineColor);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a string with deprecated %###,###,###% formats replaced with the new chat format colors.
|
|
/// </summary>
|
|
/// <param name="input">The input string</param>
|
|
/// <param name="upgradedFormat">An out parameter that denotes if this line of text was upgraded.</param>
|
|
/// <returns>A replaced version of the input with the new chat color format.</returns>
|
|
private string ReplaceDeprecatedColorCodes(string input, out bool upgradedFormat)
|
|
{
|
|
String tempString = input;
|
|
Match match = null;
|
|
bool uFormat = false;
|
|
|
|
while ((match = motdColorRegex.Match(tempString)).Success)
|
|
{
|
|
uFormat = true;
|
|
tempString = tempString.Replace(match.Groups[0].Value, String.Format("[c/{0:X2}{1:X2}{2:X2}:{3}]", Int32.Parse(match.Groups["r"].Value), Int32.Parse(match.Groups["g"].Value), Int32.Parse(match.Groups["b"].Value), match.Groups["text"]));
|
|
}
|
|
|
|
upgradedFormat = uFormat;
|
|
return tempString;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Upgrades a legacy MotD file to the new terraria chat tags version.
|
|
/// </summary>
|
|
public void UpgradeMotD()
|
|
{
|
|
string foo = "";
|
|
StringBuilder motd = new StringBuilder();
|
|
bool informedOwner = false;
|
|
using (var tr = new StreamReader(FileTools.MotdPath))
|
|
{
|
|
Color lineColor;
|
|
while ((foo = tr.ReadLine()) != null)
|
|
{
|
|
lineColor = Color.White;
|
|
var legacyColorMatch = startOfLineColorRegex.Match(foo);
|
|
if (legacyColorMatch.Success)
|
|
{
|
|
lineColor = new Color(Int32.Parse(legacyColorMatch.Groups["r"].Value),
|
|
Int32.Parse(legacyColorMatch.Groups["g"].Value),
|
|
Int32.Parse(legacyColorMatch.Groups["b"].Value));
|
|
foo = foo.Replace(legacyColorMatch.Groups[0].Value, "");
|
|
}
|
|
|
|
bool upgraded = false;
|
|
string newFoo = ReplaceDeprecatedColorCodes(foo, out upgraded);
|
|
if (!informedOwner && upgraded)
|
|
{
|
|
informedOwner = true;
|
|
TShock.Log.ConsoleInfo("We have upgraded your MotD to the new format. A backup has been created.");
|
|
}
|
|
|
|
if (lineColor != Color.White)
|
|
motd.Append(String.Format("%{0:d3},{1:d3},{2:d3}%", lineColor.R, lineColor.G, lineColor.B));
|
|
|
|
motd.AppendLine(newFoo);
|
|
}
|
|
}
|
|
|
|
if (informedOwner)
|
|
{
|
|
File.Copy(FileTools.MotdPath, String.Format("{0}_{1}.backup", FileTools.MotdPath, DateTime.Now.ToString("ddMMMyy_hhmmss")));
|
|
File.WriteAllText(FileTools.MotdPath, motd.ToString());
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a Group from the name of the group
|
|
/// </summary>
|
|
/// <param name="groupName">string groupName</param>
|
|
public Group GetGroup(string groupName)
|
|
{
|
|
//first attempt on cached groups
|
|
for (int i = 0; i < TShock.Groups.groups.Count; i++)
|
|
{
|
|
if (TShock.Groups.groups[i].Name.Equals(groupName))
|
|
{
|
|
return TShock.Groups.groups[i];
|
|
}
|
|
}
|
|
return Group.DefaultGroup;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns an IPv4 address from a DNS query
|
|
/// </summary>
|
|
/// <param name="hostname">string ip</param>
|
|
public string GetIPv4Address(string hostname)
|
|
{
|
|
try
|
|
{
|
|
//Get the ipv4 address from GetHostAddresses, if an ip is passed it will return that ip
|
|
var ip = Dns.GetHostAddresses(hostname).FirstOrDefault(i => i.AddressFamily == AddressFamily.InterNetwork);
|
|
//if the dns query was successful then return it, otherwise return an empty string
|
|
return ip != null ? ip.ToString() : "";
|
|
}
|
|
catch (SocketException)
|
|
{
|
|
}
|
|
return "";
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sends the player an error message stating that more than one match was found
|
|
/// appending a csv list of the matches.
