TShock/TShockAPI/Handlers/SendTileSquareHandler.cs

488 lines
16 KiB
C#

using OTAPI.Tile;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Terraria;
using Terraria.DataStructures;
using Terraria.GameContent.Tile_Entities;
using Terraria.ID;
using Terraria.ObjectData;
using TShockAPI.Net;
namespace TShockAPI.Handlers
{
public class SendTileSquareHandler
{
Dictionary<ushort, List<ushort>> _grassToPlantMap = new Dictionary<ushort, List<ushort>>
{
{ TileID.Grass, new List<ushort> { TileID.Plants, TileID.Plants2 } },
{ TileID.HallowedGrass, new List<ushort> { TileID.HallowedPlants, TileID.HallowedPlants2 } },
{ TileID.JungleGrass, new List<ushort> { TileID.JunglePlants, TileID.JunglePlants2 } }
};
List<int> _flowerBootItems = new List<int>
{
ItemID.FlowerBoots,
ItemID.FairyBoots
};
Dictionary<int, int> _tileEntityIdToTileIdMap = new Dictionary<int, int>
{
{ TileID.TargetDummy, TETrainingDummy._myEntityID },
{ TileID.ItemFrame, TEItemFrame._myEntityID },
{ TileID.LogicSensor, TELogicSensor._myEntityID },
{ TileID.DisplayDoll, TEDisplayDoll._myEntityID },
{ TileID.WeaponsRack2, TEWeaponsRack._myEntityID },
{ TileID.HatRack, TEHatRack._myEntityID },
{ TileID.FoodPlatter, TEFoodPlatter._myEntityID },
{ TileID.TeleportationPylon, TETeleportationPylon._myEntityID }
};
/// <summary>
/// Updates a single tile
/// </summary>
/// <param name="tile"></param>
/// <param name="newTile"></param>
public void UpdateTile(ITile tile, NetTile newTile)
{
tile.active(newTile.Active);
if (newTile.Active && !newTile.Inactive)
{
tile.type = newTile.Type;
}
if (newTile.FrameImportant)
{
tile.frameX = newTile.FrameX;
tile.frameY = newTile.FrameY;
}
if (newTile.HasWall)
{
tile.wall = newTile.Wall;
}
if (newTile.HasLiquid)
{
tile.liquid = newTile.Liquid;
tile.liquidType(newTile.LiquidType);
}
tile.wire(newTile.Wire);
tile.wire2(newTile.Wire2);
tile.wire3(newTile.Wire3);
tile.wire4(newTile.Wire4);
tile.halfBrick(newTile.IsHalf);
if (newTile.HasColor)
{
tile.color(newTile.TileColor);
}
if (newTile.HasWallColor)
{
tile.wallColor(newTile.WallColor);
}
byte slope = 0;
if (newTile.Slope)
{
slope += 1;
}
if (newTile.Slope2)
{
slope += 2;
}
if (newTile.Slope3)
{
slope += 4;
}
tile.slope(slope);
TShock.Log.ConsoleDebug("Bouncer / SendTileSquare updated a tile from type {0} to {1}", tile.type, newTile.Type);
}
/// <summary>
/// Determines if a Tile Square for flower-growing boots should be accepted or not
/// </summary>
/// <param name="realx"></param>
/// <param name="realy"></param>
/// <param name="newTile"></param>
/// <param name="args"></param>
/// <returns></returns>
internal void HandleFlowerBoots(int realx, int realy, NetTile newTile, GetDataHandlers.SendTileSquareEventArgs args)
{
// We need to get the tile below the tile square to determine what grass types are allowed
if (!WorldGen.InWorld(realx, realy + 1))
{
return;
}
ITile tile = Main.tile[realx, realy + 1];
if (!_grassToPlantMap.TryGetValue(tile.type, out List<ushort> plantTiles) && !plantTiles.Contains(newTile.Type))
{
return;
}
UpdateTile(Main.tile[realx, realy], newTile);
}
/// <summary>
///
/// </summary>
/// <param name="tile"></param>
/// <param name="newTile"></param>
internal void HandleConversionSpreads(ITile tile, NetTile newTile)
{
// Update if the existing tile or wall is convertible and the new tile or wall is a valid conversion
if (
((TileID.Sets.Conversion.Stone[tile.type] || Main.tileMoss[tile.type]) && (TileID.Sets.Conversion.Stone[newTile.Type] || Main.tileMoss[newTile.Type])) ||
((tile.type == 0 || tile.type == 59) && (newTile.Type == 0 || newTile.Type == 59)) ||
TileID.Sets.Conversion.Grass[tile.type] && TileID.Sets.Conversion.Grass[newTile.Type] ||
TileID.Sets.Conversion.Ice[tile.type] && TileID.Sets.Conversion.Ice[newTile.Type] ||
