Terraria 1.3.5 changes compile (NO GUARANTEES ON EXECUTING)
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7 changed files with 279 additions and 287 deletions
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@ -27,6 +27,7 @@ using System.Text;
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using System.Threading;
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using Terraria;
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using Terraria.ID;
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using Terraria.Localization;
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using TShockAPI.DB;
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using TerrariaApi.Server;
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using TShockAPI.Hooks;
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@ -5343,8 +5344,8 @@ namespace TShockAPI
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{
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if (Main.npc[i].active && ((npcId == 0 && !Main.npc[i].townNPC) || (Main.npc[i].netID == npcId && Main.npc[i].townNPC)))
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{
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Main.npc[i].displayName = args.Parameters[1];
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NetMessage.SendData(56, -1, -1, args.Parameters[1], i, 0f, 0f, 0f, 0);
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Main.npc[i].GivenName = args.Parameters[1];
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NetMessage.SendData(56, -1, -1, NetworkText.FromLiteral(args.Parameters[1]), i, 0f, 0f, 0f, 0);
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done++;
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}
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}
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@ -32,6 +32,7 @@ using Terraria;
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using Terraria.ObjectData;
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using Terraria.DataStructures;
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using Terraria.GameContent.Tile_Entities;
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using Terraria.Localization;
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using Microsoft.Xna.Framework;
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using OTAPI.Tile;
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@ -1494,7 +1495,7 @@ namespace TShockAPI
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args.Player.TPlayer.hideVisual[i] = hideVisual2[i];
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args.Player.TPlayer.hideMisc = hideMisc;
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args.Player.TPlayer.extraAccessory = extraSlot;
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NetMessage.SendData((int)PacketTypes.PlayerInfo, -1, args.Player.Index, args.Player.Name, args.Player.Index);
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NetMessage.SendData((int)PacketTypes.PlayerInfo, -1, args.Player.Index, NetworkText.FromLiteral(args.Player.Name), args.Player.Index);
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return true;
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}
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if (TShock.Config.MediumcoreOnly && difficulty < 1)
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@ -1678,7 +1679,7 @@ namespace TShockAPI
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return true;
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}
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NetMessage.SendData((int)PacketTypes.TimeSet, -1, -1, "", Main.dayTime ? 1 : 0, (int)Main.time, Main.sunModY, Main.moonModY);
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NetMessage.SendData((int)PacketTypes.TimeSet, -1, -1, NetworkText.FromLiteral(""), Main.dayTime ? 1 : 0, (int)Main.time, Main.sunModY, Main.moonModY);
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return false;
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}
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@ -2719,13 +2720,11 @@ namespace TShockAPI
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args.TPlayer.Update(args.TPlayer.whoAmI);
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NetMessage.SendData((int)PacketTypes.PlayerUpdate, -1, -1, "", args.Player.Index);
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NetMessage.SendData((int)PacketTypes.PlayerUpdate, -1, -1, NetworkText.FromLiteral(""), args.Player.Index);
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return true;
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}
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NetMessage.SendData((int)PacketTypes.PlayerUpdate, -1, args.Player.Index, "", args.Player.Index);
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NetMessage.SendData((int)PacketTypes.PlayerUpdate, -1, args.Player.Index, NetworkText.FromLiteral(""), args.Player.Index);
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return true;
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}
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@ -2981,7 +2980,7 @@ namespace TShockAPI
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if (OnKillMe(id, direction, dmg, pvp))
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return true;
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if (playerDeathReason.GetDeathText().Length > 500)
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if (playerDeathReason.GetDeathText(TShock.Players[id].Name).ToString().Length > 500)
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{
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TShock.Utils.Kick(TShock.Players[id], "Crash attempt", true);
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return true;
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@ -3478,7 +3477,7 @@ namespace TShockAPI
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return true;
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}
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if (prefix > Item.maxPrefixes) //make sure the prefix is a legit value
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if (prefix > PrefixID.Count) //make sure the prefix is a legit value
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{
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args.Player.SendData(PacketTypes.ItemDrop, "", id);
