TShock/TShockAPI/Commands.cs

4915 lines
150 KiB
C#
Executable file

/*
TShock, a server mod for Terraria
Copyright (C) 2011-2013 Nyx Studios (fka. The TShock Team)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using Terraria;
using TShockAPI.DB;
namespace TShockAPI
{
public delegate void CommandDelegate(CommandArgs args);
public class CommandArgs : EventArgs
{
public string Message { get; private set; }
public TSPlayer Player { get; private set; }
/// <summary>
/// Parameters passed to the arguement. Does not include the command name.
/// IE '/kick "jerk face"' will only have 1 argument
/// </summary>
public List<string> Parameters { get; private set; }
public Player TPlayer
{
get { return Player.TPlayer; }
}
public CommandArgs(string message, TSPlayer ply, List<string> args)
{
Message = message;
Player = ply;
Parameters = args;
}
}
public class Command
{
/// <summary>
/// Gets or sets whether to allow non-players to use this command.
/// </summary>
public bool AllowServer { get; set; }
/// <summary>
/// Gets or sets whether to do logging of this command.
/// </summary>
public bool DoLog { get; set; }
/// <summary>
/// Gets or sets the help text of this command.
/// </summary>
public string HelpText { get; set; }
/// <summary>
/// Gets or sets an extended description of this command.
/// </summary>
public string[] HelpDesc { get; set; }
/// <summary>
/// Gets the name of the command.
/// </summary>
public string Name { get { return Names[0]; } }
/// <summary>
/// Gets the names of the command.
/// </summary>
public List<string> Names { get; protected set; }
/// <summary>
/// Gets the permissions of the command.
/// </summary>
public List<string> Permissions { get; protected set; }
private CommandDelegate commandDelegate;
public CommandDelegate CommandDelegate
{
get { return commandDelegate; }
set
{
if (value == null)
throw new ArgumentNullException();
commandDelegate = value;
}
}
public Command(List<string> permissions, CommandDelegate cmd, params string[] names)
: this(cmd, names)
{
Permissions = permissions;
}
public Command(string permissions, CommandDelegate cmd, params string[] names)
: this(cmd, names)
{
Permissions = new List<string> { permissions };
}
public Command(CommandDelegate cmd, params string[] names)
{
if (cmd == null)
throw new ArgumentNullException("cmd");
if (names == null || names.Length < 1)
throw new ArgumentException("names");
AllowServer = true;
CommandDelegate = cmd;
DoLog = true;
HelpText = "No help available.";
HelpDesc = null;
Names = new List<string>(names);
Permissions = new List<string>();
}
public bool Run(string msg, TSPlayer ply, List<string> parms)
{
if (!CanRun(ply))
return false;
try
{
CommandDelegate(new CommandArgs(msg, ply, parms));
}
catch (Exception e)
{
ply.SendErrorMessage("Command failed, check logs for more details.");
Log.Error(e.ToString());
}
return true;
}
public bool HasAlias(string name)
{
return Names.Contains(name);
}
public bool CanRun(TSPlayer ply)
{
if (Permissions == null || Permissions.Count < 1)
return true;
foreach (var Permission in Permissions)
{
if (ply.Group.HasPermission(Permission))
return true;
}
return false;
}
}
public static class Commands
{
public static List<Command> ChatCommands = new List<Command>();
public static ReadOnlyCollection<Command> TShockCommands = new ReadOnlyCollection<Command>(new List<Command>());
private delegate void AddChatCommand(string permission, CommandDelegate command, params string[] names);
public static void InitCommands()
{
List<Command> tshockCommands = new List<Command>(100);
Action<Command> add = (cmd) =>
{
tshockCommands.Add(cmd);
ChatCommands.Add(cmd);
};
add(new Command(AuthToken, "auth")
{
AllowServer = false,
HelpText = "Used to authenticate as superadmin when first setting up TShock."
});
add(new Command(Permissions.authverify, AuthVerify, "auth-verify")
{
HelpText = "Used to verify that you have correctly set up TShock."
});
add(new Command(Permissions.user, ManageUsers, "user")
{
DoLog = false,
HelpText = "Manages user accounts."
});
#region Account Commands
add(new Command(Permissions.canlogin, AttemptLogin, "login")
{
AllowServer = false,
DoLog = false,
HelpText = "Logs you into an account."
});
add(new Command(Permissions.canchangepassword, PasswordUser, "password")
{
AllowServer = false,
DoLog = false,
HelpText = "Changes your account's password."
});
add(new Command(Permissions.canregister, RegisterUser, "register")
{
AllowServer = false,
DoLog = false,
HelpText = "Registers you an account."
});
#endregion
#region Admin Commands
add(new Command(Permissions.ban, Ban, "ban")
{
HelpText = "Manages player bans."
});
add(new Command(Permissions.broadcast, Broadcast, "broadcast", "bc", "say")
{
HelpText = "Broadcasts a message to everyone on the server."
});
add(new Command(Permissions.logs, DisplayLogs, "displaylogs")
{
HelpText = "Toggles whether you receive server logs."
});
add(new Command(Permissions.managegroup, Group, "group")
{
HelpText = "Manages groups."
});
add(new Command(Permissions.manageitem, ItemBan, "itemban")
{
HelpText = "Manages item bans."
});
add(new Command(Permissions.manageprojectile, ProjectileBan, "projban")
{
HelpText = "Manages projectile bans."
});
add(new Command(Permissions.manageregion, Region, "region")
{
HelpText = "Manages regions."
});
add(new Command(Permissions.kick, Kick, "kick")
{
HelpText = "Removes a player from the server."
});
add(new Command(Permissions.mute, Mute, "mute", "unmute")
{
HelpText = "Prevents a player from talking."
});
add(new Command(Permissions.savessc, OverrideSSC, "overridessc", "ossc")
{
HelpText = "Overrides serverside characters for a player, temporarily."
});
add(new Command(Permissions.savessc, SaveSSC, "savessc")
{
HelpText = "Saves all serverside characters."
});
add(new Command(Permissions.settempgroup, TempGroup, "tempgroup")
{
HelpText = "Temporarily sets another player's group."
});
add(new Command(Permissions.userinfo, GrabUserUserInfo, "userinfo", "ui")
{
HelpText = "Shows information about a user."
});
#endregion
#region Annoy Commands
add(new Command(Permissions.annoy, Annoy, "annoy")
{
HelpText = "Annoys a player for an amount of time."
});
add(new Command(Permissions.annoy, Confuse, "confuse")
{
HelpText = "Confuses a player for an amount of time."
});
add(new Command(Permissions.annoy, Rocket, "rocket")
{
HelpText = "Rockets a player upwards. Requires SSC."
});
add(new Command(Permissions.annoy, FireWork, "firework")
{
HelpText = "Spawns fireworks at a player."
});
#endregion
#region Configuration Commands
add(new Command(Permissions.maintenance, CheckUpdates, "checkupdates")
{
HelpText = "Checks for TShock updates."
});
add(new Command(Permissions.maintenance, Off, "off", "exit")
{
HelpText = "Shuts down the server while saving."
});
add(new Command(Permissions.maintenance, OffNoSave, "off-nosave", "exit-nosave")
{
HelpText = "Shuts down the server without saving."
});
add(new Command(Permissions.maintenance, Reload, "reload")
{
HelpText = "Reloads the server configuration file."
});
add(new Command(Permissions.maintenance, Restart, "restart")
{
HelpText = "Restarts the server."
});
add(new Command(Permissions.cfgpassword, ServerPassword, "serverpassword")
{
HelpText = "Changes the server password."
});
add(new Command(Permissions.maintenance, GetVersion, "version")
{
HelpText = "Shows the TShock version."
});
/* Does nothing atm.
*
* add(new Command(Permissions.updateplugins, UpdatePlugins, "updateplugins")
{
});*/
add(new Command(Permissions.whitelist, Whitelist, "whitelist")
{
HelpText = "Manages the server whitelist."
});
#endregion
#region Item Commands
add(new Command(Permissions.item, Give, "give", "g")
{
HelpText = "Gives another player an item."
});
add(new Command(Permissions.item, Item, "item", "i")
{
AllowServer = false,
HelpText = "Gives yourself an item."
});
#endregion
#region NPC Commands
add(new Command(Permissions.butcher, Butcher, "butcher")
{
HelpText = "Kills hostile NPCs or NPCs of a certain type."
});
add(new Command(Permissions.renamenpc, RenameNPC, "renamenpc")
{
HelpText = "Renames an NPC."
});
add(new Command(Permissions.invade, Invade, "invade")
{
HelpText = "Starts an NPC invasion."
});
add(new Command(Permissions.maxspawns, MaxSpawns, "maxspawns")
{
HelpText = "Sets the maximum number of NPCs."
});
add(new Command(Permissions.spawnboss, SpawnBoss, "spawnboss", "sb")
{
AllowServer = false,
HelpText = "Spawns a number of bosses around you."
});
add(new Command(Permissions.spawnmob, SpawnMob, "spawnmob", "sm")
{
AllowServer = false,
HelpText = "Spawns a number of mobs around you."
});
add(new Command(Permissions.spawnrate, SpawnRate, "spawnrate")
{
HelpText = "Sets the spawn rate of NPCs."
});
add(new Command(Permissions.invade, PumpkinInvasion, "pumpkin")
{
HelpText = "Starts a Pumpkin Moon invasion at the specified wave."
});
add(new Command(Permissions.invade, SnowInvasion, "snowinvasion")
{
HelpText = "Starts a Snow Moon invasion at the specified wave."
});
#endregion
#region TP Commands
add(new Command(Permissions.home, Home, "home")
{
AllowServer = false,
HelpText = "Sends you to your spawn point."
});
add(new Command(Permissions.spawn, Spawn, "spawn")
{
AllowServer = false,
HelpText = "Sends you to the world's spawn point."
});
add(new Command(Permissions.tp, TP, "tp")
{
AllowServer = false,
HelpText = "Teleports you to another player or a coordinate."
});
add(new Command(Permissions.tpallow, TPAllow, "tpallow")
{
AllowServer = false,
HelpText = "Toggles whether other people can teleport to you."
});
add(new Command(Permissions.tphere, TPHere, "tphere")
{
AllowServer = false,
HelpText = "Teleports another player to you."
});
#endregion
#region World Commands
add(new Command(Permissions.antibuild, ToggleAntiBuild, "antibuild")
{
HelpText = "Toggles build protection."
});
add(new Command(Permissions.bloodmoon, Bloodmoon, "bloodmoon")
{
HelpText = "Sets a blood moon."
});
add(new Command(Permissions.snowmoon, SnowMoon, "snowmoon")
{
HelpText = "Sets a snow moon."
});
add(new Command(Permissions.pumpkinmoon, PumpkinMoon, "pumpkinmoon")
{
HelpText = "Sets a pumpkin moon."
});
add(new Command(Permissions.grow, Grow, "grow")
{
AllowServer = false,
HelpText = "Grows plants at your location."
});
add(new Command(Permissions.dropmeteor, DropMeteor, "dropmeteor")
{
HelpText = "Drops a meteor somewhere in the world."
});
add(new Command(Permissions.eclipse, Eclipse, "eclipse")
{
HelpText = "Sets an eclipse."
});
add(new Command(Permissions.xmas, ForceXmas, "forcexmas")
{
HelpText = "Toggles christmas mode (present spawning, santa, etc)."
});
add(new Command(Permissions.fullmoon, Fullmoon, "fullmoon")
{
HelpText = "Sets a full moon."
});
add(new Command(Permissions.hardmode, Hardmode, "hardmode")
{
HelpText = "Toggles the world's hardmode status."
});
add(new Command(Permissions.editspawn, ProtectSpawn, "protectspawn")
{
HelpText = "Toggles spawn protection."
});
add(new Command(Permissions.rain, Rain, "rain")
{
HelpText = "Toggles the rain."
});
add(new Command(Permissions.worldsave, Save, "save")
{
HelpText = "Saves the world file."
});
add(new Command(Permissions.worldspawn, SetSpawn, "setspawn")
{
AllowServer = false,
HelpText = "Sets the world's spawn point to your location."
});
add(new Command(Permissions.worldsettle, Settle, "settle")
{
HelpText = "Forces all liquids to update immediately."
});
add(new Command(Permissions.time, Time, "time")
{
HelpText = "Sets the world time."
});
add(new Command(Permissions.wind, Wind, "wind")
{
HelpText = "Changes the wind speed."
});
add(new Command(Permissions.worldinfo, WorldInfo, "world")
{
HelpText = "Shows information about the current world."
});
#endregion
#region Other Commands
add(new Command(Permissions.buff, Buff, "buff")
{
AllowServer = false,
HelpText = "Gives yourself a buff for an amount of time."
});
add(new Command(Permissions.clear, Clear, "clear")
{
HelpText = "Clears item drops or projectiles."
});
add(new Command(Permissions.buffplayer, GBuff, "gbuff", "buffplayer")
{
HelpText = "Gives another player a buff for an amount of time."
});
add(new Command(Permissions.godmode, ToggleGodMode, "godmode")
{
HelpText = "Toggles godmode on a player."
});
add(new Command(Permissions.heal, Heal, "heal")
{
HelpText = "Heals a player in HP and MP."
});
add(new Command(Permissions.kill, Kill, "kill")
{
HelpText = "Kills another player."
});
add(new Command(Permissions.cantalkinthird, ThirdPerson, "me")
{
HelpText = "Sends an action message to everyone."
});
add(new Command(Permissions.canpartychat, PartyChat, "party", "p")
{
AllowServer = false,
HelpText = "Sends a message to everyone on your team."
});
add(new Command(Permissions.whisper, Reply, "reply", "r")
{
HelpText = "Replies to a PM sent to you."
});
add(new Command(Rests.RestPermissions.restmanage, ManageRest, "rest")
{
HelpText = "Manages the REST API."
});
add(new Command(Permissions.slap, Slap, "slap")
{
HelpText = "Slaps a player, dealing damage."
});
add(new Command(Permissions.serverinfo, ServerInfo, "stats")
{
HelpText = "Shows the server information."
});
add(new Command(Permissions.warp, Warp, "warp")
{
HelpText = "Teleports you to a warp point or manages warps."
});
add(new Command(Permissions.whisper, Whisper, "whisper", "w", "tell")
{
HelpText = "Sends a PM to a player."
});
#endregion
add(new Command(Aliases, "aliases")
{
HelpText = "Shows a command's aliases."
});
add(new Command(Help, "help")
{
HelpText = "Lists commands or gives help on them."
});
add(new Command(Motd, "motd")
{
HelpText = "Shows the message of the day."
});
add(new Command(ListConnectedPlayers, "playing", "online", "who")
{
HelpText = "Shows the currently connected players."
});
add(new Command(Rules, "rules")
{
HelpText = "Shows the server's rules."
});
TShockCommands = new ReadOnlyCollection<Command>(tshockCommands);
}
public static bool HandleCommand(TSPlayer player, string text)
{
string cmdText = text.Remove(0, 1);
var args = ParseParameters(cmdText);
if (args.Count < 1)
return false;
string cmdName = args[0].ToLower();
args.RemoveAt(0);
IEnumerable<Command> cmds = ChatCommands.Where(c => c.HasAlias(cmdName)).ToList();
if (Hooks.PlayerHooks.OnPlayerCommand(player, cmdName, cmdText, args, ref cmds))
return true;
if (cmds.Count() == 0)
{
if (player.AwaitingResponse.ContainsKey(cmdName))
{
Action<CommandArgs> call = player.AwaitingResponse[cmdName];
player.AwaitingResponse.Remove(cmdName);
call(new CommandArgs(cmdText, player, args));
return true;
}
player.SendErrorMessage("Invalid command entered. Type {0}help for a list of valid commands.", TShock.Config.CommandSpecifier);
return true;
}
foreach (Command cmd in cmds)
{
if (!cmd.CanRun(player))
{
TShock.Utils.SendLogs(string.Format("{0} tried to execute {1}{2}.", player.Name, TShock.Config.CommandSpecifier, cmdText), Color.PaleVioletRed, player);
player.SendErrorMessage("You do not have access to this command.");
}
else if (!cmd.AllowServer && !player.RealPlayer)
{
player.SendErrorMessage("You must use this command in-game.");
}
else
{
if (cmd.DoLog)
TShock.Utils.SendLogs(string.Format("{0} executed: {1}{2}.", player.Name, TShock.Config.CommandSpecifier, cmdText), Color.PaleVioletRed, player);
cmd.Run(cmdText, player, args);
}
}
return true;
}
/// <summary>
/// Parses a string of parameters into a list. Handles quotes.
