TShock/TShockAPI/Commands.cs
Lucas Nicodemus ec78a4c748 Threaded the server stat tracking thingy.
Rockin' Server!
2011-12-05 22:56:03 -07:00

2768 lines
113 KiB
C#

/*
TShock, a server mod for Terraria
Copyright (C) 2011 The TShock Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading;
using Terraria;
using TShockAPI.DB;
using Region = TShockAPI.DB.Region;
namespace TShockAPI
{
public delegate void CommandDelegate(CommandArgs args);
public class CommandArgs : EventArgs
{
public string Message { get; private set; }
public TSPlayer Player { get; private set; }
/// <summary>
/// Parameters passed to the arguement. Does not include the command name.
/// IE '/kick "jerk face"' will only have 1 argument
/// </summary>
public List<string> Parameters { get; private set; }
public Player TPlayer
{
get { return Player.TPlayer; }
}
public CommandArgs(string message, TSPlayer ply, List<string> args)
{
Message = message;
Player = ply;
Parameters = args;
}
}
public class Command
{
public string Name { get { return Names[0]; } }
public List<string> Names { get; protected set; }
public bool DoLog { get; set; }
public string Permission { get; protected set; }
private CommandDelegate command;
public Command(string permissionneeded, CommandDelegate cmd, params string[] names)
: this(cmd, names)
{
Permission = permissionneeded;
}
public Command(CommandDelegate cmd, params string[] names)
{
if (names == null || names.Length < 1)
throw new NotSupportedException();
Permission = null;
Names = new List<string>(names);
command = cmd;
DoLog = true;
}
public bool Run(string msg, TSPlayer ply, List<string> parms)
{
if (!ply.Group.HasPermission(Permission))
return false;
try
{
command(new CommandArgs(msg, ply, parms));
}
catch (Exception e)
{
ply.SendMessage("Command failed, check logs for more details.");
Log.Error(e.ToString());
}
return true;
}
public bool HasAlias(string name)
{
return Names.Contains(name);
}
public bool CanRun(TSPlayer ply)
{
return ply.Group.HasPermission(Permission);
}
}
public static class Commands
{
public static List<Command> ChatCommands = new List<Command>();
delegate void AddChatCommand(string permission, CommandDelegate command, params string[] names);
public static void InitCommands()
{
//When adding new perm in here, add new perm to CommandList in DBEditor
AddChatCommand add = (p, c, n) => ChatCommands.Add(new Command(p, c, n));
add(Permissions.kick, Kick, "kick");
add(Permissions.ban, Ban, "ban");
add(Permissions.ban, BanIP, "banip");
add(Permissions.ban, UnBan, "unban");
add(Permissions.ban, UnBanIP, "unbanip");
add(Permissions.maintenance, ClearBans, "clearbans");
add(Permissions.whitelist, Whitelist, "whitelist");
add(Permissions.maintenance, Off, "off");
add(Permissions.maintenance, OffNoSave, "off-nosave");
add(Permissions.maintenance, CheckUpdates, "checkupdates");
add(Permissions.causeevents, DropMeteor, "dropmeteor");
add(Permissions.causeevents, Star, "star");
add(Permissions.causeevents, Bloodmoon, "bloodmoon");
add(Permissions.causeevents, Invade, "invade");
add(Permissions.spawnboss, Eater, "eater");
add(Permissions.spawnboss, Eye, "eye");
add(Permissions.spawnboss, King, "king");
add(Permissions.spawnboss, Skeletron, "skeletron");
add(Permissions.spawnboss, WoF, "wof", "wallofflesh");
add(Permissions.spawnboss, Hardcore, "hardcore");
add(Permissions.spawnmob, SpawnMob, "spawnmob", "sm");
add(Permissions.tp, Home, "home");
add(Permissions.tp, Spawn, "spawn");
add(Permissions.tp, TP, "tp");
add(Permissions.tphere, TPHere, "tphere");
add(Permissions.tphere, SendWarp, "sendwarp", "sw");
add(Permissions.warp, UseWarp, "warp");
add(Permissions.managewarp, SetWarp, "setwarp");
add(Permissions.managewarp, DeleteWarp, "delwarp");
add(Permissions.managewarp, HideWarp, "hidewarp");
add(Permissions.managegroup, AddGroup, "addgroup");
add(Permissions.managegroup, DeleteGroup, "delgroup");
add(Permissions.managegroup, ModifyGroup, "modgroup");
add(Permissions.manageitem, AddItem, "additem");
add(Permissions.manageitem, DeleteItem, "delitem");
add(Permissions.cfg, SetSpawn, "setspawn");
add(Permissions.cfg, Reload, "reload");
add(Permissions.cfg, ShowConfiguration, "showconfig");
add(Permissions.cfg, ServerPassword, "serverpassword");
add(Permissions.cfg, Save, "save");
add(Permissions.cfg, Settle, "settle");
add(Permissions.cfg, MaxSpawns, "maxspawns");
add(Permissions.cfg, SpawnRate, "spawnrate");
add(Permissions.time, Time, "time");
add(Permissions.pvpfun, Slap, "slap");
add(Permissions.editspawn, ToggleAntiBuild, "antibuild");
add(Permissions.editspawn, ProtectSpawn, "protectspawn");
add(Permissions.manageregion, Region, "region");
add(Permissions.manageregion, DebugRegions, "debugreg");
add(null, Help, "help");
add(null, Playing, "playing", "online", "who");
add(null, AuthToken, "auth");
add(null, ThirdPerson, "me");
add(null, PartyChat, "p");
add(null, Motd, "motd");
add(null, Rules, "rules");
add(Permissions.logs, DisplayLogs, "displaylogs");
ChatCommands.Add(new Command(PasswordUser, "password") { DoLog = false });
ChatCommands.Add(new Command(RegisterUser, "register") { DoLog = false });
ChatCommands.Add(new Command(Permissions.rootonly, ManageUsers, "user") { DoLog = false });
add(Permissions.rootonly, GrabUserUserInfo, "userinfo", "ui");
add(Permissions.rootonly, AuthVerify, "auth-verify");
ChatCommands.Add(new Command(AttemptLogin, "login") { DoLog = false });
add(Permissions.cfg, Broadcast, "broadcast", "bc");
add(Permissions.whisper, Whisper, "whisper", "w", "tell");
add(Permissions.whisper, Reply, "reply", "r");
add(Permissions.annoy, Annoy, "annoy");
add(Permissions.cfg, ConvertWaR, "convert");
add(Permissions.kill, Kill, "kill");
add(Permissions.butcher, Butcher, "butcher");
add(Permissions.item, Item, "item", "i");
add(Permissions.item, Give, "give");
add(Permissions.clearitems, ClearItems, "clearitems");
add(Permissions.heal, Heal, "heal");
add(Permissions.buff, Buff, "buff");
add(Permissions.buffplayer, GBuff, "gbuff", "buffplayer");
add(Permissions.grow, Grow, "grow");
add(Permissions.hardmode, StartHardMode, "hardmode");
add(Permissions.hardmode, DisableHardMode, "stophardmode", "disablehardmode");
add(Permissions.cfg, ServerInfo, "stats");
}
public static bool HandleCommand(TSPlayer player, string text)
{
string cmdText = text.Remove(0, 1);
var args = ParseParameters(cmdText);
if (args.Count < 1)
return false;
string cmdName = args[0];
args.RemoveAt(0);
Command cmd = ChatCommands.FirstOrDefault(c => c.HasAlias(cmdName));
if (cmd == null)
return false;
if (!cmd.CanRun(player))
{
TShock.Utils.SendLogs(string.Format("{0} tried to execute {1}", player.Name, cmd.Name), Color.Red);
player.SendMessage("You do not have access to that command.", Color.Red);
}
else
{
if (cmd.DoLog)
TShock.Utils.SendLogs(string.Format("{0} executed: /{1}", player.Name, cmdText), Color.Red);
cmd.Run(cmdText, player, args);
}
return true;
}
/// <summary>
/// Parses a string of parameters into a list. Handles quotes.
/// </summary>
/// <param name="str"></param>
/// <returns></returns>
private static List<String> ParseParameters(string str)
{
var ret = new List<string>();
var sb = new StringBuilder();
bool instr = false;
for (int i = 0; i < str.Length; i++)
{
char c = str[i];
if (instr)
{
if (c == '\\')
{
if (i + 1 >= str.Length)
break;
c = GetEscape(str[++i]);
}
else if (c == '"')
{
ret.Add(sb.ToString());
sb.Clear();
instr = false;
continue;
}
sb.Append(c);
}
else
{
if (IsWhiteSpace(c))
{
if (sb.Length > 0)
{
ret.Add(sb.ToString());
sb.Clear();
}
}
else if (c == '"')
{
if (sb.Length > 0)
{
ret.Add(sb.ToString());
sb.Clear();
}
instr = true;
}
else
{
sb.Append(c);
}
}
}
if (sb.Length > 0)
ret.Add(sb.ToString());
return ret;
}
private static char GetEscape(char c)
{
switch (c)
{
case '\\':
return '\\';
case '"':
return '"';
case 't':
return '\t';
default:
return c;
}
}
private static bool IsWhiteSpace(char c)
{
return c == ' ' || c == '\t' || c == '\n';
}
#region Account commands
public static void AttemptLogin(CommandArgs args)
{
if (args.Player.LoginAttempts > TShock.Config.MaximumLoginAttempts && (TShock.Config.MaximumLoginAttempts != -1))
{
Log.Warn(args.Player.IP + "(" + args.Player.Name + ") had " + TShock.Config.MaximumLoginAttempts + " or more invalid login attempts and was kicked automatically.");
TShock.Utils.Kick(args.Player, "Too many invalid login attempts.");
}
if (args.Parameters.Count != 2)
{
args.Player.SendMessage("Syntax: /login [username] [password]");
args.Player.SendMessage("If you forgot your password, there is no way to recover it.");
return;
}
try
{
string encrPass = TShock.Utils.HashPassword(args.Parameters[1]);
var user = TShock.Users.GetUserByName(args.Parameters[0]);
if (user == null)
{
args.Player.SendMessage("User by that name does not exist");
}
else if (user.Password.ToUpper() == encrPass.ToUpper())
{
args.Player.Group = TShock.Utils.GetGroup(user.Group);
args.Player.UserAccountName = args.Parameters[0];
args.Player.UserID = TShock.Users.GetUserID(args.Player.UserAccountName);
args.Player.IsLoggedIn = true;
args.Player.SendMessage("Authenticated as " + args.Parameters[0] + " successfully.", Color.LimeGreen);
Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user: " + args.Parameters[0]);
}
else
{
args.Player.SendMessage("Incorrect password", Color.LimeGreen);
Log.Warn(args.Player.IP + " failed to authenticate as user: " + args.Parameters[0]);
args.Player.LoginAttempts++;
}
}
catch (Exception ex)
{
args.Player.SendMessage("There was an error processing your request.", Color.Red);
Log.Error(ex.ToString());
}
}
private static void PasswordUser(CommandArgs args)
{
try
{
if (args.Player.IsLoggedIn && args.Parameters.Count == 2)
{
var user = TShock.Users.GetUserByName(args.Player.UserAccountName);
string encrPass = TShock.Utils.HashPassword(args.Parameters[0]);
if (user.Password.ToUpper() == encrPass.ToUpper())
{
args.Player.SendMessage("You changed your password!", Color.Green);
TShock.Users.SetUserPassword(user, args.Parameters[1]); // SetUserPassword will hash it for you.
