Updating SpawnPlayer and PlayerUpdate packet
Fixing the HasHackedItemStacks method by adding missing Void Vault check.
This commit is contained in:
parent
9a05678933
commit
2d5166cfa4
4 changed files with 111 additions and 38 deletions
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@ -99,7 +99,7 @@ namespace TShockAPI
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byte plr = args.PlayerId;
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byte plr = args.PlayerId;
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BitsByte control = args.Control;
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BitsByte control = args.Control;
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BitsByte pulley = args.Pulley;
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BitsByte pulley = args.Pulley;
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byte item = args.Item;
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byte item = args.SelectedItem ;
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var pos = args.Position;
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var pos = args.Position;
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var vel = args.Velocity;
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var vel = args.Velocity;
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@ -307,25 +307,44 @@ namespace TShockAPI
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/// </summary>
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/// </summary>
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public byte Control { get; set; }
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public byte Control { get; set; }
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/// <summary>
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/// <summary>
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/// Selected item
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/// Pulley update (BitFlags)
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/// </summary>
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/// </summary>
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public byte Item { get; set; }
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public byte Pulley { get; set; }
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/// <summary>
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/// <summary>
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/// Position of the player
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/// Misc (BitFlags) Check tshock.readme.io
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/// </summary>
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public byte Misc { get; set; }
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/// <summary>
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/// (BitFlags) Wether or not the player is sleeping.
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/// </summary>
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public byte Sleeping { get; set; }
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/// <summary>
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/// The selected item in player's hand.
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/// </summary>
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public byte SelectedItem { get; set; }
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/// <summary>
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/// Position of the player.
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/// </summary>
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/// </summary>
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public Vector2 Position { get; set; }
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public Vector2 Position { get; set; }
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/// <summary>
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/// <summary>
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/// Velocity of the player
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/// Velocity of the player.
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/// </summary>
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/// </summary>
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public Vector2 Velocity { get; set; }
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public Vector2 Velocity { get; set; }
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/// <summary>Pulley update (BitFlags)</summary>
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/// <summary>
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public byte Pulley { get; set; }
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/// Original poisition of the player when using Potion of Return.
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/// </summary>
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public Vector2? OriginalPos { get; set; }
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/// <summary>
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/// Home Position of the player for Potion of Return.
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/// </summary>
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public Vector2? HomePos { get; set; }
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}
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}
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/// <summary>
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/// <summary>
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/// PlayerUpdate - When the player sends it's updated information to the server
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/// PlayerUpdate - When the player sends it's updated information to the server
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/// </summary>
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/// </summary>
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public static HandlerList<PlayerUpdateEventArgs> PlayerUpdate = new HandlerList<PlayerUpdateEventArgs>();
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public static HandlerList<PlayerUpdateEventArgs> PlayerUpdate = new HandlerList<PlayerUpdateEventArgs>();
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private static bool OnPlayerUpdate(TSPlayer player, MemoryStream data, byte plr, byte control, byte item, Vector2 position, Vector2 velocity, byte pulley)
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private static bool OnPlayerUpdate(TSPlayer player, MemoryStream data, byte plr, byte control, byte pulley, byte misc, byte sleeping, byte selectedItem, Vector2 position, Vector2 velocity, Vector2? originalPos, Vector2? homePos)
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{
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{
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if (PlayerUpdate == null)
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if (PlayerUpdate == null)
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return false;
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return false;
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@ -336,10 +355,14 @@ namespace TShockAPI
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Data = data,
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Data = data,
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PlayerId = plr,
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PlayerId = plr,
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Control = control,
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Control = control,
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Item = item,
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Pulley = pulley,
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Misc = misc,
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Sleeping = sleeping,
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SelectedItem = selectedItem,
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Position = position,
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Position = position,
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Velocity = velocity,
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Velocity = velocity,
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Pulley = pulley
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OriginalPos = originalPos,
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HomePos = homePos
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};
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};
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PlayerUpdate.Invoke(null, args);
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PlayerUpdate.Invoke(null, args);
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return args.Handled;
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return args.Handled;
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@ -746,12 +769,21 @@ namespace TShockAPI
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/// Y location of the player's spawn
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/// Y location of the player's spawn
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/// </summary>
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/// </summary>
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public int SpawnY { get; set; }
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public int SpawnY { get; set; }
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/// <summary>
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/// Value of the timer countdown before the player can respawn alive.
