TShock/TShockAPI/GetDataHandlers.cs
Lucas Nicodemus ef1486b78c Move OnGetSection to Bouncer
Bonus: Introduces a new GetDataHandledEventArgs for use in events that
have players, data, and need to be handled.

I was originally going to modify GetDataHandlerArgs, but that comes from
the EventArgs class of args that isn't handled, and changing that to
extend HandledEventArgs would imply we care or check to see if those are
handled and we don't so we're stuck with this implementation for a
teenie tiny bit.
2017-12-21 18:49:29 -07:00

3379 lines
93 KiB
C#

/*
TShock, a server mod for Terraria
Copyright (C) 2011-2017 Nyx Studios (fka. The TShock Team)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.IO.Streams;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Terraria.ID;
using TShockAPI.DB;
using TShockAPI.Net;
using Terraria;
using Terraria.ObjectData;
using Terraria.DataStructures;
using Terraria.GameContent.Tile_Entities;
using Terraria.Localization;
using Microsoft.Xna.Framework;
using OTAPI.Tile;
using TShockAPI.Localization;
namespace TShockAPI
{
public delegate bool GetDataHandlerDelegate(GetDataHandlerArgs args);
public class GetDataHandlerArgs : EventArgs
{
public TSPlayer Player { get; private set; }
public MemoryStream Data { get; private set; }
public Player TPlayer
{
get { return Player.TPlayer; }
}
public GetDataHandlerArgs(TSPlayer player, MemoryStream data)
{
Player = player;
Data = data;
}
}
/// <summary>
/// A custom HandledEventArgs that contains TShock's TSPlayer for the triggering uesr and the Terraria MP data stream.
/// Differentiated by GetDataHandlerArgs because it can be handled and responds to being handled.
/// </summary>
public class GetDataHandledEventArgs : HandledEventArgs
{
/// <summary>The TSPlayer that triggered the event.</summary>
public TSPlayer Player { get; set; }
/// <summary>The raw MP packet data associated with the event.</summary>
public MemoryStream Data { get; set; }
}
public static class GetDataHandlers
{
private static Dictionary<PacketTypes, GetDataHandlerDelegate> GetDataHandlerDelegates;
public static int[] WhitelistBuffMaxTime;
#region Events
/// <summary>
/// Used when a TileEdit event is called.
/// </summary>
public class TileEditEventArgs : HandledEventArgs
{
/// <summary>
/// The TSPlayer who made the tile edit
/// </summary>
public TSPlayer Player { get; set; }
/// <summary>
/// The tile coordinate on the X plane
/// </summary>
public int X { get; set; }
/// <summary>
/// The tile coordinate on the Y plane
/// </summary>
public int Y { get; set; }
/// <summary>
/// The Tile ID being edited.
/// </summary>
public short EditData { get; set; }
/// <summary>
/// The EditType.
/// (KillTile = 0, PlaceTile = 1, KillWall = 2, PlaceWall = 3, KillTileNoItem = 4, PlaceWire = 5, KillWire = 6)
/// </summary>
public EditAction Action { get; set; }
/// <summary>
/// Did the tile get destroyed successfully.
/// </summary>
public EditType editDetail { get; set; }
/// <summary>
/// Used when a tile is placed to denote a subtype of tile. (e.g. for tile id 21: Chest = 0, Gold Chest = 1)
/// </summary>
public byte Style { get; set; }
}
/// <summary>
/// TileEdit - called when a tile is placed or destroyed
/// </summary>
public static HandlerList<TileEditEventArgs> TileEdit = new HandlerList<TileEditEventArgs>();
private static bool OnTileEdit(TSPlayer ply, int x, int y, EditAction action, EditType editDetail, short editData, byte style)
{
if (TileEdit == null)
return false;
var args = new TileEditEventArgs
{
Player = ply,
X = x,
Y = y,
Action = action,
EditData = editData,
editDetail = editDetail,
Style = style
};
TileEdit.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in a TogglePvp event
/// </summary>
public class TogglePvpEventArgs : HandledEventArgs
{
/// <summary>
/// The Terraria player ID of the player
/// </summary>
public byte PlayerId { get; set; }
/// <summary>
/// Enable/disable pvp?
/// </summary>
public bool Pvp { get; set; }
}
/// <summary>
/// TogglePvp - called when a player toggles pvp
/// </summary>
public static HandlerList<TogglePvpEventArgs> TogglePvp = new HandlerList<TogglePvpEventArgs>();
private static bool OnPvpToggled(byte _id, bool _pvp)
{
if (TogglePvp == null)
return false;
var args = new TogglePvpEventArgs
{
PlayerId = _id,
Pvp = _pvp,
};
TogglePvp.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in a PlayerTeam event
/// </summary>
public class PlayerTeamEventArgs : HandledEventArgs
{
/// <summary>
/// The Terraria player ID of the player
/// </summary>
public byte PlayerId { get; set; }
/// <summary>
/// Enable/disable pvp?
/// </summary>
public byte Team { get; set; }
}
/// <summary>
/// TogglePvp - called when a player toggles pvp
/// </summary>
public static HandlerList<PlayerTeamEventArgs> PlayerTeam = new HandlerList<PlayerTeamEventArgs>();
private static bool OnPlayerTeam(byte _id, byte _team)
{
if (PlayerTeam == null)
return false;
var args = new PlayerTeamEventArgs
{
PlayerId = _id,
Team = _team,
};
PlayerTeam.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in a PlayerSlot event
/// </summary>
public class PlayerSlotEventArgs : HandledEventArgs
{
/// <summary>
/// The Terraria playerID
/// </summary>
public byte PlayerId { get; set; }
/// <summary>
/// The slot edited
/// </summary>
public byte Slot { get; set; }
/// <summary>
/// The stack edited
/// </summary>
public short Stack { get; set; }
/// <summary>
/// The item prefix
/// </summary>
public byte Prefix { get; set; }
/// <summary>
/// Item type
/// </summary>
public short Type { get; set; }
}
/// <summary>
/// PlayerSlot - called at a PlayerSlot event
/// </summary>
public static HandlerList<PlayerSlotEventArgs> PlayerSlot = new HandlerList<PlayerSlotEventArgs>();
private static bool OnPlayerSlot(byte _plr, byte _slot, short _stack, byte _prefix, short _type)
{
if (PlayerSlot == null)
return false;
var args = new PlayerSlotEventArgs
{
PlayerId = _plr,
Slot = _slot,
Stack = _stack,
Prefix = _prefix,
Type = _type
};
PlayerSlot.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in a PlayerHP event
/// </summary>
public class PlayerHPEventArgs : HandledEventArgs
{
/// <summary>
/// The Terraria playerID of the player
/// </summary>
public byte PlayerId { get; set; }
/// <summary>
/// Current HP
/// </summary>
public short Current { get; set; }
/// <summary>
/// Maximum HP
/// </summary>
public short Max { get; set; }
}
/// <summary>
/// PlayerHP - called at a PlayerHP event
/// </summary>
public static HandlerList<PlayerHPEventArgs> PlayerHP = new HandlerList<PlayerHPEventArgs>();
private static bool OnPlayerHP(byte _plr, short _cur, short _max)
{
if (PlayerHP == null)
return false;
var args = new PlayerHPEventArgs
{
PlayerId = _plr,
Current = _cur,
Max = _max,
};
PlayerHP.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in a PlayerMana event
/// </summary>
public class PlayerManaEventArgs : HandledEventArgs
{
public byte PlayerId { get; set; }
public short Current { get; set; }
public short Max { get; set; }
}
/// <summary>
/// PlayerMana - called at a PlayerMana event
/// </summary>
public static HandlerList<PlayerManaEventArgs> PlayerMana = new HandlerList<PlayerManaEventArgs>();
private static bool OnPlayerMana(byte _plr, short _cur, short _max)
{
if (PlayerMana == null)
return false;
var args = new PlayerManaEventArgs
{
PlayerId = _plr,
Current = _cur,
Max = _max,
};
PlayerMana.Invoke(null, args);
return args.Handled;
}
public class PlayerInfoEventArgs : HandledEventArgs
{
/// <summary>
/// The Terraria playerID of the player
/// </summary>
public byte PlayerId { get; set; }
/// <summary>
/// Hair color
/// </summary>
public byte Hair { get; set; }
/// <summary>
/// Clothing style. 0-3 are for male characters, and 4-7 are for female characters.
/// </summary>
public int Style { get; set; }
/// <summary>
/// Character difficulty
/// </summary>
public byte Difficulty { get; set; }
/// <summary>
/// Player/character name
/// </summary>
public string Name { get; set; }
}
/// <summary>
/// PlayerInfo - called at a PlayerInfo event
/// If this is cancelled, the server will ForceKick the player. If this should be changed in the future, let someone know.
/// </summary>
public static HandlerList<PlayerInfoEventArgs> PlayerInfo = new HandlerList<PlayerInfoEventArgs>();
private static bool OnPlayerInfo(byte _plrid, byte _hair, int _style, byte _difficulty, string _name)
{
if (PlayerInfo == null)
return false;
var args = new PlayerInfoEventArgs
{
PlayerId = _plrid,
Hair = _hair,
Style = _style,
Difficulty = _difficulty,
Name = _name,
};
PlayerInfo.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in a PlaceChest event
/// </summary>
public class PlaceChestEventArgs : HandledEventArgs
{
/// <summary>The TSPlayer that triggered the event</summary>
public TSPlayer Player { get; set; }
/// <summary>What the packet is doing (see MP packet docs).</summary>
public int Flag { get; set; }
/// <summary>
/// The X coordinate
/// </summary>
public int TileX { get; set; }
/// <summary>
/// The Y coordinate
/// </summary>
public int TileY { get; set; }
}
/// <summary>
/// When a chest is added or removed from the world.
/// </summary>
public static HandlerList<PlaceChestEventArgs> PlaceChest = new HandlerList<PlaceChestEventArgs>();
private static bool OnPlaceChest(TSPlayer player, int flag, int tilex, int tiley)
{
if (PlaceChest == null)
return false;
var args = new PlaceChestEventArgs
{
Player = player,
Flag = flag,
TileX = tilex,
TileY = tiley,
};
PlaceChest.Invoke(null, args);
return args.Handled;
}
/// <summary>The arguments to the ProjectileKill packet.</summary>
public class ProjectileKillEventArgs : HandledEventArgs
{
/// <summary>The TSPlayer that fired the event.</summary>
public TSPlayer Player;
/// <summary>The projectile's identity...?</summary>
public int ProjectileIdentity;
/// <summary>The the player index of the projectile's owner (Main.players).</summary>
public byte ProjectileOwner;
/// <summary>The index of the projectile in Main.projectile.</summary>
public int ProjectileIndex;
}
/// <summary>The event fired when a projectile kill packet is received.</summary>
public static HandlerList<ProjectileKillEventArgs> ProjectileKill = new HandlerList<ProjectileKillEventArgs>();
/// <summary>Fires the ProjectileKill event.</summary>
/// <param name="player">The TSPlayer that caused the event.</param>
/// <param name="identity">The projectile identity (from the packet).</param>
/// <param name="owner">The projectile's owner (from the packet).</param>
/// <param name="index">The projectile's index (from Main.projectiles).</param>
/// <returns>bool</returns>
private static bool OnProjectileKill(TSPlayer player, int identity, byte owner, int index)
{
if (ProjectileKill == null)
return false;
var args = new ProjectileKillEventArgs
{
Player = player,
ProjectileIdentity = identity,
ProjectileOwner = owner,
ProjectileIndex = index,
};
ProjectileKill.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in a KillMe event
/// </summary>
public class KillMeEventArgs : HandledEventArgs
{
/// <summary>The TSPlayer that triggered the event.</summary>
public TSPlayer Player { get; set; }
/// <summary>
/// The Terraria playerID of the player
/// </summary>
public byte PlayerId { get; set; }
/// <summary>
/// The direction the damage is coming from (?)