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return true;
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@ -3830,7 +3829,7 @@ namespace TShockAPI
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}
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NetMessage.SendData((int)PacketTypes.PlayerBuff, -1, args.Player.Index, "", args.Player.Index);
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NetMessage.SendData((int)PacketTypes.PlayerBuff, -1, args.Player.Index, NetworkText.FromLiteral(""), args.Player.Index);
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return true;
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}
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@ -4259,7 +4258,7 @@ namespace TShockAPI
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if (Main.npc[npcID]?.catchItem == 0)
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{
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Main.npc[npcID].active = true;
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NetMessage.SendData((int)PacketTypes.NpcUpdate, -1, -1, "", npcID);
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NetMessage.SendData((int)PacketTypes.NpcUpdate, -1, -1, NetworkText.FromLiteral(""), npcID);
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return true;
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}
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@ -4276,13 +4275,13 @@ namespace TShockAPI
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if (projectile == null || !projectile.active)
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{
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NetMessage.SendData((int)PacketTypes.NpcUpdate, -1, -1, "", npcIndex);
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NetMessage.SendData((int)PacketTypes.NpcUpdate, -1, -1, NetworkText.FromLiteral(""), npcIndex);
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return true;
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}
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if (projectile.type != ProjectileID.PortalGunGate)
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{
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NetMessage.SendData((int)PacketTypes.NpcUpdate, -1, -1, "", npcIndex);
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NetMessage.SendData((int)PacketTypes.NpcUpdate, -1, -1, NetworkText.FromLiteral(""), npcIndex);
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return true;
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}
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@ -4347,25 +4346,25 @@ namespace TShockAPI
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if (TShock.CheckIgnores(args.Player))
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{
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NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, "", itemFrame.ID, 0, 1);
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NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.FromLiteral(""), itemFrame.ID, 0, 1);
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return true;
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}
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if (TShock.CheckTilePermission(args.Player, x, y))
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{
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NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, "", itemFrame.ID, 0, 1);
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NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.FromLiteral(""), itemFrame.ID, 0, 1);
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return true;
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}
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if (TShock.CheckRangePermission(args.Player, x, y))
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{
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NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, "", itemFrame.ID, 0, 1);
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NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.FromLiteral(""), itemFrame.ID, 0, 1);
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return true;
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}
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if (itemFrame.item?.netID == args.TPlayer.inventory[args.TPlayer.selectedItem]?.netID)
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{
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NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, "", itemFrame.ID, 0, 1);
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NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.FromLiteral(""), itemFrame.ID, 0, 1);
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return true;
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}
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@ -19,6 +19,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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using Microsoft.Xna.Framework;
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using Terraria;
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using TShockAPI;
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using Terraria.Localization;
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namespace TShockAPI
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{
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@ -340,99 +341,99 @@ namespace TShockAPI
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float slot = 0f;
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for (int k = 0; k < NetItem.InventorySlots; k++)
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{
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].inventory[k].Name, player.Index, slot, (float)Main.player[player.Index].inventory[k].prefix);
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NetMessage.SendData(5, -1, -1, NetworkText.FromLiteral(Main.player[player.Index].inventory[k].Name), player.Index, slot, (float)Main.player[player.Index].inventory[k].prefix);
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slot++;
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}
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for (int k = 0; k < NetItem.ArmorSlots; k++)
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{