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/// If > 0, then player is still dead.
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/// </summary>
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public int RespawnTimer { get; set; }
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/// <summary>
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/// Context of where the player is spawning from.
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/// </summary>
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public PlayerSpawnContext SpawnContext { get; set; }
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}
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}
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/// <summary>
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/// <summary>
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/// PlayerSpawn - When a player spawns
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/// PlayerSpawn - When a player spawns
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/// </summary>
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/// </summary>
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public static HandlerList<SpawnEventArgs> PlayerSpawn = new HandlerList<SpawnEventArgs>();
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public static HandlerList<SpawnEventArgs> PlayerSpawn = new HandlerList<SpawnEventArgs>();
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private static bool OnPlayerSpawn(TSPlayer player, MemoryStream data, byte pid, int spawnX, int spawnY)
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private static bool OnPlayerSpawn(TSPlayer player, MemoryStream data, byte pid, int spawnX, int spawnY, int respawnTimer, PlayerSpawnContext spawnContext)
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{
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{
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if (PlayerSpawn == null)
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if (PlayerSpawn == null)
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return false;
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return false;
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@ -763,6 +795,8 @@ namespace TShockAPI
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PlayerId = pid,
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PlayerId = pid,
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SpawnX = spawnX,
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SpawnX = spawnX,
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SpawnY = spawnY,
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SpawnY = spawnY,
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RespawnTimer = respawnTimer,
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SpawnContext = spawnContext
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};
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};
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PlayerSpawn.Invoke(null, args);
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PlayerSpawn.Invoke(null, args);
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return args.Handled;
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return args.Handled;
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@ -2006,11 +2040,13 @@ namespace TShockAPI
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private static bool HandleSpawn(GetDataHandlerArgs args)
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private static bool HandleSpawn(GetDataHandlerArgs args)
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{
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{
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var player = args.Data.ReadInt8();
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byte player = args.Data.ReadInt8();
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var spawnx = args.Data.ReadInt16();
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short spawnx = args.Data.ReadInt16();
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var spawny = args.Data.ReadInt16();
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short spawny = args.Data.ReadInt16();
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int respawnTimer = args.Data.ReadInt32();
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PlayerSpawnContext context = (PlayerSpawnContext)args.Data.ReadByte();
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if (OnPlayerSpawn(args.Player, args.Data, player, spawnx, spawny))
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if (OnPlayerSpawn(args.Player, args.Data, player, spawnx, spawny, respawnTimer, context))
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return true;
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return true;
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if ((Main.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0) && (args.TPlayer.SpawnX > 0) && ((args.TPlayer.SpawnX != args.Player.sX) && (args.TPlayer.SpawnY != args.Player.sY)))
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if ((Main.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0) && (args.TPlayer.SpawnX > 0) && ((args.TPlayer.SpawnX != args.Player.sX) && (args.TPlayer.SpawnY != args.Player.sY)))
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@ -2029,7 +2065,10 @@ namespace TShockAPI
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args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) - 48);
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args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) - 48);
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}
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}
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args.Player.Dead = false;
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if (respawnTimer > 0)
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args.Player.Dead = true;
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else
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args.Player.Dead = false;
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return false;
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return false;
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}
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}
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@ -2040,34 +2079,45 @@ namespace TShockAPI
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return true;
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return true;
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}
