Move OnPlayerDamage to Bouncer

Remove reference to PlayerDamage v1 hook
This commit is contained in:
Lucas Nicodemus 2017-12-15 18:27:55 -07:00
parent 82e2ecb662
commit 01d865fddc
3 changed files with 80 additions and 126 deletions

View file

@ -28,7 +28,6 @@ using TShockAPI.Localization;
using static TShockAPI.GetDataHandlers;
using TerrariaApi.Server;
using Terraria.ObjectData;
using Terraria.ID;
using Terraria.DataStructures;
namespace TShockAPI
@ -36,7 +35,7 @@ namespace TShockAPI
/// <summary>Bouncer is the TShock anti-hack and build guardian system</summary>
internal sealed class Bouncer
{
/// <summary>Constructor call initializes Bouncer & related functionality.</summary>
/// <summary>Constructor call initializes Bouncer and related functionality.</summary>
/// <returns>A new Bouncer.</returns>
internal Bouncer(TerrariaPlugin pluginInstance)
{
@ -59,6 +58,75 @@ namespace TShockAPI
GetDataHandlers.TileEdit.Register(OnTileEdit);
}
/// <summary>Called when a player is damaged.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnPlayerDamage(object sender, GetDataHandlers.PlayerDamageEventArgs args)
{
byte id = args.ID;
short dmg = args.Damage;
bool pvp = args.PVP;
bool crit = args.Critical;
byte direction = args.Direction;
if (id >= Main.maxPlayers || TShock.Players[id] == null)
{
args.Handled = true;
return;
}
if (dmg > TShock.Config.MaxDamage && !args.Player.HasPermission(Permissions.ignoredamagecap) && id != args.Player.Index)
{
if (TShock.Config.KickOnDamageThresholdBroken)
{
TShock.Utils.Kick(args.Player, string.Format("Player damage exceeded {0}.", TShock.Config.MaxDamage));
args.Handled = true;
return;
}
else
{
args.Player.Disable(String.Format("Player damage exceeded {0}.", TShock.Config.MaxDamage), DisableFlags.WriteToLogAndConsole);
}
args.Player.SendData(PacketTypes.PlayerHp, "", id);
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
args.Handled = true;
return;
}
if (!TShock.Players[id].TPlayer.hostile && pvp && id != args.Player.Index)
{
args.Player.SendData(PacketTypes.PlayerHp, "", id);
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
args.Handled = true;
return;
}
if (TShock.CheckIgnores(args.Player))
{
args.Player.SendData(PacketTypes.PlayerHp, "", id);
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
args.Handled = true;
return;
}
if (TShock.CheckRangePermission(args.Player, TShock.Players[id].TileX, TShock.Players[id].TileY, 100))
{
args.Player.SendData(PacketTypes.PlayerHp, "", id);
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
args.Handled = true;
return;
}
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
{
args.Player.SendData(PacketTypes.PlayerHp, "", id);
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
args.Handled = true;
return;
}
}
/// <summary>Registered when items fall to the ground to prevent cheating.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
@ -498,7 +566,7 @@ namespace TShockAPI
}
}
/// <summary>Handles ProjectileKill events for throttling & out of bounds projectiles.</summary>
/// <summary>Handles ProjectileKill events for throttling and out of bounds projectiles.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnProjectileKill(object sender, GetDataHandlers.ProjectileKillEventArgs args)
@ -524,7 +592,7 @@ namespace TShockAPI
}
}
/// <summary>Handles disabling enforcement & minor anti-exploit stuff</summary>
/// <summary>Handles disabling enforcement and minor anti-exploit stuff</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnPlayerUpdate(object sender, GetDataHandlers.PlayerUpdateEventArgs args)

