Fix breaking ice by falling
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1 changed files with 2 additions and 2 deletions
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@ -1901,9 +1901,9 @@ namespace TShockAPI
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return true;
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}
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byte[] rightClickKill = new byte[] { 4, 13, 33, 49, 50, 128};
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byte[] breakableTiles = new byte[] { 4, 13, 33, 49, 50, 127, 128, 163};
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Item selectedItem = args.TPlayer.inventory[args.TPlayer.selectedItem];
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if (type == 0 && Main.tile[tileX, tileY].type != 127 && !Main.tileCut[Main.tile[tileX, tileY].type] && !rightClickKill.Contains(Main.tile[tileX, tileY].type))
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if (type == 0 && !Main.tileCut[Main.tile[tileX, tileY].type] && !breakableTiles.Contains(Main.tile[tileX, tileY].type))
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{
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// If the tile is an axe tile and they aren't selecting an axe, they're hacking.
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if (Main.tileAxe[Main.tile[tileX, tileY].type] && (selectedItem.axe == 0 && selectedItem.explosive == 0 && args.Player.RecentFuse == 0))
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