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].armor[k].Name, player.Index, slot, (float)Main.player[player.Index].armor[k].prefix);
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NetMessage.SendData(5, -1, -1, NetworkText.FromLiteral(Main.player[player.Index].armor[k].Name), player.Index, slot, (float)Main.player[player.Index].armor[k].prefix);
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slot++;
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}
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for (int k = 0; k < NetItem.DyeSlots; k++)
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{
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].dye[k].Name, player.Index, slot, (float)Main.player[player.Index].dye[k].prefix);
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NetMessage.SendData(5, -1, -1, NetworkText.FromLiteral(Main.player[player.Index].dye[k].Name), player.Index, slot, (float)Main.player[player.Index].dye[k].prefix);
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slot++;
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}
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for (int k = 0; k < NetItem.MiscEquipSlots; k++)
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{
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].miscEquips[k].Name, player.Index, slot, (float)Main.player[player.Index].miscEquips[k].prefix);
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NetMessage.SendData(5, -1, -1, NetworkText.FromLiteral(Main.player[player.Index].miscEquips[k].Name), player.Index, slot, (float)Main.player[player.Index].miscEquips[k].prefix);
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slot++;
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}
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for (int k = 0; k < NetItem.MiscDyeSlots; k++)
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{
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].miscDyes[k].Name, player.Index, slot, (float)Main.player[player.Index].miscDyes[k].prefix);
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NetMessage.SendData(5, -1, -1, NetworkText.FromLiteral(Main.player[player.Index].miscDyes[k].Name), player.Index, slot, (float)Main.player[player.Index].miscDyes[k].prefix);
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slot++;
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}
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for (int k = 0; k < NetItem.PiggySlots; k++)
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{
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].bank.item[k].Name, player.Index, slot, (float)Main.player[player.Index].bank.item[k].prefix);
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NetMessage.SendData(5, -1, -1, NetworkText.FromLiteral(Main.player[player.Index].bank.item[k].Name), player.Index, slot, (float)Main.player[player.Index].bank.item[k].prefix);
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slot++;
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}
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for (int k = 0; k < NetItem.SafeSlots; k++)
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{
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].bank2.item[k].Name, player.Index, slot, (float)Main.player[player.Index].bank2.item[k].prefix);
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NetMessage.SendData(5, -1, -1, NetworkText.FromLiteral(Main.player[player.Index].bank2.item[k].Name), player.Index, slot, (float)Main.player[player.Index].bank2.item[k].prefix);
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slot++;
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}
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].trashItem.Name, player.Index, slot++, (float)Main.player[player.Index].trashItem.prefix);
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NetMessage.SendData(5, -1, -1, NetworkText.FromLiteral(Main.player[player.Index].trashItem.Name), player.Index, slot++, (float)Main.player[player.Index].trashItem.prefix);
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for (int k = 0; k < NetItem.ForgeSlots; k++)
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{
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].bank3.item[k].Name, player.Index, slot, (float)Main.player[player.Index].bank3.item[k].prefix);
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NetMessage.SendData(5, -1, -1, NetworkText.FromLiteral(Main.player[player.Index].bank3.item[k].Name), player.Index, slot, (float)Main.player[player.Index].bank3.item[k].prefix);
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slot++;
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}
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NetMessage.SendData(4, -1, -1, player.Name, player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(42, -1, -1, "", player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(16, -1, -1, "", player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(4, -1, -1, NetworkText.FromLiteral(player.Name), player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(42, -1, -1, NetworkText.FromLiteral(""), player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(16, -1, -1, NetworkText.FromLiteral(""), player.Index, 0f, 0f, 0f, 0);
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slot = 0f;
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for (int k = 0; k < NetItem.InventorySlots; k++)
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{
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].inventory[k].Name, player.Index, slot, (float)Main.player[player.Index].inventory[k].prefix);
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NetMessage.SendData(5, player.Index, -1, NetworkText.FromLiteral(Main.player[player.Index].inventory[k].Name), player.Index, slot, (float)Main.player[player.Index].inventory[k].prefix);
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slot++;
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}
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for (int k = 0; k < NetItem.ArmorSlots; k++)
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{
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].armor[k].Name, player.Index, slot, (float)Main.player[player.Index].armor[k].prefix);
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NetMessage.SendData(5, player.Index, -1, NetworkText.FromLiteral(Main.player[player.Index].armor[k].Name), player.Index, slot, (float)Main.player[player.Index].armor[k].prefix);