/// </summary>
/// <param name="str"></param>
/// <returns></returns>
private static List<String> ParseParameters(string str)
{
var ret = new List<string>();
var sb = new StringBuilder();
bool instr = false;
for (int i = 0; i < str.Length; i++)
{
char c = str[i];
if (c == '\\' && ++i < str.Length)
{
if (str[i] != '"' && str[i] != ' ' && str[i] != '\\')
sb.Append('\\');
sb.Append(str[i]);
}
else if (c == '"')
{
instr = !instr;
if (!instr)
{
ret.Add(sb.ToString());
sb.Clear();
}
else if (sb.Length > 0)
{
ret.Add(sb.ToString());
sb.Clear();
}
}
else if (IsWhiteSpace(c) && !instr)
{
if (sb.Length > 0)
{
ret.Add(sb.ToString());
sb.Clear();
}
}
else
sb.Append(c);
}
if (sb.Length > 0)
ret.Add(sb.ToString());
return ret;
}
private static bool IsWhiteSpace(char c)
{
return c == ' ' || c == '\t' || c == '\n';
}
#region Account commands
private static void AttemptLogin(CommandArgs args)
{
if (args.Player.LoginAttempts > TShock.Config.MaximumLoginAttempts && (TShock.Config.MaximumLoginAttempts != -1))
{
Log.Warn(String.Format("{0} ({1}) had {2} or more invalid login attempts and was kicked automatically.",
args.Player.IP, args.Player.Name, TShock.Config.MaximumLoginAttempts));
TShock.Utils.Kick(args.Player, "Too many invalid login attempts.");
return;
}
User user = TShock.Users.GetUserByName(args.Player.Name);
string encrPass = "";
bool usingUUID = false;
if (args.Parameters.Count == 0 && !TShock.Config.DisableUUIDLogin)
{
if (Hooks.PlayerHooks.OnPlayerPreLogin(args.Player, args.Player.Name, ""))
return;
user = TShock.Users.GetUserByName(args.Player.Name);
usingUUID = true;
}
else if (args.Parameters.Count == 1)
{
if (Hooks.PlayerHooks.OnPlayerPreLogin(args.Player, args.Player.Name, args.Parameters[0]))
return;
user = TShock.Users.GetUserByName(args.Player.Name);
encrPass = TShock.Utils.HashPassword(args.Parameters[0]);
}
else if (args.Parameters.Count == 2 && TShock.Config.AllowLoginAnyUsername)
{
if (Hooks.PlayerHooks.OnPlayerPreLogin(args.Player, args.Parameters[0], args.Parameters[1]))
return;
user = TShock.Users.GetUserByName(args.Parameters[0]);
encrPass = TShock.Utils.HashPassword(args.Parameters[1]);
if (String.IsNullOrEmpty(args.Parameters[0]))
{
args.Player.SendErrorMessage("Bad login attempt.");
return;
}
}
else
{
args.Player.SendErrorMessage("Syntax: /login - Logs in using your UUID and character name");
args.Player.SendErrorMessage(" /login <password> - Logs in using your password and character name");
args.Player.SendErrorMessage(" /login <username> <password> - Logs in using your username and password");
args.Player.SendErrorMessage("If you forgot your password, there is no way to recover it.");
return;
}
try
{
if (user == null)
{
args.Player.SendErrorMessage("A user by that name does not exist.");
}
else if (user.Password.ToUpper() == encrPass.ToUpper() ||
(usingUUID && user.UUID == args.Player.UUID && !TShock.Config.DisableUUIDLogin &&
!String.IsNullOrWhiteSpace(args.Player.UUID)))
{
args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, TShock.Users.GetUserID(user.Name));
var group = TShock.Utils.GetGroup(user.Group);
if (TShock.Config.ServerSideCharacter)
{
if (group.HasPermission(Permissions.bypassinventorychecks))
{
args.Player.IgnoreActionsForClearingTrashCan = false;
}
args.Player.PlayerData.RestoreCharacter(args.Player);
}
args.Player.LoginFailsBySsi = false;
if (group.HasPermission(Permissions.ignorestackhackdetection))
args.Player.IgnoreActionsForCheating = "none";
if (group.HasPermission(Permissions.usebanneditem))
args.Player.IgnoreActionsForDisabledArmor = "none";
args.Player.Group = group;
args.Player.tempGroup = null;
args.Player.UserAccountName = user.Name;
args.Player.UserID = TShock.Users.GetUserID(args.Player.UserAccountName);
args.Player.IsLoggedIn = true;
args.Player.IgnoreActionsForInventory = "none";
if (!args.Player.IgnoreActionsForClearingTrashCan && TShock.Config.ServerSideCharacter)
{
args.Player.PlayerData.CopyCharacter(args.Player);
TShock.CharacterDB.InsertPlayerData(args.Player);
}
args.Player.SendSuccessMessage("Authenticated as " + user.Name + " successfully.");
Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user: " + user.Name + ".");
if ((args.Player.LoginHarassed) && (TShock.Config.RememberLeavePos))
{
if (TShock.RememberedPos.GetLeavePos(args.Player.Name, args.Player.IP) != Vector2.Zero)
{
Vector2 pos = TShock.RememberedPos.GetLeavePos(args.Player.Name, args.Player.IP);
args.Player.Teleport((int) pos.X*16, (int) pos.Y*16);
}
args.Player.LoginHarassed = false;
}
TShock.Users.SetUserUUID(user, args.Player.UUID);
Hooks.PlayerHooks.OnPlayerPostLogin(args.Player);
}
else
{
if (usingUUID && !TShock.Config.DisableUUIDLogin)
{
args.Player.SendErrorMessage("UUID does not match this character!");
}
else
{
args.Player.SendErrorMessage("Invalid password!");
}
Log.Warn(args.Player.IP + " failed to authenticate as user: " + user.Name + ".");
args.Player.LoginAttempts++;
}
}
catch (Exception ex)
{
args.Player.SendErrorMessage("There was an error processing your request.");
Log.Error(ex.ToString());
}
}
private static void PasswordUser(CommandArgs args)
{
try
{
if (args.Player.IsLoggedIn && args.Parameters.Count == 2)
{
var user = TShock.Users.GetUserByName(args.Player.UserAccountName);
string encrPass = TShock.Utils.HashPassword(args.Parameters[0]);
if (user.Password.ToUpper() == encrPass.ToUpper())
{
args.Player.SendSuccessMessage("You changed your password!");
TShock.Users.SetUserPassword(user, args.Parameters[1]); // SetUserPassword will hash it for you.
Log.ConsoleInfo(args.Player.IP + " named " + args.Player.Name + " changed the password of account " + user.Name + ".");
}
else
{
args.Player.SendErrorMessage("You failed to change your password!");
Log.ConsoleError(args.Player.IP + " named " + args.Player.Name + " failed to change password for account: " +
user.Name + ".");
}
}
else
{
args.Player.SendErrorMessage("Not logged in or invalid syntax! Proper syntax: /password <oldpassword> <newpassword>");
}
}
catch (UserManagerException ex)
{
args.Player.SendErrorMessage("Sorry, an error occured: " + ex.Message + ".");
Log.ConsoleError("PasswordUser returned an error: " + ex);
}
}
private static void RegisterUser(CommandArgs args)
{
try
{
var user = new User();
if (args.Parameters.Count == 1)
{
user.Name = args.Player.Name;
user.Password = args.Parameters[0];
}
else if (args.Parameters.Count == 2 && TShock.Config.AllowRegisterAnyUsername)
{
user.Name = args.Parameters[0];
user.Password = args.Parameters[1];
}
else
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /register <password>");
return;
}
user.Group = TShock.Config.DefaultRegistrationGroupName; // FIXME -- we should get this from the DB. --Why?
user.UUID = args.Player.UUID;
if (TShock.Users.GetUserByName(user.Name) == null && user.Name != TSServerPlayer.AccountName) // Cheap way of checking for existance of a user
{
args.Player.SendSuccessMessage("Account \"{0}\" has been registered.", user.Name);
args.Player.SendSuccessMessage("Your password is {0}.", user.Password);
TShock.Users.AddUser(user);
TShock.CharacterDB.SeedInitialData(TShock.Users.GetUser(user));
Log.ConsoleInfo("{0} registered an account: \"{1}\".", args.Player.Name, user.Name);
}
else
{
args.Player.SendErrorMessage("Account " + user.Name + " has already been registered.");
Log.ConsoleInfo(args.Player.Name + " failed to register an existing account: " + user.Name);
}
}
catch (UserManagerException ex)
{
args.Player.SendErrorMessage("Sorry, an error occured: " + ex.Message + ".");
Log.ConsoleError("RegisterUser returned an error: " + ex);
}
}
private static void ManageUsers(CommandArgs args)
{
// This guy needs to be here so that people don't get exceptions when they type /user
if (args.Parameters.Count < 1)
{
args.Player.SendErrorMessage("Invalid user syntax. Try /user help.");
return;
}
string subcmd = args.Parameters[0];
// Add requires a username, password, and a group specified.
if (subcmd == "add")
{
var user = new User();
try
{
if (args.Parameters.Count == 4)
{
user.Name = args.Parameters[1];
user.Password = args.Parameters[2];
user.Group = args.Parameters[3];
args.Player.SendSuccessMessage("Account " + user.Name + " has been added to group " + user.Group + "!");
TShock.Users.AddUser(user);
TShock.CharacterDB.SeedInitialData(TShock.Users.GetUser(user));
Log.ConsoleInfo(args.Player.Name + " added Account " + user.Name + " to group " + user.Group);
}
else
{
args.Player.SendErrorMessage("Invalid syntax. Try /user help.");
}
}
catch (UserManagerException ex)
{
args.Player.SendErrorMessage(ex.Message);
Log.ConsoleError(ex.ToString());
}
}
// User deletion requires a username
else if (subcmd == "del" && args.Parameters.Count == 2)
{
var user = new User();
user.Name = args.Parameters[1];
try
{
TShock.Users.RemoveUser(user);
args.Player.SendSuccessMessage("Account removed successfully.");
Log.ConsoleInfo(args.Player.Name + " successfully deleted account: " + args.Parameters[1] + ".");
}
catch (UserManagerException ex)
{
args.Player.SendMessage(ex.Message, Color.Red);
Log.ConsoleError(ex.ToString());
}
}
// Password changing requires a username, and a new password to set
else if (subcmd == "password")
{
var user = new User();
user.Name = args.Parameters[1];
try
{
if (args.Parameters.Count == 3)
{
args.Player.SendSuccessMessage("Password change succeeded for " + user.Name + ".");
TShock.Users.SetUserPassword(user, args.Parameters[2]);
Log.ConsoleInfo(args.Player.Name + " changed the password of account " + user.Name);
}
else
{
args.Player.SendErrorMessage("Invalid user password syntax. Try /user help.");
}
}
catch (UserManagerException ex)
{
args.Player.SendErrorMessage(ex.Message);
Log.ConsoleError(ex.ToString());
}
}
// Group changing requires a username or IP address, and a new group to set
else if (subcmd == "group")
{
var user = new User();
user.Name = args.Parameters[1];
try
{
if (args.Parameters.Count == 3)
{
args.Player.SendSuccessMessage("Account " + user.Name + " has been changed to group " + args.Parameters[2] + "!");
TShock.Users.SetUserGroup(user, args.Parameters[2]);
Log.ConsoleInfo(args.Player.Name + " changed account " + user.Name + " to group " + args.Parameters[2] + ".");
}
else
{
args.Player.SendErrorMessage("Invalid user group syntax. Try /user help.");
}
}
catch (UserManagerException ex)
{
args.Player.SendMessage(ex.Message, Color.Green);
Log.ConsoleError(ex.ToString());
}
}
else if (subcmd == "help")
{
args.Player.SendInfoMessage("Use command help:");
args.Player.SendInfoMessage("/user add username password group -- Adds a specified user");
args.Player.SendInfoMessage("/user del username -- Removes a specified user");
args.Player.SendInfoMessage("/user password username newpassword -- Changes a user's password");
args.Player.SendInfoMessage("/user group username newgroup -- Changes a user's group");
}
else
{
args.Player.SendErrorMessage("Invalid user syntax. Try /user help.");
}
}
#endregion
#region Stupid commands
private static void ServerInfo(CommandArgs args)
{
args.Player.SendInfoMessage("Memory usage: " + Process.GetCurrentProcess().WorkingSet64);
args.Player.SendInfoMessage("Allocated memory: " + Process.GetCurrentProcess().VirtualMemorySize64);
args.Player.SendInfoMessage("Total processor time: " + Process.GetCurrentProcess().TotalProcessorTime);
args.Player.SendInfoMessage("WinVer: " + Environment.OSVersion);
args.Player.SendInfoMessage("Proc count: " + Environment.ProcessorCount);
args.Player.SendInfoMessage("Machine name: " + Environment.MachineName);
}
private static void WorldInfo(CommandArgs args)
{
args.Player.SendInfoMessage("World name: " + Main.worldName);
args.Player.SendInfoMessage("World size: {0}x{1}", Main.maxTilesX, Main.maxTilesY);
args.Player.SendInfoMessage("World ID: " + Main.worldID);
}
#endregion
#region Player Management Commands
private static void GrabUserUserInfo(CommandArgs args)
{
if (args.Parameters.Count < 1)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /userinfo <player>");
return;
}
var players = TShock.Utils.FindPlayer(args.Parameters[0]);
if (players.Count > 1)
{
TShock.Utils.SendMultipleMatchError(args.Player, players.Select(p => p.Name));
return;
}
try
{
args.Player.SendSuccessMessage("IP Address: " + players[0].IP + " Logged in as: " + players[0].UserAccountName + " group: " + players[0].Group.Name);
}
catch (Exception)
{
args.Player.SendErrorMessage("Invalid player.");
}
}
private static void Kick(CommandArgs args)
{
if (args.Parameters.Count < 1)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /kick <player> [reason]");
return;
}
if (args.Parameters[0].Length == 0)
{
args.Player.SendErrorMessage("Missing player name.");
return;
}
string plStr = args.Parameters[0];
var players = TShock.Utils.FindPlayer(plStr);
if (players.Count == 0)
{
args.Player.SendErrorMessage("Invalid player!");
}
else if (players.Count > 1)
{
TShock.Utils.SendMultipleMatchError(args.Player, players.Select(p => p.Name));
}
else
{
string reason = args.Parameters.Count > 1
? String.Join(" ", args.Parameters.GetRange(1, args.Parameters.Count - 1))
: "Misbehaviour.";
if (!TShock.Utils.Kick(players[0], reason, !args.Player.RealPlayer, false, args.Player.Name))
{
args.Player.SendErrorMessage("You can't kick another admin!");
}
}
}
private static void Ban(CommandArgs args)
{
string subcmd = args.Parameters.Count == 0 ? "help" : args.Parameters[0].ToLower();
switch (subcmd)
{
case "add":
#region Add ban
{
if (args.Parameters.Count < 2)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /ban add <player> [reason]");
return;
}
List<TSPlayer> players = TShock.Utils.FindPlayer(args.Parameters[1]);
if (players.Count == 0)
args.Player.SendErrorMessage("Invalid player!");
else if (players.Count > 1)
TShock.Utils.SendMultipleMatchError(args.Player, players.Select(p => p.Name));
else
{
string reason = args.Parameters.Count > 2
? String.Join(" ", args.Parameters.GetRange(2, args.Parameters.Count - 2))
: "Misbehavior.";
if (!TShock.Utils.Ban(players[0], reason, !args.Player.RealPlayer, args.Player.UserAccountName))
args.Player.SendErrorMessage("You can't ban {0}!", players[0].Name);
}
}
#endregion
return;
case "addip":
#region Add IP ban
{
if (args.Parameters.Count < 2)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /ban addip <ip> [reason]");
return;
}
string ip = args.Parameters[1];
string reason = args.Parameters.Count > 2
? String.Join(" ", args.Parameters.GetRange(2, args.Parameters.Count - 2))
: "Manually added IP address ban.";
TShock.Bans.AddBan(ip, "", "", reason, false, args.Player.UserAccountName);
args.Player.SendSuccessMessage("Banned IP {0}.", ip);
}
#endregion
return;
case "addtemp":
#region Add temp ban
{
if (args.Parameters.Count < 3)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /ban addtemp <player> <time> [reason]");
return;
}
List<TSPlayer> players = TShock.Utils.FindPlayer(args.Parameters[1]);
if (players.Count == 0)
args.Player.SendErrorMessage("Invalid player!");
else if (players.Count > 1)
TShock.Utils.SendMultipleMatchError(args.Player, players.Select(p => p.Name));
else
{
int time;
if (!TShock.Utils.TryParseTime(args.Parameters[2], out time))
{
args.Player.SendErrorMessage("Invalid time string! Proper format: 0d0h0m0s, with at least one time specifier.");
return;
}
string reason = args.Parameters.Count > 3
? String.Join(" ", args.Parameters.GetRange(3, args.Parameters.Count - 3))
: "Misbehavior.";
if (args.Player.RealPlayer && players[0].Group.HasPermission(Permissions.immunetoban))
{
args.Player.SendErrorMessage("You can't ban {0}!", players[0].Name);
return;
}
if (TShock.Bans.AddBan(players[0].IP, players[0].Name, players[0].UUID, reason,
false, args.Player.Name, DateTime.UtcNow.AddSeconds(time).ToString("s")))
{
players[0].Disconnect(String.Format("Banned: {0}", reason));
Log.ConsoleInfo("Banned {0} for : '{1}'", players[0].Name, reason);
string verb = args.Player.RealPlayer ? "force " : "";
if (args.Player.RealPlayer)
TSPlayer.All.SendSuccessMessage("{0} {1}banned {2} for '{3}'", args.Player.Name, verb, players[0].Name, reason);
else
TSPlayer.All.SendSuccessMessage("{0} was {1}banned for '{2}'", players[0].Name, verb, reason);
}
else
args.Player.SendErrorMessage("Failed to ban {0}, check logs.", players[0].Name);
}
}
#endregion
return;
case "del":
#region Delete ban
{
string plStr = args.Parameters[1];
Ban ban = TShock.Bans.GetBanByName(plStr, false);
if (ban != null)
{
if (TShock.Bans.RemoveBan(ban.Name, true))
args.Player.SendSuccessMessage("Unbanned {0} ({1}).", ban.Name, ban.IP);
else
args.Player.SendErrorMessage("Failed to unban {0} ({1}), check logs.", ban.Name, ban.IP);
}
else
args.Player.SendErrorMessage("No bans for {0} exist.", plStr);
}
#endregion
return;
case "delip":
#region Delete IP ban
{
if (args.Parameters.Count != 2)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /ban delip <ip>");
return;
}
string ip = args.Parameters[1];
Ban ban = TShock.Bans.GetBanByIp(ip);
if (ban != null)
{
if (TShock.Bans.RemoveBan(ban.IP, false))
args.Player.SendSuccessMessage("Unbanned IP {0} ({1}).", ban.IP, ban.Name);
else
args.Player.SendErrorMessage("Failed to unban IP {0} ({1}), check logs.", ban.IP, ban.Name);
}
else
args.Player.SendErrorMessage("IP {0} is not banned.", ip);
}
#endregion
return;
case "help":
#region Help
{
int pageNumber;
if (!PaginationTools.TryParsePageNumber(args.Parameters, 1, args.Player, out pageNumber))
return;
var lines = new List<string>
{
"add <player> [reason] - Bans a player.",
"addip <ip> [reason] - Bans an IP.",
"addtemp <player> <time> [reason] - Temporarily bans a player.",
"del <player> - Unbans a player.",
"delip <ip> - Unbans an IP.",
"list [page] - Lists all player bans.",
"listip [page] - Lists all IP bans."