|
|
/// </summary>
|
|
/// <param name="ply">Player to send the message to</param>
|
|
/// <param name="matches">An enumerable list with the matches</param>
|
|
public void SendMultipleMatchError(TSPlayer ply, IEnumerable<object> matches)
|
|
{
|
|
ply.SendErrorMessage("More than one match found: {0}", string.Join(",", matches));
|
|
ply.SendErrorMessage("Use \"my query\" for items with spaces");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if world has hit the max number of chests
|
|
/// </summary>
|
|
/// <returns>True if the entire chest array is used</returns>
|
|
public bool MaxChests()
|
|
{
|
|
for (int i = 0; i < Main.chest.Length; i++)
|
|
{
|
|
if (Main.chest[i] == null)
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Attempts to parse a string as a timespan (_d_m_h_s).
|
|
/// </summary>
|
|
/// <param name="str">The time string.</param>
|
|
/// <param name="seconds">The seconds.</param>
|
|
/// <returns>Whether the string was parsed successfully.</returns>
|
|
public bool TryParseTime(string str, out int seconds)
|
|
{
|
|
seconds = 0;
|
|
|
|
var sb = new StringBuilder(3);
|
|
for (int i = 0; i < str.Length; i++)
|
|
{
|
|
if (Char.IsDigit(str[i]) || (str[i] == '-' || str[i] == '+'))
|
|
sb.Append(str[i]);
|
|
else
|
|
{
|
|
int num;
|
|
if (!int.TryParse(sb.ToString(), out num))
|
|
return false;
|
|
|
|
sb.Clear();
|
|
switch (str[i])
|
|
{
|
|
case 's':
|
|
seconds += num;
|
|
break;
|
|
case 'm':
|
|
seconds += num * 60;
|
|
break;
|
|
case 'h':
|
|
seconds += num * 60 * 60;
|
|
break;
|
|
case 'd':
|
|
seconds += num * 60 * 60 * 24;
|
|
break;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
if (sb.Length != 0)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Searches for a projectile by identity and owner
|
|
/// </summary>
|
|
/// <param name="identity">identity</param>
|
|
/// <param name="owner">owner</param>
|
|
/// <returns>projectile ID</returns>
|
|
public int SearchProjectile(short identity, int owner)
|
|
{
|
|
for (int i = 0; i < Main.maxProjectiles; i++)
|
|
{
|
|
if (Main.projectile[i].identity == identity && Main.projectile[i].owner == owner)
|
|
return i;
|
|
}
|
|
return 1000;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Enumerates boundary points of the given region's rectangle.
