TShock/TShockAPI/Resources.Designer.cs
2011-06-04 11:14:39 -07:00

94 lines
4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.1
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace TShockAPI {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("TShockAPI.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to #Format
///#name parent permisson1 permission2 permissionN
///#if there is no parent, put null instead
///#groups inherit permissions from their parents
///#put a ! before a permission to negate it
///#Do not remove the group default
///#Do not name a group SuperAdmin, that is hard-coded into the code, it grants total permissions
///#ALWAYS DECLARE A GROUP&apos;S PARENT BEFORE YOU DECLARE THE GROUP
///
///#currently avaliable permissions: kick ban ignorecheatdetection power cfg causeevents spawnboss tp spawnmob cheat kill pvpfun
/// [rest of string was truncated]&quot;;.
/// </summary>
internal static string groups {
get {
return ResourceManager.GetString("groups", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to #format
///#ip group
///#see groups.txt for a list of groups
///127.0.0.1 superadmin.
/// </summary>
internal static string users {
get {
return ResourceManager.GetString("users", resourceCulture);
}
}
}
}