TShock/TShockAPI/Tools.cs
ricky f84949affa All commands now working from console (some print message that they can't be performed from console)
PlayerDamage accept TSPlayer
Added property to check if TSPlayer is real and if connection for that player is alive
2011-06-16 13:18:48 +10:00

470 lines
No EOL
17 KiB
C#
Executable file

/*
TShock, a server mod for Terraria
Copyright (C) 2011 The TShock Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using Microsoft.Xna.Framework;
using Terraria;
namespace TShockAPI
{
internal enum NPCList
{
WORLD_EATER = 0,
EYE = 1,
SKELETRON = 2
}
internal class Tools
{
private static List<Group> groups = new List<Group>();
/// <summary>
/// Provides the real IP address from a RemoteEndPoint string that contains a port and an IP
/// </summary>
/// <param name="mess">A string IPv4 address in IP:PORT form.</param>
/// <returns>A string IPv4 address.</returns>
public static string GetRealIP(string mess)
{
return mess.Split(':')[0];
}
/// <summary>
/// Used for some places where a list of players might be used.
/// </summary>
/// <returns>String of players seperated by commas.</returns>
public static string GetPlayers()
{
var sb = new StringBuilder();
foreach (TSPlayer player in TShock.Players)
{
if (player != null && player.Active)
{
if (sb.Length != 0)
{
sb.Append(", ");
}
sb.Append(player.Name);
}
}
return sb.ToString();
}
/// <summary>
/// It's a clamp function
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="value">Value to clamp</param>
/// <param name="max">Maximum bounds of the clamp</param>
/// <param name="min">Minimum bounds of the clamp</param>
/// <returns></returns>
public static T Clamp<T>(T value, T max, T min)
where T : IComparable<T>
{
T result = value;
if (value.CompareTo(max) > 0)
result = max;
if (value.CompareTo(min) < 0)
result = min;
return result;
}
/// <summary>
/// Broadcasts a message to all players
/// </summary>
/// <param name="msg">string message</param>
public static void Broadcast(string msg)
{
Broadcast(msg, Color.Green);
}
public static void Broadcast(string msg, byte red, byte green, byte blue)
{
TSPlayer.All.SendMessage(msg, red, green, blue);
TSPlayer.Server.SendMessage(msg, red, green, blue);
Log.Info(string.Format("Broadcast: {0}", msg));
}
public static void Broadcast(string msg, Color color)
{
Broadcast(msg, color.R, color.G, color.B);
}
/// <summary>
/// Sends message to all users with 'logs' permission.
/// </summary>
/// <param name="log"></param>
/// <param name="color"></param>
public static void SendLogs(string log, Color color)
{
Log.Info(log);
TSPlayer.Server.SendMessage(log, color);
foreach (TSPlayer player in TShock.Players)
{
if (player != null && player.Active && player.Group.HasPermission("logs"))
player.SendMessage(log, color);
}
}
/// <summary>
/// The number of active players on the server.
/// </summary>
/// <returns>int playerCount</returns>
public static int ActivePlayers()
{
int num = 0;
foreach (TSPlayer player in TShock.Players)
{
if (player != null && player.Active)
{
num++;
}
}
return num;
}
/// <summary>
///
/// </summary>
/// <param name="ply"></param>
/// <returns></returns>
public static List<TSPlayer> FindPlayer(string ply)
{
var found = new List<TSPlayer>();
ply = ply.ToLower();
foreach (TSPlayer player in TShock.Players)
{
if (player == null)
continue;
string name = player.Name.ToLower();
if (name.Equals(ply))
return new List<TSPlayer> { player };
if (name.Contains(ply))
found.Add(player);
}
return found;
}
/// <summary>
/// Creates an NPC
/// </summary>
/// <param name="type">Type is defined in the enum NPC list</param>
/// <param name="player">int player that the npc targets</param>
public static void NewNPC(NPCList type, TSPlayer player)
{
switch (type)
{
case NPCList.WORLD_EATER:
WorldGen.shadowOrbSmashed = true;
WorldGen.shadowOrbCount = 3;
int w = NPC.NewNPC((int)player.X, (int)player.Y, 13, 1);
Main.npc[w].target = player.Index;
break;
case NPCList.EYE:
Main.time = 4861;
Main.dayTime = false;
WorldGen.spawnEye = true;
break;
case NPCList.SKELETRON:
int enpeecee = NPC.NewNPC((int)player.X, (int)player.Y, 0x23, 0);
Main.npc[enpeecee].netUpdate = true;
break;
}
}
/// <summary>
/// Kicks all player from the server without checking for immunetokick permission.