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slot++;
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}
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for (int k = 0; k < NetItem.DyeSlots; k++)
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{
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].dye[k].Name, player.Index, slot, (float)Main.player[player.Index].dye[k].prefix);
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NetMessage.SendData(5, player.Index, -1, NetworkText.FromLiteral(Main.player[player.Index].dye[k].Name), player.Index, slot, (float)Main.player[player.Index].dye[k].prefix);
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slot++;
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}
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for (int k = 0; k < NetItem.MiscEquipSlots; k++)
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{
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].miscEquips[k].Name, player.Index, slot, (float)Main.player[player.Index].miscEquips[k].prefix);
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NetMessage.SendData(5, player.Index, -1, NetworkText.FromLiteral(Main.player[player.Index].miscEquips[k].Name), player.Index, slot, (float)Main.player[player.Index].miscEquips[k].prefix);
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slot++;
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}
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for (int k = 0; k < NetItem.MiscDyeSlots; k++)
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{
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].miscDyes[k].Name, player.Index, slot, (float)Main.player[player.Index].miscDyes[k].prefix);
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NetMessage.SendData(5, player.Index, -1, NetworkText.FromLiteral(Main.player[player.Index].miscDyes[k].Name), player.Index, slot, (float)Main.player[player.Index].miscDyes[k].prefix);
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slot++;
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}
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for (int k = 0; k < NetItem.PiggySlots; k++)
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{
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].bank.item[k].Name, player.Index, slot, (float)Main.player[player.Index].bank.item[k].prefix);
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NetMessage.SendData(5, player.Index, -1, NetworkText.FromLiteral(Main.player[player.Index].bank.item[k].Name), player.Index, slot, (float)Main.player[player.Index].bank.item[k].prefix);
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slot++;
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}
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for (int k = 0; k < NetItem.SafeSlots; k++)
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{
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].bank2.item[k].Name, player.Index, slot, (float)Main.player[player.Index].bank2.item[k].prefix);
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NetMessage.SendData(5, player.Index, -1, NetworkText.FromLiteral(Main.player[player.Index].bank2.item[k].Name), player.Index, slot, (float)Main.player[player.Index].bank2.item[k].prefix);
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slot++;
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}
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].trashItem.Name, player.Index, slot++, (float)Main.player[player.Index].trashItem.prefix);
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NetMessage.SendData(5, player.Index, -1, NetworkText.FromLiteral(Main.player[player.Index].trashItem.Name), player.Index, slot++, (float)Main.player[player.Index].trashItem.prefix);
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for (int k = 0; k < NetItem.ForgeSlots; k++)
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{
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].bank3.item[k].Name, player.Index, slot, (float)Main.player[player.Index].bank3.item[k].prefix);
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NetMessage.SendData(5, player.Index, -1, NetworkText.FromLiteral(Main.player[player.Index].bank3.item[k].Name), player.Index, slot, (float)Main.player[player.Index].bank3.item[k].prefix);
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slot++;
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}
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NetMessage.SendData(4, player.Index, -1, player.Name, player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(42, player.Index, -1, "", player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(16, player.Index, -1, "", player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(4, player.Index, -1, NetworkText.FromLiteral(player.Name), player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(42, player.Index, -1, NetworkText.FromLiteral(""), player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(16, player.Index, -1, NetworkText.FromLiteral(""), player.Index, 0f, 0f, 0f, 0);
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for (int k = 0; k < 22; k++)
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{
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@ -445,13 +446,13 @@ namespace TShockAPI
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* This is for when players login via uuid or serverpassword instead of via
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* the login command.
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*/
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NetMessage.SendData(50, -1, -1, "", player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(50, player.Index, -1, "", player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(50, -1, -1, NetworkText.FromLiteral(""), player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(50, player.Index, -1, NetworkText.FromLiteral(""), player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(76, player.Index, -1, "", player.Index);
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NetMessage.SendData(76, -1, -1, "", player.Index);
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NetMessage.SendData(76, player.Index, -1, NetworkText.FromLiteral(""), player.Index);
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NetMessage.SendData(76, -1, -1, NetworkText.FromLiteral(""), player.Index);