/// </summary>
public byte Direction { get; set; }
/// <summary>
/// Amount of damage delt
/// </summary>
public short Damage { get; set; }
/// <summary>
/// Player's current pvp setting
/// </summary>
public bool Pvp { get; set; }
/// <summary>The reason the player died.</summary>
public PlayerDeathReason PlayerDeathReason { get; set; }
}
/// <summary>
/// KillMe - Terraria's crappy way of handling damage from players
/// </summary>
public static HandlerList<KillMeEventArgs> KillMe = new HandlerList<KillMeEventArgs>();
private static bool OnKillMe(TSPlayer player, byte plr, byte direction, short damage, bool pvp, PlayerDeathReason playerDeathReason)
{
if (KillMe == null)
return false;
var args = new KillMeEventArgs
{
Player = player,
PlayerId = plr,
Direction = direction,
Damage = damage,
Pvp = pvp,
PlayerDeathReason = playerDeathReason,
};
KillMe.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in a PlayerUpdate event
/// </summary>
public class PlayerUpdateEventArgs : HandledEventArgs
{
/// <summary>The TSPlayer object that triggered the event</summary>
public TSPlayer Player { get; set; }
/// <summary>
/// The Terraria playerID of the player
/// </summary>
public byte PlayerId { get; set; }
/// <summary>
/// Control direction (BitFlags)
/// </summary>
public byte Control { get; set; }
/// <summary>
/// Selected item
/// </summary>
public byte Item { get; set; }
/// <summary>
/// Position of the player
/// </summary>
public Vector2 Position { get; set; }
/// <summary>
/// Velocity of the player
/// </summary>
public Vector2 Velocity { get; set; }
/// <summary>Pulley update (BitFlags)</summary>
public byte Pulley { get; set; }
}
/// <summary>
/// PlayerUpdate - When the player sends it's updated information to the server
/// </summary>
public static HandlerList<PlayerUpdateEventArgs> PlayerUpdate = new HandlerList<PlayerUpdateEventArgs>();
private static bool OnPlayerUpdate(TSPlayer player, byte plr, byte control, byte item, Vector2 position, Vector2 velocity, byte pulley)
{
if (PlayerUpdate == null)
return false;
var args = new PlayerUpdateEventArgs
{
Player = player,
PlayerId = plr,
Control = control,
Item = item,
Position = position,
Velocity = velocity,
Pulley = pulley
};
PlayerUpdate.Invoke(null, args);
return args.Handled;
}
public static bool TSCheckNoclip(Vector2 Position, int Width, int Height)
{
int num = (int)(Position.X / 16f);
int num2 = (int)((Position.X + (float)Width) / 16f);
int num3 = (int)(Position.Y / 16f);
int num4 = (int)((Position.Y + (float)Height) / 16f);
if (num < 0)
{
num = 0;
}
if (num2 > Main.maxTilesX)
{
num2 = Main.maxTilesX;
}
if (num3 < 0)
{
num3 = 0;
}
if (num4 > Main.maxTilesY)
{
num4 = Main.maxTilesY;
}
for (int c = num; c < num2; c++)
{
for (int d = num3; d < num4; d++)
{
if (Main.tile[c, d].liquid != 0)
return false;
}
}
for (int i = num; i < num2; i++)
{
for (int j = num3; j < num4; j++)
{
if (Main.tile[i, j] == null || Main.tileSand[Main.tile[i, j].type]
|| !TShock.Utils.TileSolid(i, j) || !TShock.Utils.TileSolid(i + 1, j) || !TShock.Utils.TileSolid(i - 1, j)
|| !TShock.Utils.TileSolid(i, j + 1) || !TShock.Utils.TileSolid(i + 1, j + 1) || !TShock.Utils.TileSolid(i - 1, j + 1)
|| !TShock.Utils.TileSolid(i, j - 1) || !TShock.Utils.TileSolid(i + 1, j - 1) || !TShock.Utils.TileSolid(i - 1, j - 1)
|| Main.tileSolidTop[(int)Main.tile[i, j].type])
{
continue;
}
Vector2 vector;
vector.X = (float)(i * 16);
vector.Y = (float)(j * 16);
if (Position.X + (float)Width > vector.X && Position.X < vector.X + 16f && Position.Y + (float)Height > vector.Y && Position.Y < vector.Y + 16f)
{
return true;
}
}
}
return false;
}
/// <summary>The event args object for the HealOtherPlayer event</summary>
public class HealOtherPlayerEventArgs : HandledEventArgs
{
/// <summary>The TSPlayer object that caused the event</summary>
public TSPlayer Player { get; set; }
/// <summary>The Terraria player index of the target player</summary>
public byte TargetPlayerIndex { get; set; }
/// <summary>The amount to heal by</summary>
public short Amount { get; set; }
}
/// <summary>When a player heals another player</summary>
public static HandlerList<HealOtherPlayerEventArgs> HealOtherPlayer = new HandlerList<HealOtherPlayerEventArgs>();
/// <summary>Fires the HealOtherPlayer event</summary>
/// <param name="player">The TSPlayer that started the event</param>
/// <param name="targetPlayerIndex">The Terraria player index that the event targets</param>
/// <param name="amount">The amount to heal</param>
/// <returns>bool</returns>
private static bool OnHealOtherPlayer(TSPlayer player, byte targetPlayerIndex, short amount)
{
if (HealOtherPlayer == null)
return false;
var args = new HealOtherPlayerEventArgs
{
Player = player,
TargetPlayerIndex = targetPlayerIndex,
Amount = amount,
};
HealOtherPlayer.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in a SendTileSquare event
/// </summary>
public class SendTileSquareEventArgs : HandledEventArgs
{
/// <summary>The TSPlayer that triggered the event.</summary>
public TSPlayer Player { get; set; }
/// <summary>The raw memory stream from the original event</summary>
public MemoryStream Data { get; set; }
/// <summary>
/// Size of the area
/// </summary>
public short Size { get; set; }
/// <summary>
/// A corner of the section
/// </summary>
public int TileX { get; set; }
/// <summary>
/// A corner of the section
/// </summary>
public int TileY { get; set; }
}
/// <summary>
/// When the player sends a tile square
/// </summary>
public static HandlerList<SendTileSquareEventArgs> SendTileSquare = new HandlerList<SendTileSquareEventArgs>();
private static bool OnSendTileSquare(TSPlayer player, MemoryStream data, short size, int tilex, int tiley)
{
if (SendTileSquare == null)
return false;
var args = new SendTileSquareEventArgs
{
Player = player,
Data = data,
Size = size,
TileX = tilex,
TileY = tiley,
};
SendTileSquare.Invoke(null, args);
return args.Handled;
}
/// <summary>The arguments to the PlaceObject hook.</summary>
public class PlaceObjectEventArgs : HandledEventArgs
{
/// <summary>The calling Player.</summary>
public TSPlayer Player { get; set; }
/// <summary>The X location where the object was placed.</summary>
public short X { get; set ; }
/// <summary>The Y location where the object was placed.</summary>
public short Y { get; set; }
/// <summary>The type of object that was placed.</summary>
public short Type { get; set; }
/// <summary>The style of the object was placed.</summary>
public short Style { get; set; }
/// <summary>Alternate variation of the object placed.</summary>
public byte Alternate { get; set; }
/// <summary>The direction the object was placed.</summary>
public bool Direction { get; set; }
}
/// <summary>Fired when an object is placed in the world.</summary>
public static HandlerList<PlaceObjectEventArgs> PlaceObject = new HandlerList<PlaceObjectEventArgs>();
/// <summary>Fires the PlaceObject hook. To be called when an object is placed in the world.</summary>
/// <param name="player">The originating player.</param>
/// <param name="x">The x position where the object is placed.</param>
/// <param name="y">The y position where the object is placed.</param>
/// <param name="type">The type of object.</param>
/// <param name="style">The object's style data.</param>
/// <param name="alternate">The object's alternate data.</param>
/// <param name="direction">The direction of the object.</param>
/// <returns>bool</returns>
private static bool OnPlaceObject(TSPlayer player, short x, short y, short type, short style, byte alternate, bool direction)
{
if (PlaceObject == null)
return false;
var args = new PlaceObjectEventArgs
{
Player = player,
X = x,
Y = y,
Type = type,
Style = style,
Alternate = alternate,
Direction = direction
};
PlaceObject.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in a NewProjectile event
/// </summary>
public class NewProjectileEventArgs : HandledEventArgs
{
/// <summary>The TSPlayer that triggered the new projectile.</summary>
public TSPlayer Player { get; set; }
/// <summary>
/// ???
/// </summary>
public short Identity { get; set; }
/// <summary>
/// Location of the projectile
/// </summary>
public Vector2 Position { get; set; }
/// <summary>
/// Velocity of the projectile
/// </summary>
public Vector2 Velocity { get; set; }
/// <summary>
/// Knockback
/// </summary>
public float Knockback { get; set; }
/// <summary>
/// Damage from the projectile
/// </summary>
public short Damage { get; set; }
/// <summary>
/// Terraria playerID owner of the projectile
/// </summary>
public byte Owner { get; set; }
/// <summary>
/// Type of projectile
/// </summary>
public short Type { get; set; }
/// <summary>
/// ???
/// </summary>
public int Index { get; set; }
}
/// <summary>
/// NewProjectile - Called when a client creates a new projectile
/// </summary>
public static HandlerList<NewProjectileEventArgs> NewProjectile = new HandlerList<NewProjectileEventArgs>();
private static bool OnNewProjectile(short ident, Vector2 pos, Vector2 vel, float knockback, short dmg, byte owner, short type, int index, TSPlayer player)
{
if (NewProjectile == null)
return false;
var args = new NewProjectileEventArgs
{
Identity = ident,
Position = pos,
Velocity = vel,
Knockback = knockback,
Damage = dmg,
Owner = owner,
Type = type,
Index = index,
Player = player,
};
NewProjectile.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in a LiquidSet event
/// </summary>
public class LiquidSetEventArgs : HandledEventArgs
{
/// <summary>The TSPlayer that triggered the event.</summary>
public TSPlayer Player { get; set; }
/// <summary>
/// X location of the tile
/// </summary>
public int TileX { get; set; }
/// <summary>
/// Y location of the tile
/// </summary>
public int TileY { get; set; }
/// <summary>
/// Amount of liquid
/// </summary>
public byte Amount { get; set; }
/// <summary>
/// Type of Liquid: 0=water, 1=lave, 2=honey
/// </summary>
public byte Type { get; set; }
}
/// <summary>
/// LiquidSet - When ever a liquid is set
/// </summary>
public static HandlerList<LiquidSetEventArgs> LiquidSet = new HandlerList<LiquidSetEventArgs>();
private static bool OnLiquidSet(TSPlayer player, int tilex, int tiley, byte amount, byte type)
{
if (LiquidSet == null)
return false;
var args = new LiquidSetEventArgs
{
Player = player,
TileX = tilex,
TileY = tiley,
Amount = amount,
Type = type,
};
LiquidSet.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in a PlayerSpawn event
/// </summary>
public class SpawnEventArgs : HandledEventArgs
{
/// <summary>
/// The Terraria playerID of the player
/// </summary>
public byte Player { get; set; }
/// <summary>
/// X location of the player's spawn
/// </summary>
public int SpawnX { get; set; }
/// <summary>
/// Y location of the player's spawn
/// </summary>
public int SpawnY { get; set; }
}
/// <summary>
/// PlayerSpawn - When a player spawns
/// </summary>
public static HandlerList<SpawnEventArgs> PlayerSpawn = new HandlerList<SpawnEventArgs>();
private static bool OnPlayerSpawn(byte player, int spawnX, int spawnY)
{
if (PlayerSpawn == null)
return false;
var args = new SpawnEventArgs
{
Player = player,
SpawnX = spawnX,
SpawnY = spawnY,
};
PlayerSpawn.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use with a ChestOpen event
/// </summary>
public class ChestOpenEventArgs : HandledEventArgs
{
/// <summary>
/// X location of said chest
/// </summary>
public int X { get; set; }
/// <summary>
/// Y location of said chest
/// </summary>
public int Y { get; set; }
/// <summary>
/// The player opening the chest
/// </summary>
public TSPlayer Player { get; set; }
}
/// <summary>
/// ChestOpen - Called when any chest is opened
/// </summary>
public static HandlerList<ChestOpenEventArgs> ChestOpen = new HandlerList<ChestOpenEventArgs>();
private static bool OnChestOpen(int x, int y, TSPlayer player)
{
if (ChestOpen == null)
return false;
var args = new ChestOpenEventArgs
{
X = x,
Y = y,
Player = player,
};
ChestOpen.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in a ChestItemChange event
/// </summary>
public class ChestItemEventArgs : HandledEventArgs
{
/// <summary>The TSPlayer that triggered the event.</summary>
public TSPlayer Player { get; set; }
/// <summary>
/// ChestID
/// </summary>
public short ID { get; set; }
/// <summary>
/// Slot of the item
/// </summary>
public byte Slot { get; set; }
/// <summary>
/// How many?