};
PaginationTools.SendPage(args.Player, pageNumber, lines,
new PaginationTools.Settings
{
HeaderFormat = "Ban Sub-Commands ({0}/{1}):",
FooterFormat = "Type /ban help {0} for more sub-commands."
}
);
}
#endregion
return;
case "list":
#region List bans
{
int pageNumber;
if (!PaginationTools.TryParsePageNumber(args.Parameters, 1, args.Player, out pageNumber))
{
return;
}
List<Ban> bans = TShock.Bans.GetBans();
var nameBans = from ban in bans
where !String.IsNullOrEmpty(ban.Name)
select ban.Name;
PaginationTools.SendPage(args.Player, pageNumber, PaginationTools.BuildLinesFromTerms(nameBans),
new PaginationTools.Settings
{
HeaderFormat = "Bans ({0}/{1}):",
FooterFormat = "Type /ban list {0} for more.",
NothingToDisplayString = "There are currently no bans."
});
}
#endregion
return;
case "listip":
#region List IP bans
{
int pageNumber;
if (!PaginationTools.TryParsePageNumber(args.Parameters, 1, args.Player, out pageNumber))
{
return;
}
List<Ban> bans = TShock.Bans.GetBans();
var ipBans = from ban in bans
where String.IsNullOrEmpty(ban.Name)
select ban.IP;
PaginationTools.SendPage(args.Player, pageNumber, PaginationTools.BuildLinesFromTerms(ipBans),
new PaginationTools.Settings
{
HeaderFormat = "IP Bans ({0}/{1}):",
FooterFormat = "Type /ban listip {0} for more.",
NothingToDisplayString = "There are currently no IP bans."
});
}
#endregion
return;
default:
args.Player.SendErrorMessage("Invalid subcommand! Type /ban help for more information.");
return;
}
}
private static void Whitelist(CommandArgs args)
{
if (args.Parameters.Count == 1)
{
using (var tw = new StreamWriter(FileTools.WhitelistPath, true))
{
tw.WriteLine(args.Parameters[0]);
}
args.Player.SendSuccessMessage("Added " + args.Parameters[0] + " to the whitelist.");
}
}
private static void DisplayLogs(CommandArgs args)
{
args.Player.DisplayLogs = (!args.Player.DisplayLogs);
args.Player.SendSuccessMessage("You will " + (args.Player.DisplayLogs ? "now" : "no longer") + " receive logs.");
}
private static void SaveSSC(CommandArgs args)
{
if (TShock.Config.ServerSideCharacter)
{
args.Player.SendSuccessMessage("SSC has been saved.");
foreach (TSPlayer player in TShock.Players)
{
if (player != null && player.IsLoggedIn && !player.IgnoreActionsForClearingTrashCan)
{
TShock.CharacterDB.InsertPlayerData(player);
}
}
}
}
private static void OverrideSSC(CommandArgs args)
{
if (!TShock.Config.ServerSideCharacter)
{
args.Player.SendErrorMessage("Server Side Characters is disabled.");
return;
}
if( args.Parameters.Count < 1 )
{
args.Player.SendErrorMessage("Correct usage: /overridessc|/ossc <player name>");
return;
}
string playerNameToMatch = string.Join(" ", args.Parameters);
var matchedPlayers = TShock.Utils.FindPlayer(playerNameToMatch);
if( matchedPlayers.Count < 1 )
{
args.Player.SendErrorMessage("No players matched \"{0}\".", playerNameToMatch);
return;
}
else if( matchedPlayers.Count > 1 )
{
TShock.Utils.SendMultipleMatchError(args.Player, matchedPlayers.Select(p => p.Name));
return;
}
TSPlayer matchedPlayer = matchedPlayers[0];
if (matchedPlayer.IsLoggedIn)
{
args.Player.SendErrorMessage("Player \"{0}\" is already logged in.", matchedPlayer.Name);
return;
}
if (!matchedPlayer.LoginFailsBySsi)
{
args.Player.SendErrorMessage("Player \"{0}\" has to perform a /login attempt first.", matchedPlayer.Name);
return;
}
if (matchedPlayer.IgnoreActionsForClearingTrashCan)
{
args.Player.SendErrorMessage("Player \"{0}\" has to reconnect first.", matchedPlayer.Name);
return;
}
TShock.CharacterDB.InsertPlayerData(matchedPlayer);
args.Player.SendSuccessMessage("SSC of player \"{0}\" has been overriden.", matchedPlayer.Name);
}
private static void ForceXmas(CommandArgs args)
{
if(args.Parameters.Count == 0)
{
args.Player.SendErrorMessage("Usage: /forcexmas [true/false]");
args.Player.SendInfoMessage(
String.Format("The server is currently {0} force Christmas mode.",
(TShock.Config.ForceXmas ? "in" : "not in")));
return;
}
if(args.Parameters[0].ToLower() == "true")
{
TShock.Config.ForceXmas = true;
Main.checkXMas();
}
else if(args.Parameters[0].ToLower() == "false")
{
TShock.Config.ForceXmas = false;
Main.checkXMas();
}
else
{
args.Player.SendErrorMessage("Usage: /forcexmas [true/false]");
return;
}
args.Player.SendInfoMessage(
String.Format("The server is currently {0} force Christmas mode.",
(TShock.Config.ForceXmas ? "in" : "not in")));
}
private static void TempGroup(CommandArgs args)
{
if (args.Parameters.Count < 2)
{
args.Player.SendInfoMessage("Invalid usage");
args.Player.SendInfoMessage("Usage: /tempgroup <username> <new group>");
return;
}
List<TSPlayer> ply = TShock.Utils.FindPlayer(args.Parameters[0]);
if(ply.Count < 1)
{
args.Player.SendErrorMessage(string.Format("Could not find player {0}.", args.Parameters[0]));
return;
}
if (ply.Count > 1)
{
TShock.Utils.SendMultipleMatchError(args.Player, ply.Select(p => p.UserAccountName));
}
if(!TShock.Groups.GroupExists(args.Parameters[1]))
{
args.Player.SendErrorMessage(string.Format("Could not find group {0}", args.Parameters[1]));
return;
}
Group g = TShock.Utils.GetGroup(args.Parameters[1]);
ply[0].tempGroup = g;
args.Player.SendSuccessMessage(string.Format("You have changed {0}'s group to {1}", ply[0].Name, g.Name));
ply[0].SendSuccessMessage(string.Format("Your group has temporarily been changed to {0}", g.Name));
}
#endregion Player Management Commands
#region Server Maintenence Commands
private static void Broadcast(CommandArgs args)
{
string message = string.Join(" ", args.Parameters);
TShock.Utils.Broadcast(
"(Server Broadcast) " + message,
Convert.ToByte(TShock.Config.BroadcastRGB[0]), Convert.ToByte(TShock.Config.BroadcastRGB[1]),
Convert.ToByte(TShock.Config.BroadcastRGB[2]));
}
private static void Off(CommandArgs args)
{
if (TShock.Config.ServerSideCharacter)
{
foreach (TSPlayer player in TShock.Players)
{
if (player != null && player.IsLoggedIn && !player.IgnoreActionsForClearingTrashCan)
{
player.SaveServerCharacter();
}
}
}
string reason = ((args.Parameters.Count > 0) ? "Server shutting down: " + String.Join(" ", args.Parameters) : "Server shutting down!");
TShock.Utils.StopServer(true, reason);
}
private static void Restart(CommandArgs args)
{
if (Main.runningMono)
{
Log.ConsoleInfo("Sorry, this command has not yet been implemented in Mono.");
}
else
{
string reason = ((args.Parameters.Count > 0) ? "Server shutting down: " + String.Join(" ", args.Parameters) : "Server shutting down!");
TShock.Utils.RestartServer(true, reason);
}
}
private static void OffNoSave(CommandArgs args)
{
string reason = ((args.Parameters.Count > 0) ? "Server shutting down: " + String.Join(" ", args.Parameters) : "Server shutting down!");
TShock.Utils.StopServer(false, reason);
}
private static void CheckUpdates(CommandArgs args)
{
args.Player.SendInfoMessage("An update check has been queued.");
ThreadPool.QueueUserWorkItem(UpdateManager.CheckUpdate);
}
private static void UpdatePlugins(CommandArgs args)
{
args.Player.SendInfoMessage("Starting plugin update process:");
args.Player.SendInfoMessage("This may take a while, do not turn off the server!");
}
private static void ManageRest(CommandArgs args)
{
string subCommand = "help";
if (args.Parameters.Count > 0)
subCommand = args.Parameters[0];
switch(subCommand.ToLower())
{
case "listusers":
{
int pageNumber;
if (!PaginationTools.TryParsePageNumber(args.Parameters, 1, args.Player, out pageNumber))
return;
Dictionary<string,int> restUsersTokens = new Dictionary<string,int>();
foreach (Rests.SecureRest.TokenData tokenData in TShock.RestApi.Tokens.Values)
{
if (restUsersTokens.ContainsKey(tokenData.Username))
restUsersTokens[tokenData.Username]++;
else
restUsersTokens.Add(tokenData.Username, 1);
}
List<string> restUsers = new List<string>(
restUsersTokens.Select(ut => string.Format("{0} ({1} tokens)", ut.Key, ut.Value)));
PaginationTools.SendPage(
args.Player, pageNumber, PaginationTools.BuildLinesFromTerms(restUsers), new PaginationTools.Settings {
NothingToDisplayString = "There are currently no active REST users.",
HeaderFormat = "Active REST Users ({0}/{1}):",
FooterFormat = "Type /rest listusers {0} for more."
}
);
break;
}
case "destroytokens":
{
TShock.RestApi.Tokens.Clear();
args.Player.SendSuccessMessage("All REST tokens have been destroyed.");
break;
}
default:
{
args.Player.SendInfoMessage("Available REST Sub-Commands:");
args.Player.SendMessage("listusers - Lists all REST users and their current active tokens.", Color.White);
args.Player.SendMessage("destroytokens - Destroys all current REST tokens.", Color.White);
break;
}
}
}
#endregion Server Maintenence Commands
#region Cause Events and Spawn Monsters Commands
private static void DropMeteor(CommandArgs args)
{
WorldGen.spawnMeteor = false;
WorldGen.dropMeteor();
args.Player.SendInfoMessage("A meteor has been triggered.");
}
private static void Fullmoon(CommandArgs args)
{
TSPlayer.Server.SetFullMoon(true);
TShock.Utils.Broadcast(string.Format("{0} turned on the full moon.", args.Player.Name), Color.Green);
}
private static void Bloodmoon(CommandArgs args)
{
TSPlayer.Server.SetBloodMoon(true);
TShock.Utils.Broadcast(string.Format("{0} turned on the blood moon.", args.Player.Name), Color.Green);
}
private static void SnowMoon(CommandArgs args)
{
TSPlayer.Server.SetSnowMoon(true);
TShock.Utils.Broadcast(string.Format("{0} turned on the snow moon.", args.Player.Name), Color.Green);
}
private static void PumpkinMoon(CommandArgs args)
{
TSPlayer.Server.SetPumpkinMoon(true);
TShock.Utils.Broadcast(string.Format("{0} turned on the pumpkin moon.", args.Player.Name), Color.Green);
}
private static void Eclipse(CommandArgs args)
{
TSPlayer.Server.SetEclipse(true);
TShock.Utils.Broadcast(string.Format("{0} has forced an Eclipse!", args.Player.Name), Color.Green);
}
private static void Invade(CommandArgs args)
{
if (Main.invasionSize <= 0)
{
if (args.Parameters.Count != 1)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /invade <invasion type>");
return;
}
switch (args.Parameters[0].ToLower())
{
case "goblin":
case "goblins":
case "goblin army":
TSPlayer.All.SendInfoMessage("{0} has started a goblin army invasion.", args.Player.Name);
TShock.StartInvasion(1);
break;
case "snowman":
case "snowmen":
case "snow legion":
TSPlayer.All.SendInfoMessage("{0} has started a snow legion invasion.", args.Player.Name);
TShock.StartInvasion(2);
break;
case "pirate":
case "pirates":
TSPlayer.All.SendInfoMessage("{0} has started a pirate invasion.", args.Player.Name);
TShock.StartInvasion(3);
break;
}
}
else
{
TSPlayer.All.SendInfoMessage("{0} has ended the invasion.", args.Player.Name);
Main.invasionSize = 0;
}
}
private static void PumpkinInvasion(CommandArgs args)
{
TSPlayer.Server.SetTime(false, 0.0);
int wave = 1;
if (args.Parameters.Count != 0)
int.TryParse(args.Parameters[0], out wave);
Main.pumpkinMoon = true;
Main.bloodMoon = false;
NPC.waveKills = 0f;
NPC.waveCount = wave;
string text = "Pumpkin Invasion started at wave: " + wave;
if (Main.netMode == 0)
{
Main.NewText(text, 175, 75, 255, false);
return;
}
if (Main.netMode == 2)
{
NetMessage.SendData(25, -1, -1, text, 255, 175f, 75f, 255f, 0);
}
}
private static void SnowInvasion(CommandArgs args)
{
TSPlayer.Server.SetTime(false, 0.0);
int wave = 1;
if (args.Parameters.Count != 0)
int.TryParse(args.Parameters[0], out wave);
Main.snowMoon = true;
Main.pumpkinMoon = false;
Main.bloodMoon = false;
if (Main.netMode != 1)
{
NPC.waveKills = 0f;
NPC.waveCount = wave;
string text = "Snow Invasion started at wave: " + wave;
if (Main.netMode == 0)
{
Main.NewText(text, 175, 75, 255, false);
return;
}
if (Main.netMode == 2)
{
NetMessage.SendData(25, -1, -1, text, 255, 175f, 75f, 255f, 0);
}
}
}
private static void Hardmode(CommandArgs args)
{
if (Main.hardMode)
{
Main.hardMode = false;
args.Player.SendSuccessMessage("Hardmode is now off.");
}
else
{
if (!TShock.Config.DisableHardmode)
{
WorldGen.StartHardmode();
args.Player.SendSuccessMessage("Hardmode is now on.");
}
else
{
args.Player.SendErrorMessage("Hardmode is disabled via config.");
}
}
}
private static void SpawnBoss(CommandArgs args)
{
if (args.Parameters.Count < 1 || args.Parameters.Count > 2)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /spawnboss <boss type> [amount]");
return;
}
int amount = 1;
if (args.Parameters.Count == 2 && (!int.TryParse(args.Parameters[1], out amount) || amount <= 0))
{
args.Player.SendErrorMessage("Invalid boss amount!");
return;
}
NPC npc = new NPC();
switch (args.Parameters[0].ToLower())
{
case "*":
case "all":
int[] npcIds = { 4, 13, 35, 50, 125, 126, 127, 134, 222, 245, 262, 266, 370 };
TSPlayer.Server.SetTime(false, 0.0);
foreach (int i in npcIds)
{
npc.SetDefaults(i);
TSPlayer.Server.SpawnNPC(npc.type, npc.name, amount, args.Player.TileX, args.Player.TileY);
}
TSPlayer.All.SendSuccessMessage("{0} has spawned all bosses {1} time(s).", args.Player.Name, amount);
return;
case "brain":
case "brain of cthulhu":
npc.SetDefaults(266);
TSPlayer.Server.SpawnNPC(npc.type, npc.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.All.SendSuccessMessage("{0} has spawned the Brain of Cthulhu {1} time(s).", args.Player.Name, amount);
return;
case "destroyer":
npc.SetDefaults(134);
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(npc.type, npc.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.All.SendSuccessMessage("{0} has spawned the Destroyer {1} time(s).", args.Player.Name, amount);
return;
case "duke":
case "duke fishron":
case "fishron":
npc.SetDefaults(370);
TSPlayer.Server.SpawnNPC(npc.type, npc.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.All.SendSuccessMessage("{0} has spawned Duke Fishron {1} time(s).", args.Player.Name, amount);
return;
case "eater":
case "eater of worlds":
npc.SetDefaults(13);
TSPlayer.Server.SpawnNPC(npc.type, npc.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.All.SendSuccessMessage("{0} has spawned the Eater of Worlds {1} time(s).", args.Player.Name, amount);
return;
case "eye":
case "eye of cthulhu":
npc.SetDefaults(4);
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(npc.type, npc.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.All.SendSuccessMessage("{0} has spawned the Eye of Cthulhu {1} time(s).", args.Player.Name, amount);
return;
case "golem":
npc.SetDefaults(245);
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(npc.type, npc.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.All.SendSuccessMessage("{0} has spawned Golem {1} time(s).", args.Player.Name, amount);
