Update Bouncer.cs
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@ -1860,7 +1860,7 @@ namespace TShockAPI
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// if released npc not from its item (from crafted packet)
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// e.g. using bunny item to release golden bunny
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if(args.Player.TPlayer.lastVisualizedSelectedItem.makeNPC != type)
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if(args.Player.TPlayer.lastVisualizedSelectedItem.makeNPC != type && args.Player.TPlayer.lastVisualizedSelectedItem.placeStyle != style)
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{
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TShock.Log.ConsoleDebug("Bouncer / OnReleaseNPC rejected npc release from {0}", args.Player.Name);
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args.Player.Kick("Trying to release different critter exploit!", true);
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