/// </summary>
public short Stacks { get; set; }
/// <summary>
/// Item prefix
/// </summary>
public byte Prefix { get; set; }
/// <summary>
/// Item type
/// </summary>
public short Type { get; set; }
}
/// <summary>
/// ChestItemChange - Called when an item in a chest changes
/// </summary>
public static HandlerList<ChestItemEventArgs> ChestItemChange = new HandlerList<ChestItemEventArgs>();
private static bool OnChestItemChange(TSPlayer player, short id, byte slot, short stacks, byte prefix, short type)
{
if (ChestItemChange == null)
return false;
var args = new ChestItemEventArgs
{
Player = player,
ID = id,
Slot = slot,
Stacks = stacks,
Prefix = prefix,
Type = type,
};
ChestItemChange.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in a Sign event
/// </summary>
public class SignEventArgs : HandledEventArgs
{
/// <summary>
/// The Terraria playerID of the player
/// </summary>
public short ID { get; set; }
/// <summary>
/// X location of the sign
/// </summary>
public int X { get; set; }
/// <summary>
/// Y location of the sign
/// </summary>
public int Y { get; set; }
}
/// <summary>
/// Sign - Called when a sign is changed
/// </summary>
public static HandlerList<SignEventArgs> Sign = new HandlerList<SignEventArgs>();
private static bool OnSignEvent(short id, int x, int y)
{
if (Sign == null)
return false;
var args = new SignEventArgs
{
ID = id,
X = x,
Y = y,
};
Sign.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in a NPCHome event
/// </summary>
public class NPCHomeChangeEventArgs : HandledEventArgs
{
/// <summary>The TSPlayer that caused the event.</summary>
public TSPlayer Player { get; set; }
/// <summary>
/// The Terraria playerID of the player
/// </summary>
public short ID { get; set; }
/// <summary>
/// X location of the NPC home change
/// </summary>
public short X { get; set; }
/// <summary>
/// Y location of the NPC home change
/// </summary>
public short Y { get; set; }
/// <summary>
/// ByteBool homeless
/// </summary>
public byte Homeless { get; set; }
}
/// <summary>
/// NPCHome - Called when an NPC's home is changed
/// </summary>
public static HandlerList<NPCHomeChangeEventArgs> NPCHome = new HandlerList<NPCHomeChangeEventArgs>();
private static bool OnUpdateNPCHome(TSPlayer player, short id, short x, short y, byte homeless)
{
if (NPCHome == null)
return false;
var args = new NPCHomeChangeEventArgs
{
Player = player,
ID = id,
X = x,
Y = y,
Homeless = homeless,
};
NPCHome.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in a PlayerBuff event
/// </summary>
public class PlayerBuffEventArgs : HandledEventArgs
{
public TSPlayer Player { get; set; }
/// <summary>
/// The Terraria playerID of the player
/// </summary>
public byte ID { get; set; }
/// <summary>
/// Buff Type
/// </summary>
public byte Type { get; set; }
/// <summary>
/// Time the buff lasts
/// </summary>
public int Time { get; set; }
}
/// <summary>
/// PlayerBuff - Called when a player is buffed
/// </summary>
public static HandlerList<PlayerBuffEventArgs> PlayerBuff = new HandlerList<PlayerBuffEventArgs>();
private static bool OnPlayerBuff(TSPlayer player, byte id, byte type, int time)
{
if (PlayerBuff == null)
return false;
var args = new PlayerBuffEventArgs
{
Player = player,
ID = id,
Type = type,
Time = time
};
PlayerBuff.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in an ItemDrop event
/// </summary>
public class ItemDropEventArgs : HandledEventArgs
{
/// <summary>
/// The player who sent message
/// </summary>
public TSPlayer Player { get; set; }
/// <summary>
/// ID of the item.
/// If below 400 and NetID(Type) is 0 Then Set Null. If ItemID is 400 Then New Item
/// </summary>
public short ID { get; set; }
/// <summary>
/// Position of the item
/// </summary>
public Vector2 Position { get; set; }
/// <summary>
/// Velocity at which the item is deployed
/// </summary>
public Vector2 Velocity { get; set; }
/// <summary>
/// Stacks
/// </summary>
public short Stacks { get; set; }
/// <summary>
/// Prefix of the item
/// </summary>
public byte Prefix { get; set; }
/// <summary>
/// No Delay on pickup
/// </summary>
public bool NoDelay { get; set; }
/// <summary>
/// Item type
/// </summary>
public short Type { get; set; }
}
/// <summary>
/// ItemDrop - Called when an item is dropped
/// </summary>
public static HandlerList<ItemDropEventArgs> ItemDrop = new HandlerList<ItemDropEventArgs>();
private static bool OnItemDrop(TSPlayer player, short id, Vector2 pos, Vector2 vel, short stacks, byte prefix, bool noDelay, short type)
{
if (ItemDrop == null)
return false;
var args = new ItemDropEventArgs
{
Player = player,
ID = id,
Position = pos,
Velocity = vel,
Stacks = stacks,
Prefix = prefix,
NoDelay = noDelay,
Type = type,
};
ItemDrop.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in a PlayerDamage event
/// </summary>
public class PlayerDamageEventArgs : HandledEventArgs
{
public TSPlayer Player { get; set; }
/// <summary>
/// The Terraria playerID of the player
/// </summary>
public byte ID { get; set; }
/// <summary>
/// The direction the damage is occuring from
/// </summary>
public byte Direction { get; set; }
/// <summary>
/// Amount of damage
/// </summary>
public short Damage { get; set; }
/// <summary>
/// If the player has PVP on
/// </summary>
public bool PVP { get; set; }
/// <summary>
/// Is the damage critical?
/// </summary>
public bool Critical { get; set; }
/// <summary>The reason the player took damage and/or died.</summary>
public PlayerDeathReason PlayerDeathReason { get; set; }
}
/// <summary>
/// PlayerDamage - Called when a player is damaged
/// </summary>
public static HandlerList<PlayerDamageEventArgs> PlayerDamage = new HandlerList<PlayerDamageEventArgs>();
private static bool OnPlayerDamage(TSPlayer player, byte id, byte dir, short dmg, bool pvp, bool crit, PlayerDeathReason playerDeathReason)
{
if (PlayerDamage == null)
return false;
var args = new PlayerDamageEventArgs
{
Player = player,
ID = id,
Direction = dir,
Damage = dmg,
PVP = pvp,
Critical = crit,
PlayerDeathReason = playerDeathReason,
};
PlayerDamage.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use with a NPCStrike event
/// </summary>
public class NPCStrikeEventArgs : HandledEventArgs
{
/// <summary>The TSPlayer that triggered the event.</summary>
public TSPlayer Player { get; set; }
/// <summary>
/// ???
/// </summary>
public short ID { get; set; }
/// <summary>
/// Direction the damage occurred from
/// </summary>
public byte Direction { get; set; }
/// <summary>
/// Amount of damage
/// </summary>
public short Damage { get; set; }
/// <summary>
/// Knockback
/// </summary>
public float Knockback { get; set; }
/// <summary>
/// Critical?
/// </summary>
public byte Critical { get; set; }
}
/// <summary>
/// NPCStrike - Called when an NPC is attacked
/// </summary>
public static HandlerList<NPCStrikeEventArgs> NPCStrike = new HandlerList<NPCStrikeEventArgs>();
private static bool OnNPCStrike(TSPlayer player, short id, byte dir, short dmg, float knockback, byte crit)
{
if (NPCStrike == null)
return false;
var args = new NPCStrikeEventArgs
{
Player = player,
ID = id,
Direction = dir,
Damage = dmg,
Knockback = knockback,
Critical = crit,
};
NPCStrike.Invoke(null, args);
return args.Handled;
}
/// <summary>The arguments to the MassWireOperation event.</summary>
public class MassWireOperationEventArgs : HandledEventArgs
{
/// <summary>The TSPlayer that triggered the event.</summary>
public TSPlayer Player { get; set; }
/// <summary>The start X point in the operation.</summary>
public short StartX { get; set; }
/// <summary>The start Y point in the operation.</summary>
public short StartY { get; set; }
/// <summary>The end X point in the operation.</summary>
public short EndX { get; set; }
/// <summary>The end Y point in the operation.</summary>
public short EndY { get; set; }
/// <summary>ToolMode</summary>
public byte ToolMode { get; set; }
}
/// <summary>Fired on a mass wire edit operation.</summary>
public static HandlerList<MassWireOperationEventArgs> MassWireOperation = new HandlerList<MassWireOperationEventArgs>();
private static bool OnMassWireOperation(TSPlayer player, short startX, short startY, short endX, short endY, byte toolMode)
{
if (MassWireOperation == null)
return false;
var args = new MassWireOperationEventArgs
{
Player = player,
StartX = startX,
StartY = startY,
EndX = endX,
EndY = endY,
ToolMode = toolMode,
};
MassWireOperation.Invoke(null, args);
return args.Handled;
}
/// <summary>For use in a PlaceTileEntity event.</summary>
public class PlaceTileEntityEventArgs : HandledEventArgs
{
/// <summary>The TSPlayer that triggered the event.</summary>
public TSPlayer Player { get; set; }
/// <summary>The X coordinate of the event.</summary>
public short X { get; set; }
/// <summary>The Y coordinate of the event.</summary>
public short Y { get; set; }
/// <summary>The Type of event.</summary>
public byte Type { get; set; }
}
/// <summary>Fired when a PlaceTileEntity event occurs.</summary>
public static HandlerList<PlaceTileEntityEventArgs> PlaceTileEntity = new HandlerList<PlaceTileEntityEventArgs>();
private static bool OnPlaceTileEntity(TSPlayer player, short x, short y, byte type)
{
if (PlaceTileEntity == null)
return false;
var args = new PlaceTileEntityEventArgs
{
Player = player,
X = x,
Y = y,
Type = type
};
PlaceTileEntity.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use with a NPCSpecial event
/// </summary>
public class NPCSpecialEventArgs : HandledEventArgs
{
/// <summary>
/// ???
/// </summary>
public byte ID { get; set; }
/// <summary>
/// Type...?
