Bounce infinite or NaN velocity / position

This commit is contained in:
Arthri 2025-02-08 07:13:03 +00:00
parent e4e28cb1b5
commit 2053213558

View file

@ -504,6 +504,14 @@ namespace TShockAPI
return; return;
} }
if (!float.IsFinite(pos.X) || !float.IsFinite(pos.Y))
{
TShock.Log.ConsoleInfo(GetString("Bouncer / OnPlayerUpdate force kicked (attempted to set position to infinity or NaN) from {0}", args.Player.Name));
args.Player.Kick(GetString("Detected DOOM set to ON position."), true, true);
args.Handled = true;
return;
}
if (pos.X < 0 || pos.Y < 0 || pos.X >= Main.maxTilesX * 16 - 16 || pos.Y >= Main.maxTilesY * 16 - 16) if (pos.X < 0 || pos.Y < 0 || pos.X >= Main.maxTilesX * 16 - 16 || pos.Y >= Main.maxTilesY * 16 - 16)
{ {
TShock.Log.ConsoleDebug(GetString("Bouncer / OnPlayerUpdate rejected from (position check) {0}", args.Player.Name)); TShock.Log.ConsoleDebug(GetString("Bouncer / OnPlayerUpdate rejected from (position check) {0}", args.Player.Name));
@ -1072,6 +1080,22 @@ namespace TShockAPI
bool noDelay = args.NoDelay; bool noDelay = args.NoDelay;
short type = args.Type; short type = args.Type;
if (!float.IsFinite(pos.X) || !float.IsFinite(pos.Y))
{
TShock.Log.ConsoleInfo(GetString("Bouncer / OnItemDrop force kicked (attempted to set position to infinity or NaN) from {0}", args.Player.Name));
args.Player.Kick(GetString("Detected DOOM set to ON position."), true, true);
args.Handled = true;
return;
}
if (!float.IsFinite(vel.X) || !float.IsFinite(vel.Y))
{
TShock.Log.ConsoleInfo(GetString("Bouncer / OnItemDrop force kicked (attempted to set velocity to infinity or NaN) from {0}", args.Player.Name));
args.Player.Kick(GetString("Detected DOOM set to ON position."), true, true);
args.Handled = true;
return;
}
// player is attempting to crash clients // player is attempting to crash clients
if (type < -48 || type >= Terraria.ID.ItemID.Count) if (type < -48 || type >= Terraria.ID.ItemID.Count)
{ {
@ -1175,6 +1199,22 @@ namespace TShockAPI
int index = args.Index; int index = args.Index;
float[] ai = args.Ai; float[] ai = args.Ai;
if (!float.IsFinite(pos.X) || !float.IsFinite(pos.Y))
{
TShock.Log.ConsoleInfo(GetString("Bouncer / OnNewProjectile force kicked (attempted to set position to infinity or NaN) from {0}", args.Player.Name));
args.Player.Kick(GetString("Detected DOOM set to ON position."), true, true);
args.Handled = true;
return;
}
if (!float.IsFinite(vel.X) || !float.IsFinite(vel.Y))
{
TShock.Log.ConsoleInfo(GetString("Bouncer / OnNewProjectile force kicked (attempted to set velocity to infinity or NaN) from {0}", args.Player.Name));
args.Player.Kick(GetString("Detected DOOM set to ON position."), true, true);
args.Handled = true;
return;
}
if (index > Main.maxProjectiles) if (index > Main.maxProjectiles)
{ {
TShock.Log.ConsoleDebug(GetString("Bouncer / OnNewProjectile rejected from above projectile limit from {0}", args.Player.Name)); TShock.Log.ConsoleDebug(GetString("Bouncer / OnNewProjectile rejected from above projectile limit from {0}", args.Player.Name));