️TShock предоставляет серверам Terraria серверных персонажей, античит-программы и инструменты для управления сообществом.
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2015-07-06 00:46:56 +01:00
prebuilts Add SQLite 3.8.9 prebuilts 2015-05-04 00:21:55 -06:00
scripts Move scripts into ./scripts/ folder. 2015-05-01 09:46:44 -06:00
TerrariaServerAPI@f176cdfffc Update submodule 2015-07-05 13:48:20 -06:00
TShockAPI Add ColorTag() and ItemTag() to Utils.cs, to make those easier to use across plugins and possibly TShock in the future. 2015-07-06 00:46:56 +01:00
TShockRestTestPlugin Converted all files to LF line endings 2012-02-21 15:56:34 +00:00
.editorconfig Add command help text 2013-10-05 10:34:28 -04:00
.gitattributes Line ending normalization to CRLF (Windows) 2013-08-22 21:17:32 -06:00
.gitignore Ignore userprefs 2015-04-13 01:15:54 -06:00
.gitmodules Move TerrariaAPI-Server submodule to our own repo 2015-05-01 09:24:35 -06:00
.travis.yml Remove hipchat build notifier 2015-05-02 09:41:38 -06:00
CHANGELOG.md Add final entries to changelog up to now from gen-dev 2015-05-05 22:31:53 -06:00
CONTRIBUTING.md Add Github flow; fixes #924 2015-05-05 22:14:47 -06:00
COPYING GPL should be COPYING not LICENSE. 2011-06-12 01:28:35 -06:00
README.md Link to our copy of the TSAPI, not Dm's 2015-05-02 17:16:53 -06:00
TShock.sln Remove rest plugin from solution 2015-07-04 13:58:33 -06:00

TShock Build Status

TShock is a server modification for Terraria, written in C#, and based upon the Terraria Server API. It uses JSON for configuration management, and offers several features not present in the Terraria Server normally.

Features

  • MySQL support
  • Permissions
  • Multiple administrators
  • Anti-cheat
  • User registration
  • Reserved slots
  • User punishment (kicking, banning, muting)
  • Server side characters
  • JSON based configuration management

Community

Feeling like helping out? Want to find an awesome server? Some awesome plugins?

If your intention is to send a pull request or code change, please join #pull-request in Slack to discuss your changes with the team. For more contributing guidelines, see the contributing file.

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