uncomment StrikeNPC and SetTime packets

This commit is contained in:
Steven French 2013-09-29 23:21:44 +13:00
parent 40ba6c56d3
commit 155ed75c99

View file

@ -888,7 +888,7 @@ namespace TShockAPI
{
Main.dayTime = dayTime;
Main.time = time;
//NetMessage.SendData((int) PacketTypes.TimeSet, -1, -1, "", 0, 0, Main.sunModY, Main.moonModY);
NetMessage.SendData((int) PacketTypes.TimeSet, -1, -1, "", 0, 0, Main.sunModY, Main.moonModY);
NetMessage.syncPlayers();
}
@ -914,7 +914,7 @@ namespace TShockAPI
Main.rand = new Random();
Main.npc[npcid].StrikeNPC(damage, knockBack, hitDirection);
//NetMessage.SendData((int) PacketTypes.NpcStrike, -1, -1, "", npcid, damage, knockBack, hitDirection);
NetMessage.SendData((int) PacketTypes.NpcStrike, -1, -1, "", npcid, damage, knockBack, hitDirection);
}
public void RevertTiles(Dictionary<Vector2, Tile> tiles)