missed some more declarations
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5c24ba6f8d
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07da3d5f58
4 changed files with 25 additions and 25 deletions
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@ -1518,25 +1518,25 @@ namespace TShockAPI
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private static bool HandleConnecting(GetDataHandlerArgs args)
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{
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var user = TShock.UserAccounts.GetUserAccountByName(args.Player.Name);
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var account = TShock.UserAccounts.GetUserAccountByName(args.Player.Name);
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args.Player.DataWhenJoined = new PlayerData(args.Player);
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args.Player.DataWhenJoined.CopyCharacter(args.Player);
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if (user != null && !TShock.Config.DisableUUIDLogin)
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if (account != null && !TShock.Config.DisableUUIDLogin)
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{
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if (user.UUID == args.Player.UUID)
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if (account.UUID == args.Player.UUID)
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{
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if (args.Player.State == 1)
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args.Player.State = 2;
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NetMessage.SendData((int)PacketTypes.WorldInfo, args.Player.Index);
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args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, user.ID);
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args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, account.ID);
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var group = TShock.Utils.GetGroup(user.Group);
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var group = TShock.Utils.GetGroup(account.Group);
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args.Player.Group = group;
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args.Player.tempGroup = null;
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args.Player.Account = user;
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args.Player.Account = account;
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args.Player.IsLoggedIn = true;
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args.Player.IgnoreActionsForInventory = "none";
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@ -1557,13 +1557,13 @@ namespace TShockAPI
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if (args.Player.HasPermission(Permissions.usebanneditem))
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args.Player.IgnoreActionsForDisabledArmor = "none";
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args.Player.SendSuccessMessage("Authenticated as " + user.Name + " successfully.");
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args.Player.SendSuccessMessage("Authenticated as " + account.Name + " successfully.");
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TShock.Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user " + args.Player.Name + ".");
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Hooks.PlayerHooks.OnPlayerPostLogin(args.Player);
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return true;
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}
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}
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else if (user != null && !TShock.Config.DisableLoginBeforeJoin)
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else if (account != null && !TShock.Config.DisableLoginBeforeJoin)
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{
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args.Player.RequiresPassword = true;
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NetMessage.SendData((int)PacketTypes.PasswordRequired, args.Player.Index);
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@ -1592,23 +1592,23 @@ namespace TShockAPI
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if (Hooks.PlayerHooks.OnPlayerPreLogin(args.Player, args.Player.Name, password))
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return true;
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var user = TShock.UserAccounts.GetUserAccountByName(args.Player.Name);
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if (user != null && !TShock.Config.DisableLoginBeforeJoin)
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var account = TShock.UserAccounts.GetUserAccountByName(args.Player.Name);
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if (account != null && !TShock.Config.DisableLoginBeforeJoin)
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{
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if (user.VerifyPassword(password))
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if (account.VerifyPassword(password))
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{
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args.Player.RequiresPassword = false;
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args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, user.ID);
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args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, account.ID);
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if (args.Player.State == 1)
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args.Player.State = 2;
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NetMessage.SendData((int)PacketTypes.WorldInfo, args.Player.Index);
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var group = TShock.Utils.GetGroup(user.Group);
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var group = TShock.Utils.GetGroup(account.Group);
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args.Player.Group = group;
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args.Player.tempGroup = null;
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args.Player.Account = user;
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args.Player.Account = account;
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args.Player.IsLoggedIn = true;
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args.Player.IgnoreActionsForInventory = "none";
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@ -1632,7 +1632,7 @@ namespace TShockAPI
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args.Player.SendMessage("Authenticated as " + args.Player.Name + " successfully.", Color.LimeGreen);
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TShock.Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user " + args.Player.Name + ".");
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TShock.UserAccounts.SetUserAccountUUID(user, args.Player.UUID);
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TShock.UserAccounts.SetUserAccountUUID(account, args.Player.UUID);
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Hooks.PlayerHooks.OnPlayerPostLogin(args.Player);
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return true;
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}
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