Log.ConsoleInfo(args.Player.IP + " named " + args.Player.Name + " changed the password of Account " + user.Name);
}
else
{
args.Player.SendMessage("You failed to change your password!", Color.Red);
Log.ConsoleError(args.Player.IP + " named " + args.Player.Name + " failed to change password for Account: " + user.Name);
}
}
else
{
args.Player.SendMessage("Not Logged in or Invalid syntax! Proper syntax: /password <oldpassword> <newpassword>", Color.Red);
}
}
catch (UserManagerException ex)
{
args.Player.SendMessage("Sorry, an error occured: " + ex.Message, Color.Green);
Log.ConsoleError("RegisterUser returned an error: " + ex);
}
}
private static void RegisterUser(CommandArgs args)
{
try
{
if (args.Parameters.Count == 2)
{
var user = new User();
user.Name = args.Parameters[0];
user.Password = args.Parameters[1];
user.Group = TShock.Config.DefaultRegistrationGroupName; // FIXME -- we should get this from the DB.
if (TShock.Users.GetUserByName(user.Name) == null) // Cheap way of checking for existance of a user
{
args.Player.SendMessage("Account " + user.Name + " has been registered.", Color.Green);
TShock.Users.AddUser(user);
Log.ConsoleInfo(args.Player.Name + " registered an Account: " + user.Name);
}
else
{
args.Player.SendMessage("Account " + user.Name + " has already been registered.", Color.Green);
Log.ConsoleInfo(args.Player.Name + " failed to register an existing Account: " + user.Name);
}
}
else
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /register <username> <password>", Color.Red);
}
}
catch (UserManagerException ex)
{
args.Player.SendMessage("Sorry, an error occured: " + ex.Message, Color.Green);
Log.ConsoleError("RegisterUser returned an error: " + ex);
}
}
//Todo: Add separate help text for '/user add' and '/user del'. Also add '/user addip' and '/user delip'
private static void ManageUsers(CommandArgs args)
{
// This guy needs to go away for the help later on to take effect.
//if (args.Parameters.Count < 2)
//{
// args.Player.SendMessage("Syntax: /user <add/del> <ip/user:pass> [group]");
// args.Player.SendMessage("Note: Passwords are stored with SHA512 hashing. To reset a user's password, remove and re-add them.");
// return;
//}
// This guy needs to be here so that people don't get exceptions when they type /user
if (args.Parameters.Count < 1)
{
args.Player.SendMessage("Invalid user syntax. Try /user help.", Color.Red);
return;
}
string subcmd = args.Parameters[0];
// Add requires a username:password pair/ip address and a group specified.
if (subcmd == "add")
{
var namepass = args.Parameters[1].Split(':');
var user = new User();
try
{
if (args.Parameters.Count > 2)
{
if (namepass.Length == 2)
{
user.Name = namepass[0];
user.Password = namepass[1];
user.Group = args.Parameters[2];
}
else if (namepass.Length == 1)
{
user.Address = namepass[0];
user.Group = args.Parameters[2];
user.Name = user.Address;
}
if (!string.IsNullOrEmpty(user.Address))
{
args.Player.SendMessage("IP address admin added. If they're logged in, tell them to rejoin.", Color.Green);
args.Player.SendMessage("WARNING: This is insecure! It would be better to use a user account instead.", Color.Red);
TShock.Users.AddUser(user);
Log.ConsoleInfo(args.Player.Name + " added IP " + user.Address + " to group " + user.Group);
}
else
{
args.Player.SendMessage("Account " + user.Name + " has been added to group " + user.Group + "!", Color.Green);
TShock.Users.AddUser(user);
Log.ConsoleInfo(args.Player.Name + " added Account " + user.Name + " to group " + user.Group);
}
}
else
{
args.Player.SendMessage("Invalid syntax. Try /user help.", Color.Red);
}
}
catch (UserManagerException ex)
{
args.Player.SendMessage(ex.Message, Color.Green);
Log.ConsoleError(ex.ToString());
}
}
// User deletion requires a username
else if (subcmd == "del" && args.Parameters.Count == 2)
{
var user = new User();
if (args.Parameters[1].Contains("."))
user.Address = args.Parameters[1];
else
user.Name = args.Parameters[1];
try
{
TShock.Users.RemoveUser(user);
args.Player.SendMessage("Account removed successfully.", Color.Green);
Log.ConsoleInfo(args.Player.Name + " successfully deleted account: " + args.Parameters[1]);
}
catch (UserManagerException ex)
{
args.Player.SendMessage(ex.Message, Color.Red);
Log.ConsoleError(ex.ToString());
}
}
// Password changing requires a username, and a new password to set
else if (subcmd == "password")
{
var user = new User();
user.Name = args.Parameters[1];
try
{
if (args.Parameters.Count == 3)
{
args.Player.SendMessage("Changed the password of " + user.Name + "!", Color.Green);
TShock.Users.SetUserPassword(user, args.Parameters[2]);
Log.ConsoleInfo(args.Player.Name + " changed the password of Account " + user.Name);
}
else
{
args.Player.SendMessage("Invalid user password syntax. Try /user help.", Color.Red);
}
}
catch (UserManagerException ex)
{
args.Player.SendMessage(ex.Message, Color.Green);
Log.ConsoleError(ex.ToString());
}
}
// Group changing requires a username or IP address, and a new group to set
else if (subcmd == "group")
{
var user = new User();
if (args.Parameters[1].Contains("."))
user.Address = args.Parameters[1];
else
user.Name = args.Parameters[1];
try
{
if (args.Parameters.Count == 3)
{
if (!string.IsNullOrEmpty(user.Address))
{
args.Player.SendMessage("IP Address " + user.Address + " has been changed to group " + args.Parameters[2] + "!", Color.Green);
TShock.Users.SetUserGroup(user, args.Parameters[2]);
Log.ConsoleInfo(args.Player.Name + " changed IP Address " + user.Address + " to group " + args.Parameters[2]);
}
else
{
args.Player.SendMessage("Account " + user.Name + " has been changed to group " + args.Parameters[2] + "!", Color.Green);
TShock.Users.SetUserGroup(user, args.Parameters[2]);
Log.ConsoleInfo(args.Player.Name + " changed Account " + user.Name + " to group " + args.Parameters[2]);
}
}
else
{
args.Player.SendMessage("Invalid user group syntax. Try /user help.", Color.Red);
}
}
catch (UserManagerException ex)
{
args.Player.SendMessage(ex.Message, Color.Green);
Log.ConsoleError(ex.ToString());
}
}
else if (subcmd == "help")
{
args.Player.SendMessage("Help for user subcommands:");
args.Player.SendMessage("/user add username:password group -- Adds a specified user");
args.Player.SendMessage("/user del username -- Removes a specified user");
args.Player.SendMessage("/user password username newpassword -- Changes a user's password");
args.Player.SendMessage("/user group username newgroup -- Changes a user's group");
}
else
{
args.Player.SendMessage("Invalid user syntax. Try /user help.", Color.Red);
}
}
#endregion
#region Stupid commands
public static void ServerInfo(CommandArgs args)
{
args.Player.SendMessage("Memory usage: " + System.Diagnostics.Process.GetCurrentProcess().WorkingSet64);
args.Player.SendMessage("Allocated memory: " + System.Diagnostics.Process.GetCurrentProcess().VirtualMemorySize64);
args.Player.SendMessage("Threads: " + System.Diagnostics.Process.GetCurrentProcess().Threads.ToString());
args.Player.SendMessage("Total processor time: " + System.Diagnostics.Process.GetCurrentProcess().TotalProcessorTime);
}
#endregion
#region Player Management Commands
private static void GrabUserUserInfo(CommandArgs args)
{
if (args.Parameters.Count < 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /userinfo <player>", Color.Red);
return;
}
var players = TShock.Utils.FindPlayer(args.Parameters[0]);
if (players.Count > 1)
{
args.Player.SendMessage("More than one player matched your query.", Color.Red);
return;
}
try
{
args.Player.SendMessage("IP Address: " + players[0].IP + " Logged In As: " + players[0].UserAccountName, Color.Green);
}
catch (Exception)
{
args.Player.SendMessage("Invalid player.", Color.Red);
}
}
private static void Kick(CommandArgs args)
{
if (args.Parameters.Count < 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /kick <player> [reason]", Color.Red);
return;
}
if (args.Parameters[0].Length == 0)
{
args.Player.SendMessage("Missing player name", Color.Red);
return;
}
string plStr = args.Parameters[0];
var players = TShock.Utils.FindPlayer(plStr);
if (players.Count == 0)
{
args.Player.SendMessage("Invalid player!", Color.Red);
}
else if (players.Count > 1)
{
args.Player.SendMessage("More than one player matched!", Color.Red);
}
else
{
string reason = args.Parameters.Count > 1 ? String.Join(" ", args.Parameters.GetRange(1, args.Parameters.Count - 1)) : "Misbehaviour.";
if (!TShock.Utils.Kick(players[0], reason))
{
args.Player.SendMessage("You can't kick another admin!", Color.Red);
}
}
}
private static void Ban(CommandArgs args)
{
if (args.Parameters.Count < 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /ban <player> [reason]", Color.Red);
return;
}
if (args.Parameters[0].Length == 0)
{
args.Player.SendMessage("Missing player name", Color.Red);
return;
}
string plStr = args.Parameters[0];
var players = TShock.Utils.FindPlayer(plStr);
if (players.Count == 0)
{
args.Player.SendMessage("Invalid player!", Color.Red);
}
else if (players.Count > 1)
{
args.Player.SendMessage("More than one player matched!", Color.Red);
}
else
{
string reason = args.Parameters.Count > 1 ? String.Join(" ", args.Parameters.GetRange(1, args.Parameters.Count - 1)) : "Misbehaviour.";
if (!TShock.Utils.Ban(players[0], reason))
{
args.Player.SendMessage("You can't ban another admin!", Color.Red);
}
}
}
private static void BanIP(CommandArgs args)
{
if (args.Parameters.Count < 1)
{
args.Player.SendMessage("Syntax: /banip <ip> [reason]", Color.Red);
return;
}
if (args.Parameters[0].Length == 0)
{
args.Player.SendMessage("Missing IP address", Color.Red);
return;
}
string ip = args.Parameters[0];
string reason = args.Parameters.Count > 1 ? String.Join(" ", args.Parameters.GetRange(1, args.Parameters.Count - 1)) : "Manually added IP address ban.";
TShock.Bans.AddBan(ip, "", reason);
}
private static void UnBan(CommandArgs args)
{
if (args.Parameters.Count < 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /unban <player>", Color.Red);
return;
}
if (args.Parameters[0].Length == 0)
{
args.Player.SendMessage("Missing player name", Color.Red);
return;
}
string plStr = args.Parameters[0];
var ban = TShock.Bans.GetBanByName(plStr);
if (ban != null)
{
if (TShock.Bans.RemoveBan(ban.IP))
args.Player.SendMessage(string.Format("Unbanned {0} ({1})!", ban.Name, ban.IP), Color.Red);
else
args.Player.SendMessage(string.Format("Failed to unban {0} ({1})!", ban.Name, ban.IP), Color.Red);
}