/// </summary>
public byte Type { get; set; }
}
/// <summary>
/// NPCSpecial - Called at some point
/// </summary>
public static HandlerList<NPCSpecialEventArgs> NPCSpecial = new HandlerList<NPCSpecialEventArgs>();
private static bool OnNPCSpecial(byte id, byte type)
{
if (NPCSpecial == null)
return false;
var args = new NPCSpecialEventArgs
{
ID = id,
Type = type,
};
NPCSpecial.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use with a PlayerAnimation event
/// </summary>
public class PlayerAnimationEventArgs : HandledEventArgs
{
/// <summary>The TSPlayer that triggered the event.</summary>
public TSPlayer Player { get; set; }
}
/// <summary>
/// PlayerAnimation - Called when a player animates
/// </summary>
public static HandlerList<PlayerAnimationEventArgs> PlayerAnimation = new HandlerList<PlayerAnimationEventArgs>();
private static bool OnPlayerAnimation(TSPlayer player)
{
if (PlayerAnimation == null)
return false;
var args = new PlayerAnimationEventArgs
{
Player = player,
};
PlayerAnimation.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in a PlayerBuffUpdate event
/// </summary>
public class PlayerBuffUpdateEventArgs : HandledEventArgs
{
/// <summary>
/// The Terraria playerID of the player
/// </summary>
public byte ID { get; set; }
}
/// <summary>
/// PlayerBuffUpdate - Called when a player updates buffs
/// </summary>
public static HandlerList<PlayerBuffUpdateEventArgs> PlayerBuffUpdate = new HandlerList<PlayerBuffUpdateEventArgs>();
private static bool OnPlayerBuffUpdate(byte id)
{
if (PlayerBuffUpdate == null)
return false;
var args = new PlayerBuffUpdateEventArgs
{
ID = id,
};
PlayerBuffUpdate.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use with a NPCStrike event
/// </summary>
public class TeleportEventArgs : HandledEventArgs
{
/// <summary>
/// ???
/// </summary>
public Int16 ID { get; set; }
/// <summary>
/// Flag is a bit field
/// if the first bit is set -> 0 = player, 1 = NPC
/// if the second bit is set, ignore this packet
/// if the third bit is set, style +1
/// if the fourth bit is set, style +1
/// </summary>
public byte Flag { get; set; }
/// <summary>
/// X Location
/// </summary>
public float X { get; set; }
/// <summary>
/// Y Location
/// </summary>
public float Y { get; set; }
}
/// <summary>
/// NPCStrike - Called when an NPC is attacked
/// </summary>
public static HandlerList<TeleportEventArgs> Teleport = new HandlerList<TeleportEventArgs>();
private static bool OnTeleport(Int16 id, byte f, float x, float y)
{
if (Teleport == null)
return false;
var args = new TeleportEventArgs
{
ID = id,
Flag = f,
X = x,
Y = y
};
Teleport.Invoke(null, args);
return args.Handled;
}
#endregion
public static void InitGetDataHandler()
{
#region Blacklists
WhitelistBuffMaxTime = new int[Main.maxBuffTypes];
WhitelistBuffMaxTime[20] = 600;
WhitelistBuffMaxTime[0x18] = 1200;
WhitelistBuffMaxTime[0x1f] = 120;
WhitelistBuffMaxTime[0x27] = 420;
#endregion Blacklists
GetDataHandlerDelegates = new Dictionary<PacketTypes, GetDataHandlerDelegate>
{
{ PacketTypes.PlayerInfo, HandlePlayerInfo },
{ PacketTypes.PlayerUpdate, HandlePlayerUpdate },
{ PacketTypes.Tile, HandleTile },
{ PacketTypes.PlaceObject, HandlePlaceObject },
{ PacketTypes.TileSendSquare, HandleSendTileSquare },
{ PacketTypes.ProjectileNew, HandleProjectileNew },
{ PacketTypes.TogglePvp, HandleTogglePvp },
{ PacketTypes.PlayerTeam, HandlePlayerTeam },
{ PacketTypes.PlaceChest, HandlePlaceChest },
{ PacketTypes.LiquidSet, HandleLiquidSet },
{ PacketTypes.PlayerSpawn, HandleSpawn },
{ PacketTypes.ChestGetContents, HandleChestOpen },
{ PacketTypes.ChestOpen, HandleChestActive },
{ PacketTypes.ChestItem, HandleChestItem },
{ PacketTypes.SignNew, HandleSign },
{ PacketTypes.PlayerSlot, HandlePlayerSlot },
{ PacketTypes.TileGetSection, HandleGetSection },
{ PacketTypes.UpdateNPCHome, UpdateNPCHome },
{ PacketTypes.PlayerAddBuff, HandlePlayerAddBuff },
{ PacketTypes.ItemDrop, HandleItemDrop },
{ PacketTypes.UpdateItemDrop, HandleItemDrop },
{ PacketTypes.ItemOwner, HandleItemOwner },
{ PacketTypes.PlayerHp, HandlePlayerHp },
{ PacketTypes.PlayerMana, HandlePlayerMana },
{ PacketTypes.NpcStrike, HandleNpcStrike },
{ PacketTypes.NpcSpecial, HandleSpecial },
{ PacketTypes.PlayerAnimation, HandlePlayerAnimation },
{ PacketTypes.PlayerBuff, HandlePlayerBuffList },
{ PacketTypes.PasswordSend, HandlePassword },
{ PacketTypes.ContinueConnecting2, HandleConnecting },
{ PacketTypes.ProjectileDestroy, HandleProjectileKill },
{ PacketTypes.SpawnBossorInvasion, HandleSpawnBoss },
{ PacketTypes.Teleport, HandleTeleport },
{ PacketTypes.PaintTile, HandlePaintTile },
{ PacketTypes.PaintWall, HandlePaintWall },
{ PacketTypes.DoorUse, HandleDoorUse },
{ PacketTypes.CompleteAnglerQuest, HandleCompleteAnglerQuest },
{ PacketTypes.NumberOfAnglerQuestsCompleted, HandleNumberOfAnglerQuestsCompleted },
{ PacketTypes.MassWireOperation, HandleMassWireOperation },
{ PacketTypes.GemLockToggle, HandleGemLockToggle },
{ PacketTypes.CatchNPC, HandleCatchNpc },
{ PacketTypes.NpcTeleportPortal, HandleNpcTeleportPortal },
{ PacketTypes.KillPortal, HandleKillPortal },
{ PacketTypes.PlaceTileEntity, HandlePlaceTileEntity },
{ PacketTypes.PlaceItemFrame, HandlePlaceItemFrame },
{ PacketTypes.SyncExtraValue, HandleSyncExtraValue },
{ PacketTypes.LoadNetModule, HandleLoadNetModule },
{ PacketTypes.ToggleParty, HandleToggleParty },
{ PacketTypes.PlayerHealOther, HandleHealOther },
{ PacketTypes.CrystalInvasionStart, HandleOldOnesArmy },
{ PacketTypes.PlayerHurtV2, HandlePlayerDamageV2 },
{ PacketTypes.PlayerDeathV2, HandlePlayerKillMeV2 }
};
}
public static bool HandlerGetData(PacketTypes type, TSPlayer player, MemoryStream data)
{
GetDataHandlerDelegate handler;
if (GetDataHandlerDelegates.TryGetValue(type, out handler))
{
try
{
return handler(new GetDataHandlerArgs(player, data));
}
catch (Exception ex)
{
TShock.Log.Error(ex.ToString());
return true;
}
}
return false;
}
private static bool HandleHealOther(GetDataHandlerArgs args)
{
byte plr = args.Data.ReadInt8();
short amount = args.Data.ReadInt16();
if (OnHealOtherPlayer(args.Player, plr, amount))
return true;
return false;
}
private static bool HandlePlayerSlot(GetDataHandlerArgs args)
{
byte plr = args.Data.ReadInt8();
byte slot = args.Data.ReadInt8();
short stack = args.Data.ReadInt16();
byte prefix = args.Data.ReadInt8();
short type = args.Data.ReadInt16();
// Players send a slot update packet for each inventory slot right after they've joined.
bool bypassTrashCanCheck = false;
if (plr == args.Player.Index && !args.Player.HasSentInventory && slot == NetItem.MaxInventory)
{
args.Player.HasSentInventory = true;
bypassTrashCanCheck = true;
}
if (OnPlayerSlot(plr, slot, stack, prefix, type) || plr != args.Player.Index || slot < 0 ||
slot > NetItem.MaxInventory)
return true;
if (args.Player.IgnoreSSCPackets)
{
args.Player.SendData(PacketTypes.PlayerSlot, "", args.Player.Index, slot, prefix);
return true;
}
// Garabage? Or will it cause some internal initialization or whatever?
var item = new Item();
item.netDefaults(type);
item.Prefix(prefix);
if (args.Player.IsLoggedIn)
{
args.Player.PlayerData.StoreSlot(slot, type, prefix, stack);
}
else if (Main.ServerSideCharacter && TShock.Config.DisableLoginBeforeJoin && !bypassTrashCanCheck &&
args.Player.HasSentInventory && !args.Player.HasPermission(Permissions.bypassssc))
{
// The player might have moved an item to their trash can before they performed a single login attempt yet.
args.Player.IsDisabledPendingTrashRemoval = true;
}
if (slot == 58) //this is the hand
{
item.stack = stack;
args.Player.ItemInHand = item;
}
return false;
}
public static bool HandlePlayerHp(GetDataHandlerArgs args)
{
var plr = args.Data.ReadInt8();
var cur = args.Data.ReadInt16();
var max = args.Data.ReadInt16();
if (OnPlayerHP(plr, cur, max) || cur <= 0 || max <= 0 || args.Player.IgnoreSSCPackets)
return true;
if (max > TShock.Config.MaxHP && !args.Player.HasPermission(Permissions.ignorehp))
{
args.Player.Disable("Maximum HP beyond limit", DisableFlags.WriteToLogAndConsole);
return true;
}
if (args.Player.IsLoggedIn)
{
args.Player.TPlayer.statLife = cur;
args.Player.TPlayer.statLifeMax = max;
args.Player.PlayerData.maxHealth = max;
}
if (args.Player.GodMode && (cur < max))
{
args.Player.Heal(args.TPlayer.statLifeMax2);
}
return false;
}
private static bool HandlePlayerMana(GetDataHandlerArgs args)
{
var plr = args.Data.ReadInt8();
var cur = args.Data.ReadInt16();
var max = args.Data.ReadInt16();
if (OnPlayerMana(plr, cur, max) || cur < 0 || max < 0 || args.Player.IgnoreSSCPackets)
return true;
if (max > TShock.Config.MaxMP && !args.Player.HasPermission(Permissions.ignoremp))
{
args.Player.Disable("Maximum MP beyond limit", DisableFlags.WriteToLogAndConsole);
return true;
}
if (args.Player.IsLoggedIn)
{
args.Player.TPlayer.statMana = cur;
args.Player.TPlayer.statManaMax = max;
args.Player.PlayerData.maxMana = max;
}
return false;
}
private static bool HandlePlayerInfo(GetDataHandlerArgs args)
{
byte playerid = args.Data.ReadInt8();
// 0-3 male; 4-7 female
int skinVariant = args.Data.ReadByte();
var hair = args.Data.ReadInt8();
string name = args.Data.ReadString();
byte hairDye = args.Data.ReadInt8();
BitsByte hideVisual = args.Data.ReadInt8();
BitsByte hideVisual2 = args.Data.ReadInt8();
BitsByte hideMisc = args.Data.ReadInt8();
Color hairColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
Color skinColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
Color eyeColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
Color shirtColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
Color underShirtColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
Color pantsColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
Color shoeColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
BitsByte extra = args.Data.ReadInt8();
byte difficulty = 0;
if (extra[0])
{
difficulty++;
}
else if (extra[1])
{
difficulty += 2;
}
bool extraSlot = extra[2];
if (OnPlayerInfo(playerid, hair, skinVariant, difficulty, name))
{
TShock.Utils.ForceKick(args.Player, "A plugin cancelled the event.", true);
return true;
}
if (name.Trim().Length == 0)
{
TShock.Utils.ForceKick(args.Player, "Empty Name.", true);
return true;
}
if (args.Player.ReceivedInfo)
{
// Since Terraria 1.2.3 these character properties can change ingame.