return;
case "king":
case "king slime":
npc.SetDefaults(50);
TSPlayer.Server.SpawnNPC(npc.type, npc.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.All.SendSuccessMessage("{0} has spawned King Slime {1} time(s).", args.Player.Name, amount);
return;
case "plantera":
npc.SetDefaults(262);
TSPlayer.Server.SpawnNPC(npc.type, npc.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.All.SendSuccessMessage("{0} has spawned Plantera {1} time(s).", args.Player.Name, amount);
return;
case "prime":
case "skeletron prime":
npc.SetDefaults(127);
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(npc.type, npc.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.All.SendSuccessMessage("{0} has spawned Skeletron Prime {1} time(s).", args.Player.Name, amount);
return;
case "queen":
case "queen bee":
npc.SetDefaults(222);
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(npc.type, npc.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.All.SendSuccessMessage("{0} has spawned Queen Bee {1} time(s).", args.Player.Name, amount);
return;
case "skeletron":
npc.SetDefaults(35);
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(npc.type, npc.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.All.SendSuccessMessage("{0} has spawned Skeletron {1} time(s).", args.Player.Name, amount);
return;
case "twins":
TSPlayer.Server.SetTime(false, 0.0);
npc.SetDefaults(125);
TSPlayer.Server.SpawnNPC(npc.type, npc.name, amount, args.Player.TileX, args.Player.TileY);
npc.SetDefaults(126);
TSPlayer.Server.SpawnNPC(npc.type, npc.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.All.SendSuccessMessage("{0} has spawned the Twins {1} time(s).", args.Player.Name, amount);
return;
case "wof":
case "wall of flesh":
if (Main.wof >= 0)
{
args.Player.SendErrorMessage("There is already a Wall of Flesh!");
return;
}
if (args.Player.Y / 16f < Main.maxTilesY - 205)
{
args.Player.SendErrorMessage("You must spawn the Wall of Flesh in hell!");
return;
}
NPC.SpawnWOF(new Vector2(args.Player.X, args.Player.Y));
TSPlayer.All.SendSuccessMessage("{0} has spawned the Wall of Flesh.", args.Player.Name);
return;
default:
args.Player.SendErrorMessage("Invalid boss type!");
return;
}
}
private static void SpawnMob(CommandArgs args)
{
if (args.Parameters.Count < 1 || args.Parameters.Count > 2)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /spawnmob <mob type> [amount]");
return;
}
if (args.Parameters[0].Length == 0)
{
args.Player.SendErrorMessage("Invalid mob type!");
return;
}
int amount = 1;
if (args.Parameters.Count == 2 && !int.TryParse(args.Parameters[1], out amount))
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /spawnmob <mob type> [amount]");
return;
}
amount = Math.Min(amount, Main.maxNPCs);
var npcs = TShock.Utils.GetNPCByIdOrName(args.Parameters[0]);
if (npcs.Count == 0)
{
args.Player.SendErrorMessage("Invalid mob type!");
}
else if (npcs.Count > 1)
{
TShock.Utils.SendMultipleMatchError(args.Player, npcs.Select(n => n.name));
}
else
{
var npc = npcs[0];
if (npc.type >= 1 && npc.type < Main.maxNPCTypes && npc.type != 113)
{
TSPlayer.Server.SpawnNPC(npc.type, npc.name, amount, args.Player.TileX, args.Player.TileY, 50, 20);
TSPlayer.All.SendSuccessMessage("{0} has spawned {1} {2} time(s).", args.Player.Name, npc.name, amount);
}
else if (npc.type == 113)
{
if (Main.wof >= 0 || (args.Player.Y / 16f < (Main.maxTilesY - 205)))
{
args.Player.SendErrorMessage("Can't spawn Wall of Flesh!");
return;
}
NPC.SpawnWOF(new Vector2(args.Player.X, args.Player.Y));
TSPlayer.All.SendSuccessMessage("{0} has spawned Wall of Flesh!", args.Player.Name);
}
else
{
args.Player.SendErrorMessage("Invalid mob type!");
}
}
}
#endregion Cause Events and Spawn Monsters Commands
#region Teleport Commands
private static void Home(CommandArgs args)
{
args.Player.Spawn();
args.Player.SendSuccessMessage("Teleported to your spawnpoint.");
}
private static void Spawn(CommandArgs args)
{
if (args.Player.Teleport(Main.spawnTileX*16, (Main.spawnTileY*16) -48))
args.Player.SendSuccessMessage("Teleported to the map's spawnpoint.");
}
private static void TP(CommandArgs args)
{
if (args.Parameters.Count < 1)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /tp <player>");
args.Player.SendErrorMessage(" /tp <x> <y>");
return;
}
if(args.Parameters.Count == 2)
{
float x, y;
if (float.TryParse(args.Parameters[0], out x) && float.TryParse(args.Parameters[1], out y))
{
args.Player.Teleport(x, y);
args.Player.SendSuccessMessage("Teleported!");
}
}
else
{
string plStr = String.Join(" ", args.Parameters);
var players = TShock.Utils.FindPlayer(plStr);
if (players.Count == 0)
{
args.Player.SendErrorMessage("Invalid user name.");
args.Player.SendErrorMessage("Proper syntax: /tp <player>");
args.Player.SendErrorMessage(" /tp <x> <y>");
}
else if (players.Count > 1)
TShock.Utils.SendMultipleMatchError(args.Player, players.Select(p => p.Name));
else if (!players[0].TPAllow && !args.Player.Group.HasPermission(Permissions.tpall))
{
var plr = players[0];
args.Player.SendErrorMessage(plr.Name + " has prevented users from teleporting to them.");
plr.SendInfoMessage(args.Player.Name + " attempted to teleport to you.");
}
else
{
var plr = players[0];
if (args.Player.Teleport(plr.TPlayer.position.X, plr.TPlayer.position.Y))
{
args.Player.SendSuccessMessage(string.Format("Teleported to {0}.", plr.Name));
if (!args.Player.Group.HasPermission(Permissions.tphide))
plr.SendInfoMessage(args.Player.Name + " teleported to you.");
}
}
}
}
private static void TPHere(CommandArgs args)
{
if (args.Parameters.Count < 1)
{
if (args.Player.Group.HasPermission(Permissions.tpallothers))
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /tphere <player|*>");
else
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /tphere <player>");
return;
}
string playerName = String.Join(" ", args.Parameters);
var players = TShock.Utils.FindPlayer(playerName);
if (players.Count == 0)
{
if (playerName == "*")
{
if (!args.Player.Group.HasPermission(Permissions.tpallothers))
{
args.Player.SendErrorMessage("You do not have permission to use this command.");
return;
}
args.Player.SendInfoMessage(string.Format("You teleported everyone here."));
for (int i = 0; i < Main.maxPlayers; i++)
{
if (Main.player[i].active && (Main.player[i] != args.TPlayer))
{
if (TShock.Players[i].Teleport(args.TPlayer.position.X, args.TPlayer.position.Y))
TShock.Players[i].SendSuccessMessage(String.Format("You were teleported to {0}.", args.Player.Name));
}
}
}
else
args.Player.SendErrorMessage("Invalid player!");
}
else if (players.Count > 1)
{
TShock.Utils.SendMultipleMatchError(args.Player, players.Select(p => p.Name));
}
else
{
var plr = players[0];
if (plr.Teleport(args.TPlayer.position.X, args.TPlayer.position.Y))
{
plr.SendInfoMessage("You were teleported to {0}.", args.Player.Name);
args.Player.SendSuccessMessage("You teleported {0} here.", plr.Name);
}
}
}
private static void TPAllow(CommandArgs args)
{
if (!args.Player.TPAllow)
args.Player.SendSuccessMessage("You have removed your teleportation protection.");
if (args.Player.TPAllow)
args.Player.SendSuccessMessage("You have enabled teleportation protection.");
args.Player.TPAllow = !args.Player.TPAllow;
}
private static void Warp(CommandArgs args)
{
bool hasManageWarpPermission = args.Player.Group.HasPermission(Permissions.managewarp);
if (args.Parameters.Count < 1)
{
if (hasManageWarpPermission)
{
args.Player.SendInfoMessage("Invalid syntax! Proper syntax: /warp [command] [arguments]");
args.Player.SendInfoMessage("Commands: add, del, hide, list, send, [warpname]");
args.Player.SendInfoMessage("Arguments: add [warp name], del [warp name], list [page]");
args.Player.SendInfoMessage("Arguments: send [player] [warp name], hide [warp name] [Enable(true/false)]");
args.Player.SendInfoMessage("Examples: /warp add foobar, /warp hide foobar true, /warp foobar");
return;
}
else
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /warp [name] or /warp list <page>");
return;
}
}
if (args.Parameters[0].Equals("list"))
{
#region List warps
int pageNumber;
if (!PaginationTools.TryParsePageNumber(args.Parameters, 1, args.Player, out pageNumber))
return;
IEnumerable<string> warpNames = from warp in TShock.Warps.Warps
where !warp.IsPrivate
select warp.Name;
PaginationTools.SendPage(args.Player, pageNumber, PaginationTools.BuildLinesFromTerms(warpNames),
new PaginationTools.Settings
{
HeaderFormat = "Warps ({0}/{1}):",
FooterFormat = "Type /warp list {0} for more.",
NothingToDisplayString = "There are currently no warps defined."
});
#endregion
}
else if (args.Parameters[0].ToLower() == "add" && hasManageWarpPermission)
{
#region Add warp
if (args.Parameters.Count == 2)
{
string warpName = args.Parameters[1];
if (warpName == "list" || warpName == "hide" || warpName == "del" || warpName == "add")
{
args.Player.SendErrorMessage("Name reserved, use a different name.");
}
else if (TShock.Warps.Add(args.Player.TileX, args.Player.TileY, warpName))
{
args.Player.SendSuccessMessage("Warp added: " + warpName);
foreach (TSPlayer tsplr in TShock.Players)
{
if (tsplr != null && tsplr.IsRaptor && tsplr.Group.HasPermission(Permissions.managewarp))
tsplr.SendRaptorWarp(TShock.Warps.Find(warpName));
}
}
else
{
args.Player.SendErrorMessage("Warp " + warpName + " already exists.");
}
}
else
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /warp add [name]");
#endregion
}
else if (args.Parameters[0].ToLower() == "del" && hasManageWarpPermission)
{
#region Del warp
if (args.Parameters.Count == 2)
{
string warpName = args.Parameters[1];
if (TShock.Warps.Remove(warpName))
{
args.Player.SendSuccessMessage("Warp deleted: " + warpName);
foreach (TSPlayer tsplr in TShock.Players)
{
if (tsplr != null && tsplr.IsRaptor && tsplr.Group.HasPermission(Permissions.managewarp))
tsplr.SendRaptorWarpDeletion(warpName);
}
}
else
args.Player.SendErrorMessage("Could not find the specified warp.");
}
else
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /warp del [name]");
#endregion
}
else if (args.Parameters[0].ToLower() == "hide" && hasManageWarpPermission)
{
#region Hide warp
if (args.Parameters.Count == 3)
{
string warpName = args.Parameters[1];
bool state = false;
if (Boolean.TryParse(args.Parameters[2], out state))
{
if (TShock.Warps.Hide(args.Parameters[1], state))
{
if (state)
args.Player.SendSuccessMessage("Warp " + warpName + " is now private.");
else
args.Player.SendSuccessMessage("Warp " + warpName + " is now public.");
}
else
args.Player.SendErrorMessage("Could not find specified warp.");
}
else
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /warp hide [name] <true/false>");
}
else
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /warp hide [name] <true/false>");
#endregion
}
else if (args.Parameters[0].ToLower() == "send" && args.Player.Group.HasPermission(Permissions.tphere))
{
#region Warp send
if (args.Parameters.Count < 3)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /warp send [player] [warpname]");
return;
}
var foundplr = TShock.Utils.FindPlayer(args.Parameters[1]);
if (foundplr.Count == 0)
{
args.Player.SendErrorMessage("Invalid player!");
return;
}
else if (foundplr.Count > 1)
{
TShock.Utils.SendMultipleMatchError(args.Player, foundplr.Select(p => p.Name));
return;
}
string warpName = args.Parameters[2];
var warp = TShock.Warps.Find(warpName);
var plr = foundplr[0];
if (warp.Position != Point.Zero)
{
if (plr.Teleport(warp.Position.X * 16, warp.Position.Y * 16))
{
plr.SendSuccessMessage(String.Format("{0} warped you to {1}.", args.Player.Name, warpName));
args.Player.SendSuccessMessage(String.Format("You warped {0} to {1}.", plr.Name, warpName));
}
}
else
{
args.Player.SendErrorMessage("Specified warp not found.");
}
#endregion
}
else
{
string warpName = String.Join(" ", args.Parameters);
var warp = TShock.Warps.Find(warpName);
if (warp != null)
{
if (args.Player.Teleport(warp.Position.X * 16, warp.Position.Y * 16))
args.Player.SendSuccessMessage("Warped to " + warpName + ".");
}
else
{
args.Player.SendErrorMessage("The specified warp was not found.");
}
}
}
#endregion Teleport Commands
#region Group Management
private static void Group(CommandArgs args)
{
string subcmd = args.Parameters.Count == 0 ? "help" : args.Parameters[0].ToLower();
switch (subcmd)
{
case "add":
#region Add group
{
if (args.Parameters.Count < 2)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /group add <group name> [permissions]");
return;
}
string groupName = args.Parameters[1];
args.Parameters.RemoveRange(0, 2);
string permissions = String.Join(",", args.Parameters);
try
{
string response = TShock.Groups.AddGroup(groupName, permissions);
if (response.Length > 0)
{
args.Player.SendSuccessMessage(response);
}
}
catch (GroupManagerException ex)
{
args.Player.SendErrorMessage(ex.ToString());
}
}
#endregion
return;
case "addperm":
#region Add permissions
{
if (args.Parameters.Count < 3)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /group addperm <group name> <permissions...>");
return;
}
string groupName = args.Parameters[1];
args.Parameters.RemoveRange(0, 2);
if (groupName == "*")
{
foreach (Group g in TShock.Groups)
{
TShock.Groups.AddPermissions(g.Name, args.Parameters);
}
args.Player.SendSuccessMessage("Modified all groups.");
return;
}
try
{
string response = TShock.Groups.AddPermissions(groupName, args.Parameters);
if (response.Length > 0)
{
args.Player.SendSuccessMessage(response);
}
return;
}
catch (GroupManagerException ex)
{
args.Player.SendErrorMessage(ex.ToString());
}
}
#endregion
return;
case "help":
#region Help
{
int pageNumber;
if (!PaginationTools.TryParsePageNumber(args.Parameters, 1, args.Player, out pageNumber))
return;
var lines = new List<string>
{
"add <name> <permissions...> - Adds a new group.",
"addperm <group> <permissions...> - Adds permissions to a group.",
"color <group> <rrr,ggg,bbb> - Changes a group's chat color.",
"del <group> - Deletes a group.",
"delperm <group> <permissions...> - Removes permissions from a group.",
"list [page] - Lists groups.",
"listperm <group> [page] - Lists a group's permissions.",
"parent <group> <parent group> - Changes a group's parent group.",
"prefix <group> <prefix> - Changes a group's prefix.",
"suffix <group> <suffix> - Changes a group's suffix."
};
PaginationTools.SendPage(args.Player, pageNumber, lines,
new PaginationTools.Settings
{
HeaderFormat = "Group Sub-Commands ({0}/{1}):",
FooterFormat = "Type /group help {0} for more sub-commands."