View file

@ -1161,6 +1161,7 @@ namespace TShockAPI
/// </summary>
public class PlayerDamageEventArgs : HandledEventArgs
{
public TSPlayer Player { get; set; }
/// <summary>
/// The Terraria playerID of the player
/// </summary>
@ -1181,24 +1182,28 @@ namespace TShockAPI
/// Is the damage critical?
/// </summary>
public bool Critical { get; set; }
/// <summary>The reason the player took damage and/or died.</summary>
public PlayerDeathReason PlayerDeathReason { get; set; }
}
/// <summary>
/// PlayerDamage - Called when a player is damaged
/// </summary>
public static HandlerList<PlayerDamageEventArgs> PlayerDamage;
private static bool OnPlayerDamage(byte id, byte dir, short dmg, bool pvp, bool crit)
private static bool OnPlayerDamage(TSPlayer player, byte id, byte dir, short dmg, bool pvp, bool crit, PlayerDeathReason playerDeathReason)
{
if (PlayerDamage == null)
return false;
var args = new PlayerDamageEventArgs
{
Player = player,
ID = id,
Direction = dir,
Damage = dmg,
PVP = pvp,
Critical = crit,
PlayerDeathReason = playerDeathReason,
};
PlayerDamage.Invoke(null, args);
return args.Handled;
@ -1421,7 +1426,6 @@ namespace TShockAPI
{ PacketTypes.ItemOwner, HandleItemOwner },
{ PacketTypes.PlayerHp, HandlePlayerHp },
{ PacketTypes.PlayerMana, HandlePlayerMana },
{ PacketTypes.PlayerDamage, HandlePlayerDamage },
{ PacketTypes.NpcStrike, HandleNpcStrike },
{ PacketTypes.NpcSpecial, HandleSpecial },
{ PacketTypes.PlayerAnimation, HandlePlayerAnimation },
@ -2560,76 +2564,6 @@ namespace TShockAPI
return false;
}
private static bool HandlePlayerDamage(GetDataHandlerArgs args)
{
var id = args.Data.ReadInt8();
var direction = (byte)(args.Data.ReadInt8() - 1);
var dmg = args.Data.ReadInt16();
args.Data.ReadString(); // don't store damage text
var bits = (BitsByte)args.Data.ReadInt8();
var pvp = bits[0];
var crit = bits[1];
if (OnPlayerDamage(id, direction, dmg, pvp, crit))
return true;
if (id >= Main.maxPlayers || TShock.Players[id] == null)
{
return true;
}
if (dmg > TShock.Config.MaxDamage && !args.Player.HasPermission(Permissions.ignoredamagecap) && id != args.Player.Index)
{
if (TShock.Config.KickOnDamageThresholdBroken)
{
TShock.Utils.Kick(args.Player, string.Format("Player damage exceeded {0}.", TShock.Config.MaxDamage));
return true;
}
else
{
args.Player.Disable(String.Format("Player damage exceeded {0}.", TShock.Config.MaxDamage), DisableFlags.WriteToLogAndConsole);
}
args.Player.SendData(PacketTypes.PlayerHp, "", id);
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
return true;
}
if (!TShock.Players[id].TPlayer.hostile && pvp && id != args.Player.Index)
{
args.Player.SendData(PacketTypes.PlayerHp, "", id);
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
return true;
}
if (TShock.CheckIgnores(args.Player))
{
args.Player.SendData(PacketTypes.PlayerHp, "", id);
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
return true;
}
if (TShock.CheckRangePermission(args.Player, TShock.Players[id].TileX, TShock.Players[id].TileY, 100))
{
args.Player.SendData(PacketTypes.PlayerHp, "", id);
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
return true;
}
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
{
args.Player.SendData(PacketTypes.PlayerHp, "", id);
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
return true;
}
if (TShock.Players[id].GodMode)
{
TShock.Players[id].Heal(args.TPlayer.statLifeMax);
}
return false;
}
private static bool HandlePlayerDamageV2(GetDataHandlerArgs args)
{
var id = args.Data.ReadInt8();
@ -2640,58 +2574,9 @@ namespace TShockAPI
var crit = bits[0];
var pvp = bits[1];
if (OnPlayerDamage(id, direction, dmg, pvp, crit))
if (OnPlayerDamage(args.Player, id, direction, dmg, pvp, crit, playerDeathReason))
return true;
if (id >= Main.maxPlayers || TShock.Players[id] == null)
{
return true;
}
if (dmg > TShock.Config.MaxDamage && !args.Player.HasPermission(Permissions.ignoredamagecap) && id != args.Player.Index)
{
if (TShock.Config.KickOnDamageThresholdBroken)
{
TShock.Utils.Kick(args.Player, string.Format("Player damage exceeded {0}.", TShock.Config.MaxDamage));
return true;
}
else
{
args.Player.Disable(String.Format("Player damage exceeded {0}.", TShock.Config.MaxDamage), DisableFlags.WriteToLogAndConsole);
}
args.Player.SendData(PacketTypes.PlayerHp, "", id);
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
return true;
}
if (!TShock.Players[id].TPlayer.hostile && pvp && id != args.Player.Index)
{
args.Player.SendData(PacketTypes.PlayerHp, "", id);
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
return true;
}
if (TShock.CheckIgnores(args.Player))
{
args.Player.SendData(PacketTypes.PlayerHp, "", id);
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
return true;
}
if (TShock.CheckRangePermission(args.Player, TShock.Players[id].TileX, TShock.Players[id].TileY, 100))
{
args.Player.SendData(PacketTypes.PlayerHp, "", id);
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
return true;
}
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
{
args.Player.SendData(PacketTypes.PlayerHp, "", id);
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
return true;
}
if (TShock.Players[id].GodMode)
{
TShock.Players[id].Heal(args.TPlayer.statLifeMax);