Move OnPlayerDamage to Bouncer
Remove reference to PlayerDamage v1 hook
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82e2ecb662
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3 changed files with 80 additions and 126 deletions
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@ -1161,6 +1161,7 @@ namespace TShockAPI
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/// </summary>
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public class PlayerDamageEventArgs : HandledEventArgs
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{
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public TSPlayer Player { get; set; }
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/// <summary>
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/// The Terraria playerID of the player
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/// </summary>
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@ -1181,24 +1182,28 @@ namespace TShockAPI
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/// Is the damage critical?
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/// </summary>
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public bool Critical { get; set; }
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/// <summary>The reason the player took damage and/or died.</summary>
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public PlayerDeathReason PlayerDeathReason { get; set; }
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}
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/// <summary>
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/// PlayerDamage - Called when a player is damaged
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/// </summary>
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public static HandlerList<PlayerDamageEventArgs> PlayerDamage;
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private static bool OnPlayerDamage(byte id, byte dir, short dmg, bool pvp, bool crit)
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private static bool OnPlayerDamage(TSPlayer player, byte id, byte dir, short dmg, bool pvp, bool crit, PlayerDeathReason playerDeathReason)
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{
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if (PlayerDamage == null)
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return false;
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var args = new PlayerDamageEventArgs
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{
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Player = player,
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ID = id,
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Direction = dir,
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Damage = dmg,
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PVP = pvp,
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Critical = crit,
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PlayerDeathReason = playerDeathReason,
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};
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PlayerDamage.Invoke(null, args);
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return args.Handled;
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@ -1421,7 +1426,6 @@ namespace TShockAPI
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{ PacketTypes.ItemOwner, HandleItemOwner },
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{ PacketTypes.PlayerHp, HandlePlayerHp },
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{ PacketTypes.PlayerMana, HandlePlayerMana },
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{ PacketTypes.PlayerDamage, HandlePlayerDamage },
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{ PacketTypes.NpcStrike, HandleNpcStrike },
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{ PacketTypes.NpcSpecial, HandleSpecial },
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{ PacketTypes.PlayerAnimation, HandlePlayerAnimation },
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@ -2560,76 +2564,6 @@ namespace TShockAPI
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return false;
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}
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private static bool HandlePlayerDamage(GetDataHandlerArgs args)
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{
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var id = args.Data.ReadInt8();
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var direction = (byte)(args.Data.ReadInt8() - 1);
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var dmg = args.Data.ReadInt16();
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args.Data.ReadString(); // don't store damage text
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var bits = (BitsByte)args.Data.ReadInt8();
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var pvp = bits[0];
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var crit = bits[1];
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if (OnPlayerDamage(id, direction, dmg, pvp, crit))
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return true;
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if (id >= Main.maxPlayers || TShock.Players[id] == null)
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{
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return true;
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}
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if (dmg > TShock.Config.MaxDamage && !args.Player.HasPermission(Permissions.ignoredamagecap) && id != args.Player.Index)
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{
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if (TShock.Config.KickOnDamageThresholdBroken)
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{
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TShock.Utils.Kick(args.Player, string.Format("Player damage exceeded {0}.", TShock.Config.MaxDamage));
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return true;
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}
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else
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{
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args.Player.Disable(String.Format("Player damage exceeded {0}.", TShock.Config.MaxDamage), DisableFlags.WriteToLogAndConsole);
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}
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args.Player.SendData(PacketTypes.PlayerHp, "", id);
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args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
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return true;
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}
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if (!TShock.Players[id].TPlayer.hostile && pvp && id != args.Player.Index)
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{
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args.Player.SendData(PacketTypes.PlayerHp, "", id);
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args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
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return true;
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}
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if (TShock.CheckIgnores(args.Player))
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{
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args.Player.SendData(PacketTypes.PlayerHp, "", id);
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args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
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return true;
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}
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if (TShock.CheckRangePermission(args.Player, TShock.Players[id].TileX, TShock.Players[id].TileY, 100))
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{
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args.Player.SendData(PacketTypes.PlayerHp, "", id);
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args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
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return true;
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}
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if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
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{
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args.Player.SendData(PacketTypes.PlayerHp, "", id);
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args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
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return true;
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}
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if (TShock.Players[id].GodMode)
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{
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TShock.Players[id].Heal(args.TPlayer.statLifeMax);
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}
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return false;
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}
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private static bool HandlePlayerDamageV2(GetDataHandlerArgs args)
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{
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var id = args.Data.ReadInt8();
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@ -2640,58 +2574,9 @@ namespace TShockAPI
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var crit = bits[0];
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var pvp = bits[1];
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if (OnPlayerDamage(id, direction, dmg, pvp, crit))
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if (OnPlayerDamage(args.Player, id, direction, dmg, pvp, crit, playerDeathReason))
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return true;
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if (id >= Main.maxPlayers || TShock.Players[id] == null)
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{
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return true;
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}
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if (dmg > TShock.Config.MaxDamage && !args.Player.HasPermission(Permissions.ignoredamagecap) && id != args.Player.Index)
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{
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if (TShock.Config.KickOnDamageThresholdBroken)
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{
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TShock.Utils.Kick(args.Player, string.Format("Player damage exceeded {0}.", TShock.Config.MaxDamage));
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return true;
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}
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else
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{
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args.Player.Disable(String.Format("Player damage exceeded {0}.", TShock.Config.MaxDamage), DisableFlags.WriteToLogAndConsole);
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}
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args.Player.SendData(PacketTypes.PlayerHp, "", id);
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args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
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return true;
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}
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if (!TShock.Players[id].TPlayer.hostile && pvp && id != args.Player.Index)
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{
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args.Player.SendData(PacketTypes.PlayerHp, "", id);
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args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
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return true;
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}
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if (TShock.CheckIgnores(args.Player))
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{
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args.Player.SendData(PacketTypes.PlayerHp, "", id);
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args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
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return true;
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}
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if (TShock.CheckRangePermission(args.Player, TShock.Players[id].TileX, TShock.Players[id].TileY, 100))
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{
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args.Player.SendData(PacketTypes.PlayerHp, "", id);
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args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
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return true;
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}
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if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
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{
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args.Player.SendData(PacketTypes.PlayerHp, "", id);
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args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
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return true;
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}
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if (TShock.Players[id].GodMode)
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{
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TShock.Players[id].Heal(args.TPlayer.statLifeMax);
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