And kill wall checks too

This commit is contained in:
Zack Piispanen 2012-05-30 18:32:29 -04:00
parent 11a85dc817
commit 0c991b74de

View file

@ -1758,7 +1758,7 @@ namespace TShockAPI
args.Player.TilesCreated.Add(coords, Main.tile[tileX, tileY].Data); args.Player.TilesCreated.Add(coords, Main.tile[tileX, tileY].Data);
} }
if ((type == 0 || type == 4) && Main.tileSolid[Main.tile[tileX, tileY].type] && if ((type == 0 || type == 4 || type == 2) && Main.tileSolid[Main.tile[tileX, tileY].type] &&
!args.Player.Group.HasPermission(Permissions.ignorekilltiledetection)) !args.Player.Group.HasPermission(Permissions.ignorekilltiledetection))
{ {
args.Player.TileKillThreshold++; args.Player.TileKillThreshold++;