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NetMessage.SendData(39, player.Index, -1, "", 400);
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NetMessage.SendData(39, player.Index, -1, NetworkText.FromLiteral(""), 400);
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}
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}
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}
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@ -29,6 +29,7 @@ using OTAPI.Tile;
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using Terraria;
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using Terraria.DataStructures;
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using Terraria.ID;
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using Terraria.Localization;
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using TShockAPI.DB;
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using TShockAPI.Hooks;
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using TShockAPI.Net;
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@ -745,7 +746,7 @@ namespace TShockAPI
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SendTileSquare((int) (x/16), (int) (y/16), 15);
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TPlayer.Teleport(new Vector2(x, y), style);
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NetMessage.SendData((int)PacketTypes.Teleport, -1, -1, "", 0, TPlayer.whoAmI, x, y, style);
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NetMessage.SendData((int)PacketTypes.Teleport, -1, -1, NetworkText.FromLiteral(""), 0, TPlayer.whoAmI, x, y, style);
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return true;
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}
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@ -755,7 +756,7 @@ namespace TShockAPI
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/// <param name="health">Heal health amount.</param>
|
||||
public void Heal(int health = 600)
|
||||
{
|
||||
NetMessage.SendData((int)PacketTypes.PlayerHealOther, -1, -1, "", this.TPlayer.whoAmI, health);
|
||||
NetMessage.SendData((int)PacketTypes.PlayerHealOther, -1, -1, NetworkText.FromLiteral(""), this.TPlayer.whoAmI, health);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -905,8 +906,8 @@ namespace TShockAPI
|
|||
Main.item[itemid].prefix = (byte) prefix;
|
||||
Main.item[itemid].noGrabDelay = 1;
|
||||
Main.item[itemid].velocity = Main.player[this.Index].velocity;
|
||||
NetMessage.SendData((int)PacketTypes.ItemDrop, -1, -1, "", itemid, 0f, 0f, 0f);
|
||||
NetMessage.SendData((int)PacketTypes.ItemOwner, -1, -1, "", itemid, 0f, 0f, 0f);
|
||||
NetMessage.SendData((int)PacketTypes.ItemDrop, -1, -1, NetworkText.FromLiteral(""), itemid, 0f, 0f, 0f);
|
||||
NetMessage.SendData((int)PacketTypes.ItemOwner, -1, -1, NetworkText.FromLiteral(""), itemid, 0f, 0f, 0f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -1066,8 +1067,8 @@ namespace TShockAPI
|
|||
public virtual void SetTeam(int team)
|
||||
{
|
||||
Main.player[Index].team = team;
|
||||
NetMessage.SendData((int)PacketTypes.PlayerTeam, -1, -1, "", Index);
|
||||
NetMessage.SendData((int)PacketTypes.PlayerTeam, -1, Index, "", Index);
|
||||
NetMessage.SendData((int)PacketTypes.PlayerTeam, -1, -1, NetworkText.FromLiteral(""), Index);
|
||||
NetMessage.SendData((int)PacketTypes.PlayerTeam, -1, Index, NetworkText.FromLiteral(""), Index);
|
||||
}
|
||||
|
||||
private DateTime LastDisableNotification = DateTime.UtcNow;
|
||||
|
|
@ -1185,7 +1186,7 @@ namespace TShockAPI
|
|||
if (RealPlayer && !ConnectionAlive)
|
||||
return;
|
||||
|
||||
NetMessage.SendData((int) msgType, Index, -1, text, number, number2, number3, number4, number5);
|
||||
NetMessage.SendData((int) msgType, Index, -1, NetworkText.FromFormattable(text), number, number2, number3, number4, number5);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -1204,7 +1205,7 @@ namespace TShockAPI
|
|||
if (RealPlayer && !ConnectionAlive)
|
||||
return;
|
||||
|
||||
NetMessage.SendData((int) msgType, Index, -1, text, ply, number2, number3, number4, number5);
|
||||
NetMessage.SendData((int) msgType, Index, -1, NetworkText.FromFormattable(text), ply, number2, number3, number4, number5);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
|||
|
|
@ -24,6 +24,7 @@ using Terraria;
|
|||
using Terraria.Utilities;
|
||||
using TShockAPI;
|
||||
using TShockAPI.DB;
|
||||
using Terraria.Localization;
|
||||
|
||||
namespace TShockAPI
|
||||
{
|
||||
|
|
@ -152,15 +153,11 @@ namespace TShockAPI
|
|||
TShock.Utils.GetRandomClearTileWithInRange(startTileX, startTileY, tileXRange, tileYRange, out spawnTileX,
|
||||
out spawnTileY);
|
||||
int npcid = NPC.NewNPC(spawnTileX * 16, spawnTileY * 16, type, 0);
|
||||
// This is for special slimes
|
||||
if (type == 1)
|
||||
{
|
||||
Main.npc[npcid].SetDefaults(name);
|
||||
}
|
||||
else
|
||||
{
|
||||
Main.npc[npcid].netDefaults(type);
|
||||
}
|
||||
|
||||
// TODO: If special slimes break look at the git blame for this spot
|
||||
// It's probably because I removed something that didn't work
|
||||
Main.npc[npcid].SetDefaults(type);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -171,7 +168,7 @@ namespace TShockAPI
|
|||
Main.rand = new UnifiedRandom();
|
||||
|
||||
Main.npc[npcid].StrikeNPC(damage, knockBack, hitDirection);
|
||||
NetMessage.SendData((int)PacketTypes.NpcStrike, -1, -1, "", npcid, damage, knockBack, hitDirection);
|
||||
NetMessage.SendData((int)PacketTypes.NpcStrike, -1, -1, NetworkText.FromLiteral(""), npcid, damage, knockBack, hitDirection);
|
||||
}
|
||||
|
||||
public void RevertTiles(Dictionary<Vector2, ITile> tiles)
|
||||
|
|
|
|||
|
|
@ -34,6 +34,7 @@ using Newtonsoft.Json;
|
|||
using Rests;
|
||||
using Terraria;
|
||||
using Terraria.ID;
|
||||
using Terraria.Localization;
|
||||
using TerrariaApi.Server;
|
||||
using TShockAPI.DB;
|
||||
using TShockAPI.Hooks;
|
||||
|
|
@ -710,16 +711,8 @@ namespace TShockAPI
|
|||
|
||||
.AddFlag("-lang", (l) =>
|
||||
{
|
||||
int lang;
|
||||
if (int.TryParse(l, out lang))
|
||||
{
|
||||
Lang.lang = lang;
|
||||
ServerApi.LogWriter.PluginWriteLine(this, string.Format("Language index set to {0}.", lang), TraceLevel.Verbose);
|
||||
}
|
||||
else
|
||||
{
|
||||
ServerApi.LogWriter.PluginWriteLine(this, "Invalid value given for command line argument \"-lang\".", TraceLevel.Warning);
|
||||
}
|
||||
LanguageManager.Instance.SetLanguage(l);
|
||||
