202 lines
7.4 KiB
C#
202 lines
7.4 KiB
C#
/*
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TShock, a server mod for Terraria
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Copyright (C) 2011 The TShock Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Microsoft.Xna.Framework;
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using System.Xml;
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using Terraria;
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namespace TShockAPI
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{
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class WarpsManager
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{
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public static List<Warp> Warps = new List<Warp>();
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public static bool AddWarp(int x, int y, string name, string worldname)
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{
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foreach (Warp nametest in Warps)
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{
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if (name.ToLower() == nametest.WarpName.ToLower())
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{
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return false;
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}
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}
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Warps.Add(new Warp(new Vector2(x, y), name, worldname));
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return true;
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}
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public static bool DeleteWarp(string name)
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{
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foreach (Warp nametest in Warps)
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{
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if (name.ToLower() == nametest.WarpName.ToLower() && nametest.WorldWarpName == Main.worldName)
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{
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Warps.Remove(nametest);
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WriteSettings();
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return true;
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}
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}
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return false;
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}
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public static Vector2 FindWarp(string name)
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{
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foreach (Warp nametest in Warps)
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{
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if (name.ToLower() == nametest.WarpName.ToLower() && nametest.WorldWarpName == Main.worldName)
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{
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return nametest.WarpPos;
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}
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}
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return Vector2.Zero;
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}
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public static void WriteSettings()
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{
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try
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{
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XmlWriterSettings xmlWriterSettings = new XmlWriterSettings();
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xmlWriterSettings.Indent = true;
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xmlWriterSettings.NewLineChars = Environment.NewLine;
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using (XmlWriter settingsw = XmlWriter.Create(FileTools.WarpsPath, xmlWriterSettings))
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{
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settingsw.WriteStartDocument();
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settingsw.WriteStartElement("Warps");
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foreach (Warp warp in Warps)
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{
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settingsw.WriteStartElement("Warp");
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settingsw.WriteElementString("WarpName", warp.WarpName);
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settingsw.WriteElementString("X", warp.WarpPos.X.ToString());
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settingsw.WriteElementString("Y", warp.WarpPos.Y.ToString());
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settingsw.WriteElementString("WorldName", warp.WorldWarpName);
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settingsw.WriteEndElement();
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}
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settingsw.WriteEndElement();
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settingsw.WriteEndDocument();
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}
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Log.Info("Wrote Warps");
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}
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catch
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{
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Log.Info("Could not write Warps");
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}
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}
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public static void ReadAllSettings()
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{
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try
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{
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XmlReaderSettings xmlReaderSettings = new XmlReaderSettings();
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xmlReaderSettings.IgnoreWhitespace = true;
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using (XmlReader settingr = XmlReader.Create(FileTools.WarpsPath, xmlReaderSettings))
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{
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while (settingr.Read())
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{
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if (settingr.IsStartElement())
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{
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switch (settingr.Name)
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{
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case "Warps":
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{
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break;
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}
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case "Warp":
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{
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if (settingr.Read())
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{
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string name = string.Empty;
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int x = 0;
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int y = 0;
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string worldname = string.Empty;
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settingr.Read();
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if (settingr.Value != "" || settingr.Value != null)
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name = settingr.Value;
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else
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Log.Warn("Warp name is empty, This warp will not work");
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settingr.Read();
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settingr.Read();
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settingr.Read();
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if (settingr.Value != "" || settingr.Value != null)
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Int32.TryParse(settingr.Value, out x);
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else
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Log.Warn("x for warp " + name + " is empty");
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settingr.Read();
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settingr.Read();
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settingr.Read();
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if (settingr.Value != "" || settingr.Value != null)
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Int32.TryParse(settingr.Value, out y);
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else
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Log.Warn("y for warp " + name + " is empty");
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settingr.Read();
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settingr.Read();
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settingr.Read();
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if (settingr.Value != "" || settingr.Value != null)
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worldname = settingr.Value;
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else
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Log.Warn("Worldname for warp " + name + " is empty");
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AddWarp(x, y, name, worldname);
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}
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break;
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}
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}
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}
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}
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}
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Log.Info("Read Warps");
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}
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catch
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{
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Log.Info("Could not read Warps");
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WriteSettings();
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}
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}
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}
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public class Warp
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{
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public Vector2 WarpPos { get; set; }
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public string WarpName { get; set; }
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public string WorldWarpName { get; set; }
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public Warp(Vector2 warppos, string name, string worldname)
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{
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WarpPos = warppos;
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WarpName = name;
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WorldWarpName = worldname;
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}
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public Warp()
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{
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WarpPos = Vector2.Zero;
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WarpName = null;
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WorldWarpName = string.Empty;
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}
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}
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}
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