Added permission for seeing ids when using /who
Also added in the ability to see ids when using /who. Good for quickly adding ids to a region.
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174acade76
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3 changed files with 31 additions and 2 deletions
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@ -2636,7 +2636,10 @@ namespace TShockAPI
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private static void Playing(CommandArgs args)
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{
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args.Player.SendMessage(string.Format("Current players: {0}.", TShock.Utils.GetPlayers()), 255, 240, 20);
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string response = args.Player.Group.HasPermission(Permissions.seeids)
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? TShock.Utils.GetPlayersWithIds()
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: TShock.Utils.GetPlayers();
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args.Player.SendMessage(string.Format("Current players: {0}.", response), 255, 240, 20);
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args.Player.SendMessage(string.Format("TShock: {0} ({1}): ({2}/{3})", TShock.VersionNum, TShock.VersionCodename,
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TShock.Utils.ActivePlayers(), TShock.Config.MaxSlots));
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}
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@ -158,6 +158,9 @@ namespace TShockAPI
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[Description("User can start invasions (Goblin/Snow Legion) using items")]
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public static readonly string startinvasion;
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[Description("User can see the id of players with /who")]
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public static readonly string seeids;
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static Permissions()
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{
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foreach (var field in typeof (Permissions).GetFields())
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@ -69,6 +69,29 @@ namespace TShockAPI
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return sb.ToString();
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}
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/// <summary>
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/// Used for some places where a list of players might be used.
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/// </summary>
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/// <returns>String of players and their id seperated by commas.</returns>
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public string GetPlayersWithIds()
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{
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var sb = new StringBuilder();
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foreach (TSPlayer player in TShock.Players)
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{
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if (player != null && player.Active)
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{
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if (sb.Length != 0)
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{
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sb.Append(", ");
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}
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sb.Append(player.Name);
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string id = "( " + Convert.ToString(TShock.Users.GetUserID(player.UserAccountName)) + " )";
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sb.Append(id);
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}
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}
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return sb.ToString();
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}
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/// <summary>
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/// Finds a player and gets IP as string
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/// </summary>
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