ServerApi.LogWriter.PluginWriteLine(this, string.Format("Language attempted to be set to {0}.", l), TraceLevel.Verbose);
|
||||
})
|
||||
|
||||
.AddFlag("-autocreate", (size) =>
|
||||
|
|
@ -735,7 +728,7 @@ namespace TShockAPI
|
|||
//Flags without arguments
|
||||
.AddFlag("-logclear", () => LogClear = true)
|
||||
.AddFlag("-autoshutdown", () => Main.instance.EnableAutoShutdown())
|
||||
.AddFlag("-dump", () => Utils.Dump())
|
||||
// .AddFlag("-dump", () => Utils.Dump())
|
||||
.AddFlag("--stats-optout", () => StatTracker.OptOut = true)
|
||||
.AddFlag("--no-restart", () => NoRestart = true);
|
||||
|
||||
|
|
@ -1258,7 +1251,7 @@ namespace TShockAPI
|
|||
{
|
||||
if (ShuttingDown)
|
||||
{
|
||||
NetMessage.SendData((int)PacketTypes.Disconnect, args.Who, -1, "Server is shutting down...");
|
||||
NetMessage.SendData((int)PacketTypes.Disconnect, args.Who, -1, NetworkText.FromLiteral("Server is shutting down..."));
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
|
@ -1491,12 +1484,12 @@ namespace TShockAPI
|
|||
Player ply = Main.player[args.Who];
|
||||
string name = ply.name;
|
||||
ply.name = String.Format(Config.ChatAboveHeadsFormat, tsplr.Group.Name, tsplr.Group.Prefix, tsplr.Name, tsplr.Group.Suffix);
|
||||
NetMessage.SendData((int)PacketTypes.PlayerInfo, -1, -1, ply.name, args.Who, 0, 0, 0, 0);
|
||||
NetMessage.SendData((int)PacketTypes.PlayerInfo, -1, -1, NetworkText.FromLiteral(ply.name), args.Who, 0, 0, 0, 0);
|
||||
ply.name = name;
|
||||
var text = args.Text;
|
||||
Hooks.PlayerHooks.OnPlayerChat(tsplr, args.Text, ref text);
|
||||
NetMessage.SendData((int)PacketTypes.ChatText, -1, args.Who, text, args.Who, tsplr.Group.R, tsplr.Group.G, tsplr.Group.B);
|
||||
NetMessage.SendData((int)PacketTypes.PlayerInfo, -1, -1, name, args.Who, 0, 0, 0, 0);
|
||||
NetMessage.SendData((int)PacketTypes.ChatText, -1, args.Who, NetworkText.FromFormattable(text), args.Who, tsplr.Group.R, tsplr.Group.G, tsplr.Group.B);
|
||||
NetMessage.SendData((int)PacketTypes.PlayerInfo, -1, -1, NetworkText.FromLiteral(name), args.Who, 0, 0, 0, 0);
|
||||
|
||||
string msg = String.Format("<{0}> {1}",
|
||||
String.Format(Config.ChatAboveHeadsFormat, tsplr.Group.Name, tsplr.Group.Prefix, tsplr.Name, tsplr.Group.Suffix),
|
||||
|
|
|
|||
|
|
@ -403,7 +403,7 @@ namespace TShockAPI
|
|||
public NPC GetNPCById(int id)
|
||||
{
|
||||
NPC npc = new NPC();
|
||||
npc.netDefaults(id);
|
||||
npc.SetDefaults(id);
|
||||
return npc;
|
||||
}
|
||||
|
||||
|
|
@ -419,7 +419,7 @@ namespace TShockAPI
|
|||
string nameLower = name.ToLower();
|
||||
for (int i = -17; i < Main.maxNPCTypes; i++)
|
||||
{
|
||||
npc.netDefaults(i);
|
||||
npc.SetDefaults(i);
|
||||
if (npc.FullName.ToLower() == nameLower || npc.TypeName.ToLower() == nameLower)
|
||||
return new List<NPC> { npc };
|
||||
if (npc.FullName.ToLower().StartsWith(nameLower) || npc.TypeName.ToLower().StartsWith(nameLower))
|
||||
|
|
@ -480,7 +480,7 @@ namespace TShockAPI
|
|||
/// <returns>Prefix name</returns>
|
||||
public string GetPrefixById(int id)
|
||||
{
|
||||
return id < FirstItemPrefix || id > LastItemPrefix ? "" : Lang.prefix[id] ?? "";
|
||||
return id < FirstItemPrefix || id > LastItemPrefix ? "" : Lang.prefix[id].ToString() ?? "";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -1166,237 +1166,237 @@ namespace TShockAPI
|
|||
return points;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Dumps information and optionally exits afterwards
|
||||
/// </summary>
|
||||
/// <param name="exit"></param>
|
||||
public void Dump(bool exit = true)
|
||||
{
|
||||
PrepareLangForDump();
|
||||
Lang.setLang(true);
|
||||
ConfigFile.DumpDescriptions();
|
||||
Permissions.DumpDescriptions();
|
||||
ServerSideCharacters.ServerSideConfig.DumpDescriptions();
|
||||
RestManager.DumpDescriptions();
|
||||
DumpBuffs("BuffList.txt");
|
||||
DumpItems("Items-1_0.txt", -48, 235);
|
||||
DumpItems("Items-1_1.txt", 235, 604);
|
||||
DumpItems("Items-1_2.txt", 604, 2749);
|
||||
DumpItems("Items-1_3.txt", 2749, Main.maxItemTypes);
|
||||
DumpNPCs("NPCs.txt");
|
||||
DumpProjectiles("Projectiles.txt");
|
||||
DumpPrefixes("Prefixes.txt");
|
||||
if (exit)
|
||||
{
|
||||
Environment.Exit(1);
|
||||
}
|
||||
}
|
||||
// /// <summary>
|
||||
// /// Dumps information and optionally exits afterwards
|
||||
// /// </summary>
|
||||
// /// <param name="exit"></param>
|
||||
// public void Dump(bool exit = true)
|
||||
// {
|
||||
// PrepareLangForDump();
|
||||
// Lang.setLang(true);
|
||||
// ConfigFile.DumpDescriptions();
|
||||
// Permissions.DumpDescriptions();
|
||||
// ServerSideCharacters.ServerSideConfig.DumpDescriptions();
|
||||
// RestManager.DumpDescriptions();
|
||||
// DumpBuffs("BuffList.txt");
|
||||
// DumpItems("Items-1_0.txt", -48, 235);
|
||||
// DumpItems("Items-1_1.txt", 235, 604);
|
||||
// DumpItems("Items-1_2.txt", 604, 2749);
|
||||
// DumpItems("Items-1_3.txt", 2749, Main.maxItemTypes);
|
||||
// DumpNPCs("NPCs.txt");
|
||||
// DumpProjectiles("Projectiles.txt");
|
||||
// DumpPrefixes("Prefixes.txt");
|
||||
// if (exit)
|
||||
// {
|
||||
// Environment.Exit(1);
|
||||
// }
|
||||
// }
|
||||
|
||||
internal void PrepareLangForDump()
|
||||
{
|
||||
for(int i = 0; i < Main.recipe.Length; i++)
|
||||
Main.recipe[i] = new Recipe();
|
||||
}
|
||||
// internal void PrepareLangForDump()
|
||||
// {
|
||||
// for(int i = 0; i < Main.recipe.Length; i++)
|
||||
// Main.recipe[i] = new Recipe();
|
||||
// }
|
||||
|
||||
public void DumpBuffs(string path)
|
||||
{
|
||||
StringBuilder buffer = new StringBuilder();
|
||||
buffer.AppendLine("[block:parameters]").AppendLine("{").AppendLine(" \"data\": {");
|
||||
buffer.AppendLine(" \"h-0\": \"ID\",");
|
||||
buffer.AppendLine(" \"h-1\": \"Name\",");
|
||||
buffer.AppendLine(" \"h-2\": \"Description\",");
|
||||
// public void DumpBuffs(string path)
|
||||
// {
|
||||
// StringBuilder buffer = new StringBuilder();
|
||||
// buffer.AppendLine("[block:parameters]").AppendLine("{").AppendLine(" \"data\": {");
|
||||
// buffer.AppendLine(" \"h-0\": \"ID\",");
|
||||
// buffer.AppendLine(" \"h-1\": \"Name\",");
|
||||
// buffer.AppendLine(" \"h-2\": \"Description\",");
|
||||
|
||||
List<object[]> elements = new List<object[]>();
|
||||
for (int i = 0; i < Main.maxBuffTypes; i++)
|
||||
{
|
||||
if (!String.IsNullOrEmpty(Lang.GetBuffName(i)))
|
||||
{
|
||||
object[] element = new object[] { i, Lang.GetBuffName(i), Main.buffTip[i] };
|
||||
elements.Add(element);
|
||||
}
|
