Merge branch 'master' of git://github.com/TShock/TShock
This commit is contained in:
commit
2e752ca2d0
1 changed files with 9 additions and 9 deletions
|
|
@ -671,7 +671,7 @@ namespace TShockAPI
|
||||||
{
|
{
|
||||||
if (!args.Player.RealPlayer)
|
if (!args.Player.RealPlayer)
|
||||||
{
|
{
|
||||||
args.Player.SendMessage("You cant use teleport commands!");
|
args.Player.SendMessage("You cannot use teleport commands!");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -683,21 +683,21 @@ namespace TShockAPI
|
||||||
{
|
{
|
||||||
if (!args.Player.RealPlayer)
|
if (!args.Player.RealPlayer)
|
||||||
{
|
{
|
||||||
args.Player.SendMessage("You cant use teleport commands!");
|
args.Player.SendMessage("You cannot use teleport commands!");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (args.Player.Teleport(Main.spawnTileX, Main.spawnTileY))
|
if (args.Player.Teleport(Main.spawnTileX, Main.spawnTileY))
|
||||||
args.Player.SendMessage("Teleported to the map's spawnpoint.");
|
args.Player.SendMessage("Teleported to the map's spawnpoint.");
|
||||||
else
|
else
|
||||||
args.Player.SendMessage("Teleport unavailable custom spawnpoint set (to unset sucide atleast once after bed is destroyed).", Color.Red);
|
args.Player.SendMessage("Teleport unavailable - Spawn point set to Bed. To unset, destroy Bed and suicide at least once.", Color.Red);
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void TP(CommandArgs args)
|
private static void TP(CommandArgs args)
|
||||||
{
|
{
|
||||||
if (!args.Player.RealPlayer)
|
if (!args.Player.RealPlayer)
|
||||||
{
|
{
|
||||||
args.Player.SendMessage("You cant use teleport commands!");
|
args.Player.SendMessage("You cannot use teleport commands!");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -719,7 +719,7 @@ namespace TShockAPI
|
||||||
if (args.Player.Teleport(plr.TileX, plr.TileY))
|
if (args.Player.Teleport(plr.TileX, plr.TileY))
|
||||||
args.Player.SendMessage(string.Format("Teleported to {0}", plr.Name));
|
args.Player.SendMessage(string.Format("Teleported to {0}", plr.Name));
|
||||||
else
|
else
|
||||||
args.Player.SendMessage("Teleport unavailable custom spawnpoint set (to unset sucide atleast once after bed is destroyed).", Color.Red);
|
args.Player.SendMessage("Teleport unavailable - Spawn point set to Bed. To unset, destroy Bed and suicide at least once.", Color.Red);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -727,7 +727,7 @@ namespace TShockAPI
|
||||||
{
|
{
|
||||||
if (!args.Player.RealPlayer)
|
if (!args.Player.RealPlayer)
|
||||||
{
|
{
|
||||||
args.Player.SendMessage("You cant use teleport commands!");
|
args.Player.SendMessage("You cannot use teleport commands!");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -756,7 +756,7 @@ namespace TShockAPI
|
||||||
args.Player.SendMessage(string.Format("You brought {0} here.", plr.Name));
|
args.Player.SendMessage(string.Format("You brought {0} here.", plr.Name));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
args.Player.SendMessage("Teleport unavailable target player has custom spawnpoint set.", Color.Red);
|
args.Player.SendMessage("Teleport unavailable - Target player has spawn point set to Bed.", Color.Red);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -842,7 +842,7 @@ namespace TShockAPI
|
||||||
if (args.Player.Teleport((int)warp.X, (int)warp.Y))
|
if (args.Player.Teleport((int)warp.X, (int)warp.Y))
|
||||||
args.Player.SendMessage("Warped to " + warpName, Color.Yellow);
|
args.Player.SendMessage("Warped to " + warpName, Color.Yellow);
|
||||||
else
|
else
|
||||||
args.Player.SendMessage("Warp unavailable custom spawnpoint set (to unset sucide atleast once after bed is destroyed).", Color.Red);
|
args.Player.SendMessage("Warp unavailable - Spawn point set to Bed. To unset, destroy Bed and suicide at least once.", Color.Red);
|
||||||
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
@ -1480,4 +1480,4 @@ namespace TShockAPI
|
||||||
|
|
||||||
#endregion Cheat Comamnds
|
#endregion Cheat Comamnds
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue