Ignored max damage cap if it is dealt to the player itself
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1 changed files with 1 additions and 1 deletions
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@ -2511,7 +2511,7 @@ namespace TShockAPI
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if (TShock.Players[id] == null)
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if (TShock.Players[id] == null)
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return true;
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return true;
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if (dmg > TShock.Config.MaxDamage && !args.Player.Group.HasPermission(Permissions.ignoredamagecap))
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if (dmg > TShock.Config.MaxDamage && !args.Player.Group.HasPermission(Permissions.ignoredamagecap) && id != args.Player.Index)
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{
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{
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args.Player.Disable(String.Format("Player damage exceeded {0}.", TShock.Config.MaxDamage ) );
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args.Player.Disable(String.Format("Player damage exceeded {0}.", TShock.Config.MaxDamage ) );
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args.Player.SendData(PacketTypes.PlayerHp, "", id);
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args.Player.SendData(PacketTypes.PlayerHp, "", id);
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