args.Player.TPlayer.hair = hair;
args.Player.TPlayer.hairColor = hairColor;
args.Player.TPlayer.hairDye = hairDye;
args.Player.TPlayer.skinVariant = skinVariant;
args.Player.TPlayer.skinColor = skinColor;
args.Player.TPlayer.eyeColor = eyeColor;
args.Player.TPlayer.pantsColor = pantsColor;
args.Player.TPlayer.shirtColor = shirtColor;
args.Player.TPlayer.underShirtColor = underShirtColor;
args.Player.TPlayer.shoeColor = shoeColor;
args.Player.TPlayer.hideVisual = new bool[10];
for (int i = 0; i < 8; i++)
args.Player.TPlayer.hideVisual[i] = hideVisual[i];
for (int i = 8; i < 10; i++)
args.Player.TPlayer.hideVisual[i] = hideVisual2[i];
args.Player.TPlayer.hideMisc = hideMisc;
args.Player.TPlayer.extraAccessory = extraSlot;
NetMessage.SendData((int)PacketTypes.PlayerInfo, -1, args.Player.Index, NetworkText.FromLiteral(args.Player.Name), args.Player.Index);
return true;
}
if (TShock.Config.MediumcoreOnly && difficulty < 1)
{
TShock.Utils.ForceKick(args.Player, "Server is set to mediumcore and above characters only!", true);
return true;
}
if (TShock.Config.HardcoreOnly && difficulty < 2)
{
TShock.Utils.ForceKick(args.Player, "Server is set to hardcore characters only!", true);
return true;
}
args.Player.Difficulty = difficulty;
args.TPlayer.name = name;
args.Player.ReceivedInfo = true;
return false;
}
private static bool HandleConnecting(GetDataHandlerArgs args)
{
var account = TShock.UserAccounts.GetUserAccountByName(args.Player.Name);
args.Player.DataWhenJoined = new PlayerData(args.Player);
args.Player.DataWhenJoined.CopyCharacter(args.Player);
if (account != null && !TShock.Config.DisableUUIDLogin)
{
if (account.UUID == args.Player.UUID)
{
if (args.Player.State == 1)
args.Player.State = 2;
NetMessage.SendData((int)PacketTypes.WorldInfo, args.Player.Index);
args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, account.ID);
var group = TShock.Utils.GetGroup(account.Group);
args.Player.Group = group;
args.Player.tempGroup = null;
args.Player.Account = account;
args.Player.IsLoggedIn = true;
args.Player.IsDisabledForSSC = false;
if (Main.ServerSideCharacter)
{
if (args.Player.HasPermission(Permissions.bypassssc))
{
args.Player.PlayerData.CopyCharacter(args.Player);
TShock.CharacterDB.InsertPlayerData(args.Player);
}
args.Player.PlayerData.RestoreCharacter(args.Player);
}
args.Player.LoginFailsBySsi = false;
if (args.Player.HasPermission(Permissions.ignorestackhackdetection))
args.Player.IsDisabledForStackDetection = false;
if (args.Player.HasPermission(Permissions.usebanneditem))
args.Player.IsDisabledForBannedWearable = false;
args.Player.SendSuccessMessage("Authenticated as " + account.Name + " successfully.");
TShock.Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user " + args.Player.Name + ".");
Hooks.PlayerHooks.OnPlayerPostLogin(args.Player);
return true;
}
}
else if (account != null && !TShock.Config.DisableLoginBeforeJoin)
{
args.Player.RequiresPassword = true;
NetMessage.SendData((int)PacketTypes.PasswordRequired, args.Player.Index);
return true;
}
else if (!string.IsNullOrEmpty(TShock.Config.ServerPassword))
{
args.Player.RequiresPassword = true;
NetMessage.SendData((int)PacketTypes.PasswordRequired, args.Player.Index);
return true;
}
if (args.Player.State == 1)
args.Player.State = 2;
NetMessage.SendData((int)PacketTypes.WorldInfo, args.Player.Index);
return true;
}
private static bool HandlePassword(GetDataHandlerArgs args)
{
if (!args.Player.RequiresPassword)
return true;
string password = args.Data.ReadString();
if (Hooks.PlayerHooks.OnPlayerPreLogin(args.Player, args.Player.Name, password))
return true;
var account = TShock.UserAccounts.GetUserAccountByName(args.Player.Name);
if (account != null && !TShock.Config.DisableLoginBeforeJoin)
{
if (account.VerifyPassword(password))
{
args.Player.RequiresPassword = false;
args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, account.ID);
if (args.Player.State == 1)
args.Player.State = 2;
NetMessage.SendData((int)PacketTypes.WorldInfo, args.Player.Index);
var group = TShock.Utils.GetGroup(account.Group);
args.Player.Group = group;
args.Player.tempGroup = null;
args.Player.Account = account;
args.Player.IsLoggedIn = true;
args.Player.IsDisabledForSSC = false;
if (Main.ServerSideCharacter)
{
if (args.Player.HasPermission(Permissions.bypassssc))
{
args.Player.PlayerData.CopyCharacter(args.Player);
TShock.CharacterDB.InsertPlayerData(args.Player);
}
args.Player.PlayerData.RestoreCharacter(args.Player);
}
args.Player.LoginFailsBySsi = false;
if (args.Player.HasPermission(Permissions.ignorestackhackdetection))
args.Player.IsDisabledForStackDetection = false;
if (args.Player.HasPermission(Permissions.usebanneditem))
args.Player.IsDisabledForBannedWearable = false;
args.Player.SendMessage("Authenticated as " + args.Player.Name + " successfully.", Color.LimeGreen);
TShock.Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user " + args.Player.Name + ".");
TShock.UserAccounts.SetUserAccountUUID(account, args.Player.UUID);
Hooks.PlayerHooks.OnPlayerPostLogin(args.Player);
return true;
}
TShock.Utils.ForceKick(args.Player, "Invalid user account password.", true);
return true;
}
if (!string.IsNullOrEmpty(TShock.Config.ServerPassword))
{
if (TShock.Config.ServerPassword == password)
{
args.Player.RequiresPassword = false;
if (args.Player.State == 1)
args.Player.State = 2;
NetMessage.SendData((int)PacketTypes.WorldInfo, args.Player.Index);
return true;
}
TShock.Utils.ForceKick(args.Player, "Incorrect server password", true);
return true;
}
TShock.Utils.ForceKick(args.Player, "Bad password attempt", true);
return true;
}
/// <summary>The arguments to a GetSection packet.</summary>
public class GetSectionEventArgs : GetDataHandledEventArgs
{
/// <summary>The X position requested. Or -1 for spawn.</summary>
public int X { get; set; }
/// <summary>The Y position requested. Or -1 for spawn.</summary>
public int Y { get; set; }
}
/// <summary>The hook for a GetSection event.</summary>
public static HandlerList<GetSectionEventArgs> GetSection = new HandlerList<GetSectionEventArgs>();
/// <summary>Fires a GetSection event.</summary>
/// <param name="player">The TSPlayer that caused the GetSection.</param>
/// <param name="data">The raw MP protocol data.</param>
/// <param name="x">The x coordinate requested or -1 for spawn.</param>
/// <param name="y">The y coordinate requested or -1 for spawn.</param>
/// <returns>bool</returns>
private static bool OnGetSection(TSPlayer player, MemoryStream data, int x, int y)
{
if (GetSection == null)
return false;
var args = new GetSectionEventArgs
{
Player = player,
Data = data,
X = x,
Y = y,
};
GetSection.Invoke(null, args);
return args.Handled;
}
private static bool HandleGetSection(GetDataHandlerArgs args)
{
if (OnGetSection(args.Player, args.Data, args.Data.ReadInt32(), args.Data.ReadInt32()))
return true;
if (TShock.Utils.ActivePlayers() + 1 > TShock.Config.MaxSlots &&
!args.Player.HasPermission(Permissions.reservedslot))
{
TShock.Utils.ForceKick(args.Player, TShock.Config.ServerFullReason, true);
return true;
}
NetMessage.SendData((int)PacketTypes.TimeSet, -1, -1, NetworkText.Empty, Main.dayTime ? 1 : 0, (int)Main.time, Main.sunModY, Main.moonModY);
return false;
}
private static bool HandleSendTileSquare(GetDataHandlerArgs args)
{
var player = args.Player;
var size = args.Data.ReadInt16();
var tileX = args.Data.ReadInt16();
var tileY = args.Data.ReadInt16();
var data = args.Data;
if (OnSendTileSquare(player, data, size, tileX, tileY))
return true;
return false;
}
public enum EditAction
{
KillTile = 0,
PlaceTile,
KillWall,
PlaceWall,
KillTileNoItem,
PlaceWire,
KillWire,
PoundTile,
PlaceActuator,
KillActuator,
PlaceWire2,
KillWire2,
PlaceWire3,
KillWire3,
SlopeTile,
FrameTrack,
PlaceWire4,
KillWire4
}
public enum EditType
{
Fail = 0,
Type,
Slope,
}
/// <summary>
/// Tiles that can be broken without any pickaxes/etc.
/// </summary>
internal static int[] breakableTiles = new int[]
{
TileID.Books,
TileID.Bottles,
TileID.BreakableIce,
TileID.Candles,
TileID.CorruptGrass,
TileID.Dirt,
TileID.FleshGrass,
TileID.Grass,
TileID.HallowedGrass,
TileID.MagicalIceBlock,
TileID.Mannequin,
TileID.Torches,
TileID.WaterCandle,
TileID.Womannequin,
};
/// <summary>
/// The maximum place styles for each tile.
/// </summary>
public static Dictionary<int, int> MaxPlaceStyles = new Dictionary<int, int>();
/// <summary>
/// These projectiles create tiles on death.
