TShock/TShockAPI/Handlers
punchready e53b723bd8
Fix grass mowing keeping hanging vines intact
Creating a long row of grass with vines below and then mowing it without breaking the vines below could cause a tile framing stack overflow due to all vines being cleared at once if one of them is being broken on the server or if the client simply loads the corresponding section.
Warning: this does not fix eventual existing worlds that are already in such a state.
2022-10-19 04:43:27 +02:00
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IllegalPerSe Move emoji player index check into IllegalPerSe 2021-05-27 23:59:43 -07:00
NetModules Typo fixes on comments/strings 2021-07-16 14:53:37 -04:00
DisplayDollItemSyncHandler.cs Add DisplayDollItemSyncHandler 2020-06-19 14:21:45 +02:00
EmojiHandler.cs Move emoji player index check into IllegalPerSe 2021-05-27 23:59:43 -07:00
IPacketHandler.cs Add IPacketHandler 2020-06-02 10:44:10 +09:30
LandGolfBallInCupHandler.cs Print proper expected player ID when handling 2021-06-14 03:00:35 -04:00
RequestTileEntityInteractionHandler.cs RequestTileEntityInteractionHandler - Use object size for building perm check. 2020-06-27 10:22:03 +02:00
SendTileRectHandler.cs Fix grass mowing keeping hanging vines intact 2022-10-19 04:43:27 +02:00
SyncTilePickingHandler.cs SyncTilePickingHandler - Remove redundant check. Properly document method. 2020-06-02 19:26:25 +02:00