}
);
}
#endregion
return;
case "parent":
#region Parent
{
if (args.Parameters.Count < 2)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /group parent <group name> [new parent group name]");
return;
}
string groupName = args.Parameters[1];
Group group = TShock.Groups.GetGroupByName(groupName);
if (group == null)
{
args.Player.SendErrorMessage("No such group \"{0}\".", groupName);
return;
}
if (args.Parameters.Count > 2)
{
string newParentGroupName = string.Join(" ", args.Parameters.Skip(2));
if (!string.IsNullOrWhiteSpace(newParentGroupName) && !TShock.Groups.GroupExists(newParentGroupName))
{
args.Player.SendErrorMessage("No such group \"{0}\".", newParentGroupName);
return;
}
try
{
TShock.Groups.UpdateGroup(groupName, newParentGroupName, group.Permissions, group.ChatColor, group.Suffix, group.Prefix);
if (!string.IsNullOrWhiteSpace(newParentGroupName))
args.Player.SendSuccessMessage("Parent of group \"{0}\" set to \"{1}\".", groupName, newParentGroupName);
else
args.Player.SendSuccessMessage("Removed parent of group \"{0}\".", groupName);
}
catch (GroupManagerException ex)
{
args.Player.SendErrorMessage(ex.Message);
}
}
else
{
if (group.Parent != null)
args.Player.SendSuccessMessage("Parent of \"{0}\" is \"{1}\".", group.Name, group.Parent.Name);
else
args.Player.SendSuccessMessage("Group \"{0}\" has no parent.", group.Name);
}
}
#endregion
return;
case "suffix":
#region Suffix
{
if (args.Parameters.Count < 2)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /group suffix <group name> [new suffix]");
return;
}
string groupName = args.Parameters[1];
Group group = TShock.Groups.GetGroupByName(groupName);
if (group == null)
{
args.Player.SendErrorMessage("No such group \"{0}\".", groupName);
return;
}
if (args.Parameters.Count > 2)
{
string newSuffix = string.Join(" ", args.Parameters.Skip(2));
try
{
TShock.Groups.UpdateGroup(groupName, group.ParentName, group.Permissions, group.ChatColor, newSuffix, group.Prefix);
if (!string.IsNullOrWhiteSpace(newSuffix))
args.Player.SendSuccessMessage("Suffix of group \"{0}\" set to \"{1}\".", groupName, newSuffix);
else
args.Player.SendSuccessMessage("Removed suffix of group \"{0}\".", groupName);
}
catch (GroupManagerException ex)
{
args.Player.SendErrorMessage(ex.Message);
}
}
else
{
if (!string.IsNullOrWhiteSpace(group.Suffix))
args.Player.SendSuccessMessage("Suffix of \"{0}\" is \"{1}\".", group.Name, group.Suffix);
else
args.Player.SendSuccessMessage("Group \"{0}\" has no suffix.", group.Name);
}
}
#endregion
return;
case "prefix":
#region Prefix
{
if (args.Parameters.Count < 2)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /group prefix <group name> [new prefix]");
return;
}
string groupName = args.Parameters[1];
Group group = TShock.Groups.GetGroupByName(groupName);
if (group == null)
{
args.Player.SendErrorMessage("No such group \"{0}\".", groupName);
return;
}
if (args.Parameters.Count > 2)
{
string newPrefix = string.Join(" ", args.Parameters.Skip(2));
try
{
TShock.Groups.UpdateGroup(groupName, group.ParentName, group.Permissions, group.ChatColor, group.Suffix, newPrefix);
if (!string.IsNullOrWhiteSpace(newPrefix))
args.Player.SendSuccessMessage("Prefix of group \"{0}\" set to \"{1}\".", groupName, newPrefix);
else
args.Player.SendSuccessMessage("Removed prefix of group \"{0}\".", groupName);
}
catch (GroupManagerException ex)
{
args.Player.SendErrorMessage(ex.Message);
}
}
else
{
if (!string.IsNullOrWhiteSpace(group.Prefix))
args.Player.SendSuccessMessage("Prefix of \"{0}\" is \"{1}\".", group.Name, group.Prefix);
else
args.Player.SendSuccessMessage("Group \"{0}\" has no prefix.", group.Name);
}
}
#endregion
return;
case "color":
#region Color
{
if (args.Parameters.Count < 2 || args.Parameters.Count > 3)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /group color <group name> [new color(000,000,000)]");
return;
}
string groupName = args.Parameters[1];
Group group = TShock.Groups.GetGroupByName(groupName);
if (group == null)
{
args.Player.SendErrorMessage("No such group \"{0}\".", groupName);
return;
}
if (args.Parameters.Count == 3)
{
string newColor = args.Parameters[2];
String[] parts = newColor.Split(',');
byte r;
byte g;
byte b;
if (parts.Length == 3 && byte.TryParse(parts[0], out r) && byte.TryParse(parts[1], out g) && byte.TryParse(parts[2], out b))
{
try
{
TShock.Groups.UpdateGroup(groupName, group.ParentName, group.Permissions, newColor, group.Suffix, group.Prefix);
args.Player.SendSuccessMessage("Color of group \"{0}\" set to \"{1}\".", groupName, newColor);
}
catch (GroupManagerException ex)
{
args.Player.SendErrorMessage(ex.Message);
}
}
else
{
args.Player.SendErrorMessage("Invalid syntax for color, expected \"rrr,ggg,bbb\"");
}
}
else
{
args.Player.SendSuccessMessage("Color of \"{0}\" is \"{1}\".", group.Name, group.ChatColor);
}
}
#endregion
return;
case "del":
#region Delete group
{
if (args.Parameters.Count != 2)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /group del <group name>");
return;
}
try
{
string response = TShock.Groups.DeleteGroup(args.Parameters[1]);
if (response.Length > 0)
{
args.Player.SendSuccessMessage(response);
}
}
catch (GroupManagerException ex)
{
args.Player.SendErrorMessage(ex.ToString());
}
}
#endregion
return;
case "delperm":
#region Delete permissions
{
if (args.Parameters.Count < 3)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /group delperm <group name> <permissions...>");
return;
}
string groupName = args.Parameters[1];
args.Parameters.RemoveRange(0, 2);
if (groupName == "*")
{
foreach (Group g in TShock.Groups)
{
TShock.Groups.DeletePermissions(g.Name, args.Parameters);
}
args.Player.SendSuccessMessage("Modified all groups.");
return;
}
try
{
string response = TShock.Groups.DeletePermissions(groupName, args.Parameters);
if (response.Length > 0)
{
args.Player.SendSuccessMessage(response);
}
return;
}
catch (GroupManagerException ex)
{
args.Player.SendErrorMessage(ex.ToString());
}
}
#endregion
return;
case "list":
#region List groups
{
int pageNumber;
if (!PaginationTools.TryParsePageNumber(args.Parameters, 1, args.Player, out pageNumber))
return;
var groupNames = from grp in TShock.Groups.groups
select grp.Name;
PaginationTools.SendPage(args.Player, pageNumber, PaginationTools.BuildLinesFromTerms(groupNames),
new PaginationTools.Settings
{
HeaderFormat = "Groups ({0}/{1}):",
FooterFormat = "Type /group list {0} for more."
});
}
#endregion
return;
case "listperm":
#region List permissions
{
if (args.Parameters.Count == 1)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /group listperm <group name> [page]");
return;
}
int pageNumber;
if (!PaginationTools.TryParsePageNumber(args.Parameters, 2, args.Player, out pageNumber))
return;
if (!TShock.Groups.GroupExists(args.Parameters[1]))
{
args.Player.SendErrorMessage("Invalid group.");
return;
}
Group grp = TShock.Utils.GetGroup(args.Parameters[1]);
List<string> permissions = grp.TotalPermissions;
PaginationTools.SendPage(args.Player, pageNumber, PaginationTools.BuildLinesFromTerms(permissions),
new PaginationTools.Settings
{
HeaderFormat = "Permissions for " + grp.Name + " ({0}/{1}):",
FooterFormat = "Type /group listperm " + grp.Name + " {0} for more.",
NothingToDisplayString = "There are currently no permissions for " + grp.Name + "."
});
}
#endregion
return;
}
}
#endregion Group Management
#region Item Management
private static void ItemBan(CommandArgs args)
{
if (args.Parameters.Count == 0)
{
args.Player.SendInfoMessage("Invalid syntax! Proper syntax: /itemban <command> [arguments]");
args.Player.SendInfoMessage("Commands: add, allow, del, disallow, list");
args.Player.SendInfoMessage("Arguments: add <item name>, allow <item name> <group name>");
args.Player.SendInfoMessage("Arguments: del <item name>, disallow <item name> <group name>, list [page]");
return;
}
switch (args.Parameters[0].ToLower())
{
case "add":
#region Add item
{
if (args.Parameters.Count != 2)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /itemban add <item name>");
return;
}
List<Item> items = TShock.Utils.GetItemByIdOrName(args.Parameters[1]);
if (items.Count == 0)
{
args.Player.SendErrorMessage("Invalid item.");
}
else if (items.Count > 1)
{
TShock.Utils.SendMultipleMatchError(args.Player, items.Select(i => i.name));
}
else
{
TShock.Itembans.AddNewBan(items[0].name);
args.Player.SendSuccessMessage("Banned " + items[0].name + ".");
}
}
#endregion
return;
case "allow":
#region Allow group to item
{
if (args.Parameters.Count != 3)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /itemban allow <item name> <group name>");
return;
}
List<Item> items = TShock.Utils.GetItemByIdOrName(args.Parameters[1]);
if (items.Count == 0)
{
args.Player.SendErrorMessage("Invalid item.");
}
else if (items.Count > 1)
{
TShock.Utils.SendMultipleMatchError(args.Player, items.Select(i => i.name));
}
else
{
if (!TShock.Groups.GroupExists(args.Parameters[2]))
{
args.Player.SendErrorMessage("Invalid group.");
return;
}
ItemBan ban = TShock.Itembans.GetItemBanByName(items[0].name);
if (ban == null)
{
args.Player.SendErrorMessage(items[0].name + " is not banned.");
return;
}
if (!ban.AllowedGroups.Contains(args.Parameters[2]))
{
TShock.Itembans.AllowGroup(items[0].name, args.Parameters[2]);
args.Player.SendSuccessMessage(String.Format("{0} has been allowed to use {1}.", args.Parameters[2], items[0].name));
}
else
{
args.Player.SendWarningMessage(String.Format("{0} is already allowed to use {1}.", args.Parameters[2], items[0].name));
}
}
}
#endregion
return;
case "del":
#region Delete item
{
if (args.Parameters.Count != 2)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /itemban del <item name>");
return;
}
List<Item> items = TShock.Utils.GetItemByIdOrName(args.Parameters[1]);
if (items.Count == 0)
{
args.Player.SendErrorMessage("Invalid item.");
}
else if (items.Count > 1)
{
TShock.Utils.SendMultipleMatchError(args.Player, items.Select(i => i.name));
}
else
{
TShock.Itembans.RemoveBan(items[0].name);
args.Player.SendSuccessMessage("Unbanned " + items[0].name + ".");
}
}
#endregion
return;
case "disallow":
#region Allow group to item
{
if (args.Parameters.Count != 3)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /itemban disallow <item name> <group name>");
return;
}
List<Item> items = TShock.Utils.GetItemByIdOrName(args.Parameters[1]);
if (items.Count == 0)
{
args.Player.SendErrorMessage("Invalid item.");
}
else if (items.Count > 1)
{
TShock.Utils.SendMultipleMatchError(args.Player, items.Select(i => i.name));
}
else
{
if (!TShock.Groups.GroupExists(args.Parameters[2]))
{
args.Player.SendErrorMessage("Invalid group.");
return;
}
ItemBan ban = TShock.Itembans.GetItemBanByName(items[0].name);
if (ban == null)
{
args.Player.SendErrorMessage(items[0].name + " is not banned.");
return;
}
if (ban.AllowedGroups.Contains(args.Parameters[2]))
{
TShock.Itembans.RemoveGroup(items[0].name, args.Parameters[2]);
args.Player.SendSuccessMessage(String.Format("{0} has been disallowed to use {1}.", args.Parameters[2], items[0].name));
}
else
{
args.Player.SendWarningMessage(String.Format("{0} is already disallowed to use {1}.", args.Parameters[2], items[0].name));
}
}
}
#endregion
return;
case "help":
args.Player.SendInfoMessage("Syntax: /itemban <command> [arguments]");
args.Player.SendInfoMessage("Commands: add, allow, del, disallow, list");
args.Player.SendInfoMessage("Arguments: add <item name>, allow <item name> <group name>");
args.Player.SendInfoMessage("Arguments: del <item name>, disallow <item name> <group name>, list [page]");
return;
case "list":
#region List items
int pageNumber;
if (!PaginationTools.TryParsePageNumber(args.Parameters, 1, args.Player, out pageNumber))
return;
IEnumerable<string> itemNames = from itemBan in TShock.Itembans.ItemBans
select itemBan.Name;
PaginationTools.SendPage(args.Player, pageNumber, PaginationTools.BuildLinesFromTerms(itemNames),
new PaginationTools.Settings
{
HeaderFormat = "Item bans ({0}/{1}):",
FooterFormat = "Type /itemban list {0} for more.",
NothingToDisplayString = "There are currently no banned items."
});
#endregion
return;
}
}
#endregion Item Management
#region Projectile Management
private static void ProjectileBan(CommandArgs args)
{
if (args.Parameters.Count == 0)
{
args.Player.SendInfoMessage("Invalid syntax! Proper syntax: /projban <command> [arguments]");
args.Player.SendInfoMessage("Commands: add, allow, del, disallow, list");
args.Player.SendInfoMessage("Arguments: add <proj id>, allow <proj id> <group name>");
args.Player.SendInfoMessage("Arguments: del <proj id>, disallow <proj id> <group name>, list [page]");
return;
}
switch (args.Parameters[0].ToLower())
{
case "add":
#region Add projectile
{
if (args.Parameters.Count != 2)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /projban add <proj id>");
return;
}
short id;
if (Int16.TryParse(args.Parameters[1], out id))
{
TShock.ProjectileBans.AddNewBan(id);
args.Player.SendSuccessMessage("Banned Projectile: " + id + ".");
return;
}
else
{
args.Player.SendErrorMessage("Invalid syntax! Projectile Id must be a number.");
return;
}
}
#endregion
return;
case "allow":
#region Allow group to projectile
{
if (args.Parameters.Count != 3)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /projban allow <id> <group name>");
return;
}
short id;
if (Int16.TryParse(args.Parameters[1], out id))
{
if (!TShock.Groups.GroupExists(args.Parameters[2]))
{
args.Player.SendErrorMessage("Invalid group.");
return;
}
ProjectileBan ban = TShock.ProjectileBans.GetBanById(id);
if (ban == null)
{
args.Player.SendErrorMessage("Projectile " + id + " is not banned.");
return;
}
if (!ban.AllowedGroups.Contains(args.Parameters[2]))
{
TShock.ProjectileBans.AllowGroup(id, args.Parameters[2]);
args.Player.SendSuccessMessage(String.Format("{0} has been allowed to use projectile {1}.", args.Parameters[2],
id));
return;
}
else
{
args.Player.SendWarningMessage(String.Format("{0} is already allowed to use projectile {1}.", args.Parameters[2],
id));
return;
}
}
else
{
args.Player.SendErrorMessage("Invalid syntax! Projectile Id must be a number.");
return;
}
}
#endregion
case "del":
#region Delete item
{
if (args.Parameters.Count != 2)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /projban del <id>");
return;
}
short id;
if (Int16.TryParse(args.Parameters[1], out id))
{
TShock.ProjectileBans.RemoveBan(id);
args.Player.SendSuccessMessage("Unbanned Projectile: " + id + ".");
return;
}
else
{
args.Player.SendErrorMessage("Invalid syntax! Projectile Id must be a number.");
return;
}
}
#endregion
return;
case "disallow":
#region Allow group to item
{
if (args.Parameters.Count != 3)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /projban disallow <id> <group name>");
return;
}
short id;
if (Int16.TryParse(args.Parameters[1], out id))
{
if (!TShock.Groups.GroupExists(args.Parameters[2]))
{
args.Player.SendErrorMessage("Invalid group.");
return;
}
ProjectileBan ban = TShock.ProjectileBans.GetBanById(id);
if (ban == null)
{
args.Player.SendErrorMessage("Projectile " + id + " is not banned.");
return;
}
if (ban.AllowedGroups.Contains(args.Parameters[2]))
{
TShock.ProjectileBans.RemoveGroup(id, args.Parameters[2]);
args.Player.SendSuccessMessage(String.Format("{0} has been disallowed from using projectile {1}.",
args.Parameters[2], id));
return;
}
else
{
args.Player.SendWarningMessage(String.Format("{0} is already prevented from using projectile {1}.",
args.Parameters[2], id));
return;
}
}
else
{
args.Player.SendErrorMessage("Invalid syntax! Projectile Id must be a number.");
return;
}
}
#endregion
return;
case "help":
args.Player.SendInfoMessage("Syntax: /projban <command> [arguments]");
args.Player.SendInfoMessage("Commands: add, allow, del, disallow, list");
args.Player.SendInfoMessage("Arguments: add <id>, allow <id> <group name>");
args.Player.SendInfoMessage("Arguments: del <id>, disallow <id> <group name>, list [page]");
return;
case "list":
#region List items
int pageNumber;
if (!PaginationTools.TryParsePageNumber(args.Parameters, 1, args.Player, out pageNumber))
return;
IEnumerable<Int16> projectileIds = from projectileBan in TShock.ProjectileBans.ProjectileBans
select projectileBan.ID;
PaginationTools.SendPage(args.Player, pageNumber, PaginationTools.BuildLinesFromTerms(projectileIds),
new PaginationTools.Settings
{
HeaderFormat = "Projectile bans ({0}/{1}):",
FooterFormat = "Type /Projectile list {0} for more.",
NothingToDisplayString = "There are currently no banned projectiles."