/// </summary>
internal static Dictionary<int, int> projectileCreatesTile = new Dictionary<int, int>
{
{ ProjectileID.DirtBall, TileID.Dirt },
{ ProjectileID.SandBallGun, TileID.Sand },
{ ProjectileID.EbonsandBallGun, TileID.Ebonsand },
{ ProjectileID.PearlSandBallGun, TileID.Pearlsand },
{ ProjectileID.CrimsandBallGun, TileID.Crimsand },
};
internal static Dictionary<int, int> ropeCoilPlacements = new Dictionary<int, int>
{
{ItemID.RopeCoil, TileID.Rope},
{ItemID.SilkRopeCoil, TileID.SilkRope},
{ItemID.VineRopeCoil, TileID.VineRope},
{ItemID.WebRopeCoil, TileID.WebRope}
};
/// <summary>
/// Extra place style limits for strange hardcoded values in Terraria
/// </summary>
internal static Dictionary<int, int> ExtraneousPlaceStyles = new Dictionary<int, int>
{
{TileID.MinecartTrack, 3}
};
private static bool HandleTile(GetDataHandlerArgs args)
{
EditAction action = (EditAction)args.Data.ReadInt8();
var tileX = args.Data.ReadInt16();
var tileY = args.Data.ReadInt16();
var editData = args.Data.ReadInt16();
EditType type = (action == EditAction.KillTile || action == EditAction.KillWall ||
action == EditAction.KillTileNoItem)
? EditType.Fail
: (action == EditAction.PlaceTile || action == EditAction.PlaceWall)
? EditType.Type
: EditType.Slope;
var style = args.Data.ReadInt8();
if (OnTileEdit(args.Player, tileX, tileY, action, type, editData, style))
return true;
return false;
}
/// <summary>
/// Handle PlaceObject event
/// </summary>
private static bool HandlePlaceObject(GetDataHandlerArgs args)
{
short x = args.Data.ReadInt16();
short y = args.Data.ReadInt16();
short type = args.Data.ReadInt16();
short style = args.Data.ReadInt16();
byte alternate = args.Data.ReadInt8();
bool direction = args.Data.ReadBoolean();
if (OnPlaceObject(args.Player, x, y, type, style, alternate, direction))
return true;
return false;
}
/// <summary>
/// For use with a PaintTile event
/// </summary>
public class PaintTileEventArgs : HandledEventArgs
{
/// <summary>
/// X Location
/// </summary>
public Int32 X { get; set; }
/// <summary>
/// Y Location
/// </summary>
public Int32 Y { get; set; }
/// <summary>
/// Type
/// </summary>
public byte type { get; set; }
}
/// <summary>
/// NPCStrike - Called when an NPC is attacked
/// </summary>
public static HandlerList<PaintTileEventArgs> PaintTile = new HandlerList<PaintTileEventArgs>();
private static bool OnPaintTile(Int32 x, Int32 y, byte t)
{
if (PaintTile == null)
return false;
var args = new PaintTileEventArgs
{
X = x,
Y = y,
type = t
};
PaintTile.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use with a PaintWall event
/// </summary>
public class PaintWallEventArgs : HandledEventArgs
{
/// <summary>
/// X Location
/// </summary>
public Int32 X { get; set; }
/// <summary>
/// Y Location
/// </summary>
public Int32 Y { get; set; }
/// <summary>
/// Type
/// </summary>
public byte type { get; set; }
}
/// <summary>
/// Called When a wall is painted
/// </summary>
public static HandlerList<PaintWallEventArgs> PaintWall = new HandlerList<PaintWallEventArgs>();
private static bool OnPaintWall(Int32 x, Int32 y, byte t)
{
if (PaintWall == null)
return false;
var args = new PaintWallEventArgs
{
X = x,
Y = y,
type = t
};
PaintWall.Invoke(null, args);
return args.Handled;
}
private static bool HandleTogglePvp(GetDataHandlerArgs args)
{
byte id = args.Data.ReadInt8();
bool pvp = args.Data.ReadBoolean();
if (OnPvpToggled(id, pvp))
return true;
if (id != args.Player.Index)
return true;
string pvpMode = TShock.Config.PvPMode.ToLowerInvariant();
if (pvpMode == "disabled" || pvpMode == "always" || (DateTime.UtcNow - args.Player.LastPvPTeamChange).TotalSeconds < 5)
{
args.Player.SendData(PacketTypes.TogglePvp, "", id);
return true;
}
args.Player.LastPvPTeamChange = DateTime.UtcNow;
return false;
}
private static bool HandlePlayerTeam(GetDataHandlerArgs args)
{
byte id = args.Data.ReadInt8();
byte team = args.Data.ReadInt8();
if (OnPlayerTeam(id, team))
return true;
if (id != args.Player.Index)
return true;
if ((DateTime.UtcNow - args.Player.LastPvPTeamChange).TotalSeconds < 5)
{
args.Player.SendData(PacketTypes.PlayerTeam, "", id);
return true;
}
args.Player.LastPvPTeamChange = DateTime.UtcNow;
return false;
}
private static bool HandlePlayerUpdate(GetDataHandlerArgs args)
{
if (args.Player == null || args.TPlayer == null || args.Data == null)
{
return true;
}
byte plr = args.Data.ReadInt8();
BitsByte control = args.Data.ReadInt8();
BitsByte pulley = args.Data.ReadInt8();
byte item = args.Data.ReadInt8();
var pos = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
var vel = Vector2.Zero;
if (pulley[2])
vel = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
if (OnPlayerUpdate(args.Player, plr, control, item, pos, vel, pulley))
return true;
if (control[5])
{
// ItemBan system
string itemName = args.TPlayer.inventory[item].Name;
if (TShock.Itembans.ItemIsBanned(EnglishLanguage.GetItemNameById(args.TPlayer.inventory[item].netID), args.Player))
{
control[5] = false;
args.Player.Disable("using a banned item ({0})".SFormat(itemName), DisableFlags.WriteToLogAndConsole);
args.Player.SendErrorMessage("You cannot use {0} on this server. Your actions are being ignored.", itemName);
}
// Reimplementation of normal Terraria stuff?
if (args.TPlayer.inventory[item].Name == "Mana Crystal" && args.Player.TPlayer.statManaMax <= 180)
{
args.Player.TPlayer.statMana += 20;
args.Player.TPlayer.statManaMax += 20;
args.Player.PlayerData.maxMana += 20;
}
else if (args.TPlayer.inventory[item].Name == "Life Crystal" && args.Player.TPlayer.statLifeMax <= 380)
{
args.TPlayer.statLife += 20;
args.TPlayer.statLifeMax += 20;
args.Player.PlayerData.maxHealth += 20;
}
else if (args.TPlayer.inventory[item].Name == "Life Fruit" && args.Player.TPlayer.statLifeMax >= 400 && args.Player.TPlayer.statLifeMax <= 495)
{
args.TPlayer.statLife += 5;
args.TPlayer.statLifeMax += 5;
args.Player.PlayerData.maxHealth += 5;
}
}
// Where we rebuild sync data for Terraria?
args.TPlayer.selectedItem = item;
args.TPlayer.position = pos;
args.TPlayer.oldVelocity = args.TPlayer.velocity;
args.TPlayer.velocity = vel;
args.TPlayer.fallStart = (int)(pos.Y / 16f);
args.TPlayer.controlUp = false;
args.TPlayer.controlDown = false;
args.TPlayer.controlLeft = false;
args.TPlayer.controlRight = false;
args.TPlayer.controlJump = false;
args.TPlayer.controlUseItem = false;
args.TPlayer.pulley = pulley[0];
if (pulley[0])
args.TPlayer.pulleyDir = (byte)(pulley[1] ? 2 : 1);
if (pulley[3])
args.TPlayer.vortexStealthActive = true;
args.TPlayer.gravDir = pulley[4] ? 1f : -1f;
args.TPlayer.direction = -1;
if (control[0])
{
args.TPlayer.controlUp = true;
}
if (control[1])
{
args.TPlayer.controlDown = true;
}
if (control[2])
{
args.TPlayer.controlLeft = true;
}
if (control[3])
{
args.TPlayer.controlRight = true;
}
if (control[4])
{
args.TPlayer.controlJump = true;
}
if (control[5])
{
args.TPlayer.controlUseItem = true;
}
if (control[6])
{
args.TPlayer.direction = 1;
}
else
{
args.TPlayer.direction = -1;
}
if (args.Player.Confused && Main.ServerSideCharacter && args.Player.IsLoggedIn)
{
if (args.TPlayer.controlUp)
{
args.TPlayer.controlDown = true;
args.TPlayer.controlUp = false;
}
else if (args.TPlayer.controlDown)
{
args.TPlayer.controlDown = false;
args.TPlayer.controlUp = true;
}
if (args.TPlayer.controlLeft)
{
args.TPlayer.controlRight = true;
args.TPlayer.controlLeft = false;
}
else if (args.TPlayer.controlRight)
{
args.TPlayer.controlRight = false;
args.TPlayer.controlLeft = true;
}
args.TPlayer.Update(args.TPlayer.whoAmI);
NetMessage.SendData((int)PacketTypes.PlayerUpdate, -1, -1, NetworkText.Empty, args.Player.Index);
return true;
}
NetMessage.SendData((int)PacketTypes.PlayerUpdate, -1, args.Player.Index, NetworkText.Empty, args.Player.Index);
return true;
}
private static bool HandleProjectileNew(GetDataHandlerArgs args)
{
short ident = args.Data.ReadInt16();
var pos = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
var vel = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
float knockback = args.Data.ReadSingle();
short dmg = args.Data.ReadInt16();
byte owner = args.Data.ReadInt8();
short type = args.Data.ReadInt16();
BitsByte bits = args.Data.ReadInt8();
//owner = (byte)args.Player.Index;
float[] ai = new float[Projectile.maxAI];
for (int i = 0; i < Projectile.maxAI; i++)
{
if (bits[i])
ai[i] = args.Data.ReadSingle();
else
ai[i] = 0f;
}
var index = TShock.Utils.SearchProjectile(ident, owner);
if (OnNewProjectile(ident, pos, vel, knockback, dmg, owner, type, index, args.Player))
return true;
return false;
}
private static bool HandleProjectileKill(GetDataHandlerArgs args)
{
var ident = args.Data.ReadInt16();
var owner = args.Data.ReadInt8();
owner = (byte)args.Player.Index;
var index = TShock.Utils.SearchProjectile(ident, owner);
if (OnProjectileKill(args.Player, ident, owner, index))
{
return true;
}
var type = Main.projectile[index].type;
// TODO: This needs to be moved somewhere else.
if (!args.Player.HasProjectilePermission(index, type) && type != 102 && type != 100 && !TShock.Config.IgnoreProjKill)
{
args.Player.Disable("Does not have projectile permission to kill projectile.", DisableFlags.WriteToLogAndConsole);
args.Player.RemoveProjectile(ident, owner);
return true;
}
args.Player.LastKilledProjectile = type;
return false;
}
private static bool HandlePlayerKillMeV2(GetDataHandlerArgs args)
{
var id = args.Data.ReadInt8();
PlayerDeathReason playerDeathReason = PlayerDeathReason.FromReader(new BinaryReader(args.Data));
var dmg = args.Data.ReadInt16();
var direction = (byte)(args.Data.ReadInt8() - 1);
BitsByte bits = (BitsByte)args.Data.ReadByte();
bool pvp = bits[0];
if (OnKillMe(args.Player, id, direction, dmg, pvp, playerDeathReason))
return true;
args.Player.Dead = true;
args.Player.RespawnTimer = TShock.Config.RespawnSeconds;
foreach (NPC npc in Main.npc)
{
if (npc.active && (npc.boss || npc.type == 13 || npc.type == 14 || npc.type == 15) &&
Math.Abs(args.TPlayer.Center.X - npc.Center.X) + Math.Abs(args.TPlayer.Center.Y - npc.Center.Y) < 4000f)
{
args.Player.RespawnTimer = TShock.Config.RespawnBossSeconds;
break;
}
}
if (args.TPlayer.difficulty == 2 && (TShock.Config.KickOnHardcoreDeath || TShock.Config.BanOnHardcoreDeath))
{
if (TShock.Config.BanOnHardcoreDeath)
{
if (!TShock.Utils.Ban(args.Player, TShock.Config.HardcoreBanReason, false, "hardcore-death"))
TShock.Utils.ForceKick(args.Player, "Death results in a ban, but you are immune to bans.", true);
}
else
{
TShock.Utils.ForceKick(args.Player, TShock.Config.HardcoreKickReason, true, false);
}
}
if (args.TPlayer.difficulty == 2 && Main.ServerSideCharacter && args.Player.IsLoggedIn)
{
if (TShock.CharacterDB.RemovePlayer(args.Player.Account.ID))
{
args.Player.SendErrorMessage("You have fallen in hardcore mode, and your items have been lost forever.");
TShock.CharacterDB.SeedInitialData(args.Player.Account);
}
}
return false;
}
private static bool HandleLiquidSet(GetDataHandlerArgs args)
{
int tileX = args.Data.ReadInt16();
int tileY = args.Data.ReadInt16();
byte amount = args.Data.ReadInt8();
byte type = args.Data.ReadInt8();
if (OnLiquidSet(args.Player, tileX, tileY, amount, type))
return true;
return false;
}
private static bool HandlePlaceChest(GetDataHandlerArgs args)
{
int flag = args.Data.ReadByte();
int tileX = args.Data.ReadInt16();
int tileY = args.Data.ReadInt16();
args.Data.ReadInt16(); // Ignore style
if (OnPlaceChest(args.Player, flag, tileX, tileY))
return true;
return false;
}
private static bool HandleSpawn(GetDataHandlerArgs args)
{
var player = args.Data.ReadInt8();
var spawnx = args.Data.ReadInt16();
var spawny = args.Data.ReadInt16();
if (OnPlayerSpawn(player, spawnx, spawny))
return true;
if (args.Player.InitSpawn && args.TPlayer.inventory[args.TPlayer.selectedItem].type != 50)
{
if (args.TPlayer.difficulty == 1 && (TShock.Config.KickOnMediumcoreDeath || TShock.Config.BanOnMediumcoreDeath))
{
if (args.TPlayer.selectedItem != 50)
{
if (TShock.Config.BanOnMediumcoreDeath)
{
if (!TShock.Utils.Ban(args.Player, TShock.Config.MediumcoreBanReason, false, "mediumcore-death"))
TShock.Utils.ForceKick(args.Player, "Death results in a ban, but you are immune to bans.", true);
}
else
{
TShock.Utils.ForceKick(args.Player, TShock.Config.MediumcoreKickReason, true, false);
}
return true;
}
}
}
else
args.Player.InitSpawn = true;
if ((Main.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0) && (args.TPlayer.SpawnX > 0) && ((args.TPlayer.SpawnX != args.Player.sX) && (args.TPlayer.SpawnY != args.Player.sY)))
{
args.Player.sX = args.TPlayer.SpawnX;
args.Player.sY = args.TPlayer.SpawnY;
if (((Main.tile[args.Player.sX, args.Player.sY - 1].active() && Main.tile[args.Player.sX, args.Player.sY - 1].type == 79)) && (WorldGen.StartRoomCheck(args.Player.sX, args.Player.sY - 1)))
args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) - 48);
}
else if ((Main.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0))
{
if (((Main.tile[args.Player.sX, args.Player.sY - 1].active() && Main.tile[args.Player.sX, args.Player.sY - 1].type == 79)) && (WorldGen.StartRoomCheck(args.Player.sX, args.Player.sY - 1)))
args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) - 48);
}
args.Player.Dead = false;
return false;
}
private static bool HandleChestOpen(GetDataHandlerArgs args)
{
var x = args.Data.ReadInt16();
var y = args.Data.ReadInt16();
if (OnChestOpen(x, y, args.Player))
return true;
return false;
}
private static bool HandleChestActive(GetDataHandlerArgs args)
{
//chest ID
var id = args.Data.ReadInt16();
//chest x
var x = args.Data.ReadInt16();
//chest y
var y = args.Data.ReadInt16();
//chest name length
var nameLen = args.Data.ReadInt8();
if (nameLen != 0 && nameLen <= 20)
args.Data.ReadString(); // Ignore the name
args.Player.ActiveChest = id;
if (TShock.CheckTilePermission(args.Player, x, y) && TShock.Config.RegionProtectChests)
{
args.Player.SendData(PacketTypes.ChestOpen, "", -1);
return true;
}
return false;
}
private static bool HandleChestItem(GetDataHandlerArgs args)
{
var id = args.Data.ReadInt16();
var slot = args.Data.ReadInt8();
var stacks = args.Data.ReadInt16();
var prefix = args.Data.ReadInt8();
var type = args.Data.ReadInt16();
if (OnChestItemChange(args.Player, id, slot, stacks, prefix, type))
return true;
Item item = new Item();
item.netDefaults(type);
if (stacks > item.maxStack || TShock.Itembans.ItemIsBanned(EnglishLanguage.GetItemNameById(item.type), args.Player))
{
return true;
}
return false;
}
private static bool HandleSign(GetDataHandlerArgs args)
{
var id = args.Data.ReadInt16();
var x = args.Data.ReadInt16();
var y = args.Data.ReadInt16();
args.Data.ReadString(); // Ignore sign text
if (OnSignEvent(id, x, y))
return true;
if (TShock.CheckTilePermission(args.Player, x, y))
{
args.Player.SendData(PacketTypes.SignNew, "", id);
return true;
}
if (TShock.CheckRangePermission(args.Player, x, y))
{
args.Player.SendData(PacketTypes.SignNew, "", id);
return true;
}
return false;
}
private static bool UpdateNPCHome(GetDataHandlerArgs args)
{
var id = args.Data.ReadInt16();
var x = args.Data.ReadInt16();
var y = args.Data.ReadInt16();
var homeless = args.Data.ReadInt8();
if (OnUpdateNPCHome(args.Player, id, x, y, homeless))
return true;
if (!args.Player.HasPermission(Permissions.movenpc))
{
args.Player.SendErrorMessage("You do not have permission to relocate NPCs.");
args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY,
Convert.ToByte(Main.npc[id].homeless));
return true;
}
return false;
}
private static bool HandlePlayerAddBuff(GetDataHandlerArgs args)
{
var id = args.Data.ReadInt8();
var type = args.Data.ReadInt8();
var time = args.Data.ReadInt32();
if (OnPlayerBuff(args.Player, id, type, time))
return true;
args.Player.SendData(PacketTypes.PlayerAddBuff, "", id);
return true;
}
private static bool HandleItemDrop(GetDataHandlerArgs args)
{
var id = args.Data.ReadInt16();
var pos = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
var vel = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
var stacks = args.Data.ReadInt16();
var prefix = args.Data.ReadInt8();
var noDelay = args.Data.ReadInt8() == 1;
var type = args.Data.ReadInt16();
if (OnItemDrop(args.Player, id, pos, vel, stacks, prefix, noDelay, type))
return true;
return false;
}
private static bool HandleItemOwner(GetDataHandlerArgs args)
{
var id = args.Data.ReadInt16();
var owner = args.Data.ReadInt8();
if (id < 0 || id > 400)
return true;
if (id == 400 && owner == 255)
{
args.Player.IgnoreSSCPackets = false;
return true;
}
return false;
}
private static bool HandlePlayerDamageV2(GetDataHandlerArgs args)
{
var id = args.Data.ReadInt8();
PlayerDeathReason playerDeathReason = PlayerDeathReason.FromReader(new BinaryReader(args.Data));
var dmg = args.Data.ReadInt16();
var direction = (byte)(args.Data.ReadInt8() - 1);
var bits = (BitsByte)(args.Data.ReadByte());
var crit = bits[0];
var pvp = bits[1];
if (OnPlayerDamage(args.Player, id, direction, dmg, pvp, crit, playerDeathReason))
return true;
if (TShock.Players[id].GodMode)
{
TShock.Players[id].Heal(args.TPlayer.statLifeMax);
}
return false;
}
private static bool HandleNpcStrike(GetDataHandlerArgs args)
{
var id = args.Data.ReadInt16();
var dmg = args.Data.ReadInt16();
var knockback = args.Data.ReadSingle();
var direction = (byte)(args.Data.ReadInt8() - 1);
var crit = args.Data.ReadInt8();
if (OnNPCStrike(args.Player, id, direction, dmg, knockback, crit))
return true;
if (Main.npc[id].townNPC && !args.Player.HasPermission(Permissions.hurttownnpc))
{
args.Player.SendErrorMessage("You do not have permission to hurt this NPC.");
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
return true;
}
return false;
}
private static bool HandleSpecial(GetDataHandlerArgs args)
{
var id = args.Data.ReadInt8();
var type = args.Data.ReadInt8();
if (OnNPCSpecial(id, type))
return true;
if (type == 1 && TShock.Config.DisableDungeonGuardian)
{
args.Player.SendMessage("The Dungeon Guardian returned you to your spawn point", Color.Purple);
args.Player.Spawn();
return true;
}
if (type == 3 & !args.Player.HasPermission(Permissions.usesundial))
{
args.Player.SendErrorMessage("You do not have permission to use the Enchanted Sundial!");
return true;
}
return false;
}
private static bool HandlePlayerAnimation(GetDataHandlerArgs args)
{
if (OnPlayerAnimation(args.Player))
return true;
return false;
}
private static bool HandlePlayerBuffList(GetDataHandlerArgs args)
{
var id = args.Data.ReadInt8();
if (OnPlayerBuffUpdate(id))
return true;
for (int i = 0; i < Terraria.Player.maxBuffs; i++)
{
var buff = args.Data.ReadInt8();
if (buff == 10 && TShock.Config.DisableInvisPvP && args.TPlayer.hostile)
buff = 0;
if (Netplay.Clients[args.TPlayer.whoAmI].State < 2 && (buff == 156 || buff == 47 || buff == 149))
buff = 0;
args.TPlayer.buffType[i] = buff;
if (args.TPlayer.buffType[i] > 0)
{
args.TPlayer.buffTime[i] = 60;
}
else
{
args.TPlayer.buffTime[i] = 0;
}
}
NetMessage.SendData((int)PacketTypes.PlayerBuff, -1, args.Player.Index, NetworkText.Empty, args.Player.Index);
return true;
}
private static bool HandleSpawnBoss(GetDataHandlerArgs args)
{
if (args.Player.IsBouncerThrottled())
{
return true;
}
var spawnboss = false;
var invasion = false;
var plr = args.Data.ReadInt16();
var Type = args.Data.ReadInt16();
NPC npc = new NPC();
npc.SetDefaults(Type);
spawnboss = npc.boss;
if (!spawnboss)
{
switch (Type)
{
case -1:
case -2:
case -3:
case -4:
case -5:
case -6:
case -7:
case -8:
invasion = true;
break;
case 4:
case 13:
case 50:
case 75:
case 125:
case 126:
case 127:
case 128:
case 129:
case 130:
case 131:
case 134:
case 222:
case 245:
case 266:
case 370:
case 398:
case 422:
case 439:
case 493:
case 507:
case 517:
spawnboss = true;
break;
}
}
if (spawnboss && !args.Player.HasPermission(Permissions.summonboss))
{
args.Player.SendErrorMessage("You don't have permission to summon a boss.");
return true;
}
if (invasion && !args.Player.HasPermission(Permissions.startinvasion))
{
args.Player.SendErrorMessage("You don't have permission to start an invasion.");
return true;
}
if (!spawnboss && !invasion)
return true;
if (plr != args.Player.Index)
return true;
string boss;
switch (Type)
{
case -8:
boss = "a Moon Lord";
break;
case -7:
boss = "a Martian invasion";
break;
case -6:
boss = "an eclipse";
break;
case -5:
boss = "a frost moon";
break;
case -4:
boss = "a pumpkin moon";
break;
case -3:
boss = "the Pirates";
break;
case -2:
boss = "the Snow Legion";
break;
case -1:
boss = "a Goblin Invasion";
break;
default:
boss = String.Format("the {0}", npc.FullName);
break;
}
if (TShock.Config.AnonymousBossInvasions)
TShock.Utils.SendLogs(string.Format("{0} summoned {1}!", args.Player.Name, boss), Color.PaleVioletRed, args.Player);
else
TShock.Utils.Broadcast(String.Format("{0} summoned {1}!", args.Player.Name, boss), 175, 75, 255);
return false;
}
private static bool HandlePaintTile(GetDataHandlerArgs args)
{
var x = args.Data.ReadInt16();
var y = args.Data.ReadInt16();
var t = args.Data.ReadInt8();
if (x < 0 || y < 0 || x >= Main.maxTilesX || y >= Main.maxTilesY || t > Main.numTileColors)
{
return true;
}
if (OnPaintTile(x, y, t))
{
return true;
}
// Not selecting paintbrush or paint scraper or the spectre versions? Hacking.
if (args.Player.SelectedItem.type != ItemID.PaintRoller &&
args.Player.SelectedItem.type != ItemID.PaintScraper &&
args.Player.SelectedItem.type != ItemID.Paintbrush &&
args.Player.SelectedItem.type != ItemID.SpectrePaintRoller &&
args.Player.SelectedItem.type != ItemID.SpectrePaintScraper &&
args.Player.SelectedItem.type != ItemID.SpectrePaintbrush &&
!args.Player.Accessories.Any(i => i != null && i.stack > 0 &&
(i.type == ItemID.PaintSprayer || i.type == ItemID.ArchitectGizmoPack)))
{
args.Player.SendData(PacketTypes.PaintTile, "", x, y, Main.tile[x, y].color());
return true;
}
if (args.Player.IsBouncerThrottled() ||
TShock.CheckTilePermission(args.Player, x, y, true) ||
TShock.CheckRangePermission(args.Player, x, y))
{
args.Player.SendData(PacketTypes.PaintTile, "", x, y, Main.tile[x, y].color());
return true;
}
if (!args.Player.HasPermission(Permissions.ignorepaintdetection))
{
args.Player.PaintThreshold++;
}
return false;
}
private static bool HandlePaintWall(GetDataHandlerArgs args)
{
var x = args.Data.ReadInt16();
var y = args.Data.ReadInt16();
var t = args.Data.ReadInt8();
if (x < 0 || y < 0 || x >= Main.maxTilesX || y >= Main.maxTilesY || t > Main.numTileColors)
{
return true;
}
if (OnPaintWall(x, y, t))
{
return true;
}
// Not selecting paint roller or paint scraper or the spectre versions? Hacking.
if (args.Player.SelectedItem.type != ItemID.PaintRoller &&
args.Player.SelectedItem.type != ItemID.PaintScraper &&
args.Player.SelectedItem.type != ItemID.Paintbrush &&
args.Player.SelectedItem.type != ItemID.SpectrePaintRoller &&
args.Player.SelectedItem.type != ItemID.SpectrePaintScraper &&
args.Player.SelectedItem.type != ItemID.SpectrePaintbrush &&
!args.Player.Accessories.Any(i => i != null && i.stack > 0 &&
(i.type == ItemID.PaintSprayer || i.type == ItemID.ArchitectGizmoPack)))
{
args.Player.SendData(PacketTypes.PaintWall, "", x, y, Main.tile[x, y].wallColor());
return true;
}
if (args.Player.IsBouncerThrottled() ||
TShock.CheckTilePermission(args.Player, x, y, true) ||
TShock.CheckRangePermission(args.Player, x, y))
{
args.Player.SendData(PacketTypes.PaintWall, "", x, y, Main.tile[x, y].wallColor());
return true;
}
if (!args.Player.HasPermission(Permissions.ignorepaintdetection))
{
args.Player.PaintThreshold++;
}
return false;
}
private static bool HandleTeleport(GetDataHandlerArgs args)
{
BitsByte flag = (BitsByte)args.Data.ReadByte();
short id = args.Data.ReadInt16();
var x = args.Data.ReadSingle();
var y = args.Data.ReadSingle();
if (OnTeleport(id, flag, x, y))
return true;
int type = 0;
byte style = 0;
bool isNPC = type == 1;
if (flag[0])
{
type = 1;
}
if (flag[1])
{
type = 2;
}
if (flag[2])
{
style++;
}
if (flag[3])
{
style += 2;
}
//Rod of Discord teleport (usually (may be used by modded clients to teleport))
if (type == 0 && !args.Player.HasPermission(Permissions.rod))
{
args.Player.SendErrorMessage("You do not have permission to teleport.");
args.Player.Teleport(args.TPlayer.position.X, args.TPlayer.position.Y);
return true;
}
//NPC teleport
if (type == 1 && id >= Main.maxNPCs)
{
return true;
}
//Player to player teleport (wormhole potion, usually (may be used by modded clients to teleport))
if (type == 2)
{
if (id >= Main.maxPlayers || Main.player[id] == null || TShock.Players[id] == null)
{
return true;
}
if (!args.Player.HasPermission(Permissions.wormhole))
{
args.Player.SendErrorMessage("You do not have permission to teleport.");
args.Player.Teleport(args.TPlayer.position.X, args.TPlayer.position.Y);
return true;
}
}
return false;
}
private static bool HandleDoorUse(GetDataHandlerArgs args)
{
byte type = (byte)args.Data.ReadByte();
short x = args.Data.ReadInt16();
short y = args.Data.ReadInt16();
args.Data.ReadByte(); //Ignore direction
if (x >= Main.maxTilesX || y >= Main.maxTilesY || x < 0 || y < 0) // Check for out of range
{
return true;
}
if (type < 0 || type > 5)
{
return true;
}
ushort tileType = Main.tile[x, y].type;
if (tileType != TileID.ClosedDoor && tileType != TileID.OpenDoor
&& tileType != TileID.TallGateClosed && tileType != TileID.TallGateOpen
&& tileType != TileID.TrapdoorClosed && tileType != TileID.TrapdoorOpen)
{
return true;
}
return false;
}
private static bool HandleCompleteAnglerQuest(GetDataHandlerArgs args)
{
// Since packet 76 is NEVER sent to us, we actually have to rely on this to get the true count
args.TPlayer.anglerQuestsFinished++;
return false;
}
private static bool HandleNumberOfAnglerQuestsCompleted(GetDataHandlerArgs args)
{
// Never sent by vanilla client, ignore this
return true;
}
private static bool HandleMassWireOperation(GetDataHandlerArgs args)
{
short startX = args.Data.ReadInt16();
short startY = args.Data.ReadInt16();
short endX = args.Data.ReadInt16();
short endY = args.Data.ReadInt16();
byte toolMode = (byte) args.Data.ReadByte();
if (OnMassWireOperation(args.Player, startX, startY, endX, endY, toolMode))
return true;
return false;
}
/// <summary>The arguments to the PlaceItemFrame event.</summary>
public class PlaceItemFrameEventArgs : HandledEventArgs
{
/// <summary>The TSPlayer that triggered the event.</summary>
public TSPlayer Player { get; set; }
/// <summary>The X coordinate of the item frame.</summary>
public short X { get; set; }
/// <summary>The Y coordinate of the item frame.</summary>
public short Y { get; set; }
/// <summary>The ItemID of the item frame.</summary>
public short ItemID { get; set; }
/// <summary>The prefix.</summary>
public byte Prefix { get; set; }
/// <summary>The stack.</summary>
public short Stack { get; set; }
/// <summary>The ItemFrame object associated with this event.</summary>
public TEItemFrame ItemFrame { get; set; }
}
/// <summary>Fired when an ItemFrame is placed.</summary>
public static HandlerList<PlaceItemFrameEventArgs> PlaceItemFrame = new HandlerList<PlaceItemFrameEventArgs>();
private static bool OnPlaceItemFrame(TSPlayer player, short x, short y, short itemID, byte prefix, short stack, TEItemFrame itemFrame)
{
if (PlaceItemFrame == null)
return false;
var args = new PlaceItemFrameEventArgs
{
Player = player,
X = x,
Y = y,
ItemID = itemID,
Prefix = prefix,
Stack = stack,
ItemFrame = itemFrame,
};
PlaceItemFrame.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use with a ToggleGemLock event
/// </summary>
public class GemLockToggleEventArgs : HandledEventArgs
{
/// <summary>The TSPlayer that triggered the event.</summary>
public TSPlayer Player { get; set; }
/// <summary>
/// X Location
/// </summary>
public short X { get; set; }
/// <summary>
/// Y Location
/// </summary>
public short Y { get; set; }
/// <summary>
/// On status
/// </summary>
public bool On { get; set; }
}
/// <summary>
/// GemLockToggle - Called when a gem lock is switched
/// </summary>
public static HandlerList<GemLockToggleEventArgs> GemLockToggle = new HandlerList<GemLockToggleEventArgs>();
private static bool OnGemLockToggle(short x, short y, bool on)
{
if (GemLockToggle == null)
return false;
var args = new GemLockToggleEventArgs
{
X = x,
Y = y,
On = on
};
GemLockToggle.Invoke(null, args);
return args.Handled;
}
private static bool HandleGemLockToggle(GetDataHandlerArgs args)
{
var x = args.Data.ReadInt16();
var y = args.Data.ReadInt16();
var on = args.Data.ReadBoolean();
if (OnGemLockToggle(x, y, on))
{
return true;
}
if (!TShock.Config.RegionProtectGemLocks)
{
return false;
}
return false;
}
private static bool HandleCatchNpc(GetDataHandlerArgs args)
{
var npcID = args.Data.ReadInt16();
var who = args.Data.ReadByte();
if (Main.npc[npcID]?.catchItem == 0)
{
Main.npc[npcID].active = true;
NetMessage.SendData((int)PacketTypes.NpcUpdate, -1, -1, NetworkText.Empty, npcID);
return true;
}
return false;
}
private static bool HandleNpcTeleportPortal(GetDataHandlerArgs args)
{
var npcIndex = args.Data.ReadByte();
var portalColorIndex = args.Data.ReadInt16();
var newPosition = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
var velocity = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
var projectile = Main.projectile.FirstOrDefault(p => p.position.X == newPosition.X && p.position.Y == newPosition.Y); // Check for projectiles at this location
if (projectile == null || !projectile.active)
{
NetMessage.SendData((int)PacketTypes.NpcUpdate, -1, -1, NetworkText.Empty, npcIndex);
return true;
}
if (projectile.type != ProjectileID.PortalGunGate)
{
NetMessage.SendData((int)PacketTypes.NpcUpdate, -1, -1, NetworkText.Empty, npcIndex);
return true;
}
return false;
}
private static bool HandleKillPortal(GetDataHandlerArgs args)
{
short projectileIndex = args.Data.ReadInt16();
Projectile projectile = Main.projectile[projectileIndex];
if (projectile != null && projectile.active)
{
if (projectile.owner != args.TPlayer.whoAmI)
{
return true;
}
}
return false;
}
private static bool HandlePlaceTileEntity(GetDataHandlerArgs args)
{
var x = args.Data.ReadInt16();
var y = args.Data.ReadInt16();
var type = (byte) args.Data.ReadByte();
if (OnPlaceTileEntity(args.Player, x, y, type))
{
return true;
}
// ItemBan subsystem
if (TShock.TileBans.TileIsBanned((short)TileID.LogicSensor, args.Player))
{
args.Player.SendTileSquare(x, y, 1);
args.Player.SendErrorMessage("You do not have permission to place Logic Sensors.");
return true;
}
return false;
}
private static bool HandlePlaceItemFrame(GetDataHandlerArgs args)
{
var x = args.Data.ReadInt16();
var y = args.Data.ReadInt16();
var itemID = args.Data.ReadInt16();
var prefix = args.Data.ReadInt8();
var stack = args.Data.ReadInt16();
var itemFrame = (TEItemFrame)TileEntity.ByID[TEItemFrame.Find(x, y)];
if (OnPlaceItemFrame(args.Player, x, y, itemID, prefix, stack, itemFrame))
{
return true;
}
return false;
}
private static bool HandleSyncExtraValue(GetDataHandlerArgs args)
{
var npcIndex = args.Data.ReadInt16();
var extraValue = args.Data.ReadSingle();
var position = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
if (position.X < 0 || position.X >= Main.maxTilesX || position.Y < 0 || position.Y >= Main.maxTilesY)
{
return true;
}
if (!Main.expertMode)
{
return true;
}
if (TShock.CheckRangePermission(args.Player, (int)position.X, (int)position.Y))
{
return true;
}
return false;
}
private static bool HandleLoadNetModule(GetDataHandlerArgs args)
{
// Since this packet is never actually sent to us, every attempt at sending it can be considered as a liquid exploit attempt
return true;
}
private static bool HandleToggleParty(GetDataHandlerArgs args)
{
if (args.Player != null && !args.Player.HasPermission(Permissions.toggleparty))
{
args.Player.SendErrorMessage("You do not have permission to start a party.");
return true;
}
return false;
}
private static bool HandleOldOnesArmy(GetDataHandlerArgs args)
{
if (args.Player.IsBouncerThrottled())
{
return true;
}
if (!args.Player.HasPermission(Permissions.startdd2))
{
args.Player.SendErrorMessage("You don't have permission to start the Old One's Army event.");
return true;
}
if (TShock.Config.AnonymousBossInvasions)
TShock.Utils.SendLogs(string.Format("{0} started the Old One's Army event!", args.Player.Name), Color.PaleVioletRed, args.Player);
else
TShock.Utils.Broadcast(string.Format("{0} started the Old One's Army event!", args.Player.Name), 175, 75, 255);
return false;
}
}
}