|
|
/// </summary>
|
|
/// <param name="regionArea">The region's area to enumerate through.</param>
|
|
/// <returns>The enumerated boundary points.</returns>
|
|
public IEnumerable<Point> EnumerateRegionBoundaries(Rectangle regionArea)
|
|
{
|
|
for (int x = 0; x < regionArea.Width + 1; x++)
|
|
{
|
|
yield return new Point(regionArea.Left + x, regionArea.Top);
|
|
yield return new Point(regionArea.Left + x, regionArea.Bottom);
|
|
}
|
|
|
|
for (int y = 1; y < regionArea.Height; y++)
|
|
{
|
|
yield return new Point(regionArea.Left, regionArea.Top + y);
|
|
yield return new Point(regionArea.Right, regionArea.Top + y);
|
|
}
|
|
}
|
|
|
|
/// <summary>EncodeColor - Encodes a color as an int.</summary>
|
|
/// <param name="color">color - The color to encode</param>
|
|
/// <returns>int? - The encoded color</returns>
|
|
public int? EncodeColor(Color? color)
|
|
{
|
|
if (color == null)
|
|
return null;
|
|
|
|
return BitConverter.ToInt32(new[] { color.Value.R, color.Value.G, color.Value.B, color.Value.A }, 0);
|
|
}
|
|
|
|
/// <summary>DecodeColor - Decodes a color encoded by the EncodeColor function.</summary>
|
|
/// <param name="encodedColor">encodedColor - The encoded color</param>
|
|
/// <returns>Color? - The decoded color</returns>
|
|
public Color? DecodeColor(int? encodedColor)
|
|
{
|
|
if (encodedColor == null)
|
|
return null;
|
|
|
|
byte[] data = BitConverter.GetBytes(encodedColor.Value);
|
|
return new Color(data[0], data[1], data[2], data[3]);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Encodes a Boolean Array as an int.
|
|
/// </summary>
|
|
/// <param name="bools">The boolean array to encode.</param>
|
|
/// <returns>The encoded int.</returns>
|
|
public int? EncodeBoolArray(bool[] bools)
|
|
{
|
|
if (bools == null)
|
|
return null;
|
|
|
|
int result = 0;
|
|
for (int i = 0; i < bools.Length; i++)
|
|
if (bools[i])
|
|
result |= (1 << i);
|
|
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Decodes a Boolean Array from an int.
|
|
/// </summary>
|
|
/// <param name="encodedbools">The encoded Boolean Array.</param>
|
|
/// <returns>The resulting Boolean Array.</returns>
|
|
public bool[] DecodeBoolArray(int? encodedbools)
|
|
{
|
|
if (encodedbools == null)
|
|
return null;
|
|
|
|
bool[] result = new bool[10];
|
|
for (int i = 0; i < result.Length; i++)
|
|
result[i] = (encodedbools & 1 << i) != 0;
|
|
|
|
return result;
|
|
}
|
|
|
|
/// <summary>EncodeBitsByte - Encodes a BitsByte as a byte.</summary>
|
|
/// <param name="bitsByte">bitsByte - The BitsByte object</param>
|
|
/// <returns>byte? - The converted byte</returns>
|
|
public byte? EncodeBitsByte(BitsByte? bitsByte)
|
|
{
|
|
if (bitsByte == null)
|
|
return null;
|
|
|
|
byte result = 0;
|
|
for (int i = 0; i < 8; i++)
|
|
if (bitsByte.Value[i])
|
|
result |= (byte)(1 << i);
|
|
|
|
return result;
|
|
}
|
|
|
|
/// <summary>DecodeBitsByte - Decodes a bitsbyte from an int.</summary>
|
|
/// <param name="encodedBitsByte">encodedBitsByte - The encoded bitsbyte object.</param>
|
|
/// <returns>BitsByte? - The decoded bitsbyte object</returns>
|
|
public BitsByte? DecodeBitsByte(int? encodedBitsByte)
|
|
{
|
|
if (encodedBitsByte == null)
|
|
return null;
|
|
|
|
BitsByte result = new BitsByte();
|
|
for (int i = 0; i < 8; i++)
|
|
result[i] = (encodedBitsByte & 1 << i) != 0;
|
|
|
|
return result;
|
|
}
|
|
|
|
/// <summary>GetResponseNoException - Gets a web response without generating an exception.</summary>
|
|
/// <param name="req">req - The request to send.</param>
|
|
/// <returns>HttpWebResponse - The response object.</returns>
|
|
public HttpWebResponse GetResponseNoException(HttpWebRequest req)
|
|
{
|
|
try
|
|
{
|
|
return (HttpWebResponse)req.GetResponse();
|
|
}
|
|
catch (WebException we)
|
|
{
|
|
var resp = we.Response as HttpWebResponse;
|
|
if (resp == null)
|
|
throw;
|
|
return resp;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Colors the given text by correctly applying the color chat tag.
