And kill wall checks too
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@ -1758,7 +1758,7 @@ namespace TShockAPI
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args.Player.TilesCreated.Add(coords, Main.tile[tileX, tileY].Data);
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}
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if ((type == 0 || type == 4) && Main.tileSolid[Main.tile[tileX, tileY].type] &&
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if ((type == 0 || type == 4 || type == 2) && Main.tileSolid[Main.tile[tileX, tileY].type] &&
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!args.Player.Group.HasPermission(Permissions.ignorekilltiledetection))
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{
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args.Player.TileKillThreshold++;
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