Merge remote-tracking branch 'origin/general-devel' into fragments

This commit is contained in:
Lucas Nicodemus 2017-12-09 08:44:49 -07:00
commit 031398591a
13 changed files with 354 additions and 346 deletions

View file

@ -1608,25 +1608,25 @@ namespace TShockAPI
private static bool HandleConnecting(GetDataHandlerArgs args)
{
var user = TShock.Users.GetUserByName(args.Player.Name);
var account = TShock.UserAccounts.GetUserAccountByName(args.Player.Name);
args.Player.DataWhenJoined = new PlayerData(args.Player);
args.Player.DataWhenJoined.CopyCharacter(args.Player);
if (user != null && !TShock.Config.DisableUUIDLogin)
if (account != null && !TShock.Config.DisableUUIDLogin)
{
if (user.UUID == args.Player.UUID)
if (account.UUID == args.Player.UUID)
{
if (args.Player.State == 1)
args.Player.State = 2;
NetMessage.SendData((int)PacketTypes.WorldInfo, args.Player.Index);
args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, user.ID);
args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, account.ID);
var group = TShock.Utils.GetGroup(user.Group);
var group = TShock.Utils.GetGroup(account.Group);
args.Player.Group = group;
args.Player.tempGroup = null;
args.Player.User = user;
args.Player.Account = account;
args.Player.IsLoggedIn = true;
args.Player.IgnoreActionsForInventory = "none";
@ -1647,13 +1647,13 @@ namespace TShockAPI
if (args.Player.HasPermission(Permissions.usebanneditem))
args.Player.IgnoreActionsForDisabledArmor = "none";
args.Player.SendSuccessMessage("Authenticated as " + user.Name + " successfully.");
args.Player.SendSuccessMessage("Authenticated as " + account.Name + " successfully.");
TShock.Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user " + args.Player.Name + ".");
Hooks.PlayerHooks.OnPlayerPostLogin(args.Player);
return true;
}
}
else if (user != null && !TShock.Config.DisableLoginBeforeJoin)
else if (account != null && !TShock.Config.DisableLoginBeforeJoin)
{
args.Player.RequiresPassword = true;
NetMessage.SendData((int)PacketTypes.PasswordRequired, args.Player.Index);
@ -1682,23 +1682,23 @@ namespace TShockAPI
if (Hooks.PlayerHooks.OnPlayerPreLogin(args.Player, args.Player.Name, password))
return true;
var user = TShock.Users.GetUserByName(args.Player.Name);
if (user != null && !TShock.Config.DisableLoginBeforeJoin)
var account = TShock.UserAccounts.GetUserAccountByName(args.Player.Name);
if (account != null && !TShock.Config.DisableLoginBeforeJoin)
{
if (user.VerifyPassword(password))
if (account.VerifyPassword(password))
{
args.Player.RequiresPassword = false;
args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, user.ID);
args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, account.ID);
if (args.Player.State == 1)
args.Player.State = 2;
NetMessage.SendData((int)PacketTypes.WorldInfo, args.Player.Index);
var group = TShock.Utils.GetGroup(user.Group);
var group = TShock.Utils.GetGroup(account.Group);
args.Player.Group = group;
args.Player.tempGroup = null;
args.Player.User = user;
args.Player.Account = account;
args.Player.IsLoggedIn = true;
args.Player.IgnoreActionsForInventory = "none";
@ -1722,7 +1722,7 @@ namespace TShockAPI
args.Player.SendMessage("Authenticated as " + args.Player.Name + " successfully.", Color.LimeGreen);
TShock.Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user " + args.Player.Name + ".");
TShock.Users.SetUserUUID(user, args.Player.UUID);
TShock.UserAccounts.SetUserAccountUUID(account, args.Player.UUID);
Hooks.PlayerHooks.OnPlayerPostLogin(args.Player);
return true;
}
@ -2371,9 +2371,9 @@ namespace TShockAPI
if (args.TPlayer.difficulty == 2 && Main.ServerSideCharacter && args.Player.IsLoggedIn)
{
if (TShock.CharacterDB.RemovePlayer(args.Player.User.ID))
if (TShock.CharacterDB.RemovePlayer(args.Player.Account.ID))
{
TShock.CharacterDB.SeedInitialData(args.Player.User);
TShock.CharacterDB.SeedInitialData(args.Player.Account);
}
}
@ -2437,9 +2437,9 @@ namespace TShockAPI
if (args.TPlayer.difficulty == 2 && Main.ServerSideCharacter && args.Player.IsLoggedIn)
{
if (TShock.CharacterDB.RemovePlayer(args.Player.User.ID))
if (TShock.CharacterDB.RemovePlayer(args.Player.Account.ID))
{
TShock.CharacterDB.SeedInitialData(args.Player.User);
TShock.CharacterDB.SeedInitialData(args.Player.Account);
}
}