TileID.Sets.Conversion.Sand[tile.type] && TileID.Sets.Conversion.Sand[newTile.Type] ||
TileID.Sets.Conversion.Sandstone[tile.type] && TileID.Sets.Conversion.Sandstone[newTile.Type] ||
TileID.Sets.Conversion.HardenedSand[tile.type] && TileID.Sets.Conversion.HardenedSand[newTile.Type] ||
TileID.Sets.Conversion.Thorn[tile.type] && TileID.Sets.Conversion.Thorn[newTile.Type] ||
TileID.Sets.Conversion.Moss[tile.type] && TileID.Sets.Conversion.Moss[newTile.Type] ||
TileID.Sets.Conversion.MossBrick[tile.type] && TileID.Sets.Conversion.MossBrick[newTile.Type] ||
WallID.Sets.Conversion.Stone[tile.wall] && WallID.Sets.Conversion.Stone[newTile.Wall] ||
WallID.Sets.Conversion.Grass[tile.wall] && WallID.Sets.Conversion.Grass[newTile.Wall] ||
WallID.Sets.Conversion.Sandstone[tile.wall] && WallID.Sets.Conversion.Sandstone[newTile.Wall] ||
WallID.Sets.Conversion.HardenedSand[tile.wall] && WallID.Sets.Conversion.HardenedSand[newTile.Wall] ||
WallID.Sets.Conversion.PureSand[tile.wall] && WallID.Sets.Conversion.PureSand[newTile.Wall] ||
WallID.Sets.Conversion.NewWall1[tile.wall] && WallID.Sets.Conversion.NewWall1[newTile.Wall] ||
WallID.Sets.Conversion.NewWall2[tile.wall] && WallID.Sets.Conversion.NewWall2[newTile.Wall] ||
WallID.Sets.Conversion.NewWall3[tile.wall] && WallID.Sets.Conversion.NewWall3[newTile.Wall] ||
WallID.Sets.Conversion.NewWall4[tile.wall] && WallID.Sets.Conversion.NewWall4[newTile.Wall]
)
{
TShock.Log.ConsoleDebug("Bouncer / SendTileSquare processing a conversion update - [{0}|{1}] -> [{2}|{3}]", tile.type, tile.wall, newTile.Type, newTile.Wall);
UpdateTile(tile, newTile);
}
}
internal void ProcessSingleTile(int realx, int realy, NetTile newTile, int squareSize, GetDataHandlers.SendTileSquareEventArgs args)
{
if (squareSize == 1 && args.Player.Accessories.Any(a => a != null && _flowerBootItems.Contains(a.type)))
{
HandleFlowerBoots(realx, realy, newTile, args);
return;
}
ITile tile = Main.tile[realx, realy];
if (tile.type == TileID.LandMine && !newTile.Active)
{
UpdateTile(tile, newTile);
}
if (tile.type == TileID.WirePipe)
{
UpdateTile(tile, newTile);
}
HandleConversionSpreads(Main.tile[realx, realy], newTile);
}
/// <summary>
///
/// </summary>
/// <param name="tileType"></param>
/// <param name="data"></param>
/// <param name="newTiles"></param>
/// <param name="realx"></param>
/// <param name="realy"></param>
/// <param name="args"></param>
public void ProcessTileObject(int tileType, TileObjectData data, NetTile[,] newTiles, int realx, int realy, GetDataHandlers.SendTileSquareEventArgs args)
{
// As long as the player has permission to build, we should allow a tile object to be placed
// More in depth checks should take place in handlers for the Place Object (79), Update Tile Entity (86), and Place Tile Entity (87) packets
if (!args.Player.HasBuildPermissionForTileObject(realx, realy, data.Width, data.Height))
{
TShock.Log.ConsoleDebug("Bouncer / SendTileSquare rejected from no permission for tile object from {0}", args.Player.Name);
return;
}
if (tileType == TileID.ClosedDoor || tileType == TileID.OpenDoor)
{
ProcessDoor(realx, realy, newTiles, args);
return;
}
for (int x = 0; x < data.Width; x++)
{
for (int y = 0; y < data.Height; y++)
{
// Update all tiles in the tile object
UpdateTile(Main.tile[realx + x, realy + y], newTiles[x, y]);
}
}
args.Handled = false;
}
private void ProcessDoor(int realx, int realy, NetTile[,] newTiles, GetDataHandlers.SendTileSquareEventArgs args)
{
//If we handle this then doors disappear... We only send back the tile square if args.Handled == true, so somewhere we're either breaking or not implementing the tile square properly
///Calling UpdateTile on all tiles in newTiles doesn't help either.