else if (!TShock.Config.EnableBanOnUsernames)
{
ban = TShock.Bans.GetBanByIp(plStr);
if (ban == null)
args.Player.SendMessage(string.Format("Failed to unban {0}, not found.", args.Parameters[0]), Color.Red);
else if (TShock.Bans.RemoveBan(ban.IP))
args.Player.SendMessage(string.Format("Unbanned {0} ({1})!", ban.Name, ban.IP), Color.Red);
else
args.Player.SendMessage(string.Format("Failed to unban {0} ({1})!", ban.Name, ban.IP), Color.Red);
}
else
{
args.Player.SendMessage("Invalid player!", Color.Red);
}
}
static int ClearBansCode = -1;
private static void ClearBans(CommandArgs args)
{
if (args.Parameters.Count < 1 && ClearBansCode == -1)
{
ClearBansCode = new Random().Next(0, short.MaxValue);
args.Player.SendMessage("ClearBans Code: " + ClearBansCode, Color.Red);
return;
}
if (args.Parameters.Count < 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /clearbans <code>");
return;
}
int num;
if (!int.TryParse(args.Parameters[0], out num))
{
args.Player.SendMessage("Invalid syntax! Expecting number");
return;
}
if (num == ClearBansCode)
{
ClearBansCode = -1;
if (TShock.Bans.ClearBans())
{
Log.ConsoleInfo("Bans cleared");
args.Player.SendMessage("Bans cleared");
}
else
{
args.Player.SendMessage("Failed to clear bans");
}
}
else
{
args.Player.SendMessage("Incorrect clear code");
}
}
private static void UnBanIP(CommandArgs args)
{
if (args.Parameters.Count < 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /unbanip <ip>", Color.Red);
return;
}
if (args.Parameters[0].Length == 0)
{
args.Player.SendMessage("Missing ip", Color.Red);
return;
}
string plStr = args.Parameters[0];
var ban = TShock.Bans.GetBanByIp(plStr);
if (ban != null)
{
if (TShock.Bans.RemoveBan(ban.IP))
args.Player.SendMessage(string.Format("Unbanned {0} ({1})!", ban.Name, ban.IP), Color.Red);
else
args.Player.SendMessage(string.Format("Failed to unban {0} ({1})!", ban.Name, ban.IP), Color.Red);
}
else
{
args.Player.SendMessage("Invalid player!", Color.Red);
}
}
public static void Whitelist(CommandArgs args)
{
if (args.Parameters.Count == 1)
{
using (var tw = new StreamWriter(FileTools.WhitelistPath, true))
{
tw.WriteLine(args.Parameters[0]);
}
args.Player.SendMessage("Added " + args.Parameters[0] + " to the whitelist.");
}
}
public static void DisplayLogs(CommandArgs args)
{
args.Player.DisplayLogs = (!args.Player.DisplayLogs);
args.Player.SendMessage("You now " + (args.Player.DisplayLogs ? "receive" : "stopped receiving") + " logs");
}
#endregion Player Management Commands
#region Server Maintenence Commands
public static void ConvertWaR(CommandArgs args)
{
if (args.Parameters.Count < 1)
{
args.Player.SendMessage("This command will dump all users from both Regions and Warps.");
args.Player.SendMessage("This command will also change all Worlds to reference this WorldID.");
args.Player.SendMessage("You must manually fix multi-world configurations.");
args.Player.SendMessage("To confirm this: /convert yes");
}
else if (args.Parameters[0] == "yes")
{
TShock.Warps.ConvertDB();
TShock.Regions.ConvertDB();
args.Player.SendMessage("Convert complete. You need to re-allow users after they register.");
}
}
private static void Broadcast(CommandArgs args)
{
string message = "";
for (int i = 0; i < args.Parameters.Count; i++)
{
message += " " + args.Parameters[i];
}
TShock.Utils.Broadcast("(Server Broadcast)" + message, Color.Red);
return;
}
private static void Off(CommandArgs args)
{
TShock.Utils.ForceKickAll("Server shutting down!");
WorldGen.saveWorld();
Netplay.disconnect = true;
}
private static void OffNoSave(CommandArgs args)
{
TShock.Utils.ForceKickAll("Server shutting down!");
Netplay.disconnect = true;
}
private static void CheckUpdates(CommandArgs args)
{
ThreadPool.QueueUserWorkItem(UpdateManager.CheckUpdate);
}
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Reliability", "CA2000:Dispose objects before losing scope")]
private static void UpdateNow(CommandArgs args)
{
Process TServer = Process.GetCurrentProcess();
using (var sw = new StreamWriter("pid"))
{
sw.Write(TServer.Id);
}
using (var sw = new StreamWriter("pn"))
{
sw.Write(TServer.ProcessName + " " + Environment.CommandLine);
}
using (var client = new WebClient())
{
client.Headers.Add("user-agent", "TShock");
byte[] updatefile = client.DownloadData("http://tsupdate.shankshock.com/UpdateTShock.exe");
using (var bw = new BinaryWriter(new FileStream("UpdateTShock.exe", FileMode.Create)))
{
bw.Write(updatefile);
}
}
Process.Start(new ProcessStartInfo("UpdateTShock.exe"));
TShock.Utils.ForceKickAll("Server shutting down for update!");
WorldGen.saveWorld();
Netplay.disconnect = true;
}
#endregion Server Maintenence Commands
#region Cause Events and Spawn Monsters Commands
private static void DropMeteor(CommandArgs args)
{
WorldGen.spawnMeteor = false;
WorldGen.dropMeteor();
}
private static void Star(CommandArgs args)
{
int penis56 = 12;
int penis57 = Main.rand.Next(Main.maxTilesX - 50) + 100;
penis57 *= 0x10;
int penis58 = Main.rand.Next((int)(Main.maxTilesY * 0.05)) * 0x10;
Vector2 vector = new Vector2(penis57, penis58);
float speedX = Main.rand.Next(-100, 0x65);
float speedY = Main.rand.Next(200) + 100;
float penis61 = (float)Math.Sqrt(((speedX * speedX) + (speedY * speedY)));
penis61 = (penis56) / penis61;
speedX *= penis61;
speedY *= penis61;
Projectile.NewProjectile(vector.X, vector.Y, speedX, speedY, 12, 0x3e8, 10f, Main.myPlayer);
}
private static void Bloodmoon(CommandArgs args)
{
TSPlayer.Server.SetBloodMoon(true);
TShock.Utils.Broadcast(string.Format("{0} turned on blood moon.", args.Player.Name));
}
private static void Invade(CommandArgs args)
{
if (Main.invasionSize <= 0)
{
TShock.Utils.Broadcast(string.Format("{0} has started an invasion.", args.Player.Name));
TShock.StartInvasion();
}
else
{
TShock.Utils.Broadcast(string.Format("{0} has ended an invasion.", args.Player.Name));
Main.invasionSize = 0;
}
}
private static void Eater(CommandArgs args)
{
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /eater [amount]", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /eater [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs);
NPC eater = TShock.Utils.GetNPCById(13);
TSPlayer.Server.SpawnNPC(eater.type, eater.name, amount, args.Player.TileX, args.Player.TileY);
TShock.Utils.Broadcast(string.Format("{0} has spawned eater of worlds {1} times!", args.Player.Name, amount));
}
private static void Eye(CommandArgs args)
{
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /eye [amount]", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /eye [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs);
NPC eye = TShock.Utils.GetNPCById(4);
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(eye.type, eye.name, amount, args.Player.TileX, args.Player.TileY);
TShock.Utils.Broadcast(string.Format("{0} has spawned eye {1} times!", args.Player.Name, amount));
}
private static void King(CommandArgs args)
{
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /king [amount]", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /king [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs);
NPC king = TShock.Utils.GetNPCById(50);
TSPlayer.Server.SpawnNPC(king.type, king.name, amount, args.Player.TileX, args.Player.TileY);
TShock.Utils.Broadcast(string.Format("{0} has spawned king slime {1} times!", args.Player.Name, amount));
}
private static void Skeletron(CommandArgs args)
{
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /skeletron [amount]", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /skeletron [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs);
NPC skeletron = TShock.Utils.GetNPCById(35);
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(skeletron.type, skeletron.name, amount, args.Player.TileX, args.Player.TileY);
TShock.Utils.Broadcast(string.Format("{0} has spawned skeletron {1} times!", args.Player.Name, amount));
}
private static void WoF(CommandArgs args)
{
if (Main.wof >= 0 || (args.Player.Y / 16f < (float)(Main.maxTilesY - 205)))
{
args.Player.SendMessage("Can't spawn Wall of Flesh!", Color.Red);
return;
}
NPC.SpawnWOF(new Microsoft.Xna.Framework.Vector2(args.Player.X, args.Player.Y));
TShock.Utils.Broadcast(string.Format("{0} has spawned Wall of Flesh!", args.Player.Name));
}
private static void Hardcore(CommandArgs args) // TODO: Add all 8 bosses
{
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /hardcore [amount]", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /hardcore [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs / 4);
NPC eater = TShock.Utils.GetNPCById(13);
NPC eye = TShock.Utils.GetNPCById(4);
NPC king = TShock.Utils.GetNPCById(50);
NPC skeletron = TShock.Utils.GetNPCById(35);
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(eater.type, eater.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(eye.type, eye.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(king.type, king.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(skeletron.type, skeletron.name, amount, args.Player.TileX, args.Player.TileY);
TShock.Utils.Broadcast(string.Format("{0} has spawned all bosses {1} times!", args.Player.Name, amount));
}
private static void SpawnMob(CommandArgs args)
{
if (args.Parameters.Count < 1 || args.Parameters.Count > 2)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /spawnmob <mob name/id> [amount]", Color.Red);
return;
}
if (args.Parameters[0].Length == 0)
{
args.Player.SendMessage("Missing mob name/id", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 2 && !int.TryParse(args.Parameters[1], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /spawnmob <mob name/id> [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs);
var npcs = TShock.Utils.GetNPCByIdOrName(args.Parameters[0]);
if (npcs.Count == 0)
{
args.Player.SendMessage("Invalid mob type!", Color.Red);
}
else if (npcs.Count > 1)
{
args.Player.SendMessage(string.Format("More than one ({0}) mob matched!", npcs.Count), Color.Red);
}
else
{
var npc = npcs[0];
if (npc.type >= 1 && npc.type < Main.maxNPCTypes && npc.type != 113) //Do not allow WoF to spawn, in certain conditions may cause loops in client
{
TSPlayer.Server.SpawnNPC(npc.type, npc.name, amount, args.Player.TileX, args.Player.TileY, 50, 20);
TShock.Utils.Broadcast(string.Format("{0} was spawned {1} time(s).", npc.name, amount));
}
else if (npc.type == 113)
args.Player.SendMessage("Sorry, you can't spawn Wall of Flesh! Try /wof instead."); // Maybe perhaps do something with WorldGen.SpawnWoF?
