uncomment StrikeNPC and SetTime packets
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40ba6c56d3
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155ed75c99
1 changed files with 2 additions and 2 deletions
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@ -888,7 +888,7 @@ namespace TShockAPI
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{
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Main.dayTime = dayTime;
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Main.time = time;
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//NetMessage.SendData((int) PacketTypes.TimeSet, -1, -1, "", 0, 0, Main.sunModY, Main.moonModY);
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NetMessage.SendData((int) PacketTypes.TimeSet, -1, -1, "", 0, 0, Main.sunModY, Main.moonModY);
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NetMessage.syncPlayers();
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}
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@ -914,7 +914,7 @@ namespace TShockAPI
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Main.rand = new Random();
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Main.npc[npcid].StrikeNPC(damage, knockBack, hitDirection);
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//NetMessage.SendData((int) PacketTypes.NpcStrike, -1, -1, "", npcid, damage, knockBack, hitDirection);
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NetMessage.SendData((int) PacketTypes.NpcStrike, -1, -1, "", npcid, damage, knockBack, hitDirection);
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}
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public void RevertTiles(Dictionary<Vector2, Tile> tiles)
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