Changed ifs into else ifs for optimization purposes

This commit is contained in:
Maverick Motherfucker 2011-06-02 21:30:16 -07:00
parent 892ef0c770
commit 087dfabffe

View file

@ -164,19 +164,19 @@ namespace TShockAPI
}
return;
}
if (e.MsgID == 0x1e)
else if (e.MsgID == 0x1e)
{
Main.player[e.Msg.whoAmI].hostile = true;
NetMessage.SendData(30, -1, -1, "", e.Msg.whoAmI);
e.Handled = true;
}
if (e.MsgID == 0x0A) //SendSection
else if (e.MsgID == 0x0A) //SendSection
{
Tools.Broadcast(string.Format("{0}({1}) attempted sending a section", Main.player[e.Msg.whoAmI].name, e.Msg.whoAmI));
Tools.Kick(e.Msg.whoAmI, "SendSection abuse.");
e.Handled = true;
}
if (e.MsgID == 0x17) //Npc Data
else if (e.MsgID == 0x17) //Npc Data
{
Tools.Broadcast(string.Format("{0}({1}) attempted spawning an NPC", Main.player[e.Msg.whoAmI].name, e.Msg.whoAmI));
Tools.Kick(e.Msg.whoAmI, "Spawn NPC abuse");