else
args.Player.SendMessage("Invalid mob type!", Color.Red);
}
}
private static void StartHardMode(CommandArgs args)
{
WorldGen.StartHardmode();
}
private static void DisableHardMode(CommandArgs args)
{
Main.hardMode = false;
}
#endregion Cause Events and Spawn Monsters Commands
#region Teleport Commands
private static void Home(CommandArgs args)
{
if (!args.Player.RealPlayer)
{
args.Player.SendMessage("You cannot use teleport commands!");
return;
}
args.Player.Spawn();
args.Player.SendMessage("Teleported to your spawnpoint.");
}
private static void Spawn(CommandArgs args)
{
if (!args.Player.RealPlayer)
{
args.Player.SendMessage("You cannot use teleport commands!");
return;
}
if (args.Player.Teleport(Main.spawnTileX, Main.spawnTileY))
args.Player.SendMessage("Teleported to the map's spawnpoint.");
}
private static void TP(CommandArgs args)
{
if (!args.Player.RealPlayer)
{
args.Player.SendMessage("You cannot use teleport commands!");
return;
}
if (args.Parameters.Count < 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /tp <player> ", Color.Red);
return;
}
string plStr = String.Join(" ", args.Parameters);
var players = TShock.Utils.FindPlayer(plStr);
if (players.Count == 0)
args.Player.SendMessage("Invalid player!", Color.Red);
else if (players.Count > 1)
args.Player.SendMessage("More than one player matched!", Color.Red);
else
{
var plr = players[0];
if (args.Player.Teleport(plr.TileX, plr.TileY + 3))
args.Player.SendMessage(string.Format("Teleported to {0}", plr.Name));
}
}
private static void TPHere(CommandArgs args)
{
if (!args.Player.RealPlayer)
{
args.Player.SendMessage("You cannot use teleport commands!");
return;
}
if (args.Parameters.Count < 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /tphere <player> ", Color.Red);
return;
}
string plStr = String.Join(" ", args.Parameters);
if (plStr == "all" || plStr == "*")
{
args.Player.SendMessage(string.Format("You brought all players here."));
for (int i = 0; i < Main.maxPlayers; i++)
{
if (Main.player[i].active && (Main.player[i] != args.TPlayer))
{
if (TShock.Players[i].Teleport(args.Player.TileX, args.Player.TileY + 3))
TShock.Players[i].SendMessage(string.Format("You were teleported to {0}.", args.Player.Name));
}
}
return;
}
var players = TShock.Utils.FindPlayer(plStr);
if (players.Count == 0)
{
args.Player.SendMessage("Invalid player!", Color.Red);
}
else if (players.Count > 1)
{
args.Player.SendMessage("More than one player matched!", Color.Red);
}
else
{
var plr = players[0];
if (plr.Teleport(args.Player.TileX, args.Player.TileY + 3))
{
plr.SendMessage(string.Format("You were teleported to {0}.", args.Player.Name));
args.Player.SendMessage(string.Format("You brought {0} here.", plr.Name));
}
}
}
private static void SendWarp(CommandArgs args)
{
if (args.Parameters.Count < 2)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /sendwarp [player] [warpname]", Color.Red);
return;
}
var foundplr = TShock.Utils.FindPlayer(args.Parameters[0]);
if (foundplr.Count == 0)
{
args.Player.SendMessage("Invalid player!", Color.Red);
return;
}
else if (foundplr.Count > 1)
{
args.Player.SendMessage(string.Format("More than one ({0}) player matched!", args.Parameters.Count), Color.Red);
return;
}
string warpName = String.Join(" ", args.Parameters[1]);
var warp = TShock.Warps.FindWarp(warpName);
var plr = foundplr[0];
if (warp.WarpPos != Vector2.Zero)
{
if (plr.Teleport((int)warp.WarpPos.X, (int)warp.WarpPos.Y + 3))
{
plr.SendMessage(string.Format("{0} Warped you to {1}", args.Player.Name, warpName), Color.Yellow);
args.Player.SendMessage(string.Format("You warped {0} to {1}.", plr.Name, warpName), Color.Yellow);
}
}
else
{
args.Player.SendMessage("Specified warp not found", Color.Red);
}
}
private static void SetWarp(CommandArgs args)
{
if (args.Parameters.Count > 0)
{
string warpName = String.Join(" ", args.Parameters);
if (warpName.Equals("list"))
{
args.Player.SendMessage("Name reserved, use a different name", Color.Red);
}
else if (TShock.Warps.AddWarp(args.Player.TileX, args.Player.TileY, warpName, Main.worldID.ToString()))
{
args.Player.SendMessage("Set warp " + warpName, Color.Yellow);
}
else
{
args.Player.SendMessage("Warp " + warpName + " already exists", Color.Red);
}
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /setwarp [name]", Color.Red);
}
private static void DeleteWarp(CommandArgs args)
{
if (args.Parameters.Count > 0)
{
string warpName = String.Join(" ", args.Parameters);
if (TShock.Warps.RemoveWarp(warpName))
args.Player.SendMessage("Deleted warp " + warpName, Color.Yellow);
else
args.Player.SendMessage("Could not find specified warp", Color.Red);
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /delwarp [name]", Color.Red);
}
private static void HideWarp(CommandArgs args)
{
if (args.Parameters.Count > 1)
{
string warpName = String.Join(" ", args.Parameters);
bool state = false;
if (Boolean.TryParse(args.Parameters[1], out state))
{
if (TShock.Warps.HideWarp(args.Parameters[0], state))
{
if (state)
args.Player.SendMessage("Made warp " + warpName + " private", Color.Yellow);
else
args.Player.SendMessage("Made warp " + warpName + " public", Color.Yellow);
}
else
args.Player.SendMessage("Could not find specified warp", Color.Red);
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /hidewarp [name] <true/false>", Color.Red);
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /hidewarp [name] <true/false>", Color.Red);
}
private static void UseWarp(CommandArgs args)
{
if (args.Parameters.Count < 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /warp [name] or /warp list <page>", Color.Red);
return;
}
if (args.Parameters[0].Equals("list"))
{
//How many warps per page
const int pagelimit = 15;
//How many warps per line
const int perline = 5;
//Pages start at 0 but are displayed and parsed at 1
int page = 0;
if (args.Parameters.Count > 1)
{
if (!int.TryParse(args.Parameters[1], out page) || page < 1)
{
args.Player.SendMessage(string.Format("Invalid page number ({0})", page), Color.Red);
return;
}
page--; //Substract 1 as pages are parsed starting at 1 and not 0
}
var warps = TShock.Warps.ListAllPublicWarps(Main.worldID.ToString());
//Check if they are trying to access a page that doesn't exist.
int pagecount = warps.Count / pagelimit;
if (page > pagecount)
{
args.Player.SendMessage(string.Format("Page number exceeds pages ({0}/{1})", page + 1, pagecount + 1), Color.Red);
return;
}
//Display the current page and the number of pages.
