TShock/TShockAPI/DB/InventoryManager.cs
Zidonuke f414fb4e39 Fixed all known bugs to server side inventory, its now fully tested.
Fixed pvp related stuff, its now fully working.
Inventory data is per account, not per character since I can't get SQLite to do something I need it to do.
Pvp throttling hardcoded because client side has a limit of 5 seconds, so double enforce it server side.
2011-12-20 21:30:06 -05:00

102 lines
3.5 KiB
C#

/*
TShock, a server mod for Terraria
Copyright (C) 2011 The TShock Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Data;
using MySql.Data.MySqlClient;
using Terraria;
namespace TShockAPI.DB
{
public class InventoryManager
{
public IDbConnection database;
public InventoryManager(IDbConnection db)
{
database = db;
var table = new SqlTable("Inventory",
new SqlColumn("Account", MySqlDbType.Int32) { Primary = true },
new SqlColumn("MaxHealth", MySqlDbType.Int32),
new SqlColumn("MaxMana", MySqlDbType.Int32),
new SqlColumn("Inventory", MySqlDbType.Text)
);
var creator = new SqlTableCreator(db, db.GetSqlType() == SqlType.Sqlite ? (IQueryBuilder)new SqliteQueryCreator() : new MysqlQueryCreator());
creator.EnsureExists(table);
}
public PlayerData GetPlayerData(TSPlayer player, int acctid)
{
PlayerData playerData = new PlayerData(player);
try
{
using (var reader = database.QueryReader("SELECT * FROM Inventory WHERE Account=@0", acctid))
{
if (reader.Read())
{
playerData.exists = true;
playerData.maxHealth = reader.Get<int>("MaxHealth");
playerData.maxMana = reader.Get<int>("MaxMana");
playerData.inventory = NetItem.Parse(reader.Get<string>("Inventory"));
return playerData;
}
}
}
catch (Exception ex)
{
Log.Error(ex.ToString());
}
return playerData;
}
public bool InsertPlayerData(TSPlayer player, int acctid)
{
PlayerData playerData = player.PlayerData;
if (!GetPlayerData(player, acctid).exists)
{
try
{
database.Query("INSERT INTO Inventory (Account, MaxHealth, MaxMana, Inventory) VALUES (@0, @1, @2, @3);", acctid, playerData.maxHealth, playerData.maxMana, NetItem.ToString(playerData.inventory));
return true;
}
catch (Exception ex)
{
Log.Error(ex.ToString());
}
}
else
{
try
{
database.Query("UPDATE Inventory SET MaxHealth = @0, MaxMana = @1, Inventory = @2 WHERE Account = @3;", playerData.maxHealth, playerData.maxMana, NetItem.ToString(playerData.inventory), acctid);
return true;
}
catch (Exception ex)
{
Log.Error(ex.ToString());
}
}
return false;
}
}
}