/// </summary>
/// <param name="ply">int player</param>
/// <param name="reason">string reason</param>
public static void ForceKickAll(string reason)
{
foreach(TSPlayer player in TShock.Players)
{
if (player != null && player.Active)
{
Tools.ForceKick(player, reason);
}
}
}
/// <summary>
/// Kicks a player from the server without checking for immunetokick permission.
/// </summary>
/// <param name="ply">int player</param>
/// <param name="reason">string reason</param>
public static void ForceKick(TSPlayer player, string reason)
{
if (!player.ConnectionAlive)
return;
NetMessage.SendData(0x2, player.Index, -1, reason, 0x0, 0f, 0f, 0f);
Log.Info(string.Format("{0} was force kicked for : {1}", player.IP, reason));
}
/// <summary>
/// Kicks a player from the server.
/// </summary>
/// <param name="ply">int player</param>
/// <param name="reason">string reason</param>
public static bool Kick(TSPlayer player, string reason, string adminUserName = "")
{
if (!player.ConnectionAlive)
return true;
if (!player.Group.HasPermission("immunetokick"))
{
string playerName = player.Name;
NetMessage.SendData(0x2, player.Index, -1, string.Format("Kicked: {0}", reason), 0x0, 0f, 0f, 0f);
Log.Info(string.Format("Kicked {0} for : {1}", playerName, reason));
if (adminUserName.Length == 0)
Broadcast(string.Format("{0} was kicked for {1}", playerName, reason.ToLower()));
else
Tools.Broadcast(string.Format("{0} kicked {1} for {2}", adminUserName, playerName, reason.ToLower()));
return true;
}
return false;
}
/// <summary>
/// Bans and kicks a player from the server.
/// </summary>
/// <param name="ply">int player</param>
/// <param name="reason">string reason</param>
public static bool Ban(TSPlayer player, string reason, string adminUserName = "")
{
if (!player.ConnectionAlive)
return true;
if (!player.Group.HasPermission("immunetoban"))
{
string ip = player.IP;
string playerName = player.Name;
TShock.Bans.AddBan(ip, playerName, reason);
NetMessage.SendData(0x2, player.Index, -1, string.Format("Banned: {0}", reason), 0x0, 0f, 0f, 0f);
Log.Info(string.Format("Banned {0} for : {1}", playerName, reason));
if (adminUserName.Length == 0)
Broadcast(string.Format("{0} was banned for {1}", playerName, reason.ToLower()));
else
Tools.Broadcast(string.Format("{0} banned {1} for {2}", adminUserName, playerName, reason.ToLower()));
return true;
}
return false;
}
public static bool HandleCheater(TSPlayer player, string reason)
{
return HandleBadPlayer(player, "ignorecheatdetection", ConfigurationManager.BanCheater, ConfigurationManager.KickCheater, reason);
}
public static bool HandleGriefer(TSPlayer player, string reason)
{
return HandleBadPlayer(player, "ignoregriefdetection", ConfigurationManager.BanGriefer, ConfigurationManager.KickGriefer, reason);
}
public static bool HandleTntUser(TSPlayer player, string reason)
{
return HandleBadPlayer(player, "ignoregriefdetection", ConfigurationManager.BanTnt, ConfigurationManager.KickTnt, reason);
}
public static bool HandleExplosivesUser(TSPlayer player, string reason)
{
return HandleBadPlayer(player, "ignoregriefdetection", ConfigurationManager.BanBoom, ConfigurationManager.KickBoom, reason);
}
private static bool HandleBadPlayer(TSPlayer player, string overridePermission, bool ban, bool kick, string reason)
{
if (!player.Group.HasPermission(overridePermission))
{
if (ban)
{
return Ban(player, reason);
}
if (kick)
{
return Kick(player, reason);
}
}
return false;
}
/// <summary>
/// Shows a file to the user.