args.Player.SendMessage(string.Format("Current Warps ({0}/{1}):", page + 1, pagecount + 1), Color.Green);
//Add up to pagelimit names to a list
var nameslist = new List<string>();
for (int i = (page * pagelimit); (i < ((page * pagelimit) + pagelimit)) && i < warps.Count; i++)
{
nameslist.Add(warps[i].WarpName);
}
//convert the list to an array for joining
var names = nameslist.ToArray();
for (int i = 0; i < names.Length; i += perline)
{
args.Player.SendMessage(string.Join(", ", names, i, Math.Min(names.Length - i, perline)), Color.Yellow);
}
if (page < pagecount)
{
args.Player.SendMessage(string.Format("Type /warp list {0} for more warps.", (page + 2)), Color.Yellow);
}
}
else
{
string warpName = String.Join(" ", args.Parameters);
var warp = TShock.Warps.FindWarp(warpName);
if (warp.WarpPos != Vector2.Zero)
{
if (args.Player.Teleport((int)warp.WarpPos.X, (int)warp.WarpPos.Y + 3))
args.Player.SendMessage("Warped to " + warpName, Color.Yellow);
}
else
{
args.Player.SendMessage("Specified warp not found", Color.Red);
}
}
}
#endregion Teleport Commands
#region Group Management
private static void AddGroup(CommandArgs args)
{
if (args.Parameters.Count > 0)
{
String groupname = args.Parameters[0];
args.Parameters.RemoveAt(0);
String permissions = String.Join(",", args.Parameters);
String response = TShock.Groups.AddGroup(groupname, permissions);
if (response.Length > 0)
args.Player.SendMessage(response, Color.Green);
}
else
{
args.Player.SendMessage("Incorrect format: /addGroup <group name> [optional permissions]", Color.Red);
}
}
private static void DeleteGroup(CommandArgs args)
{
if (args.Parameters.Count > 0)
{
String groupname = args.Parameters[0];
String response = TShock.Groups.DeleteGroup(groupname);
if (response.Length > 0)
args.Player.SendMessage(response, Color.Green);
}
else
{
args.Player.SendMessage("Incorrect format: /delGroup <group name>", Color.Red);
}
}
private static void ModifyGroup(CommandArgs args)
{
if (args.Parameters.Count > 2)
{
String com = args.Parameters[0];
args.Parameters.RemoveAt(0);
String groupname = args.Parameters[0];
args.Parameters.RemoveAt(0);
if (com.Equals("add"))
{
String response = TShock.Groups.AddPermissions(groupname, args.Parameters);
if (response.Length > 0)
args.Player.SendMessage(response, Color.Green);
return;
}
else if (com.Equals("del") || com.Equals("delete"))
{
String response = TShock.Groups.DeletePermissions(groupname, args.Parameters);
if (response.Length > 0)
args.Player.SendMessage(response, Color.Green);
return;
}
}
args.Player.SendMessage("Incorrect format: /modGroup add|del <group name> <permission to add or remove>", Color.Red);
}
#endregion Group Management
#region Item Management
private static void AddItem(CommandArgs args)
{
if (args.Parameters.Count > 0)
{
var items = TShock.Utils.GetItemByIdOrName(args.Parameters[0]);
if (items.Count == 0)
{
args.Player.SendMessage("Invalid item type!", Color.Red);
}
else if (items.Count > 1)
{
args.Player.SendMessage(string.Format("More than one ({0}) item matched!", items.Count), Color.Red);
}
else
{
var item = items[0];
if (item.type >= 1)
{
TShock.Itembans.AddNewBan(item.name);
args.Player.SendMessage(item.name + " has been banned.", Color.Green);
}
else
{
args.Player.SendMessage("Invalid item type!", Color.Red);
}
}
}
else
{
args.Player.SendMessage("Invalid use: /addItem \"item name\" or /addItem ##", Color.Red);
}
}
private static void DeleteItem(CommandArgs args)
{
if (args.Parameters.Count > 0)
{
var items = TShock.Utils.GetItemByIdOrName(args.Parameters[0]);
if (items.Count == 0)
{
args.Player.SendMessage("Invalid item type!", Color.Red);
}
else if (items.Count > 1)
{
args.Player.SendMessage(string.Format("More than one ({0}) item matched!", items.Count), Color.Red);
}
else
{
var item = items[0];
if (item.type >= 1)
{
TShock.Itembans.RemoveBan(item.name);
args.Player.SendMessage(item.name + " has been unbanned.", Color.Green);
}
else
{
args.Player.SendMessage("Invalid item type!", Color.Red);
}
}
}
else
{
args.Player.SendMessage("Invalid use: /delItem \"item name\" or /delItem ##", Color.Red);
}
}
#endregion Item Management
#region Server Config Commands
private static void SetSpawn(CommandArgs args)
{
Main.spawnTileX = args.Player.TileX + 1;
Main.spawnTileY = args.Player.TileY + 3;
TShock.Utils.Broadcast("Server map saving, potential lag spike");
Thread SaveWorld = new Thread(TShock.Utils.SaveWorld);
SaveWorld.Start();
}
private static void ShowConfiguration(CommandArgs args)
{
args.Player.SendMessage("TShock Config:");
string lineOne = string.Format("BanCheater : {0}, KickCheater : {1}, BanGriefer : {2}, KickGriefer : {3}",
TShock.Config.BanCheaters, TShock.Config.KickCheaters,
TShock.Config.BanGriefers, TShock.Config.KickGriefers);
args.Player.SendMessage(lineOne, Color.Yellow);
string lineTwo = string.Format("BanTnt : {0}, KickTnt : {1}, BanBoom : {2}, KickBoom : {3}",
TShock.Config.BanKillTileAbusers, TShock.Config.KickKillTileAbusers,
TShock.Config.BanExplosives, TShock.Config.KickExplosives);
args.Player.SendMessage(lineTwo, Color.Yellow);
string lineThree = string.Format("RangeChecks : {0}, DisableBuild : {1}, ProtectSpawn : {2}, ProtectRadius : {3}",
TShock.Config.RangeChecks, TShock.Config.DisableBuild,
TShock.Config.SpawnProtection, TShock.Config.SpawnProtectionRadius);
args.Player.SendMessage(lineThree, Color.Yellow);
string lineFour = string.Format("MaxSlots : {0}, SpamChecks : {1}, InvMultiplier : {2}, DMS : {3}, SpawnRate {4}",
TShock.Config.MaxSlots, TShock.Config.SpamChecks,
TShock.Config.InvasionMultiplier, TShock.Config.DefaultMaximumSpawns,
TShock.Config.DefaultSpawnRate);
args.Player.SendMessage(lineFour, Color.Yellow);
}
private static void Reload(CommandArgs args)
{
FileTools.SetupConfig();
TShock.Groups.LoadPermisions();
args.Player.SendMessage("Configuration & Permissions reload complete. Some changes may require server restart.");
}
private static void ServerPassword(CommandArgs args)
{
if (args.Parameters.Count != 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /password \"<new password>\"", Color.Red);
return;
}
string passwd = args.Parameters[0];
Netplay.password = passwd;
args.Player.SendMessage(string.Format("Server password changed to: {0}", passwd));
}
private static void Save(CommandArgs args)
{
TShock.Utils.Broadcast("Server map saving, potential lag spike");
Thread SaveWorld = new Thread(TShock.Utils.SaveWorld);
SaveWorld.Start();
}
private static void Settle(CommandArgs args)
{
if (Liquid.panicMode)
{
args.Player.SendMessage("Liquid is already settling!", Color.Red);
return;
}
Liquid.StartPanic();
TShock.Utils.Broadcast("Settling all liquids...");
}
private static void MaxSpawns(CommandArgs args)
{
if (args.Parameters.Count != 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /maxspawns <maxspawns>", Color.Red);
return;
}
int amount = Convert.ToInt32(args.Parameters[0]);
int.TryParse(args.Parameters[0], out amount);
NPC.defaultMaxSpawns = amount;
TShock.Config.DefaultMaximumSpawns = amount;
TShock.Utils.Broadcast(string.Format("{0} changed the maximum spawns to: {1}", args.Player.Name, amount));
}
private static void SpawnRate(CommandArgs args)
{
if (args.Parameters.Count != 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /spawnrate <spawnrate>", Color.Red);
return;
}
int amount = Convert.ToInt32(args.Parameters[0]);
int.TryParse(args.Parameters[0], out amount);
NPC.defaultSpawnRate = amount;
TShock.Config.DefaultSpawnRate = amount;
TShock.Utils.Broadcast(string.Format("{0} changed the spawn rate to: {1}", args.Player.Name, amount));
}
#endregion Server Config Commands
#region Time/PvpFun Commands
private static void Time(CommandArgs args)
{
if (args.Parameters.Count != 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /time <day/night/dusk/noon/midnight>", Color.Red);
return;
}
switch (args.Parameters[0])
{
case "day":
TSPlayer.Server.SetTime(true, 150.0);
TShock.Utils.Broadcast(string.Format("{0} set time to day.", args.Player.Name));
break;
case "night":
TSPlayer.Server.SetTime(false, 0.0);
TShock.Utils.Broadcast(string.Format("{0} set time to night.", args.Player.Name));
break;