//Need to figure out what's differing from Vanilla in this regard
args.Handled = false;
TShock.Log.ConsoleDebug("Bouncer / SendTileSquare processing door from {0}", args.Player.Name);
}
static List<char> symbols = new List<char> { 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y' };
void VisualiseTileSquare(NetTile[,] tiles, int size)
{
Dictionary<int, char> tileToCharMap = new Dictionary<int, char>();
int lastCharIndex = 0;
StringBuilder sb = new StringBuilder("\n");
for (int y = 0; y < size; y++)
{
for (int x = 0; x < size; x++)
{
NetTile tile = tiles[x, y];
char symbol;
if (tileToCharMap.ContainsKey(tile.Type))
{
symbol = tileToCharMap[tile.Type];
}
else
{
symbol = symbols[lastCharIndex++];
tileToCharMap.Add(tile.Type, symbol);
}
sb.Append(symbol);
}
sb.Append("\n");
}
sb.Append("Key: " + String.Join(", ", tileToCharMap.Select(kvp => $"{kvp.Value} = {kvp.Key}")));
TShock.Log.ConsoleDebug(sb.ToString());
}
/// <summary>
/// Invoked when a SendTileSquare packet is received
/// </summary>
/// <param name="sender"></param>
/// <param name="args"></param>
public void OnReceiveSendTileSquare(object sender, GetDataHandlers.SendTileSquareEventArgs args)
{
short size = args.Size;
int tileX = args.TileX;
int tileY = args.TileY;
// By default, we'll handle everything
args.Handled = true;
if (args.Player.HasPermission(Permissions.allowclientsideworldedit))
{
TShock.Log.ConsoleDebug("Bouncer / SendTileSquare accepted clientside world edit from {0}", args.Player.Name);
args.Handled = false;
return;
}
// From White:
// IIRC it's because 5 means a 5x5 square which is normal for a tile square, and anything bigger is a non-vanilla tile modification attempt
if (size > 5)
{
TShock.Log.ConsoleDebug("Bouncer / SendTileSquare rejected from non-vanilla tilemod from {0}", args.Player.Name);
return;
}
if (args.Player.IsBouncerThrottled())
{
TShock.Log.ConsoleDebug("Bouncer / SendTileSquare rejected from throttle from {0}", args.Player.Name);
args.Player.SendTileSquare(tileX, tileY, size);
return;
}
if (args.Player.IsBeingDisabled())
{
TShock.Log.ConsoleDebug("Bouncer / SendTileSquare rejected from being disabled from {0}", args.Player.Name);
args.Player.SendTileSquare(tileX, tileY, size);
return;
}
bool[,] processed = new bool[size, size];
NetTile[,] tiles = new NetTile[size, size];
for (int x = 0; x < size; x++)
{
for (int y = 0; y < size; y++)
{
tiles[x, y] = new NetTile(args.Data);
}
}
VisualiseTileSquare(tiles, size);
for (int x = 0; x < size; x++)
{
for (int y = 0; y < size; y++)
{
TShock.Log.ConsoleDebug("Bouncer / SendTileSquare tile ({0}, {1})", x, y);
// Do not handle already processed tiles
if (processed[x, y])
{
TShock.Log.ConsoleDebug("Bouncer / SendTileSquare skipping processed tile from {0}", args.Player.Name);
continue;
}
int realx = tileX + x;
int realy = tileY + y;
if ((realx < 0 || realx >= Main.maxTilesX)
|| (realy < 0 || realy > Main.maxTilesY))
{
processed[x, y] = true;
continue;
}
if (!args.Player.HasBuildPermission(realx, realy) ||
!args.Player.IsInRange(realx, realy))
{
continue;
}
NetTile newTile = tiles[x, y];
TileObjectData data;
if (newTile.Type < TileObjectData._data.Count && (data = TileObjectData._data[newTile.Type]) != null)
{
NetTile[,] newTiles = new NetTile[data.Width, data.Height];
for (int i = 0; i < data.Width; i++)
{
for (int j = 0; j < data.Height; j++)
{
newTiles[i, j] = tiles[x + i, y + j];
processed[x + i, y + j] = true;
}
}
