Fix identing after conflict resolve merge.

This commit is contained in:
Patrikkk 2020-06-02 11:41:41 +02:00
parent f01274164f
commit 0619092ba5

View file

@ -152,7 +152,7 @@ namespace TShockAPI
{ PacketTypes.PlayerHurtV2, HandlePlayerDamageV2 },
{ PacketTypes.PlayerDeathV2, HandlePlayerKillMeV2 },
{ PacketTypes.Emoji, HandleEmoji },
{ PacketTypes.SyncRevengeMarker, HandleSyncRevengeMarker },
{ PacketTypes.SyncRevengeMarker, HandleSyncRevengeMarker },
{ PacketTypes.FishOutNPC, HandleFishOutNPC },
{ PacketTypes.FoodPlatterTryPlacing, HandleFoodPlatterTryPlacing },
{ PacketTypes.SyncCavernMonsterType, HandleSyncCavernMonsterType }
@ -3603,7 +3603,7 @@ namespace TShockAPI
return false;
}
private static bool HandleSyncRevengeMarker(GetDataHandlerArgs args)
private static bool HandleSyncRevengeMarker(GetDataHandlerArgs args)
{
int uniqueID = args.Data.ReadInt32();
Vector2 location = args.Data.ReadVector2();
@ -3615,7 +3615,7 @@ namespace TShockAPI
float baseValue = args.Data.ReadSingle();
bool spawnedFromStatus = args.Data.ReadBoolean();
return false;
return false;
}
private static bool HandleFishOutNPC(GetDataHandlerArgs args)