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}
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byte plr = args.Data.ReadInt8();
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byte playerID = args.Data.ReadInt8();
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BitsByte control = args.Data.ReadInt8();
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BitsByte control = (BitsByte)args.Data.ReadByte();
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BitsByte pulley = args.Data.ReadInt8();
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BitsByte pulley = (BitsByte)args.Data.ReadByte();
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byte item = args.Data.ReadInt8();
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BitsByte misc = (BitsByte)args.Data.ReadByte();
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var pos = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
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BitsByte sleeping = (BitsByte)args.Data.ReadByte();
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var vel = Vector2.Zero;
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byte selectedItem = args.Data.ReadInt8();
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if (pulley[2])
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Vector2 position = args.Data.ReadVector2();
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vel = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
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if (OnPlayerUpdate(args.Player, args.Data, plr, control, item, pos, vel, pulley))
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Vector2 velocity = Vector2.Zero;
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if (pulley[2]) // if UpdateVelocity
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velocity = args.Data.ReadVector2();
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Vector2? originalPosition = new Vector2?();
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Vector2? homePosition = Vector2.Zero;
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if (misc[6]) // if UsedPotionofReturn
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{
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originalPosition = new Vector2?(args.Data.ReadVector2());
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homePosition = new Vector2?(args.Data.ReadVector2());
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}
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if (OnPlayerUpdate(args.Player, args.Data, playerID, control, pulley, misc, sleeping, selectedItem, position, velocity, originalPosition, homePosition))
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return true;
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return true;
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if (control[5])
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if (control[5])
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{
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{
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// Reimplementation of normal Terraria stuff?
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// Reimplementation of normal Terraria stuff?
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if (args.TPlayer.inventory[item].Name == "Mana Crystal" && args.Player.TPlayer.statManaMax <= 180)
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if (args.TPlayer.inventory[selectedItem].Name == "Mana Crystal" && args.Player.TPlayer.statManaMax <= 180)
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{
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{
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args.Player.TPlayer.statMana += 20;
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args.Player.TPlayer.statMana += 20;
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args.Player.TPlayer.statManaMax += 20;
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args.Player.TPlayer.statManaMax += 20;
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args.Player.PlayerData.maxMana += 20;
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args.Player.PlayerData.maxMana += 20;
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}
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}
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else if (args.TPlayer.inventory[item].Name == "Life Crystal" && args.Player.TPlayer.statLifeMax <= 380)
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else if (args.TPlayer.inventory[selectedItem].Name == "Life Crystal" && args.Player.TPlayer.statLifeMax <= 380)
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{
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{
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args.TPlayer.statLife += 20;
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args.TPlayer.statLife += 20;
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args.TPlayer.statLifeMax += 20;
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args.TPlayer.statLifeMax += 20;
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args.Player.PlayerData.maxHealth += 20;
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args.Player.PlayerData.maxHealth += 20;
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}
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}
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else if (args.TPlayer.inventory[item].Name == "Life Fruit" && args.Player.TPlayer.statLifeMax >= 400 && args.Player.TPlayer.statLifeMax <= 495)
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else if (args.TPlayer.inventory[selectedItem].Name == "Life Fruit" && args.Player.TPlayer.statLifeMax >= 400 && args.Player.TPlayer.statLifeMax <= 495)
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{
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{
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args.TPlayer.statLife += 5;
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args.TPlayer.statLife += 5;
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args.TPlayer.statLifeMax += 5;
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args.TPlayer.statLifeMax += 5;
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@ -2076,11 +2126,11 @@ namespace TShockAPI
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}
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}
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// Where we rebuild sync data for Terraria?
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// Where we rebuild sync data for Terraria?
