Fix breaking ice by falling

This commit is contained in:
MarioE 2013-10-02 16:45:27 -04:00
parent 7f6b54fb1a
commit 1df0129919

View file

@ -1901,9 +1901,9 @@ namespace TShockAPI
return true;
}
byte[] rightClickKill = new byte[] { 4, 13, 33, 49, 50, 128};
byte[] breakableTiles = new byte[] { 4, 13, 33, 49, 50, 127, 128, 163};
Item selectedItem = args.TPlayer.inventory[args.TPlayer.selectedItem];
if (type == 0 && Main.tile[tileX, tileY].type != 127 && !Main.tileCut[Main.tile[tileX, tileY].type] && !rightClickKill.Contains(Main.tile[tileX, tileY].type))
if (type == 0 && !Main.tileCut[Main.tile[tileX, tileY].type] && !breakableTiles.Contains(Main.tile[tileX, tileY].type))
{
// If the tile is an axe tile and they aren't selecting an axe, they're hacking.
if (Main.tileAxe[Main.tile[tileX, tileY].type] && (selectedItem.axe == 0 && selectedItem.explosive == 0 && args.Player.RecentFuse == 0))