Changed ifs into else ifs for optimization purposes
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1 changed files with 3 additions and 3 deletions
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@ -164,19 +164,19 @@ namespace TShockAPI
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}
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return;
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}
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if (e.MsgID == 0x1e)
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else if (e.MsgID == 0x1e)
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{
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Main.player[e.Msg.whoAmI].hostile = true;
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NetMessage.SendData(30, -1, -1, "", e.Msg.whoAmI);
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e.Handled = true;
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}
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if (e.MsgID == 0x0A) //SendSection
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else if (e.MsgID == 0x0A) //SendSection
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{
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Tools.Broadcast(string.Format("{0}({1}) attempted sending a section", Main.player[e.Msg.whoAmI].name, e.Msg.whoAmI));
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Tools.Kick(e.Msg.whoAmI, "SendSection abuse.");
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e.Handled = true;
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}
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if (e.MsgID == 0x17) //Npc Data
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else if (e.MsgID == 0x17) //Npc Data
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{
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Tools.Broadcast(string.Format("{0}({1}) attempted spawning an NPC", Main.player[e.Msg.whoAmI].name, e.Msg.whoAmI));
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Tools.Kick(e.Msg.whoAmI, "Spawn NPC abuse");
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