missed some more declarations

This commit is contained in:
Edgar Luque 2017-12-08 01:48:08 +01:00
parent 5c24ba6f8d
commit 07da3d5f58
4 changed files with 25 additions and 25 deletions

View file

@ -120,7 +120,7 @@ namespace TShockAPI.DB
return playerData;
}
public bool SeedInitialData(UserAccount user)
public bool SeedInitialData(UserAccount account)
{
var inventory = new StringBuilder();
@ -132,7 +132,7 @@ namespace TShockAPI.DB
try
{
database.Query("INSERT INTO tsCharacter (Account, Health, MaxHealth, Mana, MaxMana, Inventory, spawnX, spawnY, questsCompleted) VALUES (@0, @1, @2, @3, @4, @5, @6, @7, @8);",
user.ID,
account.ID,
TShock.ServerSideCharacterConfig.StartingHealth,
TShock.ServerSideCharacterConfig.StartingHealth,
TShock.ServerSideCharacterConfig.StartingMana,

View file

@ -1518,25 +1518,25 @@ namespace TShockAPI
private static bool HandleConnecting(GetDataHandlerArgs args)
{
var user = TShock.UserAccounts.GetUserAccountByName(args.Player.Name);
var account = TShock.UserAccounts.GetUserAccountByName(args.Player.Name);
args.Player.DataWhenJoined = new PlayerData(args.Player);
args.Player.DataWhenJoined.CopyCharacter(args.Player);
if (user != null && !TShock.Config.DisableUUIDLogin)
if (account != null && !TShock.Config.DisableUUIDLogin)
{
if (user.UUID == args.Player.UUID)
if (account.UUID == args.Player.UUID)
{
if (args.Player.State == 1)
args.Player.State = 2;
NetMessage.SendData((int)PacketTypes.WorldInfo, args.Player.Index);
args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, user.ID);
args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, account.ID);
var group = TShock.Utils.GetGroup(user.Group);
var group = TShock.Utils.GetGroup(account.Group);
args.Player.Group = group;
args.Player.tempGroup = null;
args.Player.Account = user;
args.Player.Account = account;
args.Player.IsLoggedIn = true;
args.Player.IgnoreActionsForInventory = "none";
@ -1557,13 +1557,13 @@ namespace TShockAPI
if (args.Player.HasPermission(Permissions.usebanneditem))
args.Player.IgnoreActionsForDisabledArmor = "none";
args.Player.SendSuccessMessage("Authenticated as " + user.Name + " successfully.");
args.Player.SendSuccessMessage("Authenticated as " + account.Name + " successfully.");
TShock.Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user " + args.Player.Name + ".");
Hooks.PlayerHooks.OnPlayerPostLogin(args.Player);
return true;
}
}
else if (user != null && !TShock.Config.DisableLoginBeforeJoin)
else if (account != null && !TShock.Config.DisableLoginBeforeJoin)
{
args.Player.RequiresPassword = true;
NetMessage.SendData((int)PacketTypes.PasswordRequired, args.Player.Index);
@ -1592,23 +1592,23 @@ namespace TShockAPI
if (Hooks.PlayerHooks.OnPlayerPreLogin(args.Player, args.Player.Name, password))
return true;
var user = TShock.UserAccounts.GetUserAccountByName(args.Player.Name);
if (user != null && !TShock.Config.DisableLoginBeforeJoin)
var account = TShock.UserAccounts.GetUserAccountByName(args.Player.Name);
if (account != null && !TShock.Config.DisableLoginBeforeJoin)
{
if (user.VerifyPassword(password))
if (account.VerifyPassword(password))
{
args.Player.RequiresPassword = false;
args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, user.ID);
args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, account.ID);
if (args.Player.State == 1)
args.Player.State = 2;
NetMessage.SendData((int)PacketTypes.WorldInfo, args.Player.Index);
var group = TShock.Utils.GetGroup(user.Group);
var group = TShock.Utils.GetGroup(account.Group);
args.Player.Group = group;
args.Player.tempGroup = null;
args.Player.Account = user;
args.Player.Account = account;
args.Player.IsLoggedIn = true;
args.Player.IgnoreActionsForInventory = "none";
@ -1632,7 +1632,7 @@ namespace TShockAPI
args.Player.SendMessage("Authenticated as " + args.Player.Name + " successfully.", Color.LimeGreen);
TShock.Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user " + args.Player.Name + ".");
TShock.UserAccounts.SetUserAccountUUID(user, args.Player.UUID);
TShock.UserAccounts.SetUserAccountUUID(account, args.Player.UUID);
Hooks.PlayerHooks.OnPlayerPostLogin(args.Player);
return true;
}

View file

@ -21,21 +21,21 @@ namespace TShockAPI.Hooks
{
public class AccountDeleteEventArgs
{
public UserAccount User { get; private set; }
public UserAccount Account { get; private set; }
public AccountDeleteEventArgs(UserAccount user)
public AccountDeleteEventArgs(UserAccount account)
{
this.User = user;
this.Account = account;
}
}
public class AccountCreateEventArgs
{
public UserAccount User { get; private set; }
public UserAccount Account { get; private set; }
public AccountCreateEventArgs(UserAccount user)
public AccountCreateEventArgs(UserAccount account)
{
this.User = user;
this.Account = account;
}
}

View file

@ -500,14 +500,14 @@ namespace TShockAPI
/// <param name="args">args - The AccountDeleteEventArgs object.</param>
private void OnAccountDelete(Hooks.AccountDeleteEventArgs args)
{
CharacterDB.RemovePlayer(args.User.ID);
CharacterDB.RemovePlayer(args.Account.ID);
}
/// <summary>OnAccountCreate - Internal hook fired on account creation.</summary>
/// <param name="args">args - The AccountCreateEventArgs object.</param>
private void OnAccountCreate(Hooks.AccountCreateEventArgs args)
{
CharacterDB.SeedInitialData(UserAccounts.GetUserAccount(args.User));
CharacterDB.SeedInitialData(UserAccounts.GetUserAccount(args.Account));
}
/// <summary>OnPlayerPreLogin - Internal hook fired when on player pre login.</summary>