|
|
/// </summary>
|
|
/// <param name="text">The text to color.</param>
|
|
/// <param name="color">The color to apply.</param>
|
|
/// <returns>The <paramref name="text"/>, surrounded by the color tag with the appropriated hex code.</returns>
|
|
public string ColorTag(string text, Color color)
|
|
{
|
|
return String.Format("[c/{0}:{1}]", color.Hex3(), text);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Converts an item into its text representation using the item chat tag.
|
|
/// </summary>
|
|
/// <param name="item">The item to convert.</param>
|
|
/// <returns>The <paramref name="item"/> NetID surrounded by the item tag with proper stack/prefix data.</returns>
|
|
public string ItemTag(Item item)
|
|
{
|
|
int netID = item.netID;
|
|
int stack = item.stack;
|
|
int prefix = item.prefix;
|
|
string options = stack > 1 ? "/s" + stack : prefix != 0 ? "/p" + prefix : "";
|
|
return String.Format("[i{0}:{1}]", options, netID);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets a list of points selected by a mass-wiring tool.
|
|
/// </summary>
|
|
/// <param name="start">The starting point for the selection.</param>
|
|
/// <param name="end">The ending point for the selection.</param>
|
|
/// <param name="direction">False if facing left, True if facing right.</param>
|
|
/// <returns>
|
|
/// A list of coordinates containing the <paramref name="start"/> and <paramref name="end"/>
|
|
/// points and a list of points between them, forming an L shape based on <paramref name="direction"/>.
|
|
/// </returns>
|
|
public List<Point> GetMassWireOperationRange(Point start, Point end, bool direction = false)
|
|
{
|
|
List<Point> points = new List<Point>();
|
|
|
|
#region Tile Selection Logic stolen from Wiring.cs
|
|
|
|
// Slightly modified version of Wiring.MassWireOperationInner, ignores a player's wire count
|
|
int num = Math.Sign(end.X - start.X);
|
|
int num2 = Math.Sign(end.Y - start.Y);
|
|
Point pt = new Point();
|
|
int num3;
|
|
int num4;
|
|
int num5;
|
|
if (direction)
|
|
{
|
|
pt.X = start.X;
|
|
num3 = start.Y;
|
|
num4 = end.Y;
|
|
num5 = num2;
|
|
}
|
|
else
|
|
{
|
|
pt.Y = start.Y;
|
|
num3 = start.X;
|
|
num4 = end.X;
|
|
num5 = num;
|
|
}
|
|
int num6 = num3;
|
|
while (num6 != num4)
|
|
{
|
|
if (direction)
|
|
{
|
|
pt.Y = num6;
|
|
}
|
|
else
|
|
{
|
|
pt.X = num6;
|
|
}
|
|
points.Add(pt);
|
|
num6 += num5;
|
|
}
|
|
if (direction)
|
|
{
|
|
pt.Y = end.Y;
|
|
num3 = start.X;
|
|
num4 = end.X;
|
|
num5 = num;
|
|
}
|
|
else
|
|
{
|
|
pt.X = end.X;
|
|
num3 = start.Y;
|
|
num4 = end.Y;
|
|
num5 = num2;
|
|
}
|
|
int num7 = num3;
|
|
while (num7 != num4)
|
|
{
|
|
if (!direction)
|
|
{
|
|
pt.Y = num7;
|
|
}
|
|
else
|
|
{
|
|
pt.X = num7;
|
|
}
|
|
points.Add(pt);
|
|
num7 += num5;
|
|
}
|
|
points.Add(end);
|
|
|
|
#endregion
|
|
|
|
return points;
|
|
}
|
|
}
|
|
}
|