TShock.Log.ConsoleDebug("Bouncer / SendTileSquare processing tile object ({1}) from {0}", args.Player.Name, newTile.Type);
ProcessTileObject(newTile.Type, data, newTiles, realx, realy, args);
continue;
}
if (Main.tile[realx, realy].type == TileID.ClosedDoor || Main.tile[realx, realy].type == TileID.OpenDoor)
{
NetTile[,] newTiles = new NetTile[2, 3];
for (int i = 0; i < 2; i++)
{
for (int j = 0; j < 3; j++)
{
newTiles[i, j] = tiles[x + i, y + j];
processed[x + i, y + j] = true;
}
}
ProcessDoor(realx, realy, newTiles, args);
continue;
}
TShock.Log.ConsoleDebug("Bouncer / SendTileSquare processing single tile ({1}->{2}) from {0}", args.Player.Name, Main.tile[realx, realy].type, newTile.Type);
ProcessSingleTile(realx, realy, newTile, size, args);
processed[x, y] = true;
}
}
if (args.Handled == true)
{
args.Player.SendTileSquare(tileX, tileY, size);
TShock.Log.ConsoleDebug("Bouncer / SendTileSquare reimplemented from spaghetti from {0}", args.Player.Name);
}
}
}
/*
bool changed = false;
for (int x = 0; x < size; x++)
{
int realx = tileX + x;
if (realx < 0 || realx >= Main.maxTilesX)
continue;
for (int y = 0; y < size; y++)
{
int realy = tileY + y;
if (realy < 0 || realy >= Main.maxTilesY)
continue;
var tile = Main.tile[realx, realy];
var newtile = tiles[x, y];
// Junction Box
if (tile.type == TileID.WirePipe)
{
args.Handled = false;
return;
}
if (tile.active() && newtile.Active && tile.type != newtile.Type)
{
// Grass <-> Grass
if ((TileID.Sets.Conversion.Grass[tile.type] && TileID.Sets.Conversion.Grass[newtile.Type]) ||
// Dirt <-> Dirt
((tile.type == 0 || tile.type == 59) &&
(newtile.Type == 0 || newtile.Type == 59)) ||
// Ice <-> Ice
(TileID.Sets.Conversion.Ice[tile.type] && TileID.Sets.Conversion.Ice[newtile.Type]) ||
// Stone <-> Stone
((TileID.Sets.Conversion.Stone[tile.type] || Main.tileMoss[tile.type]) &&
(TileID.Sets.Conversion.Stone[newtile.Type] || Main.tileMoss[newtile.Type])) ||
// Sand <-> Sand
(TileID.Sets.Conversion.Sand[tile.type] && TileID.Sets.Conversion.Sand[newtile.Type]) ||
// Sandstone <-> Sandstone
(TileID.Sets.Conversion.Sandstone[tile.type] && TileID.Sets.Conversion.Sandstone[newtile.Type]) ||
// Hardened Sand <-> Hardened Sand
(TileID.Sets.Conversion.HardenedSand[tile.type] && TileID.Sets.Conversion.HardenedSand[newtile.Type]))
{
Main.tile[realx, realy].type = newtile.Type;
changed = true;
}
}
// Stone wall <-> Stone wall
if (((tile.wall == 1 || tile.wall == 3 || tile.wall == 28 || tile.wall == 83) &&
(newtile.Wall == 1 || newtile.Wall == 3 || newtile.Wall == 28 || newtile.Wall == 83)) ||
// Leaf wall <-> Leaf wall
(((tile.wall >= 63 && tile.wall <= 70) || tile.wall == 81) &&
((newtile.Wall >= 63 && newtile.Wall <= 70) || newtile.Wall == 81)))
{
Main.tile[realx, realy].wall = newtile.Wall;
changed = true;
}
if ((tile.type == TileID.TrapdoorClosed && (newtile.Type == TileID.TrapdoorOpen || !newtile.Active)) ||
(tile.type == TileID.TrapdoorOpen && (newtile.Type == TileID.TrapdoorClosed || !newtile.Active)) ||
(!tile.active() && newtile.Active && (newtile.Type == TileID.TrapdoorOpen || newtile.Type == TileID.TrapdoorClosed)))
{
Main.tile[realx, realy].type = newtile.Type;
Main.tile[realx, realy].frameX = newtile.FrameX;
Main.tile[realx, realy].frameY = newtile.FrameY;
Main.tile[realx, realy].active(newtile.Active);
changed = true;
}
}
}
if (changed)
{
TSPlayer.All.SendTileSquare(tileX, tileY, size + 1);
WorldGen.RangeFrame(tileX, tileY, tileX + size, tileY + size);
}
else
{
args.Player.SendTileSquare(tileX, tileY, size);
}
}*/
}