* update * update * update * Update changelog.md * Update changelog.md Fixed syntax errors. * Update SpawnMsg.cs Use insteadUpperCamelCase * Update changelog.md * Update TSPlayer.cs * Update TSPlayer.cs Missing letters due to input method problems. * Update `docs/changelog.md` Co-authored-by: James Puleo <james@jame.xyz>
51 lines
1.5 KiB
C#
51 lines
1.5 KiB
C#
/*
|
||
TShock, a server mod for Terraria
|
||
Copyright (C) 2011-2019 Pryaxis & TShock Contributors
|
||
|
||
This program is free software: you can redistribute it and/or modify
|
||
it under the terms of the GNU General Public License as published by
|
||
the Free Software Foundation, either version 3 of the License, or
|
||
(at your option) any later version.
|
||
|
||
This program is distributed in the hope that it will be useful,
|
||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
GNU General Public License for more details.
|
||
|
||
You should have received a copy of the GNU General Public License
|
||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
*/
|
||
|
||
using System.IO;
|
||
using System.IO.Streams;
|
||
using Terraria;
|
||
|
||
namespace TShockAPI.Net
|
||
{
|
||
public class SpawnMsg : BaseMsg
|
||
{
|
||
public override PacketTypes ID
|
||
{
|
||
get { return PacketTypes.PlayerSpawn; }
|
||
}
|
||
|
||
public byte PlayerIndex { get; set; }
|
||
public short TileX { get; set; }
|
||
public short TileY { get; set; }
|
||
public int RespawnTimer { get; set; }
|
||
public short NumberOfDeathsPVE { get; set; }
|
||
public short NumberOfDeathsPVP { get; set; }
|
||
public PlayerSpawnContext PlayerSpawnContext { get; set; }
|
||
|
||
public override void Pack(Stream stream)
|
||
{
|
||
stream.WriteInt8(PlayerIndex);
|
||
stream.WriteInt16(TileX);
|
||
stream.WriteInt16(TileY);
|
||
stream.WriteInt32(RespawnTimer);
|
||
stream.WriteInt16(NumberOfDeathsPVE);
|
||
stream.WriteInt16(NumberOfDeathsPVP);
|
||
stream.WriteByte((byte) PlayerSpawnContext);
|
||
}
|
||
}
|
||
}
|