Notify player if wrap is unavaiable

This commit is contained in:
ricky 2011-06-22 13:59:24 +10:00
parent 43cd69b330
commit 25472ea497

View file

@ -690,7 +690,7 @@ namespace TShockAPI
if (args.Player.Teleport(Main.spawnTileX, Main.spawnTileY)) if (args.Player.Teleport(Main.spawnTileX, Main.spawnTileY))
args.Player.SendMessage("Teleported to the map's spawnpoint."); args.Player.SendMessage("Teleported to the map's spawnpoint.");
else else
args.Player.SendMessage("Teleport unavailable custom spawnpoint set (to unset die after bed is destroyed).", Color.Red); args.Player.SendMessage("Teleport unavailable custom spawnpoint set (to unset sucide atleast once after bed is destroyed).", Color.Red);
} }
private static void TP(CommandArgs args) private static void TP(CommandArgs args)
@ -719,7 +719,7 @@ namespace TShockAPI
if (args.Player.Teleport(plr.TileX, plr.TileY)) if (args.Player.Teleport(plr.TileX, plr.TileY))
args.Player.SendMessage(string.Format("Teleported to {0}", plr.Name)); args.Player.SendMessage(string.Format("Teleported to {0}", plr.Name));
else else
args.Player.SendMessage("Teleport unavailable custom spawnpoint set (to unset die after bed is destroyed).", Color.Red); args.Player.SendMessage("Teleport unavailable custom spawnpoint set (to unset sucide atleast once after bed is destroyed).", Color.Red);
} }
} }
@ -794,12 +794,15 @@ namespace TShockAPI
{ {
if (WarpsManager.FindWarp(args.Parameters[0]) != Vector2.Zero) if (WarpsManager.FindWarp(args.Parameters[0]) != Vector2.Zero)
{ {
args.Player.Teleport((int)WarpsManager.FindWarp(args.Parameters[0]).X, (int)WarpsManager.FindWarp(args.Parameters[0]).Y); if (args.Player.Teleport((int)WarpsManager.FindWarp(args.Parameters[0]).X, (int)WarpsManager.FindWarp(args.Parameters[0]).Y))
args.Player.SendMessage("Warped to " + args.Parameters[0], Color.Yellow); args.Player.SendMessage("Warped to " + args.Parameters[0], Color.Yellow);
else
args.Player.SendMessage("Warp unavailable custom spawnpoint set (to unset sucide atleast once after bed is destroyed).", Color.Red);
} }
else else
{ {
args.Player.SendMessage("Specified warp not found", Color.Yellow); args.Player.SendMessage("Specified warp not found", Color.Red);
} }
} }
else else