||||
}
|
||||
|
||||
var rows = elements.Count;
|
||||
var columns = 0;
|
||||
if (rows > 0)
|
||||
{
|
||||
columns = elements[0].Length;
|
||||
}
|
||||
OutputElementsForDump(buffer, elements, rows, columns);
|
||||
|
||||
buffer.AppendLine();
|
||||
buffer.AppendLine(" },");
|
||||
buffer.AppendLine(String.Format(" \"cols\": {0},", columns)).AppendLine(String.Format(" \"rows\": {0}", rows));
|
||||
buffer.AppendLine("}").Append("[/block]");
|
||||
|
||||
File.WriteAllText(path, buffer.ToString());
|
||||
}
|
||||
|
||||
public void DumpItems(string path, int start, int end)
|
||||
{
|
||||
Main.player[Main.myPlayer] = new Player();
|
||||
StringBuilder buffer = new StringBuilder();
|
||||
Regex newLine = new Regex(@"\n");
|
||||
buffer.AppendLine("[block:parameters]").AppendLine("{").AppendLine(" \"data\": {");
|
||||
buffer.AppendLine(" \"h-0\": \"ID\",");
|
||||
buffer.AppendLine(" \"h-1\": \"Name\",");
|
||||
buffer.AppendLine(" \"h-2\": \"Tooltip\",");
|
||||
buffer.AppendLine(" \"h-3\": \"Tooltip 2\",");
|
||||
|
||||
List<object[]> elements = new List<object[]>();
|
||||
for (int i = start; i < end; i++)
|
||||
{
|
||||
Item item = new Item();
|
||||
item.netDefaults(i);
|
||||
if (!String.IsNullOrEmpty(item.Name))
|
||||
{
|
||||
object[] element = new object[] { i,
|
||||
newLine.Replace(item.Name, @" "),
|
||||
newLine.Replace(item.toolTip, @" "),
|
||||
newLine.Replace(item.toolTip2, @" ")
|
||||
};
|
||||
elements.Add(element);
|
||||
}
|
||||
}
|
||||
|
||||
var rows = elements.Count;
|
||||
var columns = 0;
|
||||
if (rows > 0)
|
||||
{
|
||||
columns = elements[0].Length;
|
||||
}
|
||||
OutputElementsForDump(buffer, elements, rows, columns);
|
||||
|
||||
buffer.AppendLine();
|
||||
buffer.AppendLine(" },");
|
||||
buffer.AppendLine(String.Format(" \"cols\": {0},", columns)).AppendLine(String.Format(" \"rows\": {0}", rows));
|
||||
buffer.AppendLine("}").Append("[/block]");
|
||||
|
||||
File.WriteAllText(path, buffer.ToString());
|
||||
}
|
||||
|
||||
public void DumpNPCs(string path)
|
||||
{
|
||||
StringBuilder buffer = new StringBuilder();
|
||||
buffer.AppendLine("[block:parameters]").AppendLine("{").AppendLine(" \"data\": {");
|
||||
buffer.AppendLine(" \"h-0\": \"ID\",");
|
||||
buffer.AppendLine(" \"h-1\": \"Name\",");
|
||||
buffer.AppendLine(" \"h-2\": \"Display Name\",");
|
||||
|
||||
List<object[]> elements = new List<object[]>();
|
||||
for (int i = -65; i < Main.maxNPCTypes; i++)
|
||||
{
|
||||
NPC npc = new NPC();
|
||||
npc.netDefaults(i);
|
||||
if (!String.IsNullOrEmpty(npc.FullName))
|
||||
{
|
||||
object[] element = new object[] { i, npc.FullName, npc.displayName };
|
||||
elements.Add(element);
|
||||
}
|
||||
}
|
||||
|
||||
var rows = elements.Count;
|
||||
var columns = 0;
|
||||
if (rows > 0)
|
||||
{
|
||||
columns = elements[0].Length;
|
||||
}
|
||||
OutputElementsForDump(buffer, elements, rows, columns);
|
||||
|
||||
buffer.AppendLine();
|
||||
buffer.AppendLine(" },");
|
||||
buffer.AppendLine(String.Format(" \"cols\": {0},", columns)).AppendLine(String.Format(" \"rows\": {0}", rows));
|
||||
buffer.AppendLine("}").Append("[/block]");
|
||||
|
||||
File.WriteAllText(path, buffer.ToString());
|
||||
}
|
||||
|
||||
public void DumpProjectiles(string path)
|
||||
{
|
||||
Main.rand = new UnifiedRandom();
|
||||
StringBuilder buffer = new StringBuilder();
|
||||
buffer.AppendLine("[block:parameters]").AppendLine("{").AppendLine(" \"data\": {");
|
||||
buffer.AppendLine(" \"h-0\": \"ID\",");
|
||||
buffer.AppendLine(" \"h-1\": \"Name\",");
|
||||
|
||||
List<object[]> elements = new List<object[]>();
|
||||
for (int i = 0; i < Main.maxProjectileTypes; i++)
|
||||
{
|
||||
Projectile projectile = new Projectile();
|
||||
projectile.SetDefaults(i);
|
||||
if (!String.IsNullOrEmpty(projectile.Name))
|
||||
{
|
||||
object[] element = new object[] { i, projectile.Name };
|
||||
elements.Add(element);
|
||||
}
|
||||
}
|
||||
|
||||
var rows = elements.Count;
|
||||
var columns = 0;
|
||||
if (rows > 0)
|
||||
{
|
||||
columns = elements[0].Length;
|
||||
}
|
||||
OutputElementsForDump(buffer, elements, rows, columns);
|
||||
|
||||
buffer.AppendLine();
|
||||
buffer.AppendLine(" },");
|
||||
buffer.AppendLine(String.Format(" \"cols\": {0},", columns)).AppendLine(String.Format(" \"rows\": {0}", rows));
|
||||
buffer.AppendLine("}").Append("[/block]");
|
||||
|
||||
File.WriteAllText(path, buffer.ToString());
|
||||
}
|
||||
|
||||
public void DumpPrefixes(string path)
|
||||
{
|
||||
StringBuilder buffer = new StringBuilder();
|
||||
buffer.AppendLine("[block:parameters]").AppendLine("{").AppendLine(" \"data\": {");
|
||||
buffer.AppendLine(" \"h-0\": \"ID\",");
|
||||
buffer.AppendLine(" \"h-1\": \"Name\",");
|
||||
|
||||
List<object[]> elements = new List<object[]>();
|
||||
for (int i = 0; i < Item.maxPrefixes; i++)
|
||||
{
|
||||
string prefix = Lang.prefix[i];
|
||||
|
||||
if (!String.IsNullOrEmpty(prefix))
|
||||
{
|
||||
object[] element = new object[] {i, prefix};
|
||||
elements.Add(element);
|
||||
}
|
||||
}
|
||||
|
||||
var rows = elements.Count;
|
||||
var columns = 0;
|
||||
if (rows > 0)
|
||||
{
|
||||
columns = elements[0].Length;
|
||||
}
|
||||
OutputElementsForDump(buffer, elements, rows, columns);
|
||||
|
||||
buffer.AppendLine();
|
||||
buffer.AppendLine(" },");
|
||||
buffer.AppendLine(String.Format(" \"cols\": {0},", columns)).AppendLine(String.Format(" \"rows\": {0}", rows));
|
||||
buffer.AppendLine("}").Append("[/block]");
|
||||
|
||||
File.WriteAllText(path, buffer.ToString());
|
||||
}
|
||||
|
||||
private void OutputElementsForDump(StringBuilder buffer, List<object[]> elements, int rows, int columns)
|
||||
{
|
||||
if (rows > 0)
|
||||
{
|
||||
columns = elements[0].Length;
|
||||
for (int i = 0; i < columns; i++)
|
||||
{
|
||||
for (int j = 0; j < rows; j++)
|
||||
{
|
||||
buffer.Append(String.Format(" \"{0}-{1}\": \"{2}\"", j, i, elements[j][i]));
|
||||
if (j != rows - 1 || i != columns - 1)
|
||||
buffer.AppendLine(",");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// List<object[]> elements = new List<object[]>();
|
||||
// for (int i = 0; i < Main.maxBuffTypes; i++)
|
||||
// {
|
||||
// if (!String.IsNullOrEmpty(Lang.GetBuffName(i)))
|
||||
// {
|
||||
// object[] element = new object[] { i, Lang.GetBuffName(i), Main.buffTip[i] };
|
||||
// elements.Add(element);
|
||||
// }
|
||||
// }
|
||||
|
||||
// var rows = elements.Count;
|
||||
// var columns = 0;
