Notify player if wrap is unavaiable
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parent
43cd69b330
commit
25472ea497
1 changed files with 8 additions and 5 deletions
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@ -690,7 +690,7 @@ namespace TShockAPI
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if (args.Player.Teleport(Main.spawnTileX, Main.spawnTileY))
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if (args.Player.Teleport(Main.spawnTileX, Main.spawnTileY))
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args.Player.SendMessage("Teleported to the map's spawnpoint.");
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args.Player.SendMessage("Teleported to the map's spawnpoint.");
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else
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else
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args.Player.SendMessage("Teleport unavailable custom spawnpoint set (to unset die after bed is destroyed).", Color.Red);
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args.Player.SendMessage("Teleport unavailable custom spawnpoint set (to unset sucide atleast once after bed is destroyed).", Color.Red);
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}
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}
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private static void TP(CommandArgs args)
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private static void TP(CommandArgs args)
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@ -719,7 +719,7 @@ namespace TShockAPI
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if (args.Player.Teleport(plr.TileX, plr.TileY))
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if (args.Player.Teleport(plr.TileX, plr.TileY))
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args.Player.SendMessage(string.Format("Teleported to {0}", plr.Name));
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args.Player.SendMessage(string.Format("Teleported to {0}", plr.Name));
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else
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else
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args.Player.SendMessage("Teleport unavailable custom spawnpoint set (to unset die after bed is destroyed).", Color.Red);
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args.Player.SendMessage("Teleport unavailable custom spawnpoint set (to unset sucide atleast once after bed is destroyed).", Color.Red);
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}
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}
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}
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}
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@ -794,12 +794,15 @@ namespace TShockAPI
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{
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{
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if (WarpsManager.FindWarp(args.Parameters[0]) != Vector2.Zero)
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if (WarpsManager.FindWarp(args.Parameters[0]) != Vector2.Zero)
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{
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{
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args.Player.Teleport((int)WarpsManager.FindWarp(args.Parameters[0]).X, (int)WarpsManager.FindWarp(args.Parameters[0]).Y);
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if (args.Player.Teleport((int)WarpsManager.FindWarp(args.Parameters[0]).X, (int)WarpsManager.FindWarp(args.Parameters[0]).Y))
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args.Player.SendMessage("Warped to " + args.Parameters[0], Color.Yellow);
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args.Player.SendMessage("Warped to " + args.Parameters[0], Color.Yellow);
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else
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args.Player.SendMessage("Warp unavailable custom spawnpoint set (to unset sucide atleast once after bed is destroyed).", Color.Red);
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}
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}
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else
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else
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{
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{
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args.Player.SendMessage("Specified warp not found", Color.Yellow);
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args.Player.SendMessage("Specified warp not found", Color.Red);
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}
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}
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}
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}
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else
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else
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