});
#endregion
return;
}
}
#endregion Projectile Management
#region Server Config Commands
private static void SetSpawn(CommandArgs args)
{
Main.spawnTileX = args.Player.TileX + 1;
Main.spawnTileY = args.Player.TileY + 3;
SaveManager.Instance.SaveWorld(false);
args.Player.SendSuccessMessage("Spawn has now been set at your location.");
}
private static void Reload(CommandArgs args)
{
TShock.Utils.Reload(args.Player);
args.Player.SendSuccessMessage(
"Configuration, permissions, and regions reload complete. Some changes may require a server restart.");
}
private static void ServerPassword(CommandArgs args)
{
if (args.Parameters.Count != 1)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /password \"<new password>\"");
return;
}
string passwd = args.Parameters[0];
TShock.Config.ServerPassword = passwd;
args.Player.SendSuccessMessage(string.Format("Server password has been changed to: {0}.", passwd));
}
private static void Save(CommandArgs args)
{
SaveManager.Instance.SaveWorld(false);
foreach (TSPlayer tsply in TShock.Players.Where(tsply => tsply != null))
{
tsply.SaveServerCharacter();
}
args.Player.SendSuccessMessage("Save succeeded.");
}
private static void Settle(CommandArgs args)
{
if (Liquid.panicMode)
{
args.Player.SendWarningMessage("Liquids are already settling!");
return;
}
Liquid.StartPanic();
args.Player.SendInfoMessage("Settling liquids.");
}
private static void MaxSpawns(CommandArgs args)
{
if (args.Parameters.Count != 1)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /maxspawns <maxspawns>");
args.Player.SendErrorMessage("Proper syntax: /maxspawns show");
args.Player.SendErrorMessage("Proper syntax: /maxspawns default");
return;
}
if (args.Parameters[0] == "show")
{
args.Player.SendInfoMessage("Current maximum spawns is " + TShock.Config.DefaultMaximumSpawns + ".");
return;
}
if(args.Parameters[0]=="default"){
TShock.Config.DefaultMaximumSpawns = 5;
NPC.defaultMaxSpawns = 5;
TSPlayer.All.SendInfoMessage(string.Format("{0} changed the maximum spawns to 5.", args.Player.Name));
return;
}
int amount = Convert.ToInt32(args.Parameters[0]);
int.TryParse(args.Parameters[0], out amount);
NPC.defaultMaxSpawns = amount;
TShock.Config.DefaultMaximumSpawns = amount;
TSPlayer.All.SendInfoMessage(string.Format("{0} changed the maximum spawns to {1}.", args.Player.Name, amount));
}
private static void SpawnRate(CommandArgs args)
{
if (args.Parameters.Count != 1)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /spawnrate <spawnrate>");
args.Player.SendErrorMessage("/spawnrate show");
args.Player.SendErrorMessage("/spawnrate default");
return;
}
if (args.Parameters[0] == "show")
{
args.Player.SendInfoMessage("Current spawn rate is " + TShock.Config.DefaultSpawnRate + ".");
return;
}
if (args.Parameters[0] == "default")
{
TShock.Config.DefaultSpawnRate = 600;
NPC.defaultSpawnRate = 600;
TSPlayer.All.SendInfoMessage(string.Format("{0} changed the spawn rate to 600.", args.Player.Name));
return;
}
int amount = -1;
if (!int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendWarningMessage(string.Format("Invalid spawnrate ({0})", args.Parameters[0]));
return;
}
if (amount < 0)
{
args.Player.SendWarningMessage("Spawnrate cannot be negative!");
return;
}
NPC.defaultSpawnRate = amount;
TShock.Config.DefaultSpawnRate = amount;
TSPlayer.All.SendInfoMessage(string.Format("{0} changed the spawn rate to {1}.", args.Player.Name, amount));
}
#endregion Server Config Commands
#region Time/PvpFun Commands
private static void Time(CommandArgs args)
{
if (args.Parameters.Count != 1)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /time <day/night/dusk/noon/midnight>");
return;
}
switch (args.Parameters[0].ToLower())
{
case "day":
TSPlayer.Server.SetTime(true, 150.0);
TSPlayer.All.SendInfoMessage("{0} set the time to day.", args.Player.Name);
break;
case "night":
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.All.SendInfoMessage("{0} set the time to night.", args.Player.Name);
break;
case "dusk":
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.All.SendInfoMessage("{0} set the time to dusk.", args.Player.Name);
break;
case "noon":
TSPlayer.Server.SetTime(true, 27000.0);
TSPlayer.All.SendInfoMessage("{0} set the time to noon.", args.Player.Name);
break;
case "midnight":
TSPlayer.Server.SetTime(false, 16200.0);
TSPlayer.All.SendInfoMessage("{0} set the time to midnight.", args.Player.Name);
break;
default:
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /time <day/night/dusk/noon/midnight>");
break;
}
}
private static void Rain(CommandArgs args)
{
if (args.Parameters.Count != 1)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /rain <stop/start>");
return;
}
switch (args.Parameters[0].ToLower())
{
case "start":
Main.StartRain();
TSPlayer.All.SendInfoMessage("{0} caused it to rain.", args.Player.Name);
break;
case "stop":
Main.StopRain();
TSPlayer.All.SendInfoMessage("{0} ended the downpour.", args.Player.Name);
break;
default:
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /rain <stop/start>");
break;
}
}
private static void Slap(CommandArgs args)
{
if (args.Parameters.Count < 1 || args.Parameters.Count > 2)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /slap <player> [damage]");
return;
}
if (args.Parameters[0].Length == 0)
{
args.Player.SendErrorMessage("Invalid player!");
return;
}
string plStr = args.Parameters[0];
var players = TShock.Utils.FindPlayer(plStr);
if (players.Count == 0)
{
args.Player.SendErrorMessage("Invalid player!");
}
else if (players.Count > 1)
{
TShock.Utils.SendMultipleMatchError(args.Player, players.Select(p => p.Name));
}
else
{
var plr = players[0];
int damage = 5;
if (args.Parameters.Count == 2)
{
int.TryParse(args.Parameters[1], out damage);
}
if (!args.Player.Group.HasPermission(Permissions.kill))
{
damage = TShock.Utils.Clamp(damage, 15, 0);
}
plr.DamagePlayer(damage);
TSPlayer.All.SendInfoMessage("{0} slapped {1} for {2} damage.", args.Player.Name, plr.Name, damage);
Log.Info("{0} slapped {1} for {2} damage.", args.Player.Name, plr.Name, damage);
}
}
private static void Wind(CommandArgs args)
{
if (args.Parameters.Count != 1)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /wind <speed>");
return;
}
float speed;
if (!float.TryParse(args.Parameters[0], out speed))
{
args.Player.SendErrorMessage("Invalid wind speed!");
return;
}
Main.windSpeed = speed;
Main.windSpeedSet = speed;
Main.windSpeedSpeed = 0f;
TSPlayer.All.SendData(PacketTypes.WorldInfo);
TSPlayer.All.SendInfoMessage("{0} changed the wind speed to {1}.", args.Player.Name, speed);
}
#endregion Time/PvpFun Commands
#region Region Commands
private static void Region(CommandArgs args)
{
string cmd = "help";
if (args.Parameters.Count > 0)
{
cmd = args.Parameters[0].ToLower();
}
switch (cmd)
{
case "name":
{
{
args.Player.SendMessage("Hit a block to get the name of the region", Color.Yellow);
args.Player.AwaitingName = true;
args.Player.AwaitingNameParameters = args.Parameters.Skip(1).ToArray();
}
break;
}
case "set":
{
int choice = 0;
if (args.Parameters.Count == 2 &&
int.TryParse(args.Parameters[1], out choice) &&
choice >= 1 && choice <= 2)
{
args.Player.SendMessage("Hit a block to Set Point " + choice, Color.Yellow);
args.Player.AwaitingTempPoint = choice;
}
else
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /region set <1/2>", Color.Red);
}
break;
}
case "define":
{
if (args.Parameters.Count > 1)
{
if (!args.Player.TempPoints.Any(p => p == Point.Zero))
{
string regionName = String.Join(" ", args.Parameters.GetRange(1, args.Parameters.Count - 1));
var x = Math.Min(args.Player.TempPoints[0].X, args.Player.TempPoints[1].X);
var y = Math.Min(args.Player.TempPoints[0].Y, args.Player.TempPoints[1].Y);
var width = Math.Abs(args.Player.TempPoints[0].X - args.Player.TempPoints[1].X);
var height = Math.Abs(args.Player.TempPoints[0].Y - args.Player.TempPoints[1].Y);
if (TShock.Regions.AddRegion(x, y, width, height, regionName, args.Player.UserAccountName,
Main.worldID.ToString()))
{
args.Player.TempPoints[0] = Point.Zero;
args.Player.TempPoints[1] = Point.Zero;
args.Player.SendMessage("Set region " + regionName, Color.Yellow);
foreach (TSPlayer tsplr in TShock.Players)
{
if (tsplr != null && tsplr.IsRaptor && tsplr.Group.HasPermission(Permissions.manageregion))
tsplr.SendRaptorRegion(TShock.Regions.GetRegionByName(regionName));
}
}
else
{
args.Player.SendMessage("Region " + regionName + " already exists", Color.Red);
}
}
else
{
args.Player.SendMessage("Points not set up yet", Color.Red);
}
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region define <name>", Color.Red);
break;
}
case "protect":
{
if (args.Parameters.Count == 3)
{
string regionName = args.Parameters[1];
if (args.Parameters[2].ToLower() == "true")
{
if (TShock.Regions.SetRegionState(regionName, true))
args.Player.SendMessage("Protected region " + regionName, Color.Yellow);
else
args.Player.SendMessage("Could not find specified region", Color.Red);
}
else if (args.Parameters[2].ToLower() == "false")
{
if (TShock.Regions.SetRegionState(regionName, false))
args.Player.SendMessage("Unprotected region " + regionName, Color.Yellow);
else
args.Player.SendMessage("Could not find specified region", Color.Red);
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region protect <name> <true/false>", Color.Red);
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region protect <name> <true/false>", Color.Red);
break;
}
case "delete":
{
if (args.Parameters.Count > 1)
{
string regionName = String.Join(" ", args.Parameters.GetRange(1, args.Parameters.Count - 1));
if (TShock.Regions.DeleteRegion(regionName))
{
args.Player.SendInfoMessage("Deleted region \"{0}\".", regionName);
foreach (TSPlayer tsplr in TShock.Players)
{
if (tsplr != null && tsplr.IsRaptor && tsplr.Group.HasPermission(Permissions.manageregion))
tsplr.SendRaptorRegionDeletion(regionName);
}
}
else
args.Player.SendErrorMessage("Could not find the specified region!");
}
else
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region delete <name>");
break;
}
case "clear":
{
args.Player.TempPoints[0] = Point.Zero;
args.Player.TempPoints[1] = Point.Zero;
args.Player.SendInfoMessage("Cleared temporary points.");
args.Player.AwaitingTempPoint = 0;
break;
}
case "allow":
{
if (args.Parameters.Count > 2)
{
string playerName = args.Parameters[1];
string regionName = "";
for (int i = 2; i < args.Parameters.Count; i++)
{
if (regionName == "")
{
regionName = args.Parameters[2];
}
else
{
regionName = regionName + " " + args.Parameters[i];
}
}
if (TShock.Users.GetUserByName(playerName) != null)
{
if (TShock.Regions.AddNewUser(regionName, playerName))
{
args.Player.SendMessage("Added user " + playerName + " to " + regionName, Color.Yellow);
}
else
args.Player.SendMessage("Region " + regionName + " not found", Color.Red);
}
else
{
args.Player.SendMessage("Player " + playerName + " not found", Color.Red);
}
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region allow <name> <region>", Color.Red);
break;
}
case "remove":
if (args.Parameters.Count > 2)
{
string playerName = args.Parameters[1];
string regionName = "";
for (int i = 2; i < args.Parameters.Count; i++)
{
if (regionName == "")
{
regionName = args.Parameters[2];
}
else
{
regionName = regionName + " " + args.Parameters[i];
}
}
if (TShock.Users.GetUserByName(playerName) != null)
{
if (TShock.Regions.RemoveUser(regionName, playerName))
{
args.Player.SendMessage("Removed user " + playerName + " from " + regionName, Color.Yellow);
}
else
args.Player.SendMessage("Region " + regionName + " not found", Color.Red);
}
else
{
args.Player.SendMessage("Player " + playerName + " not found", Color.Red);
}
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region remove <name> <region>", Color.Red);
break;
case "allowg":
{
if (args.Parameters.Count > 2)
{
string group = args.Parameters[1];
string regionName = "";
for (int i = 2; i < args.Parameters.Count; i++)
{
if (regionName == "")
{
regionName = args.Parameters[2];
}
else
{
regionName = regionName + " " + args.Parameters[i];
}
}
if (TShock.Groups.GroupExists(group))
{
if (TShock.Regions.AllowGroup(regionName, group))
{
args.Player.SendMessage("Added group " + group + " to " + regionName, Color.Yellow);
}
else
args.Player.SendMessage("Region " + regionName + " not found", Color.Red);
}
else
{
args.Player.SendMessage("Group " + group + " not found", Color.Red);
}
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region allowg <group> <region>", Color.Red);
break;
}
case "removeg":
if (args.Parameters.Count > 2)
{
string group = args.Parameters[1];
string regionName = "";
for (int i = 2; i < args.Parameters.Count; i++)
{
if (regionName == "")
{
regionName = args.Parameters[2];
}
else
{
regionName = regionName + " " + args.Parameters[i];
}
}
if (TShock.Groups.GroupExists(group))
{
if (TShock.Regions.RemoveGroup(regionName, group))
{
args.Player.SendMessage("Removed group " + group + " from " + regionName, Color.Yellow);
}
else
args.Player.SendMessage("Region " + regionName + " not found", Color.Red);
}
else
{
args.Player.SendMessage("Group " + group + " not found", Color.Red);
}
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region removeg <group> <region>", Color.Red);
break;
case "list":
{
int pageNumber;
if (!PaginationTools.TryParsePageNumber(args.Parameters, 1, args.Player, out pageNumber))
return;
IEnumerable<string> regionNames = from region in TShock.Regions.Regions
where region.WorldID == Main.worldID.ToString()
select region.Name;
PaginationTools.SendPage(args.Player, pageNumber, PaginationTools.BuildLinesFromTerms(regionNames),
new PaginationTools.Settings
{
HeaderFormat = "Regions ({0}/{1}):",
FooterFormat = "Type /region list {0} for more.",
NothingToDisplayString = "There are currently no regions defined."
});
break;
}
case "info":
{
if (args.Parameters.Count == 1 || args.Parameters.Count > 4)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region info <region> [-d] [page]");
break;
}
string regionName = args.Parameters[1];
bool displayBoundaries = args.Parameters.Skip(2).Any(
p => p.Equals("-d", StringComparison.InvariantCultureIgnoreCase)
);
Region region = TShock.Regions.GetRegionByName(regionName);
if (region == null)
{
args.Player.SendErrorMessage("Region \"{0}\" does not exist.", regionName);
break;
}
int pageNumberIndex = displayBoundaries ? 3 : 2;
int pageNumber;
if (!PaginationTools.TryParsePageNumber(args.Parameters, pageNumberIndex, args.Player, out pageNumber))
break;
List<string> lines = new List<string>
{
string.Format("X: {0}; Y: {1}; W: {2}; H: {3}, Z: {4}", region.Area.X, region.Area.Y, region.Area.Width, region.Area.Height, region.Z),
string.Concat("Owner: ", region.Owner),
string.Concat("Protected: ", region.DisableBuild.ToString()),
};
if (region.AllowedIDs.Count > 0)
{
IEnumerable<string> sharedUsersSelector = region.AllowedIDs.Select(userId =>
{
User user = TShock.Users.GetUserByID(userId);
if (user != null)
return user.Name;
else
return string.Concat("{ID: ", userId, "}");
});
List<string> extraLines = PaginationTools.BuildLinesFromTerms(sharedUsersSelector.Distinct());
extraLines[0] = "Shared with: " + extraLines[0];
lines.AddRange(extraLines);
}
else
{
lines.Add("Region is not shared with any users.");
}
if (region.AllowedGroups.Count > 0)
{
List<string> extraLines = PaginationTools.BuildLinesFromTerms(region.AllowedGroups.Distinct());
extraLines[0] = "Shared with groups: " + extraLines[0];
lines.AddRange(extraLines);
}
else
{
lines.Add("Region is not shared with any groups.");
}
PaginationTools.SendPage(
args.Player, pageNumber, lines, new PaginationTools.Settings
{
HeaderFormat = string.Format("Information About Region \"{0}\" ({{0}}/{{1}}):", region.Name),
FooterFormat = string.Format("Type /region info {0} {{0}} for more information.", regionName)
}
);
if (displayBoundaries)
{
Rectangle regionArea = region.Area;
foreach (Point boundaryPoint in Utils.Instance.EnumerateRegionBoundaries(regionArea))
{
// Preferring dotted lines as those should easily be distinguishable from actual wires.
if ((boundaryPoint.X + boundaryPoint.Y & 1) == 0)
{
// Could be improved by sending raw tile data to the client instead but not really
// worth the effort as chances are very low that overwriting the wire for a few
// nanoseconds will cause much trouble.
Tile tile = Main.tile[boundaryPoint.X, boundaryPoint.Y];
bool oldWireState = tile.wire();
tile.wire(true);
try
{
args.Player.SendTileSquare(boundaryPoint.X, boundaryPoint.Y, 1);
}
finally
{
tile.wire(oldWireState);
}
}
}
Timer boundaryHideTimer = null;
boundaryHideTimer = new Timer((state) =>
{
foreach (Point boundaryPoint in Utils.Instance.EnumerateRegionBoundaries(regionArea))
if ((boundaryPoint.X + boundaryPoint.Y & 1) == 0)
args.Player.SendTileSquare(boundaryPoint.X, boundaryPoint.Y, 1);
// ReSharper disable AccessToModifiedClosure
Debug.Assert(boundaryHideTimer != null);
boundaryHideTimer.Dispose();
// ReSharper restore AccessToModifiedClosure
},
null, 5000, Timeout.Infinite
);
}
break;
}
case "z":
{
if (args.Parameters.Count == 3)
{
string regionName = args.Parameters[1];
int z = 0;
if (int.TryParse(args.Parameters[2], out z))
{
if (TShock.Regions.SetZ(regionName, z))
args.Player.SendMessage("Region's z is now " + z, Color.Yellow);
else
args.Player.SendMessage("Could not find specified region", Color.Red);
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region z <name> <#>", Color.Red);
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region z <name> <#>", Color.Red);
break;
}
case "resize":
case "expand":
{
if (args.Parameters.Count == 4)
{
int direction;
switch (args.Parameters[2])
{
case "u":
case "up":
{
direction = 0;
break;
}
case "r":
case "right":
{
direction = 1;
break;
}
case "d":
case "down":
{
direction = 2;
break;
}
case "l":
case "left":
{
direction = 3;
break;
}
default:
{
direction = -1;
break;
}
}
int addAmount;
int.TryParse(args.Parameters[3], out addAmount);
if (TShock.Regions.resizeRegion(args.Parameters[1], addAmount, direction))
{
args.Player.SendMessage("Region Resized Successfully!", Color.Yellow);
foreach (TSPlayer tsplr in TShock.Players)
{
if (tsplr != null && tsplr.IsRaptor && tsplr.Group.HasPermission(Permissions.manageregion))
tsplr.SendRaptorRegion(TShock.Regions.GetRegionByName(args.Parameters[1]));
}
TShock.Regions.Reload();
}
else
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region resize <region> <u/d/l/r> <amount>");
}
else
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region resize <region> <u/d/l/r> <amount>");
break;
}
case "tp":
{
if (!args.Player.Group.HasPermission(Permissions.tp))
{
args.Player.SendErrorMessage("You don't have the necessary permission to do that.");
break;
}
if (args.Parameters.Count <= 1)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region tp <region>.");
break;
}
string regionName = string.Join(" ", args.Parameters.Skip(1));
Region region = TShock.Regions.GetRegionByName(regionName);
if (region == null)
{
args.Player.SendErrorMessage("Region \"{0}\" does not exist.", regionName);
break;
}
args.Player.Teleport(region.Area.Center.X * 16, region.Area.Center.Y * 16);
break;
}
case "help":
default:
{
int pageNumber;
int pageParamIndex = 0;
if (args.Parameters.Count > 1)
pageParamIndex = 1;
if (!PaginationTools.TryParsePageNumber(args.Parameters, pageParamIndex, args.Player, out pageNumber))
return;
List<string> lines = new List<string> {
"set <1/2> - Sets the temporary region points.",
"clear - Clears the temporary region points.",
"define <name> - Defines the region with the given name.",
"delete <name> - Deletes the given region.",
"name [-u][-z][-p] - Shows the name of the region at the given point.",
"list - Lists all regions.",
"resize <region> <u/d/l/r> <amount> - Resizes a region.",
"allow <user> <region> - Allows a user to a region.",
"remove <user> <region> - Removes a user from a region.",
"allowg <group> <region> - Allows a user group to a region.",
"removeg <group> <region> - Removes a user group from a region.",
"info <region> [-d] - Displays several information about the given region.",
"protect <name> <true/false> - Sets whether the tiles inside the region are protected or not.",
"z <name> <#> - Sets the z-order of the region.",
};
if (args.Player.Group.HasPermission(Permissions.tp))
lines.Add("tp <region> - Teleports you to the given region's center.");
PaginationTools.SendPage(
args.Player, pageNumber, lines,
new PaginationTools.Settings
{
HeaderFormat = "Available Region Sub-Commands ({0}/{1}):",
FooterFormat = "Type /region {0} for more sub-commands."