case "dusk":
TSPlayer.Server.SetTime(false, 0.0);
TShock.Utils.Broadcast(string.Format("{0} set time to dusk.", args.Player.Name));
break;
case "noon":
TSPlayer.Server.SetTime(true, 27000.0);
TShock.Utils.Broadcast(string.Format("{0} set time to noon.", args.Player.Name));
break;
case "midnight":
TSPlayer.Server.SetTime(false, 16200.0);
TShock.Utils.Broadcast(string.Format("{0} set time to midnight.", args.Player.Name));
break;
default:
args.Player.SendMessage("Invalid syntax! Proper syntax: /time <day/night/dusk/noon/midnight>", Color.Red);
break;
}
}
private static void Slap(CommandArgs args)
{
if (args.Parameters.Count < 1 || args.Parameters.Count > 2)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /slap <player> [dmg]", Color.Red);
return;
}
if (args.Parameters[0].Length == 0)
{
args.Player.SendMessage("Missing player name", Color.Red);
return;
}
string plStr = args.Parameters[0];
var players = TShock.Utils.FindPlayer(plStr);
if (players.Count == 0)
{
args.Player.SendMessage("Invalid player!", Color.Red);
}
else if (players.Count > 1)
{
args.Player.SendMessage("More than one player matched!", Color.Red);
}
else
{
var plr = players[0];
int damage = 5;
if (args.Parameters.Count == 2)
{
int.TryParse(args.Parameters[1], out damage);
}
if (!args.Player.Group.HasPermission(Permissions.kill))
{
damage = TShock.Utils.Clamp(damage, 15, 0);
}
plr.DamagePlayer(damage);
TShock.Utils.Broadcast(string.Format("{0} slapped {1} for {2} damage.",
args.Player.Name, plr.Name, damage));
Log.Info(args.Player.Name + " slapped " + plr.Name + " with " + damage + " damage.");
}
}
#endregion Time/PvpFun Commands
#region World Protection Commands
private static void ToggleAntiBuild(CommandArgs args)
{
TShock.Config.DisableBuild = (TShock.Config.DisableBuild == false);
TShock.Utils.Broadcast(string.Format("Anti-build is now {0}.", (TShock.Config.DisableBuild ? "on" : "off")));
}
private static void ProtectSpawn(CommandArgs args)
{
TShock.Config.SpawnProtection = (TShock.Config.SpawnProtection == false);
TShock.Utils.Broadcast(string.Format("Spawn is now {0}.", (TShock.Config.SpawnProtection ? "protected" : "open")));
}
private static void DebugRegions(CommandArgs args)
{
foreach (Region r in TShock.Regions.Regions)
{
args.Player.SendMessage(r.Name + ": P: " + r.DisableBuild + " X: " + r.Area.X + " Y: " + r.Area.Y + " W: " + r.Area.Width + " H: " + r.Area.Height);
foreach (int s in r.AllowedIDs)
{
args.Player.SendMessage(r.Name + ": " + s);
}
}
}
private static void Region(CommandArgs args)
{
string cmd = "help";
if (args.Parameters.Count > 0)
{
cmd = args.Parameters[0].ToLower();
}
switch (cmd)
{
case "name":
{
{
args.Player.SendMessage("Hit a block to get the name of the region", Color.Yellow);
args.Player.AwaitingName = true;
}
break;
}
case "set":
{
int choice = 0;
if (args.Parameters.Count == 2 &&
int.TryParse(args.Parameters[1], out choice) &&
choice >= 1 && choice <= 2)
{
args.Player.SendMessage("Hit a block to Set Point " + choice, Color.Yellow);
args.Player.AwaitingTempPoint = choice;
}
else
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /region set [1/2]", Color.Red);
}
break;
}
case "define":
{
if (args.Parameters.Count > 1)
{
if (!args.Player.TempPoints.Any(p => p == Point.Zero))
{
string regionName = String.Join(" ", args.Parameters.GetRange(1, args.Parameters.Count - 1));
var x = Math.Min(args.Player.TempPoints[0].X, args.Player.TempPoints[1].X);
var y = Math.Min(args.Player.TempPoints[0].Y, args.Player.TempPoints[1].Y);
var width = Math.Abs(args.Player.TempPoints[0].X - args.Player.TempPoints[1].X);
var height = Math.Abs(args.Player.TempPoints[0].Y - args.Player.TempPoints[1].Y);
if (TShock.Regions.AddRegion(x, y, width, height, regionName, Main.worldID.ToString()))
{
args.Player.TempPoints[0] = Point.Zero;
args.Player.TempPoints[1] = Point.Zero;
args.Player.SendMessage("Set region " + regionName, Color.Yellow);
}
else
{
args.Player.SendMessage("Region " + regionName + " already exists", Color.Red);
}
}
else
{
args.Player.SendMessage("Points not set up yet", Color.Red);
}
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region define [name]", Color.Red);
break;
}
case "protect":
{
if (args.Parameters.Count == 3)
{
string regionName = args.Parameters[1];
if (args.Parameters[2].ToLower() == "true")
{
if (TShock.Regions.SetRegionState(regionName, true))
args.Player.SendMessage("Protected region " + regionName, Color.Yellow);
else
args.Player.SendMessage("Could not find specified region", Color.Red);
}
else if (args.Parameters[2].ToLower() == "false")
{
if (TShock.Regions.SetRegionState(regionName, false))
args.Player.SendMessage("Unprotected region " + regionName, Color.Yellow);
else
args.Player.SendMessage("Could not find specified region", Color.Red);
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region protect [name] [true/false]", Color.Red);
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region protect [name] [true/false]", Color.Red);
break;
}
case "delete":
{
if (args.Parameters.Count > 1)
{
string regionName = String.Join(" ", args.Parameters.GetRange(1, args.Parameters.Count - 1));
if (TShock.Regions.DeleteRegion(regionName))
args.Player.SendMessage("Deleted region " + regionName, Color.Yellow);
else
args.Player.SendMessage("Could not find specified region", Color.Red);
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region delete [name]", Color.Red);
break;
}
case "clear":
{
args.Player.TempPoints[0] = Point.Zero;
args.Player.TempPoints[1] = Point.Zero;
args.Player.SendMessage("Cleared temp area", Color.Yellow);
args.Player.AwaitingTempPoint = 0;
break;
}
case "allow":
{
if (args.Parameters.Count > 2)
{
string playerName = args.Parameters[1];
string regionName = "";
for (int i = 2; i < args.Parameters.Count; i++)
{
if (regionName == "")
{
regionName = args.Parameters[2];
}
else
{
regionName = regionName + " " + args.Parameters[i];
}
}
if (TShock.Users.GetUserByName(playerName) != null)
{
if (TShock.Regions.AddNewUser(regionName, playerName))
{
args.Player.SendMessage("Added user " + playerName + " to " + regionName, Color.Yellow);
}
else
args.Player.SendMessage("Region " + regionName + " not found", Color.Red);
}
else
{
args.Player.SendMessage("Player " + playerName + " not found", Color.Red);
}
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region allow [name] [region]", Color.Red);
break;
}
case "remove":
if (args.Parameters.Count > 2)
{
string playerName = args.Parameters[1];
string regionName = "";
for (int i = 2; i < args.Parameters.Count; i++)
{
if (regionName == "")
{
regionName = args.Parameters[2];
}
else
{
regionName = regionName + " " + args.Parameters[i];
}
}
if (TShock.Users.GetUserByName(playerName) != null)
{
if (TShock.Regions.RemoveUser(regionName, playerName))
{
args.Player.SendMessage("Removed user " + playerName + " from " + regionName, Color.Yellow);
}
else
args.Player.SendMessage("Region " + regionName + " not found", Color.Red);
}
else
{
args.Player.SendMessage("Player " + playerName + " not found", Color.Red);
}
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region allow [name] [region]", Color.Red);
break;
case "list":
{
//How many regions per page
const int pagelimit = 15;
//How many regions per line
const int perline = 5;
//Pages start at 0 but are displayed and parsed at 1
int page = 0;
if (args.Parameters.Count > 1)
{
if (!int.TryParse(args.Parameters[1], out page) || page < 1)
{
args.Player.SendMessage(string.Format("Invalid page number ({0})", page), Color.Red);
return;
}
page--; //Substract 1 as pages are parsed starting at 1 and not 0
}
var regions = TShock.Regions.ListAllRegions(Main.worldID.ToString());
// Are there even any regions to display?
if (regions.Count == 0)
{
args.Player.SendMessage("There are currently no regions defined.", Color.Red);
return;
}
//Check if they are trying to access a page that doesn't exist.
int pagecount = regions.Count / pagelimit;
if (page > pagecount)
{
args.Player.SendMessage(string.Format("Page number exceeds pages ({0}/{1})", page + 1, pagecount + 1), Color.Red);
return;
}
//Display the current page and the number of pages.
