Fix MatchPlacement allowing auto breakable tiles
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1 changed files with 1 additions and 1 deletions
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@ -266,7 +266,7 @@ namespace TShockAPI.Handlers
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{
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{
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for (int y = rect.Y; y < rect.Y + rect.Height; y++)
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for (int y = rect.Y; y < rect.Y + rect.Height; y++)
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{
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{
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if (Main.tile[x, y].active() && !(Main.tile[x, y].type != TileID.RollingCactus && (Main.tileCut[Main.tile[x, y].type] || TileID.Sets.BreakableWhenPlacing[Main.tile[x, y].type])))
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if (Main.tile[x, y].active()) // the client will kill tiles that auto break before placing the object
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{
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{
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return false;
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return false;
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}
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}
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