}
);
break;
}
}
}
#endregion Region Commands
#region World Protection Commands
private static void ToggleAntiBuild(CommandArgs args)
{
TShock.Config.DisableBuild = (TShock.Config.DisableBuild == false);
TSPlayer.All.SendSuccessMessage(string.Format("Anti-build is now {0}.", (TShock.Config.DisableBuild ? "on" : "off")));
}
private static void ProtectSpawn(CommandArgs args)
{
TShock.Config.SpawnProtection = (TShock.Config.SpawnProtection == false);
TSPlayer.All.SendSuccessMessage(string.Format("Spawn is now {0}.", (TShock.Config.SpawnProtection ? "protected" : "open")));
}
#endregion World Protection Commands
#region General Commands
private static void Help(CommandArgs args)
{
if (args.Parameters.Count > 1)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /help <command/page>");
return;
}
int pageNumber;
if (args.Parameters.Count == 0 || int.TryParse(args.Parameters[0], out pageNumber))
{
if (!PaginationTools.TryParsePageNumber(args.Parameters, 0, args.Player, out pageNumber))
{
return;
}
IEnumerable<string> cmdNames = from cmd in ChatCommands
where cmd.CanRun(args.Player) && (cmd.Name != "auth" || TShock.AuthToken != 0)
select "/" + cmd.Name;
PaginationTools.SendPage(args.Player, pageNumber, PaginationTools.BuildLinesFromTerms(cmdNames),
new PaginationTools.Settings
{
HeaderFormat = "Commands ({0}/{1}):",
FooterFormat = "Type /help {0} for more."
});
}
else
{
string commandName = args.Parameters[0].ToLower();
if (commandName.StartsWith("/"))
{
commandName = commandName.Substring(1);
}
Command command = ChatCommands.Find(c => c.Names.Contains(commandName));
if (command == null)
{
args.Player.SendErrorMessage("Invalid command.");
return;
}
if (!command.CanRun(args.Player))
{
args.Player.SendErrorMessage("You do not have access to this command.");
return;
}
args.Player.SendSuccessMessage("/{0} help: ", command.Name);
if (command.HelpDesc == null)
{
args.Player.SendInfoMessage(command.HelpText);
return;
}
foreach (string line in command.HelpDesc)
{
args.Player.SendInfoMessage(line);
}
}
}
private static void GetVersion(CommandArgs args)
{
args.Player.SendInfoMessage(string.Format("TShock: {0} ({1}): ({2}/{3})", TShock.VersionNum, TShock.VersionCodename,
TShock.Utils.ActivePlayers(), TShock.Config.MaxSlots));
}
private static void ListConnectedPlayers(CommandArgs args)
{
bool invalidUsage = (args.Parameters.Count > 2);
bool displayIdsRequested = false;
int pageNumber = 1;
if (!invalidUsage)
{
foreach (string parameter in args.Parameters)
{
if (parameter.Equals("-i", StringComparison.InvariantCultureIgnoreCase))
{
displayIdsRequested = true;
continue;
}
if (!int.TryParse(parameter, out pageNumber))
{
invalidUsage = true;
break;
}
}
}
if (invalidUsage)
{
args.Player.SendErrorMessage("Invalid usage, proper usage: /who [-i] [pagenumber]");
return;
}
if (displayIdsRequested && !args.Player.Group.HasPermission(Permissions.seeids))
{
args.Player.SendErrorMessage("You don't have the required permission to list player ids.");
return;
}
args.Player.SendSuccessMessage("Online Players ({0}/{1})", TShock.Utils.ActivePlayers(), TShock.Config.MaxSlots);
PaginationTools.SendPage(
args.Player, pageNumber, PaginationTools.BuildLinesFromTerms(TShock.Utils.GetPlayers(displayIdsRequested)),
new PaginationTools.Settings
{
IncludeHeader = false,
FooterFormat = string.Format("Type /who {0}{{0}} for more.", displayIdsRequested ? "-i " : string.Empty)
}
);
}
private static void AuthToken(CommandArgs args)
{
if (TShock.AuthToken == 0)
{
args.Player.SendWarningMessage("Auth is disabled. This incident has been logged.");
Log.Warn(args.Player.IP + " attempted to use /auth even though it's disabled.");
return;
}
int givenCode = Convert.ToInt32(args.Parameters[0]);
if (givenCode == TShock.AuthToken && args.Player.Group.Name != "superadmin")
{
try
{
args.Player.Group = TShock.Utils.GetGroup("superadmin");
args.Player.SendInfoMessage("You are now superadmin, please do the following to finish your install:");
args.Player.SendInfoMessage("/user add <username> <password> superadmin");
args.Player.SendInfoMessage("Creates: <username> with the password <password> as part of the superadmin group.");
args.Player.SendInfoMessage("Please use /login <username> <password> to login from now on.");
args.Player.SendInfoMessage("If you understand, please /login <username> <password> now, and type /auth-verify.");
}
catch (UserManagerException ex)
{
Log.ConsoleError(ex.ToString());
args.Player.SendErrorMessage(ex.Message);
}
return;
}
if (args.Player.Group.Name == "superadmin")
{
args.Player.SendInfoMessage("Please disable the auth system! If you need help, consult the forums. http://tshock.co/");
args.Player.SendInfoMessage("This account is superadmin, please do the following to finish your install:");
args.Player.SendInfoMessage("Please use /login <username> <password> to login from now on.");
args.Player.SendInfoMessage("If you understand, please /login <username> <password> now, and type /auth-verify.");
return;
}
args.Player.SendErrorMessage("Incorrect auth code. This incident has been logged.");
Log.Warn(args.Player.IP + " attempted to use an incorrect auth code.");
}
private static void AuthVerify(CommandArgs args)
{
if (TShock.AuthToken == 0)
{
args.Player.SendWarningMessage("It appears that you have already turned off the auth token.");
args.Player.SendWarningMessage("If this is a mistake, delete auth.lck.");
return;
}
args.Player.SendSuccessMessage("Your new account has been verified, and the /auth system has been turned off.");
args.Player.SendSuccessMessage("You can always use the /user command to manage players. Don't just delete the auth.lck.");
args.Player.SendSuccessMessage("Thank you for using TShock! http://tshock.co/ & http://github.com/TShock/TShock");
FileTools.CreateFile(Path.Combine(TShock.SavePath, "auth.lck"));
File.Delete(Path.Combine(TShock.SavePath, "authcode.txt"));
TShock.AuthToken = 0;
}
private static void ThirdPerson(CommandArgs args)
{
if (args.Parameters.Count == 0)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /me <text>");
return;
}
if (args.Player.mute)
args.Player.SendErrorMessage("You are muted.");
else
TSPlayer.All.SendMessage(string.Format("*{0} {1}", args.Player.Name, String.Join(" ", args.Parameters)), 205, 133, 63);
}
private static void PartyChat(CommandArgs args)
{
if (args.Parameters.Count == 0)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /p <team chat text>");
return;
}
int playerTeam = args.Player.Team;
if (args.Player.mute)
args.Player.SendErrorMessage("You are muted.");
else if (playerTeam != 0)
{
string msg = string.Format("<{0}> {1}", args.Player.Name, String.Join(" ", args.Parameters));
foreach (TSPlayer player in TShock.Players)
{
if (player != null && player.Active && player.Team == playerTeam)
player.SendMessage(msg, Main.teamColor[playerTeam].R, Main.teamColor[playerTeam].G, Main.teamColor[playerTeam].B);
}
}
else
args.Player.SendErrorMessage("You are not in a party!");
}
private static void Mute(CommandArgs args)
{
if (args.Parameters.Count < 1)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /mute <player> [reason]");
return;
}
var players = TShock.Utils.FindPlayer(args.Parameters[0]);
if (players.Count == 0)
{
args.Player.SendErrorMessage("Invalid player!");
}
else if (players.Count > 1)
{
TShock.Utils.SendMultipleMatchError(args.Player, players.Select(p => p.Name));
}
else if (players[0].Group.HasPermission(Permissions.mute))
{
args.Player.SendErrorMessage("You cannot mute this player.");
}
else if (players[0].mute)
{
var plr = players[0];
plr.mute = false;
TSPlayer.All.SendInfoMessage("{0} has been unmuted by {1}.", plr.Name, args.Player.Name);
}
else
{
string reason = "misbehavior";
if (args.Parameters.Count > 1)
reason = String.Join(" ", args.Parameters.ToArray(), 1, args.Parameters.Count - 1);
var plr = players[0];
plr.mute = true;
TSPlayer.All.SendInfoMessage("{0} has been muted by {1} for {2}.", plr.Name, args.Player.Name, reason);
}
}
private static void Motd(CommandArgs args)
{
TShock.Utils.ShowFileToUser(args.Player, "motd.txt");
}
private static void Rules(CommandArgs args)
{
TShock.Utils.ShowFileToUser(args.Player, "rules.txt");
}
private static void Whisper(CommandArgs args)
{
if (args.Parameters.Count < 2)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /whisper <player> <text>");
return;
}
var players = TShock.Utils.FindPlayer(args.Parameters[0]);
if (players.Count == 0)
{
args.Player.SendErrorMessage("Invalid player!");
}
else if (players.Count > 1)
{
TShock.Utils.SendMultipleMatchError(args.Player, players.Select(p => p.Name));
}
else if (args.Player.mute)
{
args.Player.SendErrorMessage("You are muted.");
}
else
{
var plr = players[0];
var msg = string.Join(" ", args.Parameters.ToArray(), 1, args.Parameters.Count - 1);
plr.SendMessage(String.Format("<From {0}> {1}", args.Player.Name, msg), Color.MediumPurple);
args.Player.SendMessage(String.Format("<To {0}> {1}", plr.Name, msg), Color.MediumPurple);
plr.LastWhisper = args.Player;
args.Player.LastWhisper = plr;
}
}
private static void Reply(CommandArgs args)
{
if (args.Player.mute)
{
args.Player.SendErrorMessage("You are muted.");
}
else if (args.Player.LastWhisper != null)
{
var msg = string.Join(" ", args.Parameters);
args.Player.LastWhisper.SendMessage(String.Format("<From {0}> {1}", args.Player.Name, msg), Color.MediumPurple);
args.Player.SendMessage(String.Format("<To {0}> {1}", args.Player.LastWhisper.Name, msg), Color.MediumPurple);
}
else
{
args.Player.SendErrorMessage("You haven't previously received any whispers. Please use /whisper to whisper to other people.");
}
}
private static void Annoy(CommandArgs args)
{
if (args.Parameters.Count != 2)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /annoy <player> <seconds to annoy>");
return;
}
int annoy = 5;
int.TryParse(args.Parameters[1], out annoy);
var players = TShock.Utils.FindPlayer(args.Parameters[0]);
if (players.Count == 0)
args.Player.SendErrorMessage("Invalid player!");
else if (players.Count > 1)
TShock.Utils.SendMultipleMatchError(args.Player, players.Select(p => p.Name));
else
{
var ply = players[0];
args.Player.SendSuccessMessage("Annoying " + ply.Name + " for " + annoy + " seconds.");
(new Thread(ply.Whoopie)).Start(annoy);
}
}
private static void Confuse(CommandArgs args)
{
if (args.Parameters.Count != 1)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /confuse <player>");
return;
}
var players = TShock.Utils.FindPlayer(args.Parameters[0]);
if (players.Count == 0)
args.Player.SendErrorMessage("Invalid player!");
else if (players.Count > 1)
TShock.Utils.SendMultipleMatchError(args.Player, players.Select(p => p.Name));
else
{
var ply = players[0];
ply.Confused = !ply.Confused;
args.Player.SendSuccessMessage("{0} is {1} confused.", ply.Name, ply.Confused ? "now" : "no longer");
}
}
private static void Rocket(CommandArgs args)
{
if (args.Parameters.Count != 1)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /rocket <player>");
return;
}
var players = TShock.Utils.FindPlayer(args.Parameters[0]);
if (players.Count == 0)
args.Player.SendErrorMessage("Invalid player!");
else if (players.Count > 1)
TShock.Utils.SendMultipleMatchError(args.Player, players.Select(p => p.Name));
else
{
var ply = players[0];
if (ply.IsLoggedIn && Main.ServerSideCharacter)
{
ply.TPlayer.velocity.Y = -50;
TSPlayer.All.SendData(PacketTypes.PlayerUpdate, "", ply.Index);
args.Player.SendSuccessMessage("Rocketed {0}.", ply.Name);
}
else
{
args.Player.SendErrorMessage("Failed to rocket player: Not logged in or not SSC mode.");
}
}
}
private static void FireWork(CommandArgs args)
{
if (args.Parameters.Count < 1)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /firework <player> [red|green|blue|yellow]");
return;
}
var players = TShock.Utils.FindPlayer(args.Parameters[0]);
if (players.Count == 0)
args.Player.SendErrorMessage("Invalid player!");
else if (players.Count > 1)
TShock.Utils.SendMultipleMatchError(args.Player, players.Select(p => p.Name));
else
{
int type = 167;
if (args.Parameters.Count > 1)
{
if (args.Parameters[1].ToLower() == "green")
type = 168;
else if (args.Parameters[1].ToLower() == "blue")
type = 169;
else if (args.Parameters[1].ToLower() == "yellow")
type = 170;
}
var ply = players[0];
int p = Projectile.NewProjectile(ply.TPlayer.position.X, ply.TPlayer.position.Y - 64f, 0f, -8f, type, 0, (float)0);
Main.projectile[p].Kill();
args.Player.SendSuccessMessage("Launched Firework on {0}.", ply.Name);
}
}
private static void Aliases(CommandArgs args)
{
if (args.Parameters.Count < 1)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /aliases <command or alias>");
return;
}
string givenCommandName = string.Join(" ", args.Parameters);
if (string.IsNullOrWhiteSpace(givenCommandName)) {
args.Player.SendErrorMessage("Please enter a proper command name or alias.");
return;
}
string commandName;
if (givenCommandName[0] == '/')
commandName = givenCommandName.Substring(1);
else
commandName = givenCommandName;
bool didMatch = false;
foreach (Command matchingCommand in ChatCommands.Where(cmd => cmd.Names.IndexOf(commandName) != -1)) {
if (matchingCommand.Names.Count > 1)
args.Player.SendInfoMessage(
"Aliases of /{0}: /{1}", matchingCommand.Name, string.Join(", /", matchingCommand.Names.Skip(1)));
else
args.Player.SendInfoMessage("/{0} defines no aliases.", matchingCommand.Name);
didMatch = true;
}
if (!didMatch)
args.Player.SendErrorMessage("No command or command alias matching \"{0}\" found.", givenCommandName);
}
#endregion General Commands
#region Cheat Commands
private static void Clear(CommandArgs args)
{
if (args.Parameters.Count != 1 && args.Parameters.Count != 2)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /clear <item/npc/projectile> [radius]");
return;
}
int radius = 50;
if (args.Parameters.Count == 2)
{
if (!int.TryParse(args.Parameters[1], out radius) || radius <= 0)
{
args.Player.SendErrorMessage("Invalid radius.");
return;
}
}
switch (args.Parameters[0].ToLower())
{
case "item":
case "items":
{
int cleared = 0;
for (int i = 0; i < Main.maxItems; i++)
{
float dX = Main.item[i].position.X - args.Player.X;
float dY = Main.item[i].position.Y - args.Player.Y;
if (Main.item[i].active && dX * dX + dY * dY <= radius * radius * 256f)
{
Main.item[i].active = false;
TSPlayer.All.SendData(PacketTypes.ItemDrop, "", i);
cleared++;
}
}
args.Player.SendSuccessMessage("Deleted {0} items within a radius of {1}.", cleared, radius);
}
break;
case "npc":
case "npcs":
{
int cleared = 0;
