fix(Bouncer/SendTileRectHandler): MatchRemoval incorrect check range
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1 changed files with 3 additions and 3 deletions
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@ -327,7 +327,7 @@ namespace TShockAPI.Handlers
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private bool MatchRemoval(TSPlayer player, TileRect rect)
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private bool MatchRemoval(TSPlayer player, TileRect rect)
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{
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{
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for (int x = rect.X; x < rect.Y + rect.Width; x++)
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for (int x = rect.X; x < rect.X + rect.Width; x++)
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{
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{
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for (int y = rect.Y; y < rect.Y + rect.Height; y++)
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for (int y = rect.Y; y < rect.Y + rect.Height; y++)
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{
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{
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@ -910,7 +910,7 @@ namespace TShockAPI.Handlers
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}
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}
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}
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}
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/*
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/*
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* This is a copy of the `WorldGen.Convert` method with the following precise changes:
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* This is a copy of the `WorldGen.Convert` method with the following precise changes:
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* - Added a `MockTile tile` parameter
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* - Added a `MockTile tile` parameter
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* - Changed the `i` and `j` parameters to `k` and `l`
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* - Changed the `i` and `j` parameters to `k` and `l`
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@ -921,7 +921,7 @@ namespace TShockAPI.Handlers
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* - Removed the ifs checking the bounds of the tile and wall types
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* - Removed the ifs checking the bounds of the tile and wall types
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* - Removed branches that would call `WorldGen.KillTile`
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* - Removed branches that would call `WorldGen.KillTile`
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* - Changed branches depending on randomness to instead set the property to both values after one another
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* - Changed branches depending on randomness to instead set the property to both values after one another
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*
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*
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* This overall leads to a method that can be called on a MockTile and real-world coordinates and will spit out the proper conversion changes into the MockTile.
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* This overall leads to a method that can be called on a MockTile and real-world coordinates and will spit out the proper conversion changes into the MockTile.
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*/
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*/
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