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args.TPlayer.selectedItem = item;
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args.TPlayer.selectedItem = selectedItem;
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args.TPlayer.position = pos;
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args.TPlayer.position = position;
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args.TPlayer.oldVelocity = args.TPlayer.velocity;
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args.TPlayer.oldVelocity = args.TPlayer.velocity;
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args.TPlayer.velocity = vel;
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args.TPlayer.velocity = velocity;
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args.TPlayer.fallStart = (int)(pos.Y / 16f);
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args.TPlayer.fallStart = (int)(position.Y / 16f);
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args.TPlayer.controlUp = false;
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args.TPlayer.controlUp = false;
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args.TPlayer.controlDown = false;
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args.TPlayer.controlDown = false;
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args.TPlayer.controlLeft = false;
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args.TPlayer.controlLeft = false;
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@ -156,9 +156,9 @@ namespace TShockAPI
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DisableFlags disableFlags = TShock.Config.DisableSecondUpdateLogs ? DisableFlags.WriteToConsole : DisableFlags.WriteToLogAndConsole;
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DisableFlags disableFlags = TShock.Config.DisableSecondUpdateLogs ? DisableFlags.WriteToConsole : DisableFlags.WriteToLogAndConsole;
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bool useItem = ((BitsByte) args.Control)[5];
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bool useItem = ((BitsByte) args.Control)[5];
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TSPlayer player = args.Player;
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TSPlayer player = args.Player;
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string itemName = player.TPlayer.inventory[args.Item].Name;
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string itemName = player.TPlayer.inventory[args.SelectedItem].Name;
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if (DataModel.ItemIsBanned(EnglishLanguage.GetItemNameById(player.TPlayer.inventory[args.Item].netID), args.Player))
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if (DataModel.ItemIsBanned(EnglishLanguage.GetItemNameById(player.TPlayer.inventory[args.SelectedItem].netID), args.Player))
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{
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{
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player.TPlayer.controlUseItem = false;
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player.TPlayer.controlUseItem = false;
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player.Disable($"holding banned item: {itemName}", disableFlags);
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player.Disable($"holding banned item: {itemName}", disableFlags);
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@ -360,6 +360,8 @@ namespace TShockAPI
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Item[] piggy = TPlayer.bank.item;
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Item[] piggy = TPlayer.bank.item;
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Item[] safe = TPlayer.bank2.item;
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Item[] safe = TPlayer.bank2.item;
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Item[] forge = TPlayer.bank3.item;
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Item[] forge = TPlayer.bank3.item;
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Item[] voidVault = TPlayer.bank4.item;
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Item trash = TPlayer.trashItem;
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Item trash = TPlayer.trashItem;
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for (int i = 0; i < NetItem.MaxInventory; i++)
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for (int i = 0; i < NetItem.MaxInventory; i++)
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{
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{
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@ -507,7 +509,7 @@ namespace TShockAPI
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}
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}
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else if (i < NetItem.TrashIndex.Item2)
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else if (i < NetItem.TrashIndex.Item2)
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{
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{
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// 179-219
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// 178-179
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Item item = new Item();
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Item item = new Item();
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if (trash != null && trash.netID != 0)
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if (trash != null && trash.netID != 0)
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{
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{
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@ -525,9 +527,9 @@ namespace TShockAPI
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}
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}
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}
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}
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}
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}
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else
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else if (i < NetItem.ForgeIndex.Item2)
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{
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{
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// 220
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// 179-220
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var index = i - NetItem.ForgeIndex.Item1;
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var index = i - NetItem.ForgeIndex.Item1;
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Item item = new Item();
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Item item = new Item();
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if (forge[index] != null && forge[index].netID != 0)
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if (forge[index] != null && forge[index].netID != 0)
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@ -545,8 +547,29 @@ namespace TShockAPI
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}
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}
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}
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}
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}
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}
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}
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}
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else if (i < NetItem.VoidIndex.Item2)
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{
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// 220-260
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var index = i - NetItem.VoidIndex.Item1;
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Item item = new Item();
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if (voidVault[index] != null && voidVault[index].netID != 0)
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{
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item.netDefaults(voidVault[index].netID);
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item.Prefix(voidVault[index].prefix);
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item.AffixName();
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if (voidVault[index].stack > item.maxStack || voidVault[index].stack < 0)
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{
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check = true;
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if (shouldWarnPlayer)
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{
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SendErrorMessage("Stack cheat detected. Remove Void Vault item {0} ({1}) and then rejoin.", item.Name, voidVault[index].stack);
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}
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}
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}
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}
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}
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}
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return check;
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return check;
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