args.Player.SendMessage(string.Format("Current Regions ({0}/{1}):", page + 1, pagecount + 1), Color.Green);
//Add up to pagelimit names to a list
var nameslist = new List<string>();
for (int i = (page * pagelimit); (i < ((page * pagelimit) + pagelimit)) && i < regions.Count; i++)
{
nameslist.Add(regions[i].Name);
}
//convert the list to an array for joining
var names = nameslist.ToArray();
for (int i = 0; i < names.Length; i += perline)
{
args.Player.SendMessage(string.Join(", ", names, i, Math.Min(names.Length - i, perline)), Color.Yellow);
}
if (page < pagecount)
{
args.Player.SendMessage(string.Format("Type /region list {0} for more regions.", (page + 2)), Color.Yellow);
}
break;
}
case "info":
{
if (args.Parameters.Count > 1)
{
string regionName = String.Join(" ", args.Parameters.GetRange(1, args.Parameters.Count - 1));
Region r = TShock.Regions.GetRegionByName(regionName);
if (r == null)
{
args.Player.SendMessage("Region {0} does not exist");
break;
}
args.Player.SendMessage(r.Name + ": P: " + r.DisableBuild + " X: " + r.Area.X + " Y: " + r.Area.Y + " W: " + r.Area.Width + " H: " + r.Area.Height);
foreach (int s in r.AllowedIDs)
{
var user = TShock.Users.GetUserByID(s);
args.Player.SendMessage(r.Name + ": " + (user != null ? user.Name : "Unknown"));
}
}
else
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /region info [name]", Color.Red);
}
break;
}
case "resize":
case "expand":
{
if (args.Parameters.Count == 4)
{
int direction;
switch (args.Parameters[3])
{
case "u":
case "up":
{
direction = 0;
break;
}
case "r":
case "right":
{
direction = 1;
break;
}
case "d":
case "down":
{
direction = 2;
break;
}
case "l":
case "left":
{
direction = 3;
break;
}
default:
{
direction = -1;
break;
}
}
int addAmount;
int.TryParse(args.Parameters[2], out addAmount);
if (TShock.Regions.resizeRegion(args.Parameters[1], addAmount, direction))
{
args.Player.SendMessage("Region Resized Successfully!", Color.Yellow);
TShock.Regions.ReloadAllRegions();
}
else
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /region resize [regionname] [u/d/l/r] [amount]", Color.Red);
}
}
else
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /region resize [regionname] [u/d/l/r] [amount]1", Color.Red);
}
break;
}
case "help":
default:
{
args.Player.SendMessage("Avialable region commands:", Color.Green);
args.Player.SendMessage("/region set [1/2] /region define [name] /region protect [name] [true/false]", Color.Yellow);
args.Player.SendMessage("/region name (provides region name)", Color.Yellow);
args.Player.SendMessage("/region delete [name] /region clear (temporary region)", Color.Yellow);
args.Player.SendMessage("/region allow [name] [regionname]", Color.Yellow);
args.Player.SendMessage("/region resize [regionname] [u/d/l/r] [amount]", Color.Yellow);
break;
}
}
}
#endregion World Protection Commands
#region General Commands
private static void Help(CommandArgs args)
{
args.Player.SendMessage("TShock Commands:");
int page = 1;
if (args.Parameters.Count > 0)
int.TryParse(args.Parameters[0], out page);
var cmdlist = new List<Command>();
for (int j = 0; j < ChatCommands.Count; j++)
{
if (ChatCommands[j].CanRun(args.Player))
{
cmdlist.Add(ChatCommands[j]);
}
}
var sb = new StringBuilder();
if (cmdlist.Count > (15 * (page - 1)))
{
for (int j = (15 * (page - 1)); j < (15 * page); j++)
{
if (sb.Length != 0)
sb.Append(", ");
sb.Append("/").Append(cmdlist[j].Name);
if (j == cmdlist.Count - 1)
{
args.Player.SendMessage(sb.ToString(), Color.Yellow);
break;
}
if ((j + 1) % 5 == 0)
{
args.Player.SendMessage(sb.ToString(), Color.Yellow);
sb.Clear();
}
}
}
if (cmdlist.Count > (15 * page))
{
args.Player.SendMessage(string.Format("Type /help {0} for more commands.", (page + 1)), Color.Yellow);
}
}
private static void Playing(CommandArgs args)
{
args.Player.SendMessage(string.Format("Current players: {0}.", TShock.Utils.GetPlayers()), 255, 240, 20);
}
private static void AuthToken(CommandArgs args)
{
if (TShock.AuthToken == 0)
{
args.Player.SendMessage("Auth is disabled. This incident has been logged.", Color.Red);
Log.Warn(args.Player.IP + " attempted to use /auth even though it's disabled.");
return;
}
int givenCode = Convert.ToInt32(args.Parameters[0]);
if (givenCode == TShock.AuthToken && args.Player.Group.Name != "superadmin")
{
try
{
TShock.Users.AddUser(new User(args.Player.IP, "", "", "superadmin"));
args.Player.Group = TShock.Utils.GetGroup("superadmin");
args.Player.SendMessage("This IP address is now superadmin. Please perform the following command:");
args.Player.SendMessage("/user add <username>:<password> superadmin");
args.Player.SendMessage("Creates: <username> with the password <password> as part of the superadmin group.");
args.Player.SendMessage("Please use /login <username> <password> to login from now on.");
args.Player.SendMessage("If you understand, please /login <username> <password> now, and type /auth-verify");
}
catch (UserManagerException ex)
{
Log.ConsoleError(ex.ToString());
args.Player.SendMessage(ex.Message);
}
return;
}
if (args.Player.Group.Name == "superadmin")
{
args.Player.SendMessage("Please disable the auth system! If you need help, consult the forums. http://tshock.co/");
args.Player.SendMessage("This IP address is now superadmin. Please perform the following command:");
args.Player.SendMessage("/user add <username>:<password> superadmin");
args.Player.SendMessage("Creates: <username> with the password <password> as part of the superadmin group.");
args.Player.SendMessage("Please use /login <username> <password> to login from now on.");
args.Player.SendMessage("If you understand, please /login <username> <password> now, and type /auth-verify");
return;
}
args.Player.SendMessage("Incorrect auth code. This incident has been logged.");
Log.Warn(args.Player.IP + " attempted to use an incorrect auth code.");
}
private static void AuthVerify(CommandArgs args)
{
if (TShock.AuthToken == 0)
{
args.Player.SendMessage("It appears that you have already turned off the auth token.");
args.Player.SendMessage("If this is a mistake, delete auth.lck.");
return;
}
if (!args.Player.IsLoggedIn)
{
args.Player.SendMessage("You must be logged in to disable the auth system.");
args.Player.SendMessage("This is a security measure designed to prevent insecure administration setups.");
args.Player.SendMessage("Please re-run /auth and read the instructions!");
args.Player.SendMessage("If you're still confused, consult the forums. http://tshock.co/");
return;
}
args.Player.SendMessage("Your new account has been verified, and the /auth system has been turned off.");
args.Player.SendMessage("You can always use the /user command to manage players. Don't just delete the auth.lck.");
args.Player.SendMessage("Thankyou for using TShock! http://tshock.co/ & http://github.com/TShock/TShock");
FileTools.CreateFile(Path.Combine(TShock.SavePath, "auth.lck"));
File.Delete(Path.Combine(TShock.SavePath, "authcode.txt"));
TShock.AuthToken = 0;
}
private static void ThirdPerson(CommandArgs args)
{
if (args.Parameters.Count == 0)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /me <text>", Color.Red);
return;
}
TShock.Utils.Broadcast(string.Format("*{0} {1}", args.Player.Name, String.Join(" ", args.Parameters)), 205, 133, 63);
}
private static void PartyChat(CommandArgs args)
{
if (args.Parameters.Count == 0)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /p <team chat text>", Color.Red);
return;
}
int playerTeam = args.Player.Team;
if (playerTeam != 0)
{
string msg = string.Format("<{0}> {1}", args.Player.Name, String.Join(" ", args.Parameters));
foreach (TSPlayer player in TShock.Players)
{
if (player != null && player.Active && player.Team == playerTeam)
player.SendMessage(msg, Main.teamColor[playerTeam].R, Main.teamColor[playerTeam].G, Main.teamColor[playerTeam].B);
}
}
else
{
args.Player.SendMessage("You are not in a party!", 255, 240, 20);
}
}
private static void Motd(CommandArgs args)
{
TShock.Utils.ShowFileToUser(args.Player, "motd.txt");
}
private static void Rules(CommandArgs args)
{
TShock.Utils.ShowFileToUser(args.Player, "rules.txt");
}
private static void Whisper(CommandArgs args)
{
if (args.Parameters.Count < 2)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /whisper <player> <text>", Color.Red);
return;
}
var players = TShock.Utils.FindPlayer(args.Parameters[0]);
if (players.Count == 0)
{
args.Player.SendMessage("Invalid player!", Color.Red);
}
else if (players.Count > 1)
{
args.Player.SendMessage("More than one player matched!", Color.Red);
}
else
{
var plr = players[0];
var msg = string.Join(" ", args.Parameters.ToArray(), 1, args.Parameters.Count - 1);
plr.SendMessage("(Whisper From)" + "<" + args.Player.Name + ">" + msg, Color.MediumPurple);
args.Player.SendMessage("(Whisper To)" + "<" + plr.Name + ">" + msg, Color.MediumPurple);
plr.LastWhisper = args.Player;
args.Player.LastWhisper = plr;
}
}
private static void Reply(CommandArgs args)
{
if (args.Player.LastWhisper != null)
{
var msg = string.Join(" ", args.Parameters);
args.Player.LastWhisper.SendMessage("(Whisper From)" + "<" + args.Player.Name + ">" + msg, Color.MediumPurple);
args.Player.SendMessage("(Whisper To)" + "<" + args.Player.LastWhisper.Name + ">" + msg, Color.MediumPurple);
}
else
args.Player.SendMessage("You haven't previously received any whispers. Please use /whisper to whisper to other people.", Color.Red);
}
private static void Annoy(CommandArgs args)
{
if (args.Parameters.Count != 2)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /annoy <player> <seconds to annoy>", Color.Red);
return;
}
int annoy = 5;
int.TryParse(args.Parameters[1], out annoy);
var players = TShock.Utils.FindPlayer(args.Parameters[0]);
if (players.Count == 0)
args.Player.SendMessage("Invalid player!", Color.Red);
else if (players.Count > 1)
args.Player.SendMessage("More than one player matched!", Color.Red);
else
{
var ply = players[0];
args.Player.SendMessage("Annoying " + ply.Name + " for " + annoy + " seconds.");
(new Thread(ply.Whoopie)).Start(annoy);
}
}
#endregion General Commands
#region Cheat Commands
private static void Kill(CommandArgs args)
{
if (args.Parameters.Count < 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /kill <player>", Color.Red);
return;
}