for (int i = 0; i < Main.maxNPCs; i++)
{
float dX = Main.npc[i].position.X - args.Player.X;
float dY = Main.npc[i].position.Y - args.Player.Y;
if (Main.npc[i].active && dX * dX + dY * dY <= radius * radius * 256f)
{
Main.npc[i].active = false;
Main.npc[i].type = 0;
TSPlayer.All.SendData(PacketTypes.NpcUpdate, "", i);
cleared++;
}
}
args.Player.SendSuccessMessage("Deleted {0} NPCs within a radius of {1}.", cleared, radius);
}
break;
case "proj":
case "projectile":
case "projectiles":
{
int cleared = 0;
for (int i = 0; i < Main.maxProjectiles; i++)
{
float dX = Main.projectile[i].position.X - args.Player.X;
float dY = Main.projectile[i].position.Y - args.Player.Y;
if (Main.projectile[i].active && dX * dX + dY * dY <= radius * radius * 256f)
{
Main.projectile[i].active = false;
Main.projectile[i].type = 0;
TSPlayer.All.SendData(PacketTypes.ProjectileNew, "", i);
cleared++;
}
}
args.Player.SendSuccessMessage("Deleted {0} projectiles within a radius of {1}.", cleared, radius);
}
break;
default:
args.Player.SendErrorMessage("Invalid clear option!");
break;
}
}
private static void Kill(CommandArgs args)
{
if (args.Parameters.Count < 1)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /kill <player>");
return;
}
string plStr = String.Join(" ", args.Parameters);
var players = TShock.Utils.FindPlayer(plStr);
if (players.Count == 0)
{
args.Player.SendErrorMessage("Invalid player!");
}
else if (players.Count > 1)
{
TShock.Utils.SendMultipleMatchError(args.Player, players.Select(p => p.Name));
}
else
{
var plr = players[0];
plr.DamagePlayer(999999);
args.Player.SendSuccessMessage(string.Format("You just killed {0}!", plr.Name));
plr.SendErrorMessage(string.Format("{0} just killed you!", args.Player.Name));
}
}
private static void Butcher(CommandArgs args)
{
if (args.Parameters.Count > 1)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /butcher [mob type]");
return;
}
int npcId = 0;
if (args.Parameters.Count == 1)
{
List<NPC> npcs = TShock.Utils.GetNPCByIdOrName(args.Parameters[0]);
if (npcs.Count == 0)
{
args.Player.SendErrorMessage("Invalid mob type!");
return;
}
else if (npcs.Count > 1)
{
TShock.Utils.SendMultipleMatchError(args.Player, npcs.Select(n => n.name));
return;
}
else
{
npcId = npcs[0].netID;
}
}
int kills = 0;
for (int i = 0; i < Main.npc.Length; i++)
{
if (Main.npc[i].active && ((npcId == 0 && !Main.npc[i].townNPC) || Main.npc[i].netID == npcId))
{
TSPlayer.Server.StrikeNPC(i, 99999, 0, 0);
kills++;
}
}
TSPlayer.All.SendInfoMessage("{0} butchered {1} NPCs.", args.Player.Name, kills);
}
private static void Item(CommandArgs args)
{
if (args.Parameters.Count < 1)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /item <item name/id> [item amount] [prefix id/name]");
return;
}
int amountParamIndex = -1;
int itemAmount = 0;
for (int i = 1; i < args.Parameters.Count; i++)
{
if (int.TryParse(args.Parameters[i], out itemAmount))
{
amountParamIndex = i;
break;
}
}
string itemNameOrId;
if (amountParamIndex == -1)
itemNameOrId = string.Join(" ", args.Parameters);
else
itemNameOrId = string.Join(" ", args.Parameters.Take(amountParamIndex));
Item item;
List<Item> matchedItems = TShock.Utils.GetItemByIdOrName(itemNameOrId);
if (matchedItems.Count == 0)
{
args.Player.SendErrorMessage("Invalid item type!");
return;
}
else if (matchedItems.Count > 1)
{
TShock.Utils.SendMultipleMatchError(args.Player, matchedItems.Select(i => i.name));
return;
}
else
{
item = matchedItems[0];
}
if (item.type < 1 && item.type >= Main.maxItemTypes)
{
args.Player.SendErrorMessage("The item type {0} is invalid.", itemNameOrId);
return;
}
int prefixId = 0;
if (amountParamIndex != -1 && args.Parameters.Count > amountParamIndex + 1)
{
string prefixidOrName = args.Parameters[amountParamIndex + 1];
var prefixIds = TShock.Utils.GetPrefixByIdOrName(prefixidOrName);
if (item.accessory && prefixIds.Contains(42))
{
prefixIds.Remove(42);
prefixIds.Remove(76);
prefixIds.Add(76);
}
else if (!item.accessory && prefixIds.Contains(42))
prefixIds.Remove(76);
if (prefixIds.Count > 1)
{
TShock.Utils.SendMultipleMatchError(args.Player, prefixIds.Select(p => p.ToString()));
return;
}
else if (prefixIds.Count == 0)
{
args.Player.SendErrorMessage("No prefix matched \"{0}\".", prefixidOrName);
return;
}
else
{
prefixId = prefixIds[0];
}
}
if (args.Player.InventorySlotAvailable || (item.type > 70 && item.type < 75) || item.ammo > 0 || item.type == 58 || item.type == 184)
{
if (itemAmount == 0 || itemAmount > item.maxStack)
itemAmount = item.maxStack;
if (args.Player.GiveItemCheck(item.type, item.name, item.width, item.height, itemAmount, prefixId))
{
item.prefix = (byte)prefixId;
args.Player.SendSuccessMessage("Gave {0} {1}(s).", itemAmount, item.AffixName());
}
else
{
args.Player.SendErrorMessage("You cannot spawn banned items.");
}
}
else
{
args.Player.SendErrorMessage("Your inventory seems full.");
}
}
private static void RenameNPC(CommandArgs args)
{
if (args.Parameters.Count != 2)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /renameNPC <guide, nurse, etc.> <newname>");
return;
}
int npcId = 0;
if (args.Parameters.Count == 2)
{
List<NPC> npcs = TShock.Utils.GetNPCByIdOrName(args.Parameters[0]);
if (npcs.Count == 0)
{
args.Player.SendErrorMessage("Invalid mob type!");
return;
}
else if (npcs.Count > 1)
{
TShock.Utils.SendMultipleMatchError(args.Player, npcs.Select(n => n.name));
return;
}
else if (args.Parameters[1].Length >200)
{
args.Player.SendErrorMessage("New name is too large!");
return;
}
else
{
npcId = npcs[0].netID;
}
}
int done=0;
for (int i = 0; i < Main.npc.Length; i++)
{
if (Main.npc[i].active && ((npcId == 0 && !Main.npc[i].townNPC) || (Main.npc[i].netID == npcId && Main.npc[i].townNPC)))
{
Main.npc[i].displayName= args.Parameters[1];
NetMessage.SendData(56, -1, -1, args.Parameters[1], i, 0f, 0f, 0f, 0);
done++;
}
}
if (done >0 )
{
TSPlayer.All.SendInfoMessage("{0} renamed the {1}.", args.Player.Name, args.Parameters[0]);
}
else
{
args.Player.SendErrorMessage("Could not rename {0}!", args.Parameters[0]);
}
}
private static void Give(CommandArgs args)
{
if (args.Parameters.Count < 2)
{
args.Player.SendErrorMessage(
"Invalid syntax! Proper syntax: /give <item type/id> <player> [item amount] [prefix id/name]");
return;
}
if (args.Parameters[0].Length == 0)
{
args.Player.SendErrorMessage("Missing item name/id.");
return;
}
if (args.Parameters[1].Length == 0)
{
args.Player.SendErrorMessage("Missing player name.");
return;
}
int itemAmount = 0;
int prefix = 0;
var items = TShock.Utils.GetItemByIdOrName(args.Parameters[0]);
args.Parameters.RemoveAt(0);
string plStr = args.Parameters[0];
args.Parameters.RemoveAt(0);
if (args.Parameters.Count == 1)
int.TryParse(args.Parameters[0], out itemAmount);
else if (args.Parameters.Count == 2)
{
int.TryParse(args.Parameters[0], out itemAmount);
var prefixIds = TShock.Utils.GetPrefixByIdOrName(args.Parameters[1]);
if (items[0].accessory && prefixIds.Contains(42))
{
prefixIds.Remove(42);
prefixIds.Remove(76);
prefixIds.Add(76);
}
else if (!items[0].accessory && prefixIds.Contains(42))
prefixIds.Remove(76);
if (prefixIds.Count == 1)
prefix = prefixIds[0];
}
if (items.Count == 0)
{
args.Player.SendErrorMessage("Invalid item type!");
}
else if (items.Count > 1)
{
TShock.Utils.SendMultipleMatchError(args.Player, items.Select(i => i.name));
}
else
{
var item = items[0];
if (item.type >= 1 && item.type < Main.maxItemTypes)
{
var players = TShock.Utils.FindPlayer(plStr);
if (players.Count == 0)
{
args.Player.SendErrorMessage("Invalid player!");
}
else if (players.Count > 1)
{
TShock.Utils.SendMultipleMatchError(args.Player, players.Select(p => p.Name));
}
else
{
var plr = players[0];
if (plr.InventorySlotAvailable || (item.type > 70 && item.type < 75) || item.ammo > 0 || item.type == 58 || item.type == 184)
{
if (itemAmount == 0 || itemAmount > item.maxStack)
itemAmount = item.maxStack;
if (plr.GiveItemCheck(item.type, item.name, item.width, item.height, itemAmount, prefix))
{
args.Player.SendSuccessMessage(string.Format("Gave {0} {1} {2}(s).", plr.Name, itemAmount, item.name));
plr.SendSuccessMessage(string.Format("{0} gave you {1} {2}(s).", args.Player.Name, itemAmount, item.name));
}
else
{
args.Player.SendErrorMessage("You cannot spawn banned items.");
}
}
else
{
args.Player.SendErrorMessage("Player does not have free slots!");
}
}
}
else
{
args.Player.SendErrorMessage("Invalid item type!");
}
}
}
private static void Heal(CommandArgs args)
{
TSPlayer playerToHeal;
if (args.Parameters.Count > 0)
{
string plStr = String.Join(" ", args.Parameters);
var players = TShock.Utils.FindPlayer(plStr);
if (players.Count == 0)
{
args.Player.SendErrorMessage("Invalid player!");
return;
}
else if (players.Count > 1)
{
TShock.Utils.SendMultipleMatchError(args.Player, players.Select(p => p.Name));
return;
}
else
{
playerToHeal = players[0];
}
}
else if (!args.Player.RealPlayer)
{
args.Player.SendErrorMessage("You can't heal yourself!");
return;
}
else
{
playerToHeal = args.Player;
}
playerToHeal.Heal();
if (playerToHeal == args.Player)
{
args.Player.SendSuccessMessage("You just got healed!");
}
else
{
args.Player.SendSuccessMessage(string.Format("You just healed {0}", playerToHeal.Name));
playerToHeal.SendSuccessMessage(string.Format("{0} just healed you!", args.Player.Name));
}
}
private static void Buff(CommandArgs args)
{
if (args.Parameters.Count < 1 || args.Parameters.Count > 2)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /buff <buff id/name> [time(seconds)]");
return;
}
int id = 0;
int time = 60;
if (!int.TryParse(args.Parameters[0], out id))
{
var found = TShock.Utils.GetBuffByName(args.Parameters[0]);
if (found.Count == 0)
{
args.Player.SendErrorMessage("Invalid buff name!");
return;
}
else if (found.Count > 1)
{
TShock.Utils.SendMultipleMatchError(args.Player, found.Select(f => Main.buffName[f]));
return;
}
id = found[0];
}
if (args.Parameters.Count == 2)
int.TryParse(args.Parameters[1], out time);
if (id > 0 && id < Main.maxBuffTypes)
{
if (time < 0 || time > short.MaxValue)
time = 60;
args.Player.SetBuff(id, time*60);
args.Player.SendSuccessMessage(string.Format("You have buffed yourself with {0}({1}) for {2} seconds!",
TShock.Utils.GetBuffName(id), TShock.Utils.GetBuffDescription(id), (time)));
}
else
args.Player.SendErrorMessage("Invalid buff ID!");
}
private static void GBuff(CommandArgs args)
{
if (args.Parameters.Count < 2 || args.Parameters.Count > 3)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /gbuff <player> <buff id/name> [time(seconds)]");
return;
}
int id = 0;
int time = 60;
var foundplr = TShock.Utils.FindPlayer(args.Parameters[0]);
if (foundplr.Count == 0)
{
args.Player.SendErrorMessage("Invalid player!");
return;
}
else if (foundplr.Count > 1)
{
TShock.Utils.SendMultipleMatchError(args.Player, foundplr.Select(p => p.Name));
return;
}
else
{
if (!int.TryParse(args.Parameters[1], out id))
{
var found = TShock.Utils.GetBuffByName(args.Parameters[1]);
if (found.Count == 0)
{
args.Player.SendErrorMessage("Invalid buff name!");
return;
}
else if (found.Count > 1)
{
TShock.Utils.SendMultipleMatchError(args.Player, found.Select(b => Main.buffName[b]));
return;
}
id = found[0];
}
if (args.Parameters.Count == 3)
int.TryParse(args.Parameters[2], out time);
if (id > 0 && id < Main.maxBuffTypes)
{
if (time < 0 || time > short.MaxValue)
time = 60;
foundplr[0].SetBuff(id, time*60);
args.Player.SendSuccessMessage(string.Format("You have buffed {0} with {1}({2}) for {3} seconds!",
foundplr[0].Name, TShock.Utils.GetBuffName(id),
TShock.Utils.GetBuffDescription(id), (time)));
foundplr[0].SendSuccessMessage(string.Format("{0} has buffed you with {1}({2}) for {3} seconds!",
args.Player.Name, TShock.Utils.GetBuffName(id),
TShock.Utils.GetBuffDescription(id), (time)));
}
else
args.Player.SendErrorMessage("Invalid buff ID!");
}
}
private static void Grow(CommandArgs args)
{
if (args.Parameters.Count != 1)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /grow <tree/epictree/mushroom/cactus/herb>");
return;
}
var name = "Fail";
var x = args.Player.TileX;
var y = args.Player.TileY + 3;
if (!TShock.Regions.CanBuild(x, y, args.Player))
{
args.Player.SendErrorMessage("You're not allowed to change tiles here!");
return;
}
switch (args.Parameters[0].ToLower())
{
case "tree":
for (int i = x - 1; i < x + 2; i++)
{
Main.tile[i, y].active(true);
Main.tile[i, y].type = 2;
Main.tile[i, y].wall = 0;
}
Main.tile[x, y - 1].wall = 0;
WorldGen.GrowTree(x, y);
name = "Tree";
break;
case "epictree":
for (int i = x - 1; i < x + 2; i++)
{
Main.tile[i, y].active(true);
Main.tile[i, y].type = 2;
Main.tile[i, y].wall = 0;
}
Main.tile[x, y - 1].wall = 0;
Main.tile[x, y - 1].liquid = 0;
Main.tile[x, y - 1].active(true);
WorldGen.GrowEpicTree(x, y);
name = "Epic Tree";
break;
case "mushroom":
for (int i = x - 1; i < x + 2; i++)
{
Main.tile[i, y].active(true);
Main.tile[i, y].type = 70;
Main.tile[i, y].wall = 0;
}
Main.tile[x, y - 1].wall = 0;
WorldGen.GrowShroom(x, y);
name = "Mushroom";
break;
case "cactus":
Main.tile[x, y].type = 53;
WorldGen.GrowCactus(x, y);
name = "Cactus";
break;
case "herb":
Main.tile[x, y].active(true);
Main.tile[x, y].frameX = 36;
Main.tile[x, y].type = 83;
WorldGen.GrowAlch(x, y);
name = "Herb";
break;
default:
args.Player.SendErrorMessage("Unknown plant!");
return;
}
args.Player.SendTileSquare(x, y);
args.Player.SendSuccessMessage("Tried to grow a " + name + ".");
}
private static void ToggleGodMode(CommandArgs args)
{
TSPlayer playerToGod;
if (args.Parameters.Count > 0)
{
string plStr = String.Join(" ", args.Parameters);
var players = TShock.Utils.FindPlayer(plStr);
if (players.Count == 0)
{
args.Player.SendErrorMessage("Invalid player!");
return;
}
else if (players.Count > 1)
{
TShock.Utils.SendMultipleMatchError(args.Player, players.Select(p => p.Name));
return;
}
else
{
playerToGod = players[0];
}
}
else if (!args.Player.RealPlayer)
{
args.Player.SendErrorMessage("You can't god mode a non player!");
return;
}
else
{
playerToGod = args.Player;
}
playerToGod.GodMode = !playerToGod.GodMode;
if (playerToGod == args.Player)
{
args.Player.SendSuccessMessage(string.Format("You are {0} in god mode.", args.Player.GodMode ? "now" : "no longer"));
}
else
{
args.Player.SendSuccessMessage(string.Format("{0} is {1} in god mode.", playerToGod.Name, playerToGod.GodMode ? "now" : "no longer"));
playerToGod.SendSuccessMessage(string.Format("You are {0} in god mode.", playerToGod.GodMode ? "now" : "no longer"));
}
}
#endregion Cheat Comamnds
}
}