|
||||
// if (rows > 0)
|
||||
// {
|
||||
// columns = elements[0].Length;
|
||||
// }
|
||||
// OutputElementsForDump(buffer, elements, rows, columns);
|
||||
|
||||
// buffer.AppendLine();
|
||||
// buffer.AppendLine(" },");
|
||||
// buffer.AppendLine(String.Format(" \"cols\": {0},", columns)).AppendLine(String.Format(" \"rows\": {0}", rows));
|
||||
// buffer.AppendLine("}").Append("[/block]");
|
||||
|
||||
// File.WriteAllText(path, buffer.ToString());
|
||||
// }
|
||||
|
||||
// public void DumpItems(string path, int start, int end)
|
||||
// {
|
||||
// Main.player[Main.myPlayer] = new Player();
|
||||
// StringBuilder buffer = new StringBuilder();
|
||||
// Regex newLine = new Regex(@"\n");
|
||||
// buffer.AppendLine("[block:parameters]").AppendLine("{").AppendLine(" \"data\": {");
|
||||
// buffer.AppendLine(" \"h-0\": \"ID\",");
|
||||
// buffer.AppendLine(" \"h-1\": \"Name\",");
|
||||
// buffer.AppendLine(" \"h-2\": \"Tooltip\",");
|
||||
// buffer.AppendLine(" \"h-3\": \"Tooltip 2\",");
|
||||
|
||||
// List<object[]> elements = new List<object[]>();
|
||||
// for (int i = start; i < end; i++)
|
||||
// {
|
||||
// Item item = new Item();
|
||||
// item.netDefaults(i);
|
||||
// if (!String.IsNullOrEmpty(item.Name))
|
||||
// {
|
||||
// object[] element = new object[] { i,
|
||||
// newLine.Replace(item.Name, @" "),
|
||||
// newLine.Replace(item.toolTip, @" "),
|
||||
// newLine.Replace(item.toolTip2, @" ")
|
||||
// };
|
||||
// elements.Add(element);
|
||||
// }
|
||||
// }
|
||||
|
||||
// var rows = elements.Count;
|
||||
// var columns = 0;
|
||||
// if (rows > 0)
|
||||
// {
|
||||
// columns = elements[0].Length;
|
||||
// }
|
||||
// OutputElementsForDump(buffer, elements, rows, columns);
|
||||
|
||||
// buffer.AppendLine();
|
||||
// buffer.AppendLine(" },");
|
||||
// buffer.AppendLine(String.Format(" \"cols\": {0},", columns)).AppendLine(String.Format(" \"rows\": {0}", rows));
|
||||
// buffer.AppendLine("}").Append("[/block]");
|
||||
|
||||
// File.WriteAllText(path, buffer.ToString());
|
||||
// }
|
||||
|
||||
// public void DumpNPCs(string path)
|
||||
// {
|
||||
// StringBuilder buffer = new StringBuilder();
|
||||
// buffer.AppendLine("[block:parameters]").AppendLine("{").AppendLine(" \"data\": {");
|
||||
// buffer.AppendLine(" \"h-0\": \"ID\",");
|
||||
// buffer.AppendLine(" \"h-1\": \"Name\",");
|
||||
// buffer.AppendLine(" \"h-2\": \"Display Name\",");
|
||||
|
||||
// List<object[]> elements = new List<object[]>();
|
||||
// for (int i = -65; i < Main.maxNPCTypes; i++)
|
||||
// {
|
||||
// NPC npc = new NPC();
|
||||
// npc.netDefaults(i);
|
||||
// if (!String.IsNullOrEmpty(npc.FullName))
|
||||
// {
|
||||
// object[] element = new object[] { i, npc.FullName, npc.displayName };
|
||||
// elements.Add(element);
|
||||
// }
|
||||
// }
|
||||
|
||||
// var rows = elements.Count;
|
||||
// var columns = 0;
|
||||
// if (rows > 0)
|
||||
// {
|
||||
// columns = elements[0].Length;
|
||||
// }
|
||||
// OutputElementsForDump(buffer, elements, rows, columns);
|
||||
|
||||
// buffer.AppendLine();
|
||||
// buffer.AppendLine(" },");
|
||||
// buffer.AppendLine(String.Format(" \"cols\": {0},", columns)).AppendLine(String.Format(" \"rows\": {0}", rows));
|
||||
// buffer.AppendLine("}").Append("[/block]");
|
||||
|
||||
// File.WriteAllText(path, buffer.ToString());
|
||||
// }
|
||||
|
||||
// public void DumpProjectiles(string path)
|
||||
// {
|
||||
// Main.rand = new UnifiedRandom();
|
||||
// StringBuilder buffer = new StringBuilder();
|
||||
// buffer.AppendLine("[block:parameters]").AppendLine("{").AppendLine(" \"data\": {");
|
||||
// buffer.AppendLine(" \"h-0\": \"ID\",");
|
||||
// buffer.AppendLine(" \"h-1\": \"Name\",");
|
||||
|
||||
// List<object[]> elements = new List<object[]>();
|
||||
// for (int i = 0; i < Main.maxProjectileTypes; i++)
|
||||
// {
|
||||
// Projectile projectile = new Projectile();
|
||||
// projectile.SetDefaults(i);
|
||||
// if (!String.IsNullOrEmpty(projectile.Name))
|
||||
// {
|
||||
// object[] element = new object[] { i, projectile.Name };
|
||||
// elements.Add(element);
|
||||
// }
|
||||
// }
|
||||
|
||||
// var rows = elements.Count;
|
||||
// var columns = 0;
|
||||
// if (rows > 0)
|
||||
// {
|
||||
// columns = elements[0].Length;
|
||||
// }
|
||||
// OutputElementsForDump(buffer, elements, rows, columns);
|
||||
|
||||
// buffer.AppendLine();
|
||||
// buffer.AppendLine(" },");
|
||||
// buffer.AppendLine(String.Format(" \"cols\": {0},", columns)).AppendLine(String.Format(" \"rows\": {0}", rows));
|
||||
// buffer.AppendLine("}").Append("[/block]");
|
||||
|
||||
// File.WriteAllText(path, buffer.ToString());
|
||||
// }
|
||||
|
||||
// public void DumpPrefixes(string path)
|
||||
// {
|
||||
// StringBuilder buffer = new StringBuilder();
|
||||
// buffer.AppendLine("[block:parameters]").AppendLine("{").AppendLine(" \"data\": {");
|
||||
// buffer.AppendLine(" \"h-0\": \"ID\",");
|
||||
// buffer.AppendLine(" \"h-1\": \"Name\",");
|
||||
|
||||
// List<object[]> elements = new List<object[]>();
|
||||
// for (int i = 0; i < Item.maxPrefixes; i++)
|
||||
// {
|
||||
// string prefix = Lang.prefix[i].ToString();
|
||||
|
||||
// if (!String.IsNullOrEmpty(prefix))
|
||||
// {
|
||||
// object[] element = new object[] {i, prefix};
|
||||
// elements.Add(element);
|
||||
// }
|
||||
// }
|
||||
|
||||
// var rows = elements.Count;
|
||||
// var columns = 0;
|
||||
// if (rows > 0)
|
||||
// {
|
||||
// columns = elements[0].Length;
|
||||
// }
|
||||
// OutputElementsForDump(buffer, elements, rows, columns);
|
||||
|
||||
// buffer.AppendLine();
|
||||
// buffer.AppendLine(" },");
|
||||
// buffer.AppendLine(String.Format(" \"cols\": {0},", columns)).AppendLine(String.Format(" \"rows\": {0}", rows));
|
||||
// buffer.AppendLine("}").Append("[/block]");
|
||||
|
||||
// File.WriteAllText(path, buffer.ToString());
|
||||
// }
|
||||
|
||||
// private void OutputElementsForDump(StringBuilder buffer, List<object[]> elements, int rows, int columns)
|
||||
// {
|
||||
// if (rows > 0)
|
||||
// {
|
||||
// columns = elements[0].Length;
|
||||
// for (int i = 0; i < columns; i++)
|
||||
// {
|
||||
// for (int j = 0; j < rows; j++)
|
||||
// {
|
||||
// buffer.Append(String.Format(" \"{0}-{1}\": \"{2}\"", j, i, elements[j][i]));
|
||||
// if (j != rows - 1 || i != columns - 1)
|
||||
// buffer.AppendLine(",");
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue