Removed FindPlayer(int) Removed Tools.SendMessage Added TSPlayer.SendMessage to replace it Changed FindPlayer(string) now returns List<TSPlayer>
92 lines
No EOL
2.7 KiB
C#
92 lines
No EOL
2.7 KiB
C#
/*
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TShock, a server mod for Terraria
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Copyright (C) 2011 The TShock Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using Terraria;
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namespace TShockAPI
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{
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public class TSPlayer
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{
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public static readonly TSPlayer Server = new TSPlayer(new Player { name = "Server" });
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public static readonly TSPlayer All = new TSPlayer(new Player { name = "All", whoAmi = -1 });
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public uint TileThreshold { get; set; }
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public Dictionary<Vector2, Tile> TilesDestroyed { get; set; }
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public bool SyncHP { get; set; }
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public bool SyncMP { get; set; }
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public Group Group { get; set; }
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public bool ReceivedInfo { get; set; }
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public int Index { get { return TPlayer.whoAmi; } }
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/// <summary>
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/// Terraria Player
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/// </summary>
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public Player TPlayer { get; protected set; }
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public string Name
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{
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get { return TPlayer.name; }
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}
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public bool Active
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{
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get { return TPlayer.active; }
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}
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public float X
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{
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get { return TPlayer.position.X; }
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}
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public float Y
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{
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get { return TPlayer.position.Y; }
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}
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public int TileX
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{
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get { return (int)(X / 16); }
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}
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public int TileY
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{
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get { return (int)(X / 16); }
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}
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public TSPlayer(Player ply)
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{
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TilesDestroyed = new Dictionary<Vector2, Tile>();
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TPlayer = ply;
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}
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public virtual void SendMessage(string msg)
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{
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SendMessage(msg, 0, 255, 0);
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}
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public virtual void SendMessage(string msg, Color color)
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{
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SendMessage(msg, color.R, color.G, color.B);
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}
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public virtual void SendMessage(string msg, byte red, byte green, byte blue)
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{
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NetMessage.SendData(0x19, Index, -1, msg, 255, red, green, blue);
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}
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}
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} |