string plStr = String.Join(" ", args.Parameters);
var players = TShock.Utils.FindPlayer(plStr);
if (players.Count == 0)
{
args.Player.SendMessage("Invalid player!", Color.Red);
}
else if (players.Count > 1)
{
args.Player.SendMessage("More than one player matched!", Color.Red);
}
else
{
var plr = players[0];
plr.DamagePlayer(999999);
args.Player.SendMessage(string.Format("You just killed {0}!", plr.Name));
plr.SendMessage(string.Format("{0} just killed you!", args.Player.Name));
}
}
private static void Butcher(CommandArgs args)
{
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /butcher [killFriendly(true/false)]", Color.Red);
return;
}
bool killFriendly = true;
if (args.Parameters.Count == 1)
bool.TryParse(args.Parameters[0], out killFriendly);
int killcount = 0;
for (int i = 0; i < Main.npc.Length; i++)
{
if (Main.npc[i].active && Main.npc[i].type != 0 && !Main.npc[i].townNPC && (!Main.npc[i].friendly || killFriendly))
{
TSPlayer.Server.StrikeNPC(i, 99999, 90f, 1);
killcount++;
}
}
TShock.Utils.Broadcast(string.Format("Killed {0} NPCs.", killcount));
}
private static void Item(CommandArgs args)
{
if (args.Parameters.Count < 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /item <item name/id> [item amount]", Color.Red);
return;
}
if (args.Parameters[0].Length == 0)
{
args.Player.SendMessage("Missing item name/id", Color.Red);
return;
}
int itemAmount = 0;
int.TryParse(args.Parameters[args.Parameters.Count - 1], out itemAmount);
var items = TShock.Utils.GetItemByIdOrName(args.Parameters[0]);
if (items.Count == 0)
{
args.Player.SendMessage("Invalid item type!", Color.Red);
}
else if (items.Count > 1)
{
args.Player.SendMessage(string.Format("More than one ({0}) item matched!", items.Count), Color.Red);
}
else
{
var item = items[0];
if (item.type >= 1 && item.type < Main.maxItemTypes)
{
if (args.Player.InventorySlotAvailable || item.name.Contains("Coin"))
{
if (itemAmount == 0 || itemAmount > item.maxStack)
itemAmount = item.maxStack;
args.Player.GiveItem(item.type, item.name, item.width, item.height, itemAmount);
args.Player.SendMessage(string.Format("Gave {0} {1}(s).", itemAmount, item.name));
}
else
{
args.Player.SendMessage("You don't have free slots!", Color.Red);
}
}
else
{
args.Player.SendMessage("Invalid item type!", Color.Red);
}
}
}
private static void Give(CommandArgs args)
{
if (args.Parameters.Count < 2)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /give <item type/id> <player> [item amount]", Color.Red);
return;
}
if (args.Parameters[0].Length == 0)
{
args.Player.SendMessage("Missing item name/id", Color.Red);
return;
}
if (args.Parameters[1].Length == 0)
{
args.Player.SendMessage("Missing player name", Color.Red);
return;
}
int itemAmount = 0;
var items = TShock.Utils.GetItemByIdOrName(args.Parameters[0]);
args.Parameters.RemoveAt(0);
string plStr = args.Parameters[0];
args.Parameters.RemoveAt(0);
if (args.Parameters.Count > 0)
int.TryParse(args.Parameters[args.Parameters.Count - 1], out itemAmount);
if (items.Count == 0)
{
args.Player.SendMessage("Invalid item type!", Color.Red);
}
else if (items.Count > 1)
{
args.Player.SendMessage(string.Format("More than one ({0}) item matched!", items.Count), Color.Red);
}
else
{
var item = items[0];
if (item.type >= 1 && item.type < Main.maxItemTypes)
{
var players = TShock.Utils.FindPlayer(plStr);
if (players.Count == 0)
{
args.Player.SendMessage("Invalid player!", Color.Red);
}
else if (players.Count > 1)
{
args.Player.SendMessage("More than one player matched!", Color.Red);
}
else
{
var plr = players[0];
if (plr.InventorySlotAvailable || item.name.Contains("Coin"))
{
if (itemAmount == 0 || itemAmount > item.maxStack)
itemAmount = item.maxStack;
plr.GiveItem(item.type, item.name, item.width, item.height, itemAmount);
args.Player.SendMessage(string.Format("Gave {0} {1} {2}(s).", plr.Name, itemAmount, item.name));
plr.SendMessage(string.Format("{0} gave you {1} {2}(s).", args.Player.Name, itemAmount, item.name));
}
else
{
args.Player.SendMessage("Player does not have free slots!", Color.Red);
}
}
}
else
{
args.Player.SendMessage("Invalid item type!", Color.Red);
}
}
}
public static void ClearItems(CommandArgs args)
{
int radius = 50;
if (args.Parameters.Count > 0)
{
if (args.Parameters[0].ToLower() == "all")
{
radius = Int32.MaxValue / 16;
}
else
{
try
{
radius = Convert.ToInt32(args.Parameters[0]);
}
catch (Exception) { args.Player.SendMessage("Please either enter the keyword \"all\", or the block radius you wish to delete all items from.", Color.Red); return; }
}
}
int count = 0;
for (int i = 0; i < 200; i++)
{
if ((Math.Sqrt(Math.Pow(Main.item[i].position.X - args.Player.X, 2) + Math.Pow(Main.item[i].position.Y - args.Player.Y, 2)) < radius * 16) && (Main.item[i].active))
{
Main.item[i].active = false;
NetMessage.SendData(0x15, -1, -1, "", i, 0f, 0f, 0f, 0);
count++;
}
}
args.Player.SendMessage("All " + count.ToString() + " items within a radius of " + radius.ToString() + " have been deleted.");
}
private static void Heal(CommandArgs args)
{
TSPlayer playerToHeal;
if (args.Parameters.Count > 0)
{
string plStr = String.Join(" ", args.Parameters);
var players = TShock.Utils.FindPlayer(plStr);
if (players.Count == 0)
{
args.Player.SendMessage("Invalid player!", Color.Red);
return;
}
else if (players.Count > 1)
{
args.Player.SendMessage("More than one player matched!", Color.Red);
return;
}
else
{
playerToHeal = players[0];
}
}
else if (!args.Player.RealPlayer)
{
args.Player.SendMessage("You cant heal yourself!");
return;
}
else
{
playerToHeal = args.Player;
}
Item heart = TShock.Utils.GetItemById(58);
Item star = TShock.Utils.GetItemById(184);
for (int i = 0; i < 20; i++)
playerToHeal.GiveItem(heart.type, heart.name, heart.width, heart.height, heart.maxStack);
for (int i = 0; i < 10; i++)
playerToHeal.GiveItem(star.type, star.name, star.width, star.height, star.maxStack);
if (playerToHeal == args.Player)
{
args.Player.SendMessage("You just got healed!");
}
else
{
args.Player.SendMessage(string.Format("You just healed {0}", playerToHeal.Name));
playerToHeal.SendMessage(string.Format("{0} just healed you!", args.Player.Name));
}
}
private static void Buff(CommandArgs args)
{
if (args.Parameters.Count < 1 || args.Parameters.Count > 2)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /buff <buff id/name> [time(seconds)]", Color.Red);
return;
}
int id = 0;
int time = 60;
if (!int.TryParse(args.Parameters[0], out id))
{
var found = TShock.Utils.GetBuffByName(args.Parameters[0]);
if (found.Count == 0)
{
args.Player.SendMessage("Invalid buff name!", Color.Red);
return;
}
else if (found.Count > 1)
{
args.Player.SendMessage(string.Format("More than one ({0}) buff matched!", found.Count), Color.Red);
return;
}
id = found[0];
}
if (args.Parameters.Count == 2)
int.TryParse(args.Parameters[1], out time);
if (id > 0 && id < Main.maxBuffs)
{
if (time < 0 || time > short.MaxValue)
time = 60;
args.Player.SetBuff(id, time * 60);
args.Player.SendMessage(string.Format("You have buffed yourself with {0}({1}) for {2} seconds!",
TShock.Utils.GetBuffName(id), TShock.Utils.GetBuffDescription(id), (time)), Color.Green);
}
else
args.Player.SendMessage("Invalid buff ID!", Color.Red);
}
private static void GBuff(CommandArgs args)
{
if (args.Parameters.Count < 2 || args.Parameters.Count > 3)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /gbuff <player> <buff id/name> [time(seconds)]", Color.Red);
return;
}
int id = 0;
int time = 60;
var foundplr = TShock.Utils.FindPlayer(args.Parameters[0]);
if (foundplr.Count == 0)
{
args.Player.SendMessage("Invalid player!", Color.Red);
return;
}
else if (foundplr.Count > 1)
{
args.Player.SendMessage(string.Format("More than one ({0}) player matched!", args.Parameters.Count), Color.Red);
return;
}
else
{
if (!int.TryParse(args.Parameters[1], out id))
{
var found = TShock.Utils.GetBuffByName(args.Parameters[1]);
if (found.Count == 0)
{
args.Player.SendMessage("Invalid buff name!", Color.Red);
return;
}
else if (found.Count > 1)
{
args.Player.SendMessage(string.Format("More than one ({0}) buff matched!", found.Count), Color.Red);
return;
}
id = found[0];
}
if (args.Parameters.Count == 3)
int.TryParse(args.Parameters[2], out time);
if (id > 0 && id < Main.maxBuffs)
{
if (time < 0 || time > short.MaxValue)
time = 60;
foundplr[0].SetBuff(id, time * 60);
args.Player.SendMessage(string.Format("You have buffed {0} with {1}({2}) for {3} seconds!",
foundplr[0].Name, TShock.Utils.GetBuffName(id), TShock.Utils.GetBuffDescription(id), (time)), Color.Green);
foundplr[0].SendMessage(string.Format("{0} has buffed you with {1}({2}) for {3} seconds!",
args.Player.Name, TShock.Utils.GetBuffName(id), TShock.Utils.GetBuffDescription(id), (time)), Color.Green);
}
else
args.Player.SendMessage("Invalid buff ID!", Color.Red);
}
}
private static void Grow(CommandArgs args)
{
if (args.Parameters.Count != 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /grow [tree/epictree/mushroom/cactus/herb]", Color.Red);
return;
}
var name = "Fail";
var x = args.Player.TileX;
var y = args.Player.TileY + 3;
switch (args.Parameters[0].ToLower())
{
case "tree":
for (int i = x - 1; i < x + 2; i++)
{
Main.tile[i, y].active = true;
Main.tile[i, y].type = 2;
Main.tile[i, y].wall = 0;
}
Main.tile[x, y - 1].wall = 0;
WorldGen.GrowTree(x, y);
name = "Tree";
break;
case "epictree":
for (int i = x - 1; i < x + 2; i++)
{
Main.tile[i, y].active = true;
Main.tile[i, y].type = 2;
Main.tile[i, y].wall = 0;
}
Main.tile[x, y - 1].wall = 0;
Main.tile[x, y - 1].liquid = 0;
Main.tile[x, y - 1].active = true;
WorldGen.GrowEpicTree(x, y);
name = "Epic Tree";
break;
case "mushroom":
for (int i = x - 1; i < x + 2; i++)
{
Main.tile[i, y].active = true;
Main.tile[i, y].type = 70;
Main.tile[i, y].wall = 0;
}
Main.tile[x, y - 1].wall = 0;
WorldGen.GrowShroom(x, y);
name = "Mushroom";
break;
case "cactus":
Main.tile[x, y].type = 53;
WorldGen.GrowCactus(x, y);
name = "Cactus";
break;
case "herb":
Main.tile[x, y].active = true;
Main.tile[x, y].frameX = 36;
Main.tile[x, y].type = 83;
WorldGen.GrowAlch(x, y);
name = "Herb";
break;
default:
args.Player.SendMessage("Unknown plant!", Color.Red);
return;
}
args.Player.SendTileSquare(x, y);
args.Player.SendMessage("Tried to grow a " + name, Color.Green);
}
#endregion Cheat Comamnds
}
}