/// </summary>
/// <param name="ply">int player</param>
/// <param name="file">string filename reletave to savedir</param>
//Todo: Fix this
public static void ShowFileToUser(TSPlayer player, string file)
{
string foo = "";
TextReader tr = new StreamReader(Path.Combine(TShock.SavePath, file));
while ((foo = tr.ReadLine()) != null)
{
foo = foo.Replace("%map%", Main.worldName);
foo = foo.Replace("%players%", GetPlayers());
if (foo.Substring(0, 1) == "%" && foo.Substring(12, 1) == "%") //Look for a beginning color code.
{
string possibleColor = foo.Substring(0, 13);
foo = foo.Remove(0, 13);
float[] pC = { 0, 0, 0 };
possibleColor = possibleColor.Replace("%", "");
string[] pCc = possibleColor.Split(',');
if (pCc.Length == 3)
{
try
{
player.SendMessage(foo, (byte)Convert.ToInt32(pCc[0]), (byte)Convert.ToInt32(pCc[1]), (byte)Convert.ToInt32(pCc[2]));
continue;
}
catch (Exception e)
{
Log.Error(e.ToString());
}
}
}
player.SendMessage(foo);
}
tr.Close();
}
public static void LoadGroups()
{
groups = new List<Group>();
groups.Add(new SuperAdminGroup());
StreamReader sr = new StreamReader(FileTools.GroupsPath);
string data = sr.ReadToEnd();
data = data.Replace("\r", "");
string[] lines = data.Split('\n');
for (int i = 0; i < lines.Length; i++)
{
if (lines[i].StartsWith("#"))
{
continue;
}
string[] args = lines[i].Split(' ');
if (args.Length < 2)
{
continue;
}
string name = args[0];
string parent = args[1];
Group group = null;
if (parent.Equals("null"))
{
group = new Group(name);
}
else
{
for (int j = 0; j < groups.Count; j++)
{
if (groups[j].Name.Equals(parent))
{
group = new Group(name, groups[j]);
break;
}
}
}
if (group == null)
{
throw new Exception("Something in the groups.txt is fucked up");
}
else
{
for (int j = 2; j < args.Length; j++)
{
string permission = args[j];
if (permission.StartsWith("!"))
{
group.NegatePermission(args[j].Replace("!", ""));
}
else
{
group.AddPermission(args[j]);
}
}
}
groups.Add(group);
}
sr.Close();
}
/// <summary>
/// Returns a Group from the name of the group
/// </summary>
/// <param name="ply">string groupName</param>
public static Group GetGroup(string groupName)
{
//first attempt on cached groups
for (int i = 0; i < groups.Count; i++)
{
if (groups[i].Name.Equals(groupName))
{
return groups[i];
}
}
//shit, it didnt work, reload and try again
LoadGroups();
for (int i = 0; i < groups.Count; i++)
{
if (groups[i].Name.Equals(groupName))
{
return groups[i];
}
}
//sigh :(, ok, you fucked up the config files, congrats.
return null;
}
/// <summary>
/// Returns a Group for a ip from users.txt
/// </summary>
/// <param name="ply">string ip</param>
public static Group GetGroupForIP(string ip)
{
ip = GetRealIP(ip);
StreamReader sr = new StreamReader(FileTools.UsersPath);
string data = sr.ReadToEnd();
data = data.Replace("\r", "");
string[] lines = data.Split('\n');
for (int i = 0; i < lines.Length; i++)
{
string[] args = lines[i].Split(' ');
if (args.Length < 2)
{
continue;
}
if (lines[i].StartsWith("#"))
{
continue;
}
if (args[0].Equals(ip))
{
return GetGroup(args[1]);
}
}
sr.Close();
return GetGroup("default");
}
}
}