Merge branch 'general-devel' into sql_improve

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Ryozuki 2017-12-13 07:24:35 +01:00 committed by GitHub
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9 changed files with 21 additions and 74 deletions

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@ -3,6 +3,7 @@
This is the rolling changelog for TShock for Terraria. Use past tense when adding new entries; sign your name off when you add or change something. This should primarily be things like user changes, not necessarily codebase changes unless it's really relevant or large.
## Upcoming Changes
* API: Added return in OnNameCollision if hook has been handled. (@Patrikkk)
* API: Added hooks for item, projectile and tile bans (@deadsurgeon42)
* API: Changed `PlayerHooks` permission hook mechanisms to allow negation from hooks (@deadsurgeon42)
* API: New WorldGrassSpread hook which shold allow corruption/crimson/hallow creep config options to work (@DeathCradle)
@ -27,6 +28,14 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
* Fixed DumpItems() from trying to dump older versions of certain items (negative item IDs). (@Zaicon)
* Added the `/dump-reference-data` command, which when run, runs Utils.Dump() and outputs Terraria reference data to the server folder. (@hakusaro)
* Added DateTime datatype support for both MySQL and SQLite. (@Ryozuki)
* Fixed builds to not require a specific version of OTAPI and to not fail when in Release mode (@bartico6)
* Update Assembly Company to Pryaxis (@Ryozuki)
* Removed `/restart` command. (@hakusaro)
* Removed `Permissions.updateplugins` permission. (@hakusaro)
* Removed REST `/v3/server/restart/` route and `/server/restart/` route. (@hakusaro)
## TShock 4.3.25
* Fixed a critical exploit in the Terraria protocol that could cause massive unpreventable world corruption as well as a number of other problems. Thanks to @bartico6 for reporting. Fixed by the efforts of @QuiCM, @hakusaro, and tips in the right directioon from @bartico6.
## TShock 4.3.24
* Updated OpenTerraria API to 1.3.5.3 (@DeathCradle)

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@ -366,10 +366,6 @@ namespace TShockAPI
{
HelpText = "Reloads the server configuration file."
});
add(new Command(Permissions.maintenance, Restart, "restart")
{
HelpText = "Restarts the server."
});
add(new Command(Permissions.cfgpassword, ServerPassword, "serverpassword")
{
HelpText = "Changes the server password."
@ -1902,25 +1898,6 @@ namespace TShockAPI
TShock.Utils.StopServer(true, reason);
}
private static void Restart(CommandArgs args)
{
if (TShock.NoRestart)
{
args.Player.SendErrorMessage("This command has been disabled.");
return;
}
if (ServerApi.RunningMono)
{
TShock.Log.ConsoleInfo("Sorry, this command has not yet been implemented in Mono.");
}
else
{
string reason = ((args.Parameters.Count > 0) ? "Server shutting down: " + String.Join(" ", args.Parameters) : "Server shutting down!");
TShock.Utils.RestartServer(true, reason);
}
}
private static void OffNoSave(CommandArgs args)
{
string reason = ((args.Parameters.Count > 0) ? "Server shutting down: " + String.Join(" ", args.Parameters) : "Server shutting down!");

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@ -125,9 +125,6 @@ namespace TShockAPI
[Description("User can reload the configurations file.")]
public static readonly string cfgreload = "tshock.cfg.reload";
[Description("User can download updates to plugins that are currently running.")]
public static readonly string updateplugins = "tshock.cfg.updateplugins";
[Description("User can create reference files of Terraria IDs and the permission matrix in the server folder.")]
public static readonly string createdumps = "tshock.cfg.createdumps";

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@ -26,9 +26,9 @@ using System.Runtime.InteropServices;
[assembly: AssemblyTitle("TShock for Terraria")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Nyx Studios & TShock Contributors")]
[assembly: AssemblyCompany("Pryaxis & TShock Contributors")]
[assembly: AssemblyProduct("TShockAPI")]
[assembly: AssemblyCopyright("Copyright © Nyx Studios 2011-2017")]
[assembly: AssemblyCopyright("Copyright © Pryaxis & TShock Contributors 2011-2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
@ -53,5 +53,5 @@ using System.Runtime.InteropServices;
// Also, be sure to release on github with the exact assembly version tag as below
// so that the update manager works correctly (via the Github releases api and mimic)
[assembly: AssemblyVersion("4.3.24")]
[assembly: AssemblyFileVersion("4.3.24")]
[assembly: AssemblyVersion("4.3.25")]
[assembly: AssemblyFileVersion("4.3.25")]

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@ -205,7 +205,6 @@ namespace TShockAPI
Rest.RegisterRedirect("/server/broadcast", "/v2/server/broadcast");
Rest.RegisterRedirect("/server/reload", "/v2/server/reload");
Rest.RegisterRedirect("/server/off", "/v2/server/off");
Rest.RegisterRedirect("/server/restart", "/v3/server/restart");
Rest.RegisterRedirect("/server/rawcmd", "/v3/server/rawcmd");
//user commands
@ -247,7 +246,6 @@ namespace TShockAPI
Rest.Register(new SecureRestCommand("/v2/server/broadcast", ServerBroadcast));
Rest.Register(new SecureRestCommand("/v3/server/reload", ServerReload, RestPermissions.restcfg));
Rest.Register(new SecureRestCommand("/v2/server/off", ServerOff, RestPermissions.restmaintenance));
Rest.Register(new SecureRestCommand("/v3/server/restart", ServerRestart, RestPermissions.restmaintenance));
Rest.Register(new SecureRestCommand("/v3/server/rawcmd", ServerCommandV3, RestPermissions.restrawcommand));
Rest.Register(new SecureRestCommand("/tokentest", ServerTokenTest));
@ -335,25 +333,6 @@ namespace TShockAPI
return RestResponse("The server is shutting down");
}
[Description("Attempt to restart the server.")]
[Route("/v3/server/restart")]
[Permission(RestPermissions.restmaintenance)]
[Noun("confirm", true, "Confirm that you actually want to restart the server", typeof(bool))]
[Noun("message", false, "The shutdown message.", typeof(String))]
[Noun("nosave", false, "Shutdown without saving.", typeof(bool))]
[Token]
private object ServerRestart(RestRequestArgs args)
{
if (!GetBool(args.Parameters["confirm"], false))
return RestInvalidParam("confirm");
// Inform players the server is shutting down
var reason = string.IsNullOrWhiteSpace(args.Parameters["message"]) ? "Server is restarting" : args.Parameters["message"];
TShock.Utils.RestartServer(!GetBool(args.Parameters["nosave"], false), reason);
return RestResponse("The server is shutting down and will attempt to restart");
}
[Description("Reload config files for the server.")]
[Route("/v3/server/reload")]
[Permission(RestPermissions.restcfg)]

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@ -522,6 +522,11 @@ namespace TShockAPI
/// <param name="args">args - The NameCollisionEventArgs object.</param>
private void NetHooks_NameCollision(NameCollisionEventArgs args)
{
if (args.Handled)
{
return;
}
string ip = Utils.GetRealIP(Netplay.Clients[args.Who].Socket.GetRemoteAddress().ToString());
var player = Players.First(p => p != null && p.Name == args.Name && p.Index != args.Who);

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@ -71,11 +71,9 @@
<Reference Include="Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.10.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="OTAPI, Version=1.3.4.4, Culture=neutral, processorArchitecture=MSIL">
<Reference Include="OTAPI=">
<SpecificVersion>False</SpecificVersion>
<HintPath Condition="Exists('..\TerrariaServerAPI\TerrariaServerAPI\bin\Debug\OTAPI.dll')">..\TerrariaServerAPI\TerrariaServerAPI\bin\Debug\OTAPI.dll</HintPath>
<HintPath Condition="Exists('..\TerrariaServerAPI\TerrariaServerAPI\bin\Release\OTAPI.dll')">..\TerrariaServerAPI\TerrariaServerAPI\bin\Release\OTAPI.dll</HintPath>
<HintPath Condition="Exists('..\TerrariaServerAPI\TerrariaServerAPI\bin\$(Configuration)\OTAPI.dll')">..\TerrariaServerAPI\TerrariaServerAPI\bin\$(Configuration)\OTAPI.dll</HintPath>
<HintPath Condition="Exists('..\TerrariaServerAPI\TerrariaServerAPI\bin\$(ConfigurationName)\OTAPI.dll')">..\TerrariaServerAPI\TerrariaServerAPI\bin\$(ConfigurationName)\OTAPI.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Data" />

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@ -580,24 +580,6 @@ namespace TShockAPI
Netplay.disconnect = true;
}
/// <summary>
/// Stops the server after kicking all players with a reason message, and optionally saving the world then attempts to
/// restart it.
/// </summary>
/// <param name="save">bool perform a world save before stop (default: true)</param>
/// <param name="reason">string reason (default: "Server shutting down!")</param>
public void RestartServer(bool save = true, string reason = "Server shutting down!")
{
if (Main.ServerSideCharacter)
foreach (TSPlayer player in TShock.Players)
if (player != null && player.IsLoggedIn && !player.IgnoreActionsForClearingTrashCan)
TShock.CharacterDB.InsertPlayerData(player);
StopServer(true, reason);
System.Diagnostics.Process.Start(System.Reflection.Assembly.GetExecutingAssembly().GetName().CodeBase);
Environment.Exit(0);
}
/// <summary>
/// Reloads all configuration settings, groups, regions and raises the reload event.
/// </summary>

@ -1 +1 @@
Subproject commit e76b7d18175163cc9375361494ca6283113c4389
Subproject commit 2c25bb68